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authorAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
committerAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
commite8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch)
treedb0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util
parent20b14c9a89821e6592bf25bed9329a5abe20495c (diff)
downloadUnicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.gz
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Remove everything
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util')
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs67
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs232
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs131
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta12
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs135
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta12
8 files changed, 0 insertions, 613 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
deleted file mode 100644
index f5ccb87..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 04-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using System.Collections.Generic;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Utils
-{
- public static class G_ExtensionMethods
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Methods -> Extension Methods
-
- /// <summary>
- /// Functions as the SetActive function in the GameObject class, but for a list of them.
- /// </summary>
- /// <param name="gameObjects">
- /// List of GameObjects.
- /// </param>
- /// <param name="active">
- /// Wether to turn them on or off.
- /// </param>
- public static List<GameObject> SetAllActive(this List<GameObject> gameObjects, bool active)
- {
- foreach (var gameObj in gameObjects)
- {
- gameObj.SetActive(active);
- }
-
- return gameObjects;
- }
-
- public static List<Image> SetOneActive(this List<Image> images, int active)
- {
- for (int i = 0; i < images.Count; i++)
- {
- images[i].gameObject.SetActive(i == active);
- }
-
- return images;
- }
-
- public static List<Image> SetAllActive(this List<Image> images, bool active)
- {
- foreach (var image in images)
- {
- image.gameObject.SetActive(active);
- }
-
- return images;
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta
deleted file mode 100644
index 0320af9..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 5aef4337f2241ec4d9a2ea5883fd1828
-timeCreated: 1515099756
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs
deleted file mode 100644
index 8e86ea6..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs
+++ /dev/null
@@ -1,232 +0,0 @@
-/* ---------------------------------------
- * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 18-May-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Utils.NumString
-{
- public static class G_FloatString
- {
- /* ----- TODO: ----------------------------
- * Try and move the Init to a core method.
- * Try and replace the Pow function with a better algorithm.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- /// <summary>
- /// Float represented as a string, formatted.
- /// </summary>
- private const string floatFormat = "0.0";
-
- /// <summary>
- /// The currently defined, globally used decimal multiplier.
- /// </summary>
- private static float decimalMultiplier = 1f;
-
- /// <summary>
- /// List of negative floats casted to strings.
- /// </summary>
- private static string[] negativeBuffer = new string[0];
-
- /// <summary>
- /// List of positive floats casted to strings.
- /// </summary>
- private static string[] positiveBuffer = new string[0];
-
- #endregion
-
- #region Properties -> Public
-
- /// <summary>
- /// Have the int buffers been initialized?
- /// </summary>
- public static bool Inited
- {
- get
- {
- return negativeBuffer.Length > 0 || positiveBuffer.Length > 0;
- }
- }
-
- /// <summary>
- /// The lowest float value of the existing number buffer.
- /// </summary>
- public static float MinValue
- {
- get
- {
- return -(negativeBuffer.Length - 1).FromIndex();
- }
- }
-
- /// <summary>
- /// The highest float value of the existing number buffer.
- /// </summary>
- public static float MaxValue
- {
- get
- {
- return (positiveBuffer.Length - 1).FromIndex();
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- //TODO: Figure out what the negative buffer doe, why we dont have default values and why the range is so high.
- /// <summary>
- /// Initialize the buffers.
- /// </summary>
- /// <param name="minNegativeValue">
- /// Lowest negative value allowed.
- /// </param>
- /// <param name="maxPositiveValue">
- /// Highest positive value allowed.
- /// </param>
- /// <param name="decimals">
- /// How many decimals will the values use?
- /// </param>
- public static void Init(float minNegativeValue, float maxPositiveValue, int decimals = 1)
- {
- decimalMultiplier = Pow(10, Mathf.Clamp(decimals, 1, 5));
-
- int negativeLength = minNegativeValue.ToIndex();
- int positiveLength = maxPositiveValue.ToIndex();
-
- if (negativeLength >= 0)
- {
- negativeBuffer = new string[negativeLength];
- for (int i = 0; i < negativeLength; i++)
- {
- negativeBuffer[i] = (-i).FromIndex().ToString(floatFormat);
- }
- }
-
- if (positiveLength >= 0)
- {
- positiveBuffer = new string[positiveLength];
- for (int i = 0; i < positiveLength; i++)
- {
- positiveBuffer[i] = i.FromIndex().ToString(floatFormat);
- }
- }
- }
-
- /// <summary>
- /// Returns this float as a cached string.
- /// </summary>
- /// <param name="value">
- /// The required float.
- /// </param>
- /// <returns>
- /// A cached number string.
- /// </returns>
- public static string ToStringNonAlloc(this float value)
- {
- int valIndex = value.ToIndex();
-
- if (value < 0 && valIndex < negativeBuffer.Length)
- {
- return negativeBuffer[valIndex];
- }
-
- if (value >= 0 && valIndex < positiveBuffer.Length)
- {
- return positiveBuffer[valIndex];
- }
-
- return value.ToString();
- }
-
- //TODO: Convert this to use floatFormat instead, but investigate which functions require and dont require one first.
- /// <summary>
- /// Returns this float as a cached string.
- /// </summary>
- /// <param name="value">
- /// The required float.
- /// </param>
- /// <returns>
- /// A cached number string.
- /// </returns>
- public static string ToStringNonAlloc(this float value, string format)
- {
- int valIndex = value.ToIndex();
-
- if (value < 0 && valIndex < negativeBuffer.Length)
- {
- return negativeBuffer[valIndex];
- }
-
- if (value >= 0 && valIndex < positiveBuffer.Length)
- {
- return positiveBuffer[valIndex];
- }
-
- return value.ToString(format);
- }
-
- /// <summary>
- /// Returns a float as a casted int.
- /// </summary>
- /// <param name="f">
- /// The given float.
- /// </param>
- /// <returns>
- /// The given float as an int.
- /// </returns>
- public static int ToInt(this float f)
- {
- return (int)f;
- }
-
- /// <summary>
- /// Returns an int as a casted float.
- /// </summary>
- /// <param name="f">
- /// The given int.
- /// </param>
- /// <returns>
- /// The given int as a float.
- /// </returns>
- public static float ToFloat(this int i)
- {
- return (float)i;
- }
-
- #endregion
-
- #region Methods -> Private
-
- //TODO: Replace this with a better algorithm.
- private static int Pow(int f, int p)
- {
- for (int i = 1; i < p; i++)
- {
- f *= f;
- }
- return f;
- }
-
- private static int ToIndex(this float f)
- {
- return Mathf.Abs((f * decimalMultiplier).ToInt());
- }
-
- private static float FromIndex(this int i)
- {
- return (i.ToFloat() / decimalMultiplier);
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta
deleted file mode 100644
index 1e51e32..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: c7eaf0f83a3530240a97ac1c51d6f2e6
-timeCreated: 1538651101
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs
deleted file mode 100644
index cb102fe..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs
+++ /dev/null
@@ -1,131 +0,0 @@
-/* ---------------------------------------
- * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 18-May-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Utils.NumString
-{
- public static class G_IntString
- {
- /* ----- TODO: ----------------------------
- * Try and move the Init to a core method.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- /// <summary>
- /// List of negative ints casted to strings.
- /// </summary>
- private static string[] negativeBuffer = new string[0];
-
- /// <summary>
- /// List of positive ints casted to strings.
- /// </summary>
- private static string[] positiveBuffer = new string[0];
-
- #endregion
-
- #region Properties -> Public
-
- /// <summary>
- /// Have the int buffers been initialized?
- /// </summary>
- public static bool Inited
- {
- get
- {
- return negativeBuffer.Length > 0 || positiveBuffer.Length > 0;
- }
- }
-
- /// <summary>
- /// The lowest int value of the existing number buffer.
- /// </summary>
- public static int MinValue
- {
- get
- {
- return -(negativeBuffer.Length - 1);
- }
- }
-
- /// <summary>
- /// The highest int value of the existing number buffer.
- /// </summary>
- public static int MaxValue
- {
- get
- {
- return positiveBuffer.Length - 1;
- }
- }
-
- #endregion
-
- #region Methods -> Public
-
- /// <summary>
- /// Initialize the buffers.
- /// </summary>
- /// <param name="minNegativeValue">
- /// Lowest negative value allowed.
- /// </param>
- /// <param name="maxPositiveValue">
- /// Highest positive value allowed.
- /// </param>
- public static void Init(int minNegativeValue, int maxPositiveValue)
- {
- if (minNegativeValue <= 0)
- {
- int length = Mathf.Abs(minNegativeValue);
- negativeBuffer = new string[length];
- for (int i = 0; i < length; i++)
- {
- negativeBuffer[i] = (-i).ToString();
- }
- }
- if (maxPositiveValue >= 0)
- {
- positiveBuffer = new string[maxPositiveValue];
- for (int i = 0; i < maxPositiveValue; i++)
- {
- positiveBuffer[i] = i.ToString();
- }
- }
- }
-
- /// <summary>
- /// Returns this int as a cached string.
- /// </summary>
- /// <param name="value">
- /// The required int.
- /// </param>
- /// <returns>
- /// A cached number string.
- /// </returns>
- public static string ToStringNonAlloc(this int value)
- {
- if (value < 0 && -value < negativeBuffer.Length)
- {
- return negativeBuffer[-value];
- }
-
- if (value >= 0 && value < positiveBuffer.Length)
- {
- return positiveBuffer[value];
- }
-
- return value.ToString();
- }
-
- #endregion
- }
-}
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta
deleted file mode 100644
index a693cc4..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 2584aec3ab9f9af49bbdb1477908274e
-timeCreated: 1526634575
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs
deleted file mode 100644
index 5feaa7a..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs
+++ /dev/null
@@ -1,135 +0,0 @@
-/* ---------------------------------------
- * Sourced from: https://wiki.unity3d.com/index.php/Singleton
- * Modified by: Martín Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 07-Jul-17
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-
-namespace Tayx.Graphy.Utils
-{
- /// <summary>
- /// Be aware this will not prevent a non singleton constructor
- /// such as `T myT = new T();`
- /// To prevent that, add `protected T () {}` to your singleton class.
- ///
- /// As a note, this is made as MonoBehaviour because we need Coroutines.
- /// </summary>
- public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour
- {
- /* ----- TODO: ----------------------------
- * Check if we can seal this class.
- * Add summaries to the variables.
- * Add summaries to the functions.
- * Check if we should add "private" to the Unity Callbacks.
- * Fill in the missing date and author.
- * --------------------------------------*/
-
- #region Variables -> Private
-
- private static T _instance;
-
- private static object _lock = new object();
-
- #endregion
-
- #region Properties -> Public
-
- public static T Instance
- {
- get
- {
-
- if (_applicationIsQuitting)
- {
- //Debug.LogWarning("[Singleton] Instance '" + typeof(T) +
- // "' already destroyed on application quit." +
- // " Won't create again - returning null.");
- return null;
- }
-
- lock (_lock)
- {
- if (_instance == null)
- {
- _instance = (T)FindObjectOfType(typeof(T));
-
- if (FindObjectsOfType(typeof(T)).Length > 1)
- {
- //Debug.LogError("[Singleton] Something went really wrong " +
- // " - there should never be more than 1 singleton!" +
- // " Reopening the scene might fix it.");
- return _instance;
- }
-
- if (_instance == null)
- {
- //GameObject singleton = new GameObject();
- //_instance = singleton.AddComponent<T>();
- //singleton.name = "(singleton) " + typeof(T).ToString();
-
- //DontDestroyOnLoad(singleton);
-
- //Debug.Log("[Singleton] An instance of " + typeof(T) +
- // " is needed in the scene, so '" + singleton +
- // "' was created with DontDestroyOnLoad.");
-
- Debug.Log
- (
- "[Singleton] An instance of " + typeof(T) +
- " is trying to be accessed, but it wasn't initialized first. " +
- "Make sure to add an instance of " + typeof(T) + " in the scene before " +
- " trying to access it."
- );
- }
- else
- {
- //Debug.Log("[Singleton] Using instance already created: " +
- // _instance.gameObject.name);
- }
- }
-
- return _instance;
- }
- }
- }
-
- #endregion
-
- #region Methods -> Unity Callbacks
-
- void Awake()
- {
- if (_instance != null)
- {
- Destroy(gameObject);
- }
- else
- {
- _instance = GetComponent<T>();
- }
- }
-
- private static bool _applicationIsQuitting = false;
- /// <summary>
- /// When Unity quits, it destroys objects in a random order.
- /// In principle, a Singleton is only destroyed when application quits.
- /// If any script calls Instance after it has been destroyed,
- /// it will create a buggy ghost object that will stay on the Editor scene
- /// even after stopping playing the Application. Really bad!
- /// So, this was made to be sure we're not creating that buggy ghost object.
- /// </summary>
- void OnDestroy()
- {
- _applicationIsQuitting = true;
- }
-
- #endregion
- }
-} \ No newline at end of file
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta
deleted file mode 100644
index 6c90242..0000000
--- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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-guid: dbf324bd9d0eaf7408f3b72ed03e2588
-timeCreated: 1512413989
-licenseType: Store
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: