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| author | Andrew Lee <alee14498@gmail.com> | 2019-11-03 18:31:04 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@gmail.com> | 2019-11-03 18:31:04 -0500 |
| commit | e8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch) | |
| tree | db0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util | |
| parent | 20b14c9a89821e6592bf25bed9329a5abe20495c (diff) | |
| download | Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.gz Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.bz2 Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.zip | |
Remove everything
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util')
8 files changed, 0 insertions, 613 deletions
diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs deleted file mode 100644 index f5ccb87..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs +++ /dev/null @@ -1,67 +0,0 @@ -/* --------------------------------------- - * Author: Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 04-Jan-18 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; -using System.Collections.Generic; -using UnityEngine.UI; - -namespace Tayx.Graphy.Utils -{ - public static class G_ExtensionMethods - { - /* ----- TODO: ---------------------------- - * Add summaries to the functions. - * --------------------------------------*/ - - #region Methods -> Extension Methods - - /// <summary> - /// Functions as the SetActive function in the GameObject class, but for a list of them. - /// </summary> - /// <param name="gameObjects"> - /// List of GameObjects. - /// </param> - /// <param name="active"> - /// Wether to turn them on or off. - /// </param> - public static List<GameObject> SetAllActive(this List<GameObject> gameObjects, bool active) - { - foreach (var gameObj in gameObjects) - { - gameObj.SetActive(active); - } - - return gameObjects; - } - - public static List<Image> SetOneActive(this List<Image> images, int active) - { - for (int i = 0; i < images.Count; i++) - { - images[i].gameObject.SetActive(i == active); - } - - return images; - } - - public static List<Image> SetAllActive(this List<Image> images, bool active) - { - foreach (var image in images) - { - image.gameObject.SetActive(active); - } - - return images; - } - - #endregion - } -} diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta deleted file mode 100644 index 0320af9..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5aef4337f2241ec4d9a2ea5883fd1828 -timeCreated: 1515099756 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs deleted file mode 100644 index 8e86ea6..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs +++ /dev/null @@ -1,232 +0,0 @@ -/* --------------------------------------- - * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 18-May-18 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; - -namespace Tayx.Graphy.Utils.NumString -{ - public static class G_FloatString - { - /* ----- TODO: ---------------------------- - * Try and move the Init to a core method. - * Try and replace the Pow function with a better algorithm. - * --------------------------------------*/ - - #region Variables -> Private - - /// <summary> - /// Float represented as a string, formatted. - /// </summary> - private const string floatFormat = "0.0"; - - /// <summary> - /// The currently defined, globally used decimal multiplier. - /// </summary> - private static float decimalMultiplier = 1f; - - /// <summary> - /// List of negative floats casted to strings. - /// </summary> - private static string[] negativeBuffer = new string[0]; - - /// <summary> - /// List of positive floats casted to strings. - /// </summary> - private static string[] positiveBuffer = new string[0]; - - #endregion - - #region Properties -> Public - - /// <summary> - /// Have the int buffers been initialized? - /// </summary> - public static bool Inited - { - get - { - return negativeBuffer.Length > 0 || positiveBuffer.Length > 0; - } - } - - /// <summary> - /// The lowest float value of the existing number buffer. - /// </summary> - public static float MinValue - { - get - { - return -(negativeBuffer.Length - 1).FromIndex(); - } - } - - /// <summary> - /// The highest float value of the existing number buffer. - /// </summary> - public static float MaxValue - { - get - { - return (positiveBuffer.Length - 1).FromIndex(); - } - } - - #endregion - - #region Methods -> Public - - //TODO: Figure out what the negative buffer doe, why we dont have default values and why the range is so high. - /// <summary> - /// Initialize the buffers. - /// </summary> - /// <param name="minNegativeValue"> - /// Lowest negative value allowed. - /// </param> - /// <param name="maxPositiveValue"> - /// Highest positive value allowed. - /// </param> - /// <param name="decimals"> - /// How many decimals will the values use? - /// </param> - public static void Init(float minNegativeValue, float maxPositiveValue, int decimals = 1) - { - decimalMultiplier = Pow(10, Mathf.Clamp(decimals, 1, 5)); - - int negativeLength = minNegativeValue.ToIndex(); - int positiveLength = maxPositiveValue.ToIndex(); - - if (negativeLength >= 0) - { - negativeBuffer = new string[negativeLength]; - for (int i = 0; i < negativeLength; i++) - { - negativeBuffer[i] = (-i).FromIndex().ToString(floatFormat); - } - } - - if (positiveLength >= 0) - { - positiveBuffer = new string[positiveLength]; - for (int i = 0; i < positiveLength; i++) - { - positiveBuffer[i] = i.FromIndex().ToString(floatFormat); - } - } - } - - /// <summary> - /// Returns this float as a cached string. - /// </summary> - /// <param name="value"> - /// The required float. - /// </param> - /// <returns> - /// A cached number string. - /// </returns> - public static string ToStringNonAlloc(this float value) - { - int valIndex = value.ToIndex(); - - if (value < 0 && valIndex < negativeBuffer.Length) - { - return negativeBuffer[valIndex]; - } - - if (value >= 0 && valIndex < positiveBuffer.Length) - { - return positiveBuffer[valIndex]; - } - - return value.ToString(); - } - - //TODO: Convert this to use floatFormat instead, but investigate which functions require and dont require one first. - /// <summary> - /// Returns this float as a cached string. - /// </summary> - /// <param name="value"> - /// The required float. - /// </param> - /// <returns> - /// A cached number string. - /// </returns> - public static string ToStringNonAlloc(this float value, string format) - { - int valIndex = value.ToIndex(); - - if (value < 0 && valIndex < negativeBuffer.Length) - { - return negativeBuffer[valIndex]; - } - - if (value >= 0 && valIndex < positiveBuffer.Length) - { - return positiveBuffer[valIndex]; - } - - return value.ToString(format); - } - - /// <summary> - /// Returns a float as a casted int. - /// </summary> - /// <param name="f"> - /// The given float. - /// </param> - /// <returns> - /// The given float as an int. - /// </returns> - public static int ToInt(this float f) - { - return (int)f; - } - - /// <summary> - /// Returns an int as a casted float. - /// </summary> - /// <param name="f"> - /// The given int. - /// </param> - /// <returns> - /// The given int as a float. - /// </returns> - public static float ToFloat(this int i) - { - return (float)i; - } - - #endregion - - #region Methods -> Private - - //TODO: Replace this with a better algorithm. - private static int Pow(int f, int p) - { - for (int i = 1; i < p; i++) - { - f *= f; - } - return f; - } - - private static int ToIndex(this float f) - { - return Mathf.Abs((f * decimalMultiplier).ToInt()); - } - - private static float FromIndex(this int i) - { - return (i.ToFloat() / decimalMultiplier); - } - - #endregion - } -} diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta deleted file mode 100644 index 1e51e32..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_FloatString.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c7eaf0f83a3530240a97ac1c51d6f2e6 -timeCreated: 1538651101 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs deleted file mode 100644 index cb102fe..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs +++ /dev/null @@ -1,131 +0,0 @@ -/* --------------------------------------- - * Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 18-May-18 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; - -namespace Tayx.Graphy.Utils.NumString -{ - public static class G_IntString - { - /* ----- TODO: ---------------------------- - * Try and move the Init to a core method. - * --------------------------------------*/ - - #region Variables -> Private - - /// <summary> - /// List of negative ints casted to strings. - /// </summary> - private static string[] negativeBuffer = new string[0]; - - /// <summary> - /// List of positive ints casted to strings. - /// </summary> - private static string[] positiveBuffer = new string[0]; - - #endregion - - #region Properties -> Public - - /// <summary> - /// Have the int buffers been initialized? - /// </summary> - public static bool Inited - { - get - { - return negativeBuffer.Length > 0 || positiveBuffer.Length > 0; - } - } - - /// <summary> - /// The lowest int value of the existing number buffer. - /// </summary> - public static int MinValue - { - get - { - return -(negativeBuffer.Length - 1); - } - } - - /// <summary> - /// The highest int value of the existing number buffer. - /// </summary> - public static int MaxValue - { - get - { - return positiveBuffer.Length - 1; - } - } - - #endregion - - #region Methods -> Public - - /// <summary> - /// Initialize the buffers. - /// </summary> - /// <param name="minNegativeValue"> - /// Lowest negative value allowed. - /// </param> - /// <param name="maxPositiveValue"> - /// Highest positive value allowed. - /// </param> - public static void Init(int minNegativeValue, int maxPositiveValue) - { - if (minNegativeValue <= 0) - { - int length = Mathf.Abs(minNegativeValue); - negativeBuffer = new string[length]; - for (int i = 0; i < length; i++) - { - negativeBuffer[i] = (-i).ToString(); - } - } - if (maxPositiveValue >= 0) - { - positiveBuffer = new string[maxPositiveValue]; - for (int i = 0; i < maxPositiveValue; i++) - { - positiveBuffer[i] = i.ToString(); - } - } - } - - /// <summary> - /// Returns this int as a cached string. - /// </summary> - /// <param name="value"> - /// The required int. - /// </param> - /// <returns> - /// A cached number string. - /// </returns> - public static string ToStringNonAlloc(this int value) - { - if (value < 0 && -value < negativeBuffer.Length) - { - return negativeBuffer[-value]; - } - - if (value >= 0 && value < positiveBuffer.Length) - { - return positiveBuffer[value]; - } - - return value.ToString(); - } - - #endregion - } -} diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta deleted file mode 100644 index a693cc4..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Intstring.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2584aec3ab9f9af49bbdb1477908274e -timeCreated: 1526634575 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs deleted file mode 100644 index 5feaa7a..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs +++ /dev/null @@ -1,135 +0,0 @@ -/* --------------------------------------- - * Sourced from: https://wiki.unity3d.com/index.php/Singleton - * Modified by: Martín Pane (martintayx@gmail.com) (@tayx94) - * Collaborators: Lars Aalbertsen (@Rockylars) - * Project: Graphy - Ultimate Stats Monitor - * Date: 07-Jul-17 - * Studio: Tayx - * - * This project is released under the MIT license. - * Attribution is not required, but it is always welcomed! - * -------------------------------------*/ - -using UnityEngine; - -namespace Tayx.Graphy.Utils -{ - /// <summary> - /// Be aware this will not prevent a non singleton constructor - /// such as `T myT = new T();` - /// To prevent that, add `protected T () {}` to your singleton class. - /// - /// As a note, this is made as MonoBehaviour because we need Coroutines. - /// </summary> - public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour - { - /* ----- TODO: ---------------------------- - * Check if we can seal this class. - * Add summaries to the variables. - * Add summaries to the functions. - * Check if we should add "private" to the Unity Callbacks. - * Fill in the missing date and author. - * --------------------------------------*/ - - #region Variables -> Private - - private static T _instance; - - private static object _lock = new object(); - - #endregion - - #region Properties -> Public - - public static T Instance - { - get - { - - if (_applicationIsQuitting) - { - //Debug.LogWarning("[Singleton] Instance '" + typeof(T) + - // "' already destroyed on application quit." + - // " Won't create again - returning null."); - return null; - } - - lock (_lock) - { - if (_instance == null) - { - _instance = (T)FindObjectOfType(typeof(T)); - - if (FindObjectsOfType(typeof(T)).Length > 1) - { - //Debug.LogError("[Singleton] Something went really wrong " + - // " - there should never be more than 1 singleton!" + - // " Reopening the scene might fix it."); - return _instance; - } - - if (_instance == null) - { - //GameObject singleton = new GameObject(); - //_instance = singleton.AddComponent<T>(); - //singleton.name = "(singleton) " + typeof(T).ToString(); - - //DontDestroyOnLoad(singleton); - - //Debug.Log("[Singleton] An instance of " + typeof(T) + - // " is needed in the scene, so '" + singleton + - // "' was created with DontDestroyOnLoad."); - - Debug.Log - ( - "[Singleton] An instance of " + typeof(T) + - " is trying to be accessed, but it wasn't initialized first. " + - "Make sure to add an instance of " + typeof(T) + " in the scene before " + - " trying to access it." - ); - } - else - { - //Debug.Log("[Singleton] Using instance already created: " + - // _instance.gameObject.name); - } - } - - return _instance; - } - } - } - - #endregion - - #region Methods -> Unity Callbacks - - void Awake() - { - if (_instance != null) - { - Destroy(gameObject); - } - else - { - _instance = GetComponent<T>(); - } - } - - private static bool _applicationIsQuitting = false; - /// <summary> - /// When Unity quits, it destroys objects in a random order. - /// In principle, a Singleton is only destroyed when application quits. - /// If any script calls Instance after it has been destroyed, - /// it will create a buggy ghost object that will stay on the Editor scene - /// even after stopping playing the Application. Really bad! - /// So, this was made to be sure we're not creating that buggy ghost object. - /// </summary> - void OnDestroy() - { - _applicationIsQuitting = true; - } - - #endregion - } -}
\ No newline at end of file diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta deleted file mode 100644 index 6c90242..0000000 --- a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_Singleton.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: dbf324bd9d0eaf7408f3b72ed03e2588 -timeCreated: 1512413989 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |
