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authorAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
committerAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
commite8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch)
treedb0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Scripts/Player/PlayerMovement.cs
parent20b14c9a89821e6592bf25bed9329a5abe20495c (diff)
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Remove everything
Diffstat (limited to 'Assets/Scripts/Player/PlayerMovement.cs')
-rw-r--r--Assets/Scripts/Player/PlayerMovement.cs36
1 files changed, 0 insertions, 36 deletions
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
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--- a/Assets/Scripts/Player/PlayerMovement.cs
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@@ -1,36 +0,0 @@
-/*******************************************************************************
-*
-* Unicity (Project SimLife): A Sims clone written in Unity C#
-* Copyright (C) 2019 Unicity Development Team
-*
-* This software is protected by the copyright and licensing rights held
-* by the Unicity Development Team. (2019)
-*
-*********************************************************************************/
-using UnityEngine;
-using UnityEngine.AI;
-
-public class PlayerMovement : MonoBehaviour
-{
- NavMeshAgent agent;
-
- // Start is called before the first frame update
- void Start()
- {
- agent = GetComponent<NavMeshAgent> ();
- }
-
- // Update is called once per frame
- void Update()
- {
- if(Input.GetMouseButtonDown(0))
- {
- RaycastHit hit;
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- if(Physics.Raycast(ray, out hit, Mathf.Infinity))
- {
- agent.SetDestination(hit.point);
- }
- }
- }
-}