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-rw-r--r--Assets/Scripts/Player/PlayerMovement.cs36
1 files changed, 0 insertions, 36 deletions
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
deleted file mode 100644
index 8f02b5b..0000000
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-/*******************************************************************************
-*
-* Unicity (Project SimLife): A Sims clone written in Unity C#
-* Copyright (C) 2019 Unicity Development Team
-*
-* This software is protected by the copyright and licensing rights held
-* by the Unicity Development Team. (2019)
-*
-*********************************************************************************/
-using UnityEngine;
-using UnityEngine.AI;
-
-public class PlayerMovement : MonoBehaviour
-{
- NavMeshAgent agent;
-
- // Start is called before the first frame update
- void Start()
- {
- agent = GetComponent<NavMeshAgent> ();
- }
-
- // Update is called once per frame
- void Update()
- {
- if(Input.GetMouseButtonDown(0))
- {
- RaycastHit hit;
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- if(Physics.Raycast(ray, out hit, Mathf.Infinity))
- {
- agent.SetDestination(hit.point);
- }
- }
- }
-}