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Diffstat (limited to 'Assets/Scripts/Player/PlayerMovement.cs')
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs deleted file mode 100644 index 8f02b5b..0000000 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ /dev/null @@ -1,36 +0,0 @@ -/******************************************************************************* -* -* Unicity (Project SimLife): A Sims clone written in Unity C# -* Copyright (C) 2019 Unicity Development Team -* -* This software is protected by the copyright and licensing rights held -* by the Unicity Development Team. (2019) -* -*********************************************************************************/ -using UnityEngine; -using UnityEngine.AI; - -public class PlayerMovement : MonoBehaviour -{ - NavMeshAgent agent; - - // Start is called before the first frame update - void Start() - { - agent = GetComponent<NavMeshAgent> (); - } - - // Update is called once per frame - void Update() - { - if(Input.GetMouseButtonDown(0)) - { - RaycastHit hit; - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - if(Physics.Raycast(ray, out hit, Mathf.Infinity)) - { - agent.SetDestination(hit.point); - } - } - } -} |
