diff options
Diffstat (limited to 'Assets/Scripts')
| -rw-r--r-- | Assets/Scripts/Localisation.meta | 8 | ||||
| -rw-r--r-- | Assets/Scripts/Player.meta | 8 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs | 36 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs.meta | 11 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerStats.cs | 79 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerStats.cs.meta | 11 | ||||
| -rw-r--r-- | Assets/Scripts/UI.meta | 8 | ||||
| -rw-r--r-- | Assets/Scripts/UI/ExitApplication.cs | 19 | ||||
| -rw-r--r-- | Assets/Scripts/UI/ExitApplication.cs.meta | 11 | ||||
| -rw-r--r-- | Assets/Scripts/UI/LoadScene.cs | 47 | ||||
| -rw-r--r-- | Assets/Scripts/UI/LoadScene.cs.meta | 11 |
11 files changed, 0 insertions, 249 deletions
diff --git a/Assets/Scripts/Localisation.meta b/Assets/Scripts/Localisation.meta deleted file mode 100644 index 1ed2220..0000000 --- a/Assets/Scripts/Localisation.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 92d477af9741ec149b21177b60c5a8e0 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta deleted file mode 100644 index ccf888b..0000000 --- a/Assets/Scripts/Player.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0105863dc7a4f6745a1c39a94fafb479 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs deleted file mode 100644 index 8f02b5b..0000000 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ /dev/null @@ -1,36 +0,0 @@ -/******************************************************************************* -* -* Unicity (Project SimLife): A Sims clone written in Unity C# -* Copyright (C) 2019 Unicity Development Team -* -* This software is protected by the copyright and licensing rights held -* by the Unicity Development Team. (2019) -* -*********************************************************************************/ -using UnityEngine; -using UnityEngine.AI; - -public class PlayerMovement : MonoBehaviour -{ - NavMeshAgent agent; - - // Start is called before the first frame update - void Start() - { - agent = GetComponent<NavMeshAgent> (); - } - - // Update is called once per frame - void Update() - { - if(Input.GetMouseButtonDown(0)) - { - RaycastHit hit; - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - if(Physics.Raycast(ray, out hit, Mathf.Infinity)) - { - agent.SetDestination(hit.point); - } - } - } -} diff --git a/Assets/Scripts/Player/PlayerMovement.cs.meta b/Assets/Scripts/Player/PlayerMovement.cs.meta deleted file mode 100644 index 30793c0..0000000 --- a/Assets/Scripts/Player/PlayerMovement.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12d4d72b91b49f045a12f8c1a7cac845 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerStats.cs b/Assets/Scripts/Player/PlayerStats.cs deleted file mode 100644 index 21e0e40..0000000 --- a/Assets/Scripts/Player/PlayerStats.cs +++ /dev/null @@ -1,79 +0,0 @@ -/******************************************************************************* -* -* Unicity (Project SimLife): A Sims clone written in Unity C# -* Copyright (C) 2019 Unicity Development Team -* -* This software is protected by the copyright and licensing rights held -* by the Unicity Development Team. (2019) -* -*********************************************************************************/ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class PlayerStats : MonoBehaviour -{ - public float Hunger; - public float hungerOverTime; - public float Bladder; - public float bladderOverTime; - public float Hygiene; - public float Energy; - - public Slider HungerBar; - public Slider BladderBar; - - public Material SimDeadMaterial; - - private void Start() - { - HungerBar.maxValue = Hunger; - BladderBar.maxValue = Bladder; - } - - private void Update() - { - if(Input.GetKeyDown(KeyCode.K)) - { - Debug.Log("You have given yourself 10% Hunger and Bladder"); - Hunger += 10; - Bladder += 10; - } - - if(Input.GetKeyDown(KeyCode.L)) - { - Debug.Log("You have given yourself -10% Hunger and Bladder"); - Hunger -= 10; - Bladder -= 10; - } - - CalculcateValue(); - } - - private void CalculcateValue() - { - Hunger -= hungerOverTime * Time.deltaTime; - Bladder -= bladderOverTime * Time.deltaTime; - - if (Hunger <= 0) - { - gameObject.GetComponent<MeshRenderer>().material = SimDeadMaterial; - - Debug.Log("You have starved to death!"); - Hunger += 100; - } - - UpdateUI(); - } - - private void UpdateUI() - { - Hunger = Mathf.Clamp(Hunger, 0, 100f); - Bladder = Mathf.Clamp(Bladder, 0, 100f); - - HungerBar.value = Hunger; - BladderBar.value = Bladder; - - } -} diff --git a/Assets/Scripts/Player/PlayerStats.cs.meta b/Assets/Scripts/Player/PlayerStats.cs.meta deleted file mode 100644 index c775fd5..0000000 --- a/Assets/Scripts/Player/PlayerStats.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: de53ee38202fd514b9db477ea52d36d2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta deleted file mode 100644 index 9b15e8c..0000000 --- a/Assets/Scripts/UI.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ac30ed646cb3c5c45bfe57d46adc7d5e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/ExitApplication.cs b/Assets/Scripts/UI/ExitApplication.cs deleted file mode 100644 index b1579a1..0000000 --- a/Assets/Scripts/UI/ExitApplication.cs +++ /dev/null @@ -1,19 +0,0 @@ -/******************************************************************************* -* -* Unicity (Project SimLife): A Sims clone written in Unity C# -* Copyright (C) 2019 Unicity Development Team -* -* This software is protected by the copyright and licensing rights held -* by the Unicity Development Team. (2019) -* -*********************************************************************************/ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ExitApplication : MonoBehaviour { - public void ExitGame() { - Debug.Log("Game has closed."); - Application.Quit(); - } -} diff --git a/Assets/Scripts/UI/ExitApplication.cs.meta b/Assets/Scripts/UI/ExitApplication.cs.meta deleted file mode 100644 index 21c9ff8..0000000 --- a/Assets/Scripts/UI/ExitApplication.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eb5fd4aa07251794aaa5c0194e617eb8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs deleted file mode 100644 index 3fbb91e..0000000 --- a/Assets/Scripts/UI/LoadScene.cs +++ /dev/null @@ -1,47 +0,0 @@ -/******************************************************************************* -* -* Unicity (Project SimLife): A Sims clone written in Unity C# -* Copyright (C) 2019 Unicity Development Team -* -* This software is protected by the copyright and licensing rights held -* by the Unicity Development Team. (2019) -* -*********************************************************************************/ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.SceneManagement; - -public class LoadScene : MonoBehaviour { - bool doMenuRotate; - int _SceneIndex; - GameObject MainPanel; - - public void MainMenuPlayButton(int SceneIndex) { - doMenuRotate = true; - _SceneIndex = SceneIndex; - } - - public void SceneLoader(int SceneIndex) { - SceneManager.LoadScene(SceneIndex); - } - - public void Start() { - doMenuRotate = false; - MainPanel = GameObject.Find("MainPanel"); - } - - public void Update() { - if (doMenuRotate) { - if (MainPanel.transform.eulerAngles.z < 90) { - MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f); - } else { - doMenuRotate = false; - } - } - - if (MainPanel.transform.eulerAngles.z > 90) { - SceneLoader(_SceneIndex); - } - } -} diff --git a/Assets/Scripts/UI/LoadScene.cs.meta b/Assets/Scripts/UI/LoadScene.cs.meta deleted file mode 100644 index c27b60f..0000000 --- a/Assets/Scripts/UI/LoadScene.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cae04aeb24aa3764b8cdcc4df0baade4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |
