aboutsummaryrefslogtreecommitdiff
path: root/Assets/Scripts/UI/LoadScene.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/UI/LoadScene.cs')
-rw-r--r--Assets/Scripts/UI/LoadScene.cs47
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs
deleted file mode 100644
index 3fbb91e..0000000
--- a/Assets/Scripts/UI/LoadScene.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-/*******************************************************************************
-*
-* Unicity (Project SimLife): A Sims clone written in Unity C#
-* Copyright (C) 2019 Unicity Development Team
-*
-* This software is protected by the copyright and licensing rights held
-* by the Unicity Development Team. (2019)
-*
-*********************************************************************************/
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class LoadScene : MonoBehaviour {
- bool doMenuRotate;
- int _SceneIndex;
- GameObject MainPanel;
-
- public void MainMenuPlayButton(int SceneIndex) {
- doMenuRotate = true;
- _SceneIndex = SceneIndex;
- }
-
- public void SceneLoader(int SceneIndex) {
- SceneManager.LoadScene(SceneIndex);
- }
-
- public void Start() {
- doMenuRotate = false;
- MainPanel = GameObject.Find("MainPanel");
- }
-
- public void Update() {
- if (doMenuRotate) {
- if (MainPanel.transform.eulerAngles.z < 90) {
- MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
- } else {
- doMenuRotate = false;
- }
- }
-
- if (MainPanel.transform.eulerAngles.z > 90) {
- SceneLoader(_SceneIndex);
- }
- }
-}