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authorAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-10-06 00:49:21 +0200
committerAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-10-06 00:50:52 +0200
commit65b90c5cd18702d0d6ca167fd264c3b495b2ee33 (patch)
treed5b4fd7675bb0d52ab6b695b9eac807e74c31a01 /Assets/Scripts/Player/PlayerStats.cs
parentc81a1fcdee88d3b56b3159a7d9161562dd20f145 (diff)
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Fixed hunger and bladder bars and added starving
Diffstat (limited to 'Assets/Scripts/Player/PlayerStats.cs')
-rw-r--r--Assets/Scripts/Player/PlayerStats.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/Assets/Scripts/Player/PlayerStats.cs b/Assets/Scripts/Player/PlayerStats.cs
index ed26d4b..a6020b8 100644
--- a/Assets/Scripts/Player/PlayerStats.cs
+++ b/Assets/Scripts/Player/PlayerStats.cs
@@ -34,6 +34,8 @@ public class PlayerStats : MonoBehaviour
public Slider HungerBar;
public Slider BladderBar;
+ public Material SimDeadMaterial;
+
private void Start()
{
HungerBar.maxValue = Hunger;
@@ -66,11 +68,12 @@ public class PlayerStats : MonoBehaviour
if (Hunger <= 0)
{
+ gameObject.GetComponent<MeshRenderer>().material = SimDeadMaterial;
+
Debug.Log("You have starved to death!");
Hunger += 100;
}
-
UpdateUI();
}