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| author | Alee <Alee14498@gmail.com> | 2019-05-31 18:26:09 -0400 |
|---|---|---|
| committer | Alee <Alee14498@gmail.com> | 2019-05-31 18:26:09 -0400 |
| commit | a65596aab8f89a2921574c216a27e57152ab1a2b (patch) | |
| tree | 690975325b2fd1b046e713110dee23feba877370 /Assets/Scripts/Player | |
| parent | 4f02503b1a119b65abf8a849801262fa801e3e11 (diff) | |
| download | Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.tar.gz Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.tar.bz2 Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.zip | |
Woo! Movement is done!
Diffstat (limited to 'Assets/Scripts/Player')
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs | 48 | ||||
| -rw-r--r-- | Assets/Scripts/Player/PlayerMovement.cs.meta | 11 |
2 files changed, 59 insertions, 0 deletions
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs new file mode 100644 index 0000000..f82a325 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -0,0 +1,48 @@ +/******************************************************************************* +* +* Project SimLife: A Sims clone written in Unity C# +* Copyright (C) 2019 AleeCorp + Software Elevated +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <https://www.gnu.org/licenses/>. +* +*********************************************************************************/ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class PlayerMovement : MonoBehaviour +{ + NavMeshAgent agent; + + // Start is called before the first frame update + void Start() + { + agent = GetComponent<NavMeshAgent> (); + } + + // Update is called once per frame + void Update() + { + if(Input.GetMouseButtonDown(0)) + { + RaycastHit hit; + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if(Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + agent.SetDestination(hit.point); + } + } + } +} diff --git a/Assets/Scripts/Player/PlayerMovement.cs.meta b/Assets/Scripts/Player/PlayerMovement.cs.meta new file mode 100644 index 0000000..30793c0 --- /dev/null +++ b/Assets/Scripts/Player/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12d4d72b91b49f045a12f8c1a7cac845 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |
