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authorAlee <Alee14498@gmail.com>2019-05-31 22:57:33 -0400
committerAlee <Alee14498@gmail.com>2019-05-31 22:57:33 -0400
commitcca97efeaf7d3f73e4d135ec8862614ce60ea2b7 (patch)
treea0dc0afcdda87320ecf0c4cdcc022f70d807ec21 /Assets/Scripts/UI/LoadScene.cs
parent1a218e49d6c23b0d1da5c30d81784ea9d8350016 (diff)
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Added a main menu and moved some things around
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diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs
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+/*******************************************************************************
+*
+* Project SimLife: A Sims clone written in Unity C#
+* Copyright (C) 2019 AleeCorp + Software Elevated
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see <https://www.gnu.org/licenses/>.
+*
+*********************************************************************************/
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LoadScene : MonoBehaviour
+{
+ public void SceneLoader(int SceneIndex)
+ {
+ SceneManager.LoadScene(SceneIndex);
+ }
+}