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Diffstat (limited to 'Assets/Scripts/UI/LoadScene.cs')
| -rw-r--r-- | Assets/Scripts/UI/LoadScene.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs new file mode 100644 index 0000000..abab27d --- /dev/null +++ b/Assets/Scripts/UI/LoadScene.cs @@ -0,0 +1,31 @@ +/******************************************************************************* +* +* Project SimLife: A Sims clone written in Unity C# +* Copyright (C) 2019 AleeCorp + Software Elevated +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see <https://www.gnu.org/licenses/>. +* +*********************************************************************************/ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LoadScene : MonoBehaviour +{ + public void SceneLoader(int SceneIndex) + { + SceneManager.LoadScene(SceneIndex); + } +} |
