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authorAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
committerAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
commite8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch)
treedb0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Scripts/UI
parent20b14c9a89821e6592bf25bed9329a5abe20495c (diff)
downloadUnicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.gz
Unicity-e8dd5d4fd406e6e6b710cbe85309f6870bccc37a.tar.bz2
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Remove everything
Diffstat (limited to 'Assets/Scripts/UI')
-rw-r--r--Assets/Scripts/UI/ExitApplication.cs19
-rw-r--r--Assets/Scripts/UI/ExitApplication.cs.meta11
-rw-r--r--Assets/Scripts/UI/LoadScene.cs47
-rw-r--r--Assets/Scripts/UI/LoadScene.cs.meta11
4 files changed, 0 insertions, 88 deletions
diff --git a/Assets/Scripts/UI/ExitApplication.cs b/Assets/Scripts/UI/ExitApplication.cs
deleted file mode 100644
index b1579a1..0000000
--- a/Assets/Scripts/UI/ExitApplication.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-/*******************************************************************************
-*
-* Unicity (Project SimLife): A Sims clone written in Unity C#
-* Copyright (C) 2019 Unicity Development Team
-*
-* This software is protected by the copyright and licensing rights held
-* by the Unicity Development Team. (2019)
-*
-*********************************************************************************/
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ExitApplication : MonoBehaviour {
- public void ExitGame() {
- Debug.Log("Game has closed.");
- Application.Quit();
- }
-}
diff --git a/Assets/Scripts/UI/ExitApplication.cs.meta b/Assets/Scripts/UI/ExitApplication.cs.meta
deleted file mode 100644
index 21c9ff8..0000000
--- a/Assets/Scripts/UI/ExitApplication.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: eb5fd4aa07251794aaa5c0194e617eb8
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/UI/LoadScene.cs b/Assets/Scripts/UI/LoadScene.cs
deleted file mode 100644
index 3fbb91e..0000000
--- a/Assets/Scripts/UI/LoadScene.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-/*******************************************************************************
-*
-* Unicity (Project SimLife): A Sims clone written in Unity C#
-* Copyright (C) 2019 Unicity Development Team
-*
-* This software is protected by the copyright and licensing rights held
-* by the Unicity Development Team. (2019)
-*
-*********************************************************************************/
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class LoadScene : MonoBehaviour {
- bool doMenuRotate;
- int _SceneIndex;
- GameObject MainPanel;
-
- public void MainMenuPlayButton(int SceneIndex) {
- doMenuRotate = true;
- _SceneIndex = SceneIndex;
- }
-
- public void SceneLoader(int SceneIndex) {
- SceneManager.LoadScene(SceneIndex);
- }
-
- public void Start() {
- doMenuRotate = false;
- MainPanel = GameObject.Find("MainPanel");
- }
-
- public void Update() {
- if (doMenuRotate) {
- if (MainPanel.transform.eulerAngles.z < 90) {
- MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
- } else {
- doMenuRotate = false;
- }
- }
-
- if (MainPanel.transform.eulerAngles.z > 90) {
- SceneLoader(_SceneIndex);
- }
- }
-}
diff --git a/Assets/Scripts/UI/LoadScene.cs.meta b/Assets/Scripts/UI/LoadScene.cs.meta
deleted file mode 100644
index c27b60f..0000000
--- a/Assets/Scripts/UI/LoadScene.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: cae04aeb24aa3764b8cdcc4df0baade4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: