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| author | Adrian Ulbrich <adrian.ulbrich.2003@gmail.com> | 2019-11-08 23:56:17 +0100 |
|---|---|---|
| committer | Adrian Ulbrich <adrian.ulbrich.2003@gmail.com> | 2019-11-08 23:56:17 +0100 |
| commit | 3b214e75effaca1ba67daaf29d0a94e5b0129386 (patch) | |
| tree | ee0ccd43f193f2bdaedd36dcdc944f01a75e37e3 /Unicity.Renderer/Properties | |
| parent | e63155370c817a1d9c16ef798b0a55e6fe328941 (diff) | |
| download | Unicity-3b214e75effaca1ba67daaf29d0a94e5b0129386.tar.gz Unicity-3b214e75effaca1ba67daaf29d0a94e5b0129386.tar.bz2 Unicity-3b214e75effaca1ba67daaf29d0a94e5b0129386.zip | |
Started work on actual engine
Diffstat (limited to 'Unicity.Renderer/Properties')
| -rw-r--r-- | Unicity.Renderer/Properties/AssemblyInfo.cs | 12 | ||||
| -rw-r--r-- | Unicity.Renderer/Properties/Resources.Designer.cs | 83 | ||||
| -rw-r--r-- | Unicity.Renderer/Properties/Resources.resx | 127 |
3 files changed, 6 insertions, 216 deletions
diff --git a/Unicity.Renderer/Properties/AssemblyInfo.cs b/Unicity.Renderer/Properties/AssemblyInfo.cs index b86f96f..1bb3a9f 100644 --- a/Unicity.Renderer/Properties/AssemblyInfo.cs +++ b/Unicity.Renderer/Properties/AssemblyInfo.cs @@ -5,12 +5,12 @@ using System.Runtime.InteropServices; // Allgemeine Informationen über eine Assembly werden über die folgenden // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, // die einer Assembly zugeordnet sind. -[assembly: AssemblyTitle("Unicity Renderer")] -[assembly: AssemblyDescription("Renderer for the Unicity game")] +[assembly: AssemblyTitle("Unicity.Renderer")] +[assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("Alee Productions")] -[assembly: AssemblyProduct("Unicity Renderer")] -[assembly: AssemblyCopyright("Copyright © 2019 Alee Productions")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Unicity.Renderer")] +[assembly: AssemblyCopyright("Copyright © 2019")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -20,7 +20,7 @@ using System.Runtime.InteropServices; [assembly: ComVisible(false)] // Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird -[assembly: Guid("f6ebb1f8-fca9-4a8d-a807-e877cd047908")] +[assembly: Guid("7c0c6e9f-6bc9-4825-b657-8dace26cf4fd")] // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: // diff --git a/Unicity.Renderer/Properties/Resources.Designer.cs b/Unicity.Renderer/Properties/Resources.Designer.cs deleted file mode 100644 index c1bc96c..0000000 --- a/Unicity.Renderer/Properties/Resources.Designer.cs +++ /dev/null @@ -1,83 +0,0 @@ -//------------------------------------------------------------------------------ -// <auto-generated> -// Dieser Code wurde von einem Tool generiert. -// Laufzeitversion:4.0.30319.42000 -// -// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn -// der Code erneut generiert wird. -// </auto-generated> -//------------------------------------------------------------------------------ - -namespace Unicity.Renderer.Properties { - using System; - - - /// <summary> - /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw. - /// </summary> - // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert - // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert. - // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen - // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - internal class Resources { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Resources() { - } - - /// <summary> - /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird. - /// </summary> - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unicity.Renderer.Properties.Resources", typeof(Resources).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// <summary> - /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle - /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden. - /// </summary> - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - internal static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// <summary> - /// Sucht eine lokalisierte Ressource vom Typ System.Byte[]. - /// </summary> - internal static byte[] fragmentShader { - get { - object obj = ResourceManager.GetObject("fragmentShader", resourceCulture); - return ((byte[])(obj)); - } - } - - /// <summary> - /// Sucht eine lokalisierte Ressource vom Typ System.Byte[]. - /// </summary> - internal static byte[] vertexShader { - get { - object obj = ResourceManager.GetObject("vertexShader", resourceCulture); - return ((byte[])(obj)); - } - } - } -} diff --git a/Unicity.Renderer/Properties/Resources.resx b/Unicity.Renderer/Properties/Resources.resx deleted file mode 100644 index 093fbf3..0000000 --- a/Unicity.Renderer/Properties/Resources.resx +++ /dev/null @@ -1,127 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> - <data name="fragmentShader" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\fragmentShader.frag;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </data> - <data name="vertexShader" type="System.Resources.ResXFileRef, System.Windows.Forms"> - <value>..\Resources\vertexShader.vert;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </data> -</root>
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