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-rw-r--r--Unicity.Renderer/Properties/AssemblyInfo.cs12
-rw-r--r--Unicity.Renderer/Properties/Resources.Designer.cs83
-rw-r--r--Unicity.Renderer/Properties/Resources.resx127
3 files changed, 6 insertions, 216 deletions
diff --git a/Unicity.Renderer/Properties/AssemblyInfo.cs b/Unicity.Renderer/Properties/AssemblyInfo.cs
index b86f96f..1bb3a9f 100644
--- a/Unicity.Renderer/Properties/AssemblyInfo.cs
+++ b/Unicity.Renderer/Properties/AssemblyInfo.cs
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
-[assembly: AssemblyTitle("Unicity Renderer")]
-[assembly: AssemblyDescription("Renderer for the Unicity game")]
+[assembly: AssemblyTitle("Unicity.Renderer")]
+[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("Alee Productions")]
-[assembly: AssemblyProduct("Unicity Renderer")]
-[assembly: AssemblyCopyright("Copyright © 2019 Alee Productions")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Unicity.Renderer")]
+[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -20,7 +20,7 @@ using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
-[assembly: Guid("f6ebb1f8-fca9-4a8d-a807-e877cd047908")]
+[assembly: Guid("7c0c6e9f-6bc9-4825-b657-8dace26cf4fd")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
diff --git a/Unicity.Renderer/Properties/Resources.Designer.cs b/Unicity.Renderer/Properties/Resources.Designer.cs
deleted file mode 100644
index c1bc96c..0000000
--- a/Unicity.Renderer/Properties/Resources.Designer.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-// Dieser Code wurde von einem Tool generiert.
-// Laufzeitversion:4.0.30319.42000
-//
-// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
-// der Code erneut generiert wird.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Unicity.Renderer.Properties {
- using System;
-
-
- /// <summary>
- /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
- /// </summary>
- // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
- // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
- // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
- // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unicity.Renderer.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
- /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
- /// </summary>
- internal static byte[] fragmentShader {
- get {
- object obj = ResourceManager.GetObject("fragmentShader", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// Sucht eine lokalisierte Ressource vom Typ System.Byte[].
- /// </summary>
- internal static byte[] vertexShader {
- get {
- object obj = ResourceManager.GetObject("vertexShader", resourceCulture);
- return ((byte[])(obj));
- }
- }
- }
-}
diff --git a/Unicity.Renderer/Properties/Resources.resx b/Unicity.Renderer/Properties/Resources.resx
deleted file mode 100644
index 093fbf3..0000000
--- a/Unicity.Renderer/Properties/Resources.resx
+++ /dev/null
@@ -1,127 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
- <data name="fragmentShader" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\fragmentShader.frag;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </data>
- <data name="vertexShader" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\vertexShader.vert;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </data>
-</root> \ No newline at end of file