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authorAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-09 01:45:40 +0100
committerAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-09 01:45:40 +0100
commit6fd78657f010bcc48c746a7b1e6ae9a0589adf5b (patch)
tree479512c0858e3ddfbcd891a193dfc96530771087 /Unicity.Renderer/RenderWindow.cs
parent3b214e75effaca1ba67daaf29d0a94e5b0129386 (diff)
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Can render triangles now
Diffstat (limited to 'Unicity.Renderer/RenderWindow.cs')
-rw-r--r--Unicity.Renderer/RenderWindow.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/Unicity.Renderer/RenderWindow.cs b/Unicity.Renderer/RenderWindow.cs
index 4566295..eceac9a 100644
--- a/Unicity.Renderer/RenderWindow.cs
+++ b/Unicity.Renderer/RenderWindow.cs
@@ -30,12 +30,13 @@ namespace Unicity.Renderer
private void Window_Load(object sender, EventArgs e)
{
GL.Viewport(0, 0, Width, Height);
- GL.ClearColor(1.0f, 0.0f, 0.0f, 1.0f);
}
private void Window_Resize(object sender, EventArgs e)
{
GL.Viewport(0, 0, Width, Height);
+
+ Window_RenderFrame(this, new FrameEventArgs());
}
private void Window_UpdateFrame(object sender, FrameEventArgs e)
@@ -47,7 +48,7 @@ namespace Unicity.Renderer
{
GL.Clear(ClearBufferMask.ColorBufferBit);
- Update?.Invoke(this, EventArgs.Empty);
+ Render?.Invoke(this, EventArgs.Empty);
window.SwapBuffers();
}