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| author | Adrian Ulbrich <adrian.ulbrich.2003@gmail.com> | 2019-11-10 01:26:11 +0100 |
|---|---|---|
| committer | Adrian Ulbrich <adrian.ulbrich.2003@gmail.com> | 2019-11-10 01:26:11 +0100 |
| commit | cc845ca858be069ea6349e2da0c28ff891abd1a7 (patch) | |
| tree | 67ded1717db1763649d00cb717502f009348b3b8 /Unicity.Renderer/RenderWindow.cs | |
| parent | 573eb0dc44da073462e24f15a253a51a4013ee58 (diff) | |
| download | Unicity-cc845ca858be069ea6349e2da0c28ff891abd1a7.tar.gz Unicity-cc845ca858be069ea6349e2da0c28ff891abd1a7.tar.bz2 Unicity-cc845ca858be069ea6349e2da0c28ff891abd1a7.zip | |
Embedded shader files in application
Diffstat (limited to 'Unicity.Renderer/RenderWindow.cs')
| -rw-r--r-- | Unicity.Renderer/RenderWindow.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Unicity.Renderer/RenderWindow.cs b/Unicity.Renderer/RenderWindow.cs index eceac9a..823d866 100644 --- a/Unicity.Renderer/RenderWindow.cs +++ b/Unicity.Renderer/RenderWindow.cs @@ -1,7 +1,7 @@ using System; using OpenTK; using OpenTK.Graphics; -using OpenTK.Graphics.OpenGL4; +using OpenTK.Graphics.OpenGL; namespace Unicity.Renderer { @@ -21,7 +21,7 @@ namespace Unicity.Renderer public RenderWindow(int width, int height, string title) { - window = new GameWindow(width, height, GraphicsMode.Default, title, GameWindowFlags.Default, DisplayDevice.Default, 4, 0, GraphicsContextFlags.ForwardCompatible); + window = new GameWindow(width, height, GraphicsMode.Default, title, GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible); window.Load += Window_Load; window.Resize += Window_Resize; window.UpdateFrame += Window_UpdateFrame; |
