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-rw-r--r--Assets/Scripts/Localisation/LocalisationSystem.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/Assets/Scripts/Localisation/LocalisationSystem.cs b/Assets/Scripts/Localisation/LocalisationSystem.cs
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+++ b/Assets/Scripts/Localisation/LocalisationSystem.cs
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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class LocalisationSystem
+{
+ public enum Language
+ {
+ English,
+ French
+ }
+
+ public static Language language = Language.English;
+
+ private static Dictionary<string, string> localisedEN;
+ private static Dictionary<string, string> localisedFR;
+
+ public static bool isInit;
+
+ public static void Init()
+ {
+ Debug.Log("Initalizing the localisation system...");
+ CSVLoader csvLoader = new CSVLoader();
+ csvLoader.LoadCSV();
+
+ localisedEN = csvLoader.GetDictionaryValues("en");
+ localisedFR = csvLoader.GetDictionaryValues("fr");
+
+ isInit = true;
+ Debug.Log("Loaded the values for the localisation system.");
+ }
+
+ public static string GetLocalisedValue(string key)
+ {
+ if (!isInit) { Init(); }
+
+ string value = key;
+
+ switch (language)
+ {
+ case Language.English:
+ localisedEN.TryGetValue(key, out value);
+ break;
+ case Language.French:
+ localisedFR.TryGetValue(key, out value);
+ break;
+
+ }
+
+ return value;
+ }
+
+}