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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LocalisationSystem
{
public enum Language
{
English,
French
}
public static Language language = Language.English;
private static Dictionary<string, string> localisedEN;
private static Dictionary<string, string> localisedFR;
public static bool isInit;
public static void Init()
{
Debug.Log("Initalizing the localisation system...");
CSVLoader csvLoader = new CSVLoader();
csvLoader.LoadCSV();
localisedEN = csvLoader.GetDictionaryValues("en");
localisedFR = csvLoader.GetDictionaryValues("fr");
isInit = true;
Debug.Log("Loaded the values for the localisation system.");
}
public static string GetLocalisedValue(string key)
{
if (!isInit) { Init(); }
string value = key;
switch (language)
{
case Language.English:
localisedEN.TryGetValue(key, out value);
break;
case Language.French:
localisedFR.TryGetValue(key, out value);
break;
}
return value;
}
}
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