diff options
Diffstat (limited to 'Unicity.Game')
| -rw-r--r-- | Unicity.Game/App.config | 6 | ||||
| -rw-r--r-- | Unicity.Game/Program.cs | 15 | ||||
| -rw-r--r-- | Unicity.Game/Properties/AssemblyInfo.cs | 36 | ||||
| -rw-r--r-- | Unicity.Game/Unicity.Game.csproj | 59 |
4 files changed, 116 insertions, 0 deletions
diff --git a/Unicity.Game/App.config b/Unicity.Game/App.config new file mode 100644 index 0000000..56efbc7 --- /dev/null +++ b/Unicity.Game/App.config @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="utf-8" ?> +<configuration> + <startup> + <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> + </startup> +</configuration>
\ No newline at end of file diff --git a/Unicity.Game/Program.cs b/Unicity.Game/Program.cs new file mode 100644 index 0000000..479385e --- /dev/null +++ b/Unicity.Game/Program.cs @@ -0,0 +1,15 @@ +using Unicity.Engine; + +namespace Unicity.Game +{ + class Program + { + static void Main(string[] args) + { + using (GameWindow gameWindow = new GameWindow(400, 400, "Render Test")) + { + gameWindow.Open(); + } + } + } +} diff --git a/Unicity.Game/Properties/AssemblyInfo.cs b/Unicity.Game/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..8ebde5e --- /dev/null +++ b/Unicity.Game/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Allgemeine Informationen über eine Assembly werden über die folgenden +// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, +// die einer Assembly zugeordnet sind. +[assembly: AssemblyTitle("Unicity.Game")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Unicity.Game")] +[assembly: AssemblyCopyright("Copyright © 2019")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly +// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von +// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. +[assembly: ComVisible(false)] + +// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird +[assembly: Guid("4c824664-944b-4dca-89be-8cf16d249f51")] + +// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: +// +// Hauptversion +// Nebenversion +// Buildnummer +// Revision +// +// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, +// indem Sie "*" wie unten gezeigt eingeben: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Unicity.Game/Unicity.Game.csproj b/Unicity.Game/Unicity.Game.csproj new file mode 100644 index 0000000..01f81ba --- /dev/null +++ b/Unicity.Game/Unicity.Game.csproj @@ -0,0 +1,59 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProjectGuid>{4C824664-944B-4DCA-89BE-8CF16D249F51}</ProjectGuid> + <OutputType>Exe</OutputType> + <RootNamespace>Unicity.Game</RootNamespace> + <AssemblyName>Unicity.Game</AssemblyName> + <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> + <Deterministic>true</Deterministic> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PlatformTarget>AnyCPU</PlatformTarget> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <ItemGroup> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Data.DataSetExtensions" /> + <Reference Include="Microsoft.CSharp" /> + <Reference Include="System.Data" /> + <Reference Include="System.Net.Http" /> + <Reference Include="System.Xml" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Program.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="App.config" /> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\Unicity.Engine\Unicity.Engine.csproj"> + <Project>{cbf47abd-0454-496a-b3e3-848d27317c59}</Project> + <Name>Unicity.Engine</Name> + </ProjectReference> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> +</Project>
\ No newline at end of file |
