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authorAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-08 23:56:17 +0100
committerAdrian Ulbrich <adrian.ulbrich.2003@gmail.com>2019-11-08 23:56:17 +0100
commit3b214e75effaca1ba67daaf29d0a94e5b0129386 (patch)
treeee0ccd43f193f2bdaedd36dcdc944f01a75e37e3 /Unicity.Game
parente63155370c817a1d9c16ef798b0a55e6fe328941 (diff)
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Started work on actual engine
Diffstat (limited to 'Unicity.Game')
-rw-r--r--Unicity.Game/App.config6
-rw-r--r--Unicity.Game/Program.cs15
-rw-r--r--Unicity.Game/Properties/AssemblyInfo.cs36
-rw-r--r--Unicity.Game/Unicity.Game.csproj59
4 files changed, 116 insertions, 0 deletions
diff --git a/Unicity.Game/App.config b/Unicity.Game/App.config
new file mode 100644
index 0000000..56efbc7
--- /dev/null
+++ b/Unicity.Game/App.config
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
+ </startup>
+</configuration> \ No newline at end of file
diff --git a/Unicity.Game/Program.cs b/Unicity.Game/Program.cs
new file mode 100644
index 0000000..479385e
--- /dev/null
+++ b/Unicity.Game/Program.cs
@@ -0,0 +1,15 @@
+using Unicity.Engine;
+
+namespace Unicity.Game
+{
+ class Program
+ {
+ static void Main(string[] args)
+ {
+ using (GameWindow gameWindow = new GameWindow(400, 400, "Render Test"))
+ {
+ gameWindow.Open();
+ }
+ }
+ }
+}
diff --git a/Unicity.Game/Properties/AssemblyInfo.cs b/Unicity.Game/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..8ebde5e
--- /dev/null
+++ b/Unicity.Game/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die einer Assembly zugeordnet sind.
+[assembly: AssemblyTitle("Unicity.Game")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Unicity.Game")]
+[assembly: AssemblyCopyright("Copyright © 2019")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
+// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
+// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("4c824664-944b-4dca-89be-8cf16d249f51")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
+// indem Sie "*" wie unten gezeigt eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Unicity.Game/Unicity.Game.csproj b/Unicity.Game/Unicity.Game.csproj
new file mode 100644
index 0000000..01f81ba
--- /dev/null
+++ b/Unicity.Game/Unicity.Game.csproj
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{4C824664-944B-4DCA-89BE-8CF16D249F51}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>Unicity.Game</RootNamespace>
+ <AssemblyName>Unicity.Game</AssemblyName>
+ <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
+ <Deterministic>true</Deterministic>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Net.Http" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Unicity.Engine\Unicity.Engine.csproj">
+ <Project>{cbf47abd-0454-496a-b3e3-848d27317c59}</Project>
+ <Name>Unicity.Engine</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+</Project> \ No newline at end of file