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authorAndrew Lee <alee14498@protonmail.com>2021-11-24 17:19:15 -0500
committerAndrew Lee <alee14498@protonmail.com>2021-11-24 17:19:15 -0500
commit61ed8a3ffb60d2a037dc0bd2b5b0a47e53670b69 (patch)
tree3fd5329ee3a54765cf14ae99a72194e8b8aa0261 /Erable/DiscordRPC.cs
parent6e207e667ddc77f0901e402fd6d6e04ddf7cd89f (diff)
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Removed .NET files; Now using Godot as the base of the audio player
Diffstat (limited to 'Erable/DiscordRPC.cs')
-rw-r--r--Erable/DiscordRPC.cs76
1 files changed, 0 insertions, 76 deletions
diff --git a/Erable/DiscordRPC.cs b/Erable/DiscordRPC.cs
deleted file mode 100644
index e0be617..0000000
--- a/Erable/DiscordRPC.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-/**********************************************************************
- *
- * Erable: Audio Player
- * Copyright (C) 2021 Alee Productions
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- *
- ************************************************************************/
-
-using System;
-using DiscordRPC;
-using DiscordRPC.Logging;
-
-namespace Erable
-{
- public class DiscordRpc
- {
-
-//Called when your application first starts.
-//For example, just before your main loop, on OnEnable for unity.
- public static void Initialize()
- {
- /*
- Create a Discord client
- NOTE: If you are using Unity3D, you must use the full constructor and define
- the pipe connection.
- */
- var client = new DiscordRpcClient("808844258038644747")
- {
- Logger = new ConsoleLogger() {Level = LogLevel.Warning}
- };
-
- //Set the logger
-
- //Subscribe to events
- client.OnReady += (sender, e) =>
- {
- Console.WriteLine("Connected to Discord...");
- Console.WriteLine("Received Ready from user {0}", e.User.Username);
- };
- #if DEBUG
- client.OnPresenceUpdate += (sender, e) =>
- {
- Console.WriteLine("Received Update! {0}", e.Presence);
- };
- #endif
-
- //Connect to the RPC
- client.Initialize();
-
- //Set the rich presence
- //Call this as many times as you want and anywhere in your code.
- client.SetPresence(new RichPresence()
- {
- Details = "Playing Nothing",
- State = "RPC is being implemented!",
- Assets = new Assets()
- {
- LargeImageKey = "erable_logo",
- LargeImageText = "Erable Audio Player"
- }
- });
- }
- }
-} \ No newline at end of file