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extends Control

# Declare member variables here. Examples:
# var a = 2
# var b = "text"

var audio;

# Called when the node enters the scene tree for the first time.
func _ready():
	print("Erable is ready")
	pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass

func _on_PlayButton_pressed():
	pass # Replace with function body.

func _on_BrowseButton_pressed():
	$FileDialog.popup()

func _on_FileDialog_file_selected(path):
	print(path)
	audio = path