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authorAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
committerAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
commit84b6cb604310399529a695a421a85af700bbb796 (patch)
treec9a140ea82511515d812165c7eb6f9d439ac4d58 /Assets/Scripts
parent4d0cfd3641c3a5cb7c4bccfbad0476e366324524 (diff)
downloadprototype-a-master.tar.gz
prototype-a-master.tar.bz2
prototype-a-master.zip
Added unfinished stuffHEADmaster
Diffstat (limited to 'Assets/Scripts')
-rw-r--r--Assets/Scripts/CineCamera.cs11
-rw-r--r--Assets/Scripts/DiscordController.cs13
-rw-r--r--Assets/Scripts/Quit.cs21
-rw-r--r--Assets/Scripts/Quit.cs.meta11
4 files changed, 53 insertions, 3 deletions
diff --git a/Assets/Scripts/CineCamera.cs b/Assets/Scripts/CineCamera.cs
index 0a38fe3..ff59e11 100644
--- a/Assets/Scripts/CineCamera.cs
+++ b/Assets/Scripts/CineCamera.cs
@@ -4,6 +4,12 @@ using UnityEngine;
public class CineCamera : MonoBehaviour
{
+ public GameObject camera;
+ public GameObject player;
+ public Transform cameraPosition;
+ public GameObject mainCam;
+ public Transform environment;
+
// Start is called before the first frame update
void Start()
{
@@ -16,7 +22,10 @@ public class CineCamera : MonoBehaviour
//Spawns camera
if (Input.GetKeyDown(KeyCode.Mouse0))
{
-
+ camera.transform.SetParent(environment);
+ cameraPosition.position = player.transform.position;
+ cameraPosition.rotation = mainCam.transform.rotation;
+
}
//Switches to camera view
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs
index 4812df3..c7ce6fa 100644
--- a/Assets/Scripts/DiscordController.cs
+++ b/Assets/Scripts/DiscordController.cs
@@ -1,4 +1,5 @@
-using UnityEngine;
+using System;
+using UnityEngine;
public class DiscordController : MonoBehaviour
{
@@ -11,7 +12,9 @@ public class DiscordController : MonoBehaviour
public string rpcLargeImageText;
// Use this for initialization
- void Start () {
+ void Start ()
+ {
+ Debug.Log("Starting Discord RPC Module");
Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.NoRequireDiscord);
var activityManager = Discord.GetActivityManager();
var activity = new Discord.Activity
@@ -49,4 +52,10 @@ public class DiscordController : MonoBehaviour
void Update () {
Discord.RunCallbacks();
}
+
+ private void OnApplicationQuit()
+ {
+ Debug.Log("Stopping Discord RPC Module");
+ Discord.Dispose();
+ }
}
diff --git a/Assets/Scripts/Quit.cs b/Assets/Scripts/Quit.cs
new file mode 100644
index 0000000..3faba95
--- /dev/null
+++ b/Assets/Scripts/Quit.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Quit : MonoBehaviour
+{
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetKey("escape"))
+ {
+#if UNITY_STANDALONE
+ Application.Quit();
+#endif
+ /*
+#if UNITY_EDITOR
+ UnityEditor.EditorApplication.isPlaying = false;
+#endif*/
+ }
+ }
+}
diff --git a/Assets/Scripts/Quit.cs.meta b/Assets/Scripts/Quit.cs.meta
new file mode 100644
index 0000000..cca53e2
--- /dev/null
+++ b/Assets/Scripts/Quit.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 695245e21df365748859a26bddd6d555
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: