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authorAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
committerAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
commit84b6cb604310399529a695a421a85af700bbb796 (patch)
treec9a140ea82511515d812165c7eb6f9d439ac4d58 /Assets
parent4d0cfd3641c3a5cb7c4bccfbad0476e366324524 (diff)
downloadprototype-a-84b6cb604310399529a695a421a85af700bbb796.tar.gz
prototype-a-84b6cb604310399529a695a421a85af700bbb796.tar.bz2
prototype-a-84b6cb604310399529a695a421a85af700bbb796.zip
Added unfinished stuffHEADmaster
Diffstat (limited to 'Assets')
-rw-r--r--Assets/BodyGuards.meta8
-rw-r--r--Assets/BodyGuards/BodyGuardsScene.unity1255
-rw-r--r--Assets/BodyGuards/BodyGuardsScene.unity.meta8
-rw-r--r--Assets/BodyGuards/BodyGuardsSceneSettings.lighting63
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-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_01_D.mat.meta8
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-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_02_D.mat.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_03_D.mat129
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_03_D.mat.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Screen.mat128
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-rw-r--r--Assets/BodyGuards/ReadMe.txt.txt6
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-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_S.tga.meta55
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-rw-r--r--Assets/Materials/Light Blue.mat124
-rw-r--r--Assets/Materials/Light Blue.mat.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie.meta8
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-rw-r--r--Assets/Materials/SkySerie Freebie/6SidedFluffball.mat.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/6SidedMegaSun.mat105
-rw-r--r--Assets/Materials/SkySerie Freebie/6SidedMegaSun.mat.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/AmbienceExposure.mat85
-rw-r--r--Assets/Materials/SkySerie Freebie/AmbienceExposure.mat.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/CasualDay.mat85
-rw-r--r--Assets/Materials/SkySerie Freebie/CasualDay.mat.meta8
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-rw-r--r--Assets/Materials/SkySerie Freebie/CoriolisNight4k.mat.meta9
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-rw-r--r--Assets/Materials/SkySerie Freebie/DarkStorm.mat85
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-rw-r--r--Assets/Materials/SkySerie Freebie/DayInTheClouds.mat85
-rw-r--r--Assets/Materials/SkySerie Freebie/DayInTheClouds.mat.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes.meta9
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/AmbienceExposureSettings.lighting.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CasualDay.unity258
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CasualDaySettings.lighting63
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CasualDaySettings.lighting.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CloudyMorning.unity351
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CloudyMorning.unity.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CloudyMorningSettings.lighting63
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CloudyMorningSettings.lighting.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CosmicCoolCloud.unity351
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CosmicCoolCloud.unity.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CosmicCoolCloudSettings.lighting63
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/CosmicCoolCloudSettings.lighting.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DarkStorm.unity258
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DarkStorm.unity.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DarkStormSettings.lighting63
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DarkStormSettings.lighting.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DayInTheClouds.unity351
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DayInTheClouds.unity.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DayInTheCloudsSettings.lighting63
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/DayInTheCloudsSettings.lighting.meta8
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/Daylightfreebiedemo.unity351
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/Daylightfreebiedemo.unity.meta8
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/HighFantasy.unity258
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/MidNightFreebieDemo.unity250
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/PlanetaryFreebie.unity306
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/SceneObjects.meta9
-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/SceneObjects/2_10.mat84
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/SkyhighFreebieDemo.unity642
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-rw-r--r--Assets/Materials/SkySerie Freebie/ExampleScenes/UnEarthlyRed.unity351
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+Bodyguards 1.0
+
+Package contains three unique characters, fourth is added as a bonus. These are skined, game ready characters. You can use them as agents, bodyguards, policemans, mafiosos etc. Each character have 2k diffuse, normal, specular,Ao maps connected to PBS material. It is perfect for any type of game and for prototyping games. Polycount for characters is: 7970, 8508, 9043 and 7792 triangles.
+
+-Release 1.2
+Characters are now skined to a new rig. The same rig that user "Kubold" is using in his animations packages. These characters are now fully compatible with Kubold's animations, without any retargeting and adjusting guns.
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diff --git a/Assets/Materials/SkySerie Freebie/Hdri setup.txt b/Assets/Materials/SkySerie Freebie/Hdri setup.txt
new file mode 100644
index 0000000..71d5043
--- /dev/null
+++ b/Assets/Materials/SkySerie Freebie/Hdri setup.txt
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+to use the skyboxs simply drag-and-drop into your scene or open the lighting tab and replace the skybox material.
+Things you might want to adjust for your scene is the intensity and the exposure.
+I also recommend going to edit>project settings>player tab and changing the color space to Linear for better light
+accuracy.
+
+On the occasion of a bad import and skyboxs are dissociated:
+ Select the hdr and in the inspector change Texture Shape to Cube
+ Create new Material and change it to Skybox/Cubemap
+ Then drag and drop into the scene
+
+
+For Mobile switch the Six-sided Skybox's shader from Skybox/6 Sided to Moblie/Skybox \ No newline at end of file
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diff --git a/Assets/Models/cam.blend b/Assets/Models/cam.blend
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index f8ecbe3..9aaeb44 100644
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 02b666f..d82cd1c 100644
--- a/Assets/Scenes/SampleScene.unity
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@@ -6792,18 +8720,190 @@ MonoBehaviour:
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- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0.00000032355487, z: 0, w: -1}
+ - {x: 1, y: 0.00000032355487, z: 0, w: -1}
+ - {x: 1, y: 0.00000064710974, z: 0, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: -0.00002503395, y: 0, z: -1, w: -1}
+ - {x: -0.0000500679, y: 0, z: -1, w: -1}
+ - {x: -0.00002503395, y: 0, z: -1, w: -1}
+ - {x: -0.000024795532, y: 0, z: 1, w: -1}
+ - {x: -0.000049591064, y: 0, z: 1, w: -1}
+ - {x: -0.000024795532, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -0.0000500679, y: 0, z: -1, w: -1}
+ - {x: -0.00002503395, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: -0.00002503395, y: 0, z: -1, w: -1}
+ - {x: -0.0000500679, y: 0, z: -1, w: -1}
+ - {x: -0.0000500679, y: 0, z: -1, w: -1}
+ - {x: -0.0000500679, y: 0, z: -1, w: -1}
+ - {x: -0.0000500679, y: 0, z: -1, w: -1}
+ - {x: -0.000024795532, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: -0.000024795532, y: 0, z: 1, w: -1}
+ - {x: -0.000049591064, y: 0, z: 1, w: -1}
+ - {x: -0.000049591064, y: 0, z: 1, w: -1}
+ - {x: -0.000049591064, y: 0, z: 1, w: -1}
+ - {x: -0.000049591064, y: 0, z: 1, w: -1}
+ - {x: -0.000049591064, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0.00002503395, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0.00002503395, y: 0, z: -1, w: -1}
+ - {x: 0.0000500679, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0.000024795532, y: 0, z: 1, w: -1}
+ - {x: 0.000049591064, y: 0, z: 1, w: -1}
+ - {x: 0.000024795532, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
@@ -6820,6 +8920,14 @@ MonoBehaviour:
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
@@ -6840,22 +8948,274 @@ MonoBehaviour:
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 0.00002503395, y: 0, z: -1, w: -1}
+ - {x: 0.0000500679, y: 0, z: -1, w: -1}
+ - {x: 0.00002503395, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0.0000500679, y: 0, z: -1, w: -1}
+ - {x: 0.0000500679, y: 0, z: -1, w: -1}
+ - {x: 0.0000500679, y: 0, z: -1, w: -1}
+ - {x: 0.0000500679, y: 0, z: -1, w: -1}
+ - {x: 0.000024795532, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0.000024795532, y: 0, z: 1, w: -1}
+ - {x: 0.000049591064, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0.000049591064, y: 0, z: 1, w: -1}
+ - {x: 0.000049591064, y: 0, z: 1, w: -1}
+ - {x: 0.000049591064, y: 0, z: 1, w: -1}
+ - {x: 0.000049591064, y: 0, z: 1, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
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+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
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+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
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+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
- {x: 0, y: 0, z: -1, w: -1}
- {x: 0, y: 0, z: -1, w: -1}
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- {x: 1, y: 0, z: 0, w: -1}
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- - {x: 1, y: 0.00000032355487, z: 0, w: -1}
- - {x: 1, y: 0.00000064710974, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
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+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: 1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: -1, y: 0, z: 0, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
+ - {x: 0, y: 0, z: 1, w: -1}
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+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
+ - {x: 0, y: 0, z: -1, w: -1}
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dimension: 0
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diff --git a/Assets/Scripts/CineCamera.cs b/Assets/Scripts/CineCamera.cs
index 0a38fe3..ff59e11 100644
--- a/Assets/Scripts/CineCamera.cs
+++ b/Assets/Scripts/CineCamera.cs
@@ -4,6 +4,12 @@ using UnityEngine;
public class CineCamera : MonoBehaviour
{
+ public GameObject camera;
+ public GameObject player;
+ public Transform cameraPosition;
+ public GameObject mainCam;
+ public Transform environment;
+
// Start is called before the first frame update
void Start()
{
@@ -16,7 +22,10 @@ public class CineCamera : MonoBehaviour
//Spawns camera
if (Input.GetKeyDown(KeyCode.Mouse0))
{
-
+ camera.transform.SetParent(environment);
+ cameraPosition.position = player.transform.position;
+ cameraPosition.rotation = mainCam.transform.rotation;
+
}
//Switches to camera view
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs
index 4812df3..c7ce6fa 100644
--- a/Assets/Scripts/DiscordController.cs
+++ b/Assets/Scripts/DiscordController.cs
@@ -1,4 +1,5 @@
-using UnityEngine;
+using System;
+using UnityEngine;
public class DiscordController : MonoBehaviour
{
@@ -11,7 +12,9 @@ public class DiscordController : MonoBehaviour
public string rpcLargeImageText;
// Use this for initialization
- void Start () {
+ void Start ()
+ {
+ Debug.Log("Starting Discord RPC Module");
Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.NoRequireDiscord);
var activityManager = Discord.GetActivityManager();
var activity = new Discord.Activity
@@ -49,4 +52,10 @@ public class DiscordController : MonoBehaviour
void Update () {
Discord.RunCallbacks();
}
+
+ private void OnApplicationQuit()
+ {
+ Debug.Log("Stopping Discord RPC Module");
+ Discord.Dispose();
+ }
}
diff --git a/Assets/Scripts/Quit.cs b/Assets/Scripts/Quit.cs
new file mode 100644
index 0000000..3faba95
--- /dev/null
+++ b/Assets/Scripts/Quit.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Quit : MonoBehaviour
+{
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetKey("escape"))
+ {
+#if UNITY_STANDALONE
+ Application.Quit();
+#endif
+ /*
+#if UNITY_EDITOR
+ UnityEditor.EditorApplication.isPlaying = false;
+#endif*/
+ }
+ }
+}
diff --git a/Assets/Scripts/Quit.cs.meta b/Assets/Scripts/Quit.cs.meta
new file mode 100644
index 0000000..cca53e2
--- /dev/null
+++ b/Assets/Scripts/Quit.cs.meta
@@ -0,0 +1,11 @@
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