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path: root/Assets/Scripts/CineCamera.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CineCamera : MonoBehaviour
{
    public GameObject camera;
    public GameObject player;
    public Transform cameraPosition;
    public GameObject mainCam;
    public Transform environment;
    
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        //Spawns camera
        if (Input.GetKeyDown(KeyCode.Mouse0))
        {
            camera.transform.SetParent(environment);
            cameraPosition.position = player.transform.position;
            cameraPosition.rotation = mainCam.transform.rotation;

        }
        
        //Switches to camera view
        if (Input.GetKeyDown(KeyCode.Delete))
        {
            
        }
    }
}