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| author | Andrew Lee <alee14498@protonmail.com> | 2025-08-03 14:44:16 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2025-08-03 14:44:16 -0400 |
| commit | 84b6cb604310399529a695a421a85af700bbb796 (patch) | |
| tree | c9a140ea82511515d812165c7eb6f9d439ac4d58 /Assets/Scripts/CineCamera.cs | |
| parent | 4d0cfd3641c3a5cb7c4bccfbad0476e366324524 (diff) | |
| download | prototype-a-master.tar.gz prototype-a-master.tar.bz2 prototype-a-master.zip | |
Diffstat (limited to 'Assets/Scripts/CineCamera.cs')
| -rw-r--r-- | Assets/Scripts/CineCamera.cs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/Assets/Scripts/CineCamera.cs b/Assets/Scripts/CineCamera.cs index 0a38fe3..ff59e11 100644 --- a/Assets/Scripts/CineCamera.cs +++ b/Assets/Scripts/CineCamera.cs @@ -4,6 +4,12 @@ using UnityEngine; public class CineCamera : MonoBehaviour { + public GameObject camera; + public GameObject player; + public Transform cameraPosition; + public GameObject mainCam; + public Transform environment; + // Start is called before the first frame update void Start() { @@ -16,7 +22,10 @@ public class CineCamera : MonoBehaviour //Spawns camera if (Input.GetKeyDown(KeyCode.Mouse0)) { - + camera.transform.SetParent(environment); + cameraPosition.position = player.transform.position; + cameraPosition.rotation = mainCam.transform.rotation; + } //Switches to camera view |
