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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Selector : MonoBehaviour
{
public GameObject physGun;
public GameObject cineCamera;
private bool oneSelected = false;
private bool twoSelected = false;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
if (oneSelected == false)
{
physGun.SetActive(true);
oneSelected = true;
Debug.Log("PhysGun selected");
}
else
{
physGun.SetActive(false);
oneSelected = false;
Debug.Log("PhysGun deselected");
}
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
if (twoSelected == false)
{
cineCamera.SetActive(true);
twoSelected = true;
if (oneSelected == true)
{
oneSelected = false;
}
Debug.Log("CineCamera selected");
}
else
{
cineCamera.SetActive(false);
twoSelected = false;
Debug.Log("CineCamera deselected");
}
}
}
}
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