ClassiCube/readme.md

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ClassiCube is a custom Minecraft Classic and ClassiCube client written in C that works on Windows, OSX, Linux, BSD, Solaris, Haiku, and in a browser.
**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
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![screenshot_n](http://i.imgur.com/FCiwl27.png)
You can grab the latest stable binaries [from here](https://www.classicube.net/download/) and the very latest builds [from here](https://www.classicube.net/nightlies/).
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#### What ClassiCube is
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* A complete re-implementation of Minecraft Classic, with optional additions.
* Lightweight, minimal memory usage compared to the vanilla client.
* Works with effectively all graphics cards that support OpenGL or Direct3D 9.
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It **does not** work with 'modern/premium' Minecraft servers.
#### Requirements
* Windows: 2000 or later. (Windows 98 with KernelEx also *technically* works)
* macOS: macOS 10.5 or later. (Can be compiled to work with 10.4 though)
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* Linux: libcurl and libopenal.
#### Instructions
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Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net.
Just click 'OK' to the dialog menu that appears when you start the launcher.
**Singleplayer**
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Run ClassiCube.exe, then click Singleplayer at the main menu.
**Multiplayer**
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Run ClassiCube.exe. You can connect to LAN/locally hosted servers, ~~minecraft.net servers,~~ and classicube.net servers through the launcher.
###### *Windows specific*
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*If you are stuck using the built-in OpenGL 1.1 software renderer, you can use the MESA software renderer from [here](http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/) for slightly better performance. Typically though, this occurs because you have not installed GPU drivers.*
### Compiling
#### Windows
##### Compiling with Visual Studio:
Open ClassiCube.sln and compile it.
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If you get a ```The Windows SDK version 5.1 was not found``` compilation error, [see here for how to fix](doc/compile-fixes.md#visual-studio-unsupported-platform-toolset)
##### Compiling with MinGW-w64
I am assuming you used the installer from https://sourceforge.net/projects/mingw-w64/
1. Install MinGW-W64
2. Use either *Run Terminal* from Start Menu or run *mingw-w64.bat* in the installation folder
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3. Compile with the same flags as under **Cross Compiling for windows**, but use *gcc* instead of *i686-w64-mingw32-gcc*
##### Compiling with MinGW
I am assuming you used the installer from http://www.mingw.org/
1. Install MinGW. You need mingw32-base-bin and msys-base-bin packages.
2. Run *msys.bat* in the *C:\MinGW\msys\1.0* folder.
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3. Compile with the same flags as under **Cross Compiling for windows**, but use *gcc* instead of *i686-w64-mingw32-gcc*
#### Linux
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Install appropriate libs as required. For ubuntu these are: libx11-dev, libxi-dev and libgl1-mesa-dev
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```gcc *.c -o ClassiCube -lm -lpthread -lX11 -lXi -lGL -ldl```
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##### Cross compiling for windows:
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```i686-w64-mingw32-gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32 -ld3d9```
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##### Raspberry pi
Although the regular linux compiliation flags will work fine, to take full advantage of the hardware:
```gcc *.c -o ClassiCube -DCC_BUILD_RPI -lm -lpthread -lX11 -lEGL -lGLESv2 -ldl```
#### macOS (32 bit)
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```cc *.c -o ClassiCube -framework Carbon -framework AGL -framework OpenGL```
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#### macOS (64 bit)
```cc *.c -o ClassiCube -framework Cocoa -framework OpenGL -lobjc```
#### FreeBSD
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```clang *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo```
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#### OpenBSD
Install libexecinfo, curl and openal package if needed.
```cc *.c -o ClassiCube -I /usr/X11R6/include -I /usr/local/include -L /usr/X11R6/lib -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo```
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#### NetBSD
```gcc *.c -o ClassiCube -I /usr/X11R7/include -I /usr/pkg/include -L /usr/X11R7/lib -L /usr/pkg/lib -lpthread -lX11 -lXi -lGL -lexecinfo```
#### DragonflyBSD
```gcc *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo```
#### Solaris
```gcc *.c -o ClassiCube -lm -lsocket -lX11 -lXi -lGL```
NOTE: You have to change entry->d_type == DT_DIR to Directory_Exists(&path) (TODO do this automatically)
#### Haiku
Install libsdl2_devel, openal_devel, and libexecinfo_devel package if needed.
```gcc *.c -o ClassiCube -lm -lexecinfo -lGL -lnetwork -lSDL2```
NOTE: You have to change entry->d_type == DT_DIR to Directory_Exists(&path) (TODO do this automatically)
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#### Web
```emcc *.c -s FETCH=1 -s ALLOW_MEMORY_GROWTH=1 --preload-file texpacks/default.zip```
The generated javascript file has some issues. [See here for how to fix](doc/compile-fixes.md#webclient-patches)
##### Other
You'll have to write the necessary code. You should read portability.md in doc folder.
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### Known compilation errors
[Fixes for compilation errors when using musl or old glibc for C standard library](doc/compile-fixes.md#common-compilation-errors)
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### Documentation
Functions and variables in .h files are mostly documented.
Further information (e.g. style) for the game's source code can be found in the doc and misc folders.
#### Tips
* Press escape (after joining a world) or pause to switch to the pause menu.
* Pause menu -> Options -> Controls lists all of the key combinations used by the client.
* Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed.
* Press F to cycle view distance. A smaller number of visible chunks can improve performance.
* If the server has disabled hacks, key combinations such as fly and speed will not do anything.
* To see the list of built in commands, type `/client`.
* To see help for a given built in command, type `/client help <command name>`.
## Open source technologies
* curl - HTTP/HTTPS for linux and macOS
* FreeType - Font handling for all platforms
* GCC - Compiles client for linux
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* MinGW-w64 - Compiles client for windows
* Clang - Compiles client for macOS
* Emscripten - Compiles client for web