ClassiCube/readme.md

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ClassiCube is a custom Minecraft Classic compatible client written in C that works on Windows, macOS, Linux, iOS, Android, FreeBSD, NetBSD, OpenBSD, Solaris, Haiku, IRIX, SerenityOS, 3DS (unfinished), PSP (unfinished), GameCube (unfinished), Wii (unfinished), and in a web browser.<br>
**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
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![screenshot_n](http://i.imgur.com/FCiwl27.png)
You can download ClassiCube [from here](https://www.classicube.net/download/) and the very latest builds [from here](https://www.classicube.net/nightlies/).
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### We need your help
ClassiCube strives to support providing an experience identical to the original Minecraft Classic by **strictly following a [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**.
If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact with me. (`unknownshadow200` on Discord)
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## Information
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#### What ClassiCube is
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* A complete re-implementation of Minecraft Classic 0.30, with **optional** additions
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* Partially supports some features of Minecraft Classic versions before 0.30
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* Lightweight, minimal memory usage compared to original Minecraft Classic
* Much better performance than original Minecraft Classic
* Works with effectively all graphics cards that support OpenGL or Direct3D 9
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#### What ClassiCube isn't
* It does not work with Minecraft Java or Bedrock edition servers
* It does not have a survival mode (nor will such a mode be added)
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* It does not support logging in with Mojang/Minecraft accounts
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#### System requirements
* Windows: 95 or later
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* macOS: 10.5 or later (can be compiled to work with 10.3/10.4 though)
* Linux: libcurl and libopenal
* Android: 2.3 or later
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**Note:** When running from within VirtualBox, disable Mouse Integration, otherwise the camera will not work properly
#### Instructions
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Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net and classicube.net.<br>
Just click 'OK' to the dialog menu that appears when you start the launcher.
**Singleplayer**
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Run ClassiCube.exe, then click Singleplayer at the main menu.
**Multiplayer**
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Run ClassiCube.exe. You can connect to LAN/locally hosted servers, and classicube.net servers if you have a [ClassiCube account](https://www.classicube.net/).
##### *Stuck on OpenGL 1.1?*
The most common reason for being stuck on OpenGL 1.1 is non-working GPU drivers - so if possible, you should try either installing or updating the drivers for your GPU.
Otherwise:
* On Windows, you can still run the OpenGL build of ClassiCube anyways. (You can try downloading and using the MESA software renderer from [here](http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/) for slightly better performance though)
* On other operating systems, you will have to [compile the game yourself](#Compiling). Don't forget to add `-DCC_BUILD_GL11` to the compilation command line so that the compiled game supports OpenGL 1.1.
# Compiling
*Note: The various instructions below automatically compile ClassiCube with the recommended defaults for the platform. <br>
If you (not recommended) want to override the defaults (e.g. to compile OpenGL build on Windows), see [here](doc/overriding-defaults.md) for details.*
## Compiling - Windows
##### Using Visual Studio
Open ClassiCube.sln *(File -> Open -> Project/Solution)* and compile it *(Build -> Build Solution)*.
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If you get a ```The Windows SDK version 5.1 was not found``` compilation error, [see here for how to fix](doc/compile-fixes.md#visual-studio-unsupported-platform-toolset)
##### Using Visual Studio (command line)
1. Use 'Developer Tools for Visual Studio' from Start Menu
2. Navigate to the directory with ClassiCube's source code
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3. Enter `cl.exe *.c /link user32.lib gdi32.lib winmm.lib dbghelp.lib shell32.lib comdlg32.lib /out:ClassiCube.exe`
##### Using MinGW-w64
I am assuming you used the installer from https://sourceforge.net/projects/mingw-w64/
1. Install MinGW-W64
2. Use either *Run Terminal* from Start Menu or run *mingw-w64.bat* in the installation folder
3. Navigate to the directory with ClassiCube's source code
4. Enter `gcc *.c -o ClassiCube.exe -mwindows -lwinmm -limagehlp`
##### Using MinGW
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I am assuming you used the installer from https://osdn.net/projects/mingw/
1. Install MinGW. You need mingw32-base-bin and msys-base-bin packages.
2. Run *msys.bat* in the *C:\MinGW\msys\1.0* folder.
2. Navigate to the directory with ClassiCube's source code
4. Enter `gcc *.c -o ClassiCube.exe -mwindows -lwinmm -limagehlp`
##### Using TCC
I am assuming you used `tcc-0.9.27-win64-bin.zip` from https://bellard.org/tcc/
1. Extract the .zip file
2. In `ExtMath.c`, change `fabsf` to `fabs` and `sqrtf` to `sqrtf`
3. In TCC's `include/math.h`, remove the inline definition for `fabs` at around line 217
4. In TCC's `lib/kernel32.def`, add missing `RtlCaptureContext`
5. Add missing include files from `winapi-full-for-0.9.27.zip` as required
6. ???
## Compiling - Linux
##### Using gcc/clang
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Install appropriate libs as required. For ubuntu these are: libx11-dev, libxi-dev and libgl1-mesa-dev
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```gcc *.c -o ClassiCube -rdynamic -lm -lpthread -lX11 -lXi -lGL -ldl```
##### Cross compiling for Windows (32 bit):
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```i686-w64-mingw32-gcc *.c -o ClassiCube.exe -mwindows -lwinmm -limagehlp```
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##### Cross compiling for Windows (64 bit):
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```x86_64-w64-mingw32-gcc *.c -o ClassiCube.exe -mwindows -lwinmm -limagehlp```
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##### Raspberry Pi
Although the regular linux compiliation flags will work fine, to take full advantage of the hardware:
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```gcc *.c -o ClassiCube -DCC_BUILD_RPI -rdynamic -lm -lpthread -lX11 -lXi -lEGL -lGLESv2 -ldl```
## Compiling - macOS
##### Using gcc/clang (32 bit)
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```cc *.c -o ClassiCube -framework Carbon -framework AGL -framework OpenGL -framework IOKit```
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##### Using gcc/clang (64 bit)
```cc *.c interop_cocoa.m -o ClassiCube -framework Cocoa -framework OpenGL -framework IOKit -lobjc```
## Compiling - for Android
##### Using Android Studio GUI
Open `android` folder in Android Studio (TODO explain more detailed)
##### Using command line (gradle)
Run `gradlew` in android folder (TODO explain more detailed)
## Compiling - for iOS
iOS version will have issues as it's incomplete and only tested in iOS Simulator
##### Using Xcode GUI
Import `ios/CCIOS.xcodeproj` project into Xcode (TODO explain more detailed)
##### Using command line (Xcode)
`xcodebuild -sdk iphoneos -configuration Debug` (TODO explain more detailed)
## Compiling - other desktop OSes
#### FreeBSD
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Install libexecinfo, curl and openal-soft package if needed
```cc *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo```
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#### OpenBSD
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Install libexecinfo, curl and openal package if needed
```cc *.c -o ClassiCube -I /usr/X11R6/include -I /usr/local/include -L /usr/X11R6/lib -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo```
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#### NetBSD
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Install libexecinfo, curl and openal-soft package if needed
```cc *.c -o ClassiCube -I /usr/X11R7/include -I /usr/pkg/include -L /usr/X11R7/lib -L /usr/pkg/lib -lpthread -lX11 -lXi -lGL -lexecinfo```
#### DragonflyBSD
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```cc *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo```
#### Solaris
```gcc *.c -o ClassiCube -lm -lsocket -lX11 -lXi -lGL```
#### Haiku
Install openal_devel and libexecinfo_devel package if needed
```cc *.c Window_Haiku.cpp -o ClassiCube -lm -lexecinfo -lGL -lnetwork -lstdc++ -lbe -lgame -ltracker```
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#### IRIX
```gcc -lGL -lX11 -lXi -lm -lpthread -ldl```
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#### SerenityOS
Install SDL2 port if needed
```cc *.c -o ClassiCube -lgl -lSDL2```
## Compiling - other
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#### Web
```emcc *.c -s ALLOW_MEMORY_GROWTH=1 --js-library interop_web.js```
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The generated javascript file has some issues. [See here for how to fix](doc/compile-fixes.md#webclient-patches)
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#### PSP
cd into `src` directory, then run `make psp`. You'll need [pspsdk](https://github.com/pspdev/pspsdk)
The PSP port needs assistance from someone experienced with PSP homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord)
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#### 3DS
cd into `src` directory, then run `make 3ds`. You'll need [libctru](https://github.com/devkitPro/libctru)
The 3DS port needs assistance from someone experienced with 3DS homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord)
#### GameCube
Use a slighly modified standard GameCube makefile. You'll need [libogc](https://github.com/devkitPro/libogc)
The GC port needs assistance from someone experienced with GC homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord)
#### Wii
Use a slighly modified standard Wii makefile. You'll need [libogc](https://github.com/devkitPro/libogc)
The Wii port needs assistance from someone experienced with Wii homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord)
##### Other
You'll have to write the necessary code. You should read portability.md in doc folder.
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## Documentation
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Functions and variables in .h files are mostly documented.
Further information (e.g. style) for ClassiCube's source code can be found in the doc and misc folders.
#### Known compilation errors
[Fixes for compilation errors when using musl or old glibc for C standard library](doc/compile-fixes.md#common-compilation-errors)
#### Tips
* Press escape (after joining a world) or pause to switch to the pause menu.
* Pause menu -> Options -> Controls lists all of the key combinations used by the client.
* Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed.
* Press F to cycle view distance. A smaller number of visible chunks can improve performance.
* If the server has disabled hacks, key combinations such as fly and speed will not do anything.
* To see the list of built in commands, type `/client`.
* To see help for a given built in command, type `/client help <command name>`.
## Open source technologies
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* [curl](https://curl.se/) - HTTP/HTTPS for linux and macOS
* [FreeType](https://www.freetype.org/) - Font handling for all platforms
* [GCC](https://gcc.gnu.org/) - Compiles client for linux
* [MinGW-w64](http://mingw-w64.org/doku.php) - Compiles client for windows
* [Clang](https://clang.llvm.org/) - Compiles client for macOS
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* [Emscripten](https://emscripten.org/) - Compiles client for web
* [RenderDoc](https://renderdoc.org/) - graphics debugging
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## Sound Credits
ClassiCube uses sounds from [Freesound.org](https://freesound.org)<br>
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Full credits are listed in [doc/sound-credits.md](doc/sound-credits.md)