UnknownShadow200
4314a4c2cc
Mobile: Draw crosshairs at position of fingers being used for block place/delete input, instead of always at centre of the screen
2022-08-22 22:53:14 +10:00
UnknownShadow200
0fae073703
Fix minor water/lava offset being in opposite direction compared to original minecraft classic
2022-08-21 10:33:23 +10:00
UnknownShadow200
4bf0cda6e2
iOS: Get CoreText text rendering backend closer to matching FreeType output
2022-08-20 23:14:20 +10:00
UnknownShadow200
224df71aac
Improve ios/android instructions in readme, and also get rid of one redundant frame in stacktraces on some platforms
2022-08-17 21:17:09 +10:00
UnknownShadow200
85bca0cb23
Make stacktraces slightly smaller by avoiding 0x at start, also avoid redundantly logging Logger_Backtrace frame on macOS/iOS
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Also fix for commands that specify to split arguments, 'argsCount' was still 1 when command arguments was empty string
2022-08-17 20:33:25 +10:00
UnknownShadow200
543a991559
Save/Load map generation seed to/from .cw files
2022-08-14 15:05:50 +10:00
UnknownShadow200
431c3e427e
Improve plugin compiling instructions and also document for macOS
2022-08-12 23:01:21 +10:00
UnknownShadow200
fa456f991d
In classic mode, fix entity positions not being slightly offset into the ground (thanks icanttellyou)
2022-08-08 07:45:29 +10:00
UnknownShadow200
59b70501fa
macOS: Add XBUTTON1/2 mouse button support
2022-08-01 19:27:05 +10:00
UnknownShadow200
3bbe889177
Make wrong smooth lighting as wrong as it was before instead of even more wrong
2022-07-31 13:37:15 +10:00
UnknownShadow200
48bf0e3edd
Fix light top/bottom face offset calculation being different from other faces (Thanks Goodly, backport from ModernLighting branch)
2022-07-31 13:09:25 +10:00
UnknownShadow200
0f87c2f23f
Copy paste fail
2022-07-28 22:23:19 +10:00
UnknownShadow200
6a09a9c662
Android: Fix after going to server list, then going in-game, then quitting game, then going back to server list, all text in the server list is blank/empty (Thanks Action_play)
2022-07-28 22:13:40 +10:00
UnknownShadow200
626b35a993
Change Drawer2D_UNSAFE_NextPart to return color code instead of color
2022-07-28 20:05:08 +10:00
UnknownShadow200
882b437912
Web mobile: Fix test getting pasted twice (Thanks Action_play)
2022-07-27 18:49:45 +10:00
UnknownShadow200
30e27d54f1
Merge pull request #960 from Fam0r/patch-1
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Fix .desktop file using $HOME as working directory
2022-07-24 23:16:55 +10:00
Fam0r
c9778de792
Fix .desktop file using $HOME as working directory
2022-07-24 12:32:13 +03:00
Goodlyay
357a1af3b5
Make F7 axis lines smaller and always visible in first person
2022-07-18 14:59:05 -07:00
UnknownShadow200
bd94a9a893
Stop changing working directory on linux/bsd/Haiku/Solaris
2022-07-15 08:53:30 +10:00
UnknownShadow200
f1e1a87d3d
Use better method of disabling freetype engine than just checking if __EMSCRIPTEN__ is defined
2022-07-14 22:03:53 +10:00
UnknownShadow200
23cf906203
Change InputEvents.Press to use a unicode character
2022-07-14 19:16:39 +10:00
UnknownShadow200
d90fb2f092
Fix game force exiting if you attempt to add a chat message with over 511 characters (Thanks sethbatman05)
2022-07-11 07:25:12 +10:00
UnknownShadow200
cf4104bd96
Fix options not loading on web/macOS/mobile clients
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Oversight from f75050b0c7
2022-07-08 20:15:32 +10:00
UnknownShadow200
202947e4a7
fix ios info.plist not working with command line build
2022-07-08 07:51:02 +10:00
UnknownShadow200
f75050b0c7
Windows: Add option for display scaling support
2022-07-07 07:45:37 +10:00
UnknownShadow200
e8f2001054
Save/Load rest of env fields to/from .cw maps (Thanks Neonium)
2022-07-05 07:51:03 +10:00
UnknownShadow200
2a39809116
Fix mass VRAM leak from last commit
2022-07-04 19:53:30 +10:00
UnknownShadow200
db97e790c3
Move chunks dimensions code from MapRenderer to World
2022-07-02 16:59:01 +10:00
UnknownShadow200
033560a773
Launcher input widget border now bases itself on current theme button highlight color, fies #956 (Thanks TheAwesome98)
2022-07-01 12:06:33 +10:00
UnknownShadow200
8ac52ed497
WIP on making input widget used theme colors instead of hardcoded purple colors, addresses #956 (Thanks TheAwesome98)
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Also add new BitmapColor_RGB macro which implicitly sets A to 255, partially addresses #955
2022-07-01 08:55:08 +10:00
UnknownShadow200
57504bf22e
Windows: Fix when running in VirtualBox with mouse integration, the game did not respond to cursor movement at all (Thanks LeoKids)
2022-06-30 23:42:24 +10:00
UnknownShadow200
c5298b508c
iOS: Fix screen showing partial garbage when rotating device when rendering game, make home swipe bar more difficult to trigger (Thanks Pear)
2022-06-30 21:47:07 +10:00
UnknownShadow200
f2978e2368
iOS: Fix can't see input widget text in dark mode, implement proper fullscreen support, improve view background switching color to use launcher theme background instead of just blue (Thanks Pear)
2022-06-30 20:51:40 +10:00
UnknownShadow200
7d793da679
iOS: WIP on app display name and icon
2022-06-30 18:37:53 +10:00
UnknownShadow200
17740f8664
Fix window showing garbage when resizing on 64 bit macOS (Thanks popdymc, fixes #957 ). Also change .vcxproj so that you show no longer need to change SDK version/platform toolset when compiling on a platform that isn't Windows 7 + VS 2015
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The issue happened because
a) when resizing the window, cocoa runs in the blocking resizing window event loop (i.e. effectively pauses/suspends the launcher's event loop)
b) due to recent changes to the launcher content drawing until absolutely necessary, the contents would only get redrawn when LBackend_Tick was called
However because of a), this meant that although resize events were delivered to the game which hence reallocated the framebuffer, the framebuffer did not actually get drawn to because LBackend_Tick never got called - hence why garbage appeared on screen
2022-06-30 17:14:45 +10:00
UnknownShadow200
d3d31a874c
iOS: Add xcode project and WIP CoreText text rendering backend
2022-06-24 08:12:55 +10:00
UnknownShadow200
57a8699152
OpenBSD: Fix being unable to start due to unable being able to find a supported font (Thanks zielony12, addresses #954 )
2022-06-21 21:17:22 +10:00
UnknownShadow200
c3b10668ff
NetBSD: Fix libcurl and libopenal not being found, addresses #953
2022-06-21 20:11:45 +10:00
UnknownShadow200
9d7acd034d
Merge pull request #952 from UnknownShadow200/Context2D
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Refactor 2D drawing to take Context2D instead of just plain Bitmap
2022-06-20 20:31:33 +10:00
UnknownShadow200
1ae86627b8
Refactor font code to move font_candidates into just CC_BUILD_FREETYPE backend
2022-06-20 19:23:29 +10:00
UnknownShadow200
e2ed4884ba
Fix iOS compilation issues
2022-06-19 17:13:13 +10:00
UnknownShadow200
548924c854
Move must previous usages of Bitmap to newer Context2D
2022-06-19 13:39:26 +10:00
UnknownShadow200
e45fad71cd
Start moving Drawer2D functions to Context2D which takes Context2D* instead of just Bitmap*
2022-06-18 11:10:40 +10:00
UnknownShadow200
af8106c97a
whoops
2022-06-17 11:57:51 +10:00
UnknownShadow200
bc91ddaae4
Rename font related functions in Drawer2D.h
2022-06-17 11:47:49 +10:00
UnknownShadow200
fa1350b1f7
Fix last commit
2022-06-16 22:31:44 +10:00
UnknownShadow200
bf6a3d83cd
Fix install-desktop-entry requiring root to run
2022-06-16 22:21:30 +10:00
UnknownShadow200
ec2d69a6d9
Update some headers to 2022 and improve their comments
2022-06-14 21:13:23 +10:00
UnknownShadow200
2ee4a911d0
Some minor optimisations
2022-06-13 21:45:07 +10:00
UnknownShadow200
1fa0e789c0
Part 1 of lighting refactor
2022-06-13 19:04:36 +10:00