UnknownShadow200
726a75c0a0
Add desktop entry generator for Linux
2022-06-13 00:15:32 +10:00
UnknownShadow200
18ead3861d
Chat_LogTimes doesn't need to be a dynamic array, only needs to be a fixed size array of around GUI_MAX_CHATLINES in length
2022-06-10 23:10:07 +10:00
UnknownShadow200
3671c1578c
iOS: Fix launcher checkboxes not appearing enabled, WIP on landscape locking and updating game window size upon device rotation
2022-06-09 22:26:00 +10:00
UnknownShadow200
526955a025
iOS: Fix can't activate camera with touch
2022-06-09 20:46:05 +10:00
UnknownShadow200
92c1e8e3cd
iOS: Switch to NSLog instead of writing directly to STDOUT for logging, also WIP on 'open file dialog' support using UIDocumentPickerViewController
2022-06-08 23:49:11 +10:00
UnknownShadow200
4e12d1ba45
Android: Support old devices whose GPUs only support a 16 bit depth buffer (Thanks popdymc)
2022-06-04 11:55:29 +10:00
UnknownShadow200
a2dfd26bbd
Rewrite .cw exporter to be much less hacky
2022-06-03 21:02:57 +10:00
UnknownShadow200
cb3d8db550
iOS: Fix some input widgets being shifted offscreen
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Android: Attempt to show error dialog when EGL context creation fails
Windows: Remove unnecessary Direct3D9Ex S_PRESENT_OCCLUDED result check
2022-06-01 20:18:42 +10:00
UnknownShadow200
5b27d4fc37
Windows: Stop setting working directory/current directory to directory of .exe path
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I found a way to set the default working directory when running from visual studio debugger to the output directory, so this code is unnecessary now
2022-05-31 23:16:18 +10:00
UnknownShadow200
271b5faa4a
Save level name now defaults to name of last map loaded in singleplayer or saved (Thanks Neonium)
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Whenever a new level is generated or loaded in multiplayer, this is reset back to empty string
2022-05-31 20:46:14 +10:00
UnknownShadow200
63280b8519
copy paste fail
2022-05-31 00:17:37 +10:00
UnknownShadow200
e5a414736f
Android: Log working directory if fail to set it
2022-05-31 00:05:53 +10:00
UnknownShadow200
f68ce27372
Fix crashing when server supports ExtendedBlocks extension and sends both lower and upper 8 bit block arrays, but doesn't support FastMap extension (Thanks rdebath, fixes #950 )
2022-05-30 21:51:01 +10:00
UnknownShadow200
d62b387363
un-un-un-un-re-enable ModernGL build
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Also slightly improve raspberry pi builds by adding 64 bit build and using 'OpenGL ES' instead of 'OpenGL'
2022-05-27 19:02:50 +10:00
UnknownShadow200
8db639020e
Release 1.3.2
2022-05-27 08:43:35 +10:00
UnknownShadow200
e3392a5083
un-un-un-re-enable ModernGL build
2022-05-27 08:33:08 +10:00
UnknownShadow200
fcbd6d77f3
iOS: Implement improved handling for onscreen keyboard appearing/disappearing, fix 'send/done' soft keyboard button doing nothing for in-game text input widgets
2022-05-23 21:40:09 +10:00
UnknownShadow200
be26750b64
iOS: Now typing in onscreen keyboard for game widgets at least actually updates the in-game widget text
2022-05-22 23:11:15 +10:00
UnknownShadow200
dac033e00b
iOS: Fix not storing data in application support directory, fix texture pack only loading on subsequent runs and not first
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Previously the iOS app wrote to the bundle directory, which while that worked on the simulator, wouldn't work on an actual device since the directory was readonly
2022-05-21 22:46:04 +10:00
UnknownShadow200
8de57e42e9
iOS: Fix no audio plays, WIP on resizing views to fit keyboard
2022-05-21 16:16:43 +10:00
UnknownShadow200
ac730d1a17
iOS: Support device rotation in launcher
2022-05-19 21:35:07 +10:00
UnknownShadow200
68c198f933
iOS: Add/Remove views when menu changes, instead of caching the views forever
2022-05-19 18:39:23 +10:00
UnknownShadow200
11846d8ac8
Don't show entering reduced performance mode in regular chat, move it to topright status
2022-05-18 22:17:45 +10:00
UnknownShadow200
5a0f83c650
Add 64 bit raspberry pi build
2022-05-17 20:41:12 +10:00
UnknownShadow200
22b232940e
Merge pull request #942 from Goodlyay/master
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Minor fix for advanced lighting
2022-05-15 14:10:57 +10:00
UnknownShadow200
a318d9ed98
Attempt to workaround rare crash that would happen when IDirect3DDevice9_Reset returns D3DERR_NOTAVAILABLE
2022-05-14 18:49:13 +10:00
UnknownShadow200
1ff3f481c4
Launcher: Change yellow to red for invalid field value errors
2022-05-14 15:07:45 +10:00
UnknownShadow200
0543f3d2a5
Webclient: Fix rare garbage data when drawing system font text
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What was happening was that the text drawing would rarely resize the system font drawing canvas to accomodate wider text. However, resizing the canvas also resets the properties of the associated CanvasRenderingContext2D, which hence caused the text to be drawn mostly offcanvas in a smaller font, which hence appeared as 'garbage' at the top of the drawn text in-game
2022-05-14 09:03:26 +10:00
UnknownShadow200
40183b6059
iOS: Support colored text in labels in launcher
2022-05-13 22:57:35 +10:00
UnknownShadow200
64e892741a
Webclient: Support colors in system font drawn text
2022-05-13 21:41:03 +10:00
UnknownShadow200
07bc5645df
iOS: Fix typing in search filter in servers menu crashing the launcher, also change it so pressing 'done' in search filter input just closes the onscreen keyboard instead of trying to connect to server
2022-05-10 22:49:29 +10:00
UnknownShadow200
22fb91a0c1
iOS: Clicking done in onscreen keyboard now triggers enter behaviour, fix downloading flag causing selected row to be lost
2022-05-10 19:03:16 +10:00
UnknownShadow200
9c55dc7858
iOS: Servers table cell backgrounds are now coloured correctly
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Still a minor issue where when a flag is downloaded (which triggers table data reload), the selected row is lost
2022-05-10 17:42:17 +10:00
UnknownShadow200
dac62e7ce2
iOS: Implement label for checkbox
2022-05-09 23:05:14 +10:00
UnknownShadow200
4ca550539f
Move more stuff to launcher backend
2022-05-09 20:38:13 +10:00
UnknownShadow200
bfa6b42166
Merge pull request #944 from UnknownShadow200/UIConstraints
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Redesign launcher widget layout system
2022-05-07 19:52:49 +10:00
UnknownShadow200
f70b6406d8
iOS: Move to new layout system, part 1
2022-05-07 16:43:43 +10:00
UnknownShadow200
00e56e9815
Simplify new layout system slightly
2022-05-07 16:02:28 +10:00
UnknownShadow200
6629be4f62
Add layout mode for table width/height, make button background drawing not depend on an LButton instance
2022-05-07 13:38:43 +10:00
UnknownShadow200
b89008f626
Port UpdatesScreen to new layout system
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Now every launcher menu uses the new layoutr system
2022-05-07 13:08:37 +10:00
UnknownShadow200
ab36dc1211
Port most screens to new layout system
2022-05-07 12:19:32 +10:00
UnknownShadow200
c812e72941
Port MainScreen to use new layout system
2022-05-07 09:32:02 +10:00
UnknownShadow200
7324458b75
Initial WIP on redesigning widget layout positioning
2022-05-07 09:15:00 +10:00
UnknownShadow200
be322ae46b
iOS: Fix buttons having 4 garbage pixels around them
2022-05-06 19:57:53 +10:00
UnknownShadow200
9d5e821273
iOS: Update button background image when theme changes
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Note that because widgets are cached, this currently only updates the active screen
2022-05-06 19:09:47 +10:00
UnknownShadow200
69b0df4e3f
iOS: Avoid loading all system fonts when going to servers menu
2022-05-06 18:48:07 +10:00
UnknownShadow200
47284db214
iOS: Draw logo natively instead of using classicube's system fonts
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Bitmapped logo textis still drawn the same way though
2022-05-06 11:26:34 +10:00
UnknownShadow200
fbbc76448c
WIP on splitting up logo drawing in launcher
2022-05-05 21:55:34 +10:00
UnknownShadow200
9e3ecc96b8
WIP on more accurate leaves/sponge particles (Thanks Birevan)
2022-05-04 19:54:23 +10:00
UnknownShadow200
19e7d474fe
Improve error message for when blocks array size doesn't equal volume of map
2022-04-27 20:55:47 +10:00