Goodlyay
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0614020eaa
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More accurate hand position.
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2017-08-18 22:57:10 -07:00 |
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UnknownShadow200
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8c77df3d2b
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xyz
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2017-08-19 14:35:54 +10:00 |
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UnknownShadow200
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44ec23c931
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Fix arm being backface culled when in hand, fix arm rotation in hand.
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2017-08-19 11:06:23 +10:00 |
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UnknownShadow200
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345426107a
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Forgot to port previous changes to C.
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2017-08-19 09:47:19 +10:00 |
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UnknownShadow200
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7ace31ee78
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-19 09:39:02 +10:00 |
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UnknownShadow200
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c5704840cb
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Revert "Get rid of hardcoding of last two vertices having max UV coords for model rendering."
This reverts commit c0a4ad0ba4 .
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2017-08-19 09:28:13 +10:00 |
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UnknownShadow200
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c0a4ad0ba4
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Get rid of hardcoding of last two vertices having max UV coords for model rendering.
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2017-08-18 23:42:23 +10:00 |
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UnknownShadow200
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0cf4e91888
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Implement nicer dig animation, see https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details (Thanks goodlyay)
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2017-08-18 21:00:57 +10:00 |
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UnknownShadow200
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44df2f1a83
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Fix rotated position of arm
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2017-08-18 17:28:32 +10:00 |
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UnknownShadow200
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86b3f59603
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Fix arm model position, more porting of WinGLNAtive to C.
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2017-08-18 17:11:53 +10:00 |
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UnknownShadow200
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d3fbfb1040
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Make some IModel fields static
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2017-08-18 14:22:00 +10:00 |
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UnknownShadow200
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32e24eb914
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Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
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2017-08-18 14:04:37 +10:00 |
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UnknownShadow200
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b4a5cfccdb
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Skins shouldn't have priority when downloaded, fixes two year old bug where incorrect skin would sometimes be downloaded. (Thanks goodlyay)
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2017-08-18 12:36:18 +10:00 |
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UnknownShadow200
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6da1d02e67
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More porting of WinGLNative to C again
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2017-08-17 22:42:15 +10:00 |
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UnknownShadow200
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af6ae217d2
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More porting of WinGLNative to C.
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2017-08-17 13:56:33 +10:00 |
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UnknownShadow200
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a64cd21880
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Fix case under which you can add two of same block to hotbar. (Thanks goodlyay)
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2017-08-17 12:18:20 +10:00 |
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UnknownShadow200
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5b28cdc161
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Begin porting WinGLNative to C.
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2017-08-17 12:12:27 +10:00 |
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UnknownShadow200
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083316bd66
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Finish porting MouseDevice to C.
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2017-08-17 10:35:02 +10:00 |
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UnknownShadow200
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a7508a990a
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Don't break backwards compatibility of OpenTK.dll with release launcher, fixes #466.
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2017-08-17 09:03:04 +10:00 |
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UnknownShadow200
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96c11b3206
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If we try to set inventory slot to already used slot, push the old block to the free IDs.
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2017-08-16 20:45:08 +10:00 |
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UnknownShadow200
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e9b6a97987
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Fix custom blocks not loading in singleplayer from last few commits
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2017-08-16 17:21:24 +10:00 |
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UnknownShadow200
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42e1fdc3d1
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Implement InventoryOrder CPE extension.
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2017-08-16 11:06:26 +10:00 |
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UnknownShadow200
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39c1fb563c
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Start porting MouseDevice to C.
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2017-08-16 09:26:49 +10:00 |
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UnknownShadow200
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99ca17407d
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Use precise mouse wheel delta everywhere.
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2017-08-15 23:27:23 +10:00 |
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UnknownShadow200
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985f76fd6b
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Port KeyboardDevice and Key to C.
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2017-08-15 22:49:01 +10:00 |
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UnknownShadow200
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3a17e6d4c9
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'Select block' in pure classic mode.
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2017-08-15 21:30:29 +10:00 |
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UnknownShadow200
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8f0ba399cd
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Implement pressing G to replace selected block in inventory with air. Partially addresses #465. (Thanks hellosammu / goodlyay)
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2017-08-15 13:27:55 +10:00 |
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UnknownShadow200
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91d33a9136
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Completely redesign the C event handling.
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2017-08-15 13:17:51 +10:00 |
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UnknownShadow200
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89e5b4e770
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More work on Window.h, combine the various event headers together
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2017-08-15 08:39:15 +10:00 |
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UnknownShadow200
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31896f2547
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Default skin server of multiplayer is classicube skin server
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2017-08-14 16:52:23 +10:00 |
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UnknownShadow200
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3179e93b3e
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-08-14 16:16:11 +10:00 |
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UnknownShadow200
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5a03fda9bd
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Get rid of InventoryPermissions and just use bool array instead
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2017-08-14 09:54:42 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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78a4765142
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Make inventory slot -> Block mapping publicly accessible
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2017-08-13 23:04:37 +10:00 |
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UnknownShadow200
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9116a8116c
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Fallback to CF_TEXT if trying to get CF_UNICODETEXT from clipboard fails
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2017-08-13 22:44:25 +10:00 |
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UnknownShadow200
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bf19bae85a
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Ungroup multiple instances from taskbar, use native pinvoke for clipboard.
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2017-08-13 19:18:59 +10:00 |
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UnknownShadow200
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ad7c213630
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don't crash when texture pack zip has some invalid entries. Fixes #423.
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2017-08-12 22:31:33 +10:00 |
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UnknownShadow200
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f59f8cbda3
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Fix broken dev builds
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2017-08-12 21:33:29 +10:00 |
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UnknownShadow200
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7be0759995
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Fix control characters causing a name entry to be 1 pixel taller, which would result in a server list entry not having a name (but having players and software) with a very particular window height. (Thanks _123DMWM)
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2017-08-12 00:03:27 +10:00 |
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UnknownShadow200
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d93401418a
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Fix hovered name still being drawn unscaled with AllUnscaled names mode, even when you aren't allowed to see all names.
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2017-08-11 23:05:09 +10:00 |
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UnknownShadow200
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dc27dccaec
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Fix being able to press B to open inventory, during map load or generation.
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2017-08-11 23:03:04 +10:00 |
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UnknownShadow200
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62fc09a53f
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Names shouldn't be affected by fog colour. Fixes #462.
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2017-08-11 22:56:16 +10:00 |
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UnknownShadow200
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fab2604398
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Rename TwoWayPing -> CpeTwoWayPing
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2017-08-10 09:19:14 +10:00 |
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UnknownShadow200
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fb4f16c24e
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Combine Vectors/Vector3I.h, combine Block/BlockEnums.h
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2017-08-09 15:17:19 +10:00 |
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UnknownShadow200
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10d880980b
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Remove child_window in WinGLNative.
This allows for OpenGL to use exclusive fullscreen mode, and partially addresses #310 in supporting exclusive full screen in direct3d9 mode.
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2017-08-09 12:56:28 +10:00 |
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UnknownShadow200
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fa570cb1a0
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Rectangle -> Rectangle2D
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2017-08-08 22:18:07 +10:00 |
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UnknownShadow200
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211c8e810b
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Fix wrong entrypoint being used.
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2017-08-08 17:09:58 +10:00 |
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UnknownShadow200
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76bf08a61b
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Make network stuff publicly accesible, addresses #464 but not really.
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2017-08-08 14:39:35 +10:00 |
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UnknownShadow200
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50c6a66082
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#if 0 out all C code that's not used, finish port of Stream to C.
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2017-08-08 12:30:00 +10:00 |
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UnknownShadow200
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4e169c14bd
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Actually add DisplayDevice.c to the solution
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2017-08-08 11:40:17 +10:00 |
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