UnknownShadow200
|
44617d1a26
|
Fix client crashing on invalid side/edge blocks. Partially addresses #27. (Thanks Cheesse!)
|
2015-06-27 08:22:12 +10:00 |
|
UnknownShadow200
|
f932b23ce5
|
Rearrange particle classes into separate folder, move selection box comparsions to own class, optimise memory allocation and size of SelectionBox class.
|
2015-06-24 19:48:12 +10:00 |
|
UnknownShadow200
|
78d334c310
|
Simplify ErrorScreen.
|
2015-06-24 18:47:53 +10:00 |
|
UnknownShadow200
|
acf2c849dd
|
Do not recreate block info texture when selected index hasn't changed.
|
2015-06-24 17:54:02 +10:00 |
|
UnknownShadow200
|
1278d34c24
|
Refactor player list widgets, fix oversight in NetworkProcessor where servers that specified an incorrect extension count resulted in the client sending multiple ExtInfo packets.
|
2015-06-24 17:16:27 +10:00 |
|
UnknownShadow200
|
cb32f32912
|
Fix using wrong axis length for determining outside map coordinates in WeatherRenderer.
|
2015-06-20 16:38:37 +10:00 |
|
UnknownShadow200
|
6230985375
|
Update readme for Mono (and Linux) support.
|
2015-06-19 11:54:25 +10:00 |
|
UnknownShadow200
|
918e81f8bb
|
Add runtime warning when running a build without the Mono workaround on Mono.
|
2015-06-19 11:45:21 +10:00 |
|
UnknownShadow200
|
8898d0722b
|
Fix map chunk decompressing with Mono.
|
2015-06-19 11:16:15 +10:00 |
|
UnknownShadow200
|
ac3b1b0571
|
Fix chunk loading. (oops).
|
2015-06-18 16:41:35 +10:00 |
|
UnknownShadow200
|
3294540246
|
Add starting vertex and index to DrawIndexedVb, combine 'Vb1' and 'Vb2' into single 'Vb' in MapRenderer class.
|
2015-06-16 20:09:11 +10:00 |
|
UnknownShadow200
|
dfab27c49c
|
Dispose device properly in Direct3D 9 api.
|
2015-06-15 19:57:13 +10:00 |
|
UnknownShadow200
|
97c1e598f6
|
Fix 2D textures sampling slightly incorrectly in Direct3D 9 api. Fixed BlockSelectScreen and slightly blurry text input bars.
|
2015-06-15 19:53:48 +10:00 |
|
UnknownShadow200
|
ee54140af4
|
Remove leftover debug code.
|
2015-06-15 19:17:15 +10:00 |
|
UnknownShadow200
|
274b742a25
|
Optimise map rendering slightly. (memory side)
|
2015-06-15 19:15:58 +10:00 |
|
UnknownShadow200
|
32b37262b7
|
Don'
t use yield return in SelectionManager.
|
2015-06-13 12:04:11 +10:00 |
|
UnknownShadow200
|
55c3e7557f
|
Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api.
|
2015-06-13 07:39:51 +10:00 |
|
UnknownShadow200
|
54fd9887b3
|
Remove even more unused enums/functions from OpenTK.
|
2015-06-13 06:40:26 +10:00 |
|
UnknownShadow200
|
a4e4096078
|
Remove some enums and overloads in OpenTK.
|
2015-06-12 18:17:54 +10:00 |
|
UnknownShadow200
|
e6cb869178
|
Remove more unused GL functions and overloads, prefer &id format in OpenGLApi.
|
2015-06-12 18:00:32 +10:00 |
|
UnknownShadow200
|
a09518c520
|
Minimise fog state changes.
|
2015-06-12 17:22:17 +10:00 |
|
UnknownShadow200
|
7e12913932
|
Minimise EnableClientState/DisableClientState calls.
|
2015-06-12 17:08:06 +10:00 |
|
UnknownShadow200
|
d60077f003
|
Can use custom view distances with /client info viewdist [value], fix most of the map sides/edges bleeding issues with 16 bit depth buffers.
|
2015-06-08 12:19:18 +10:00 |
|
UnknownShadow200
|
f31af21aeb
|
Use CaselessEquals or CaselessStarts in Utils class.
|
2015-06-08 11:41:45 +10:00 |
|
UnknownShadow200
|
3b5bb87341
|
Do not create temporary context with X11.
|
2015-06-08 10:06:08 +10:00 |
|
UnknownShadow200
|
8918b146aa
|
Remove unused variables.
|
2015-06-08 09:48:14 +10:00 |
|
UnknownShadow200
|
21fb55f292
|
Integrate OpenTK into the solution.
|
2015-06-07 08:53:12 +10:00 |
|
UnknownShadow200
|
c145cc2510
|
Inline Restoring and Setting up VBO state in OpenGLApi.
|
2015-06-07 06:59:52 +10:00 |
|
UnknownShadow200
|
506e3b8dba
|
Use device.SetRenderState directly instead of RenderStateManager.
|
2015-06-06 18:24:14 +10:00 |
|
UnknownShadow200
|
27d9d3d8a5
|
Oops, now use AnyCpu for non-debug_DX32 builds.
|
2015-06-06 12:09:46 +10:00 |
|
UnknownShadow200
|
270f90102a
|
Add Debug_DX32 project configuration that uses Direct3D api. (debug and release still use OpenGL api)
|
2015-06-06 12:06:50 +10:00 |
|
UnknownShadow200
|
ee5d8c4529
|
Fix 2D in Direct3D api, optimise MatrixStack.
|
2015-06-06 10:41:28 +10:00 |
|
UnknownShadow200
|
fa22afb556
|
Replace DeleteTexture code with call to Delete in Direct3D api, remove GetSizeInBytes from IGraphicsApi.
|
2015-06-06 09:21:41 +10:00 |
|
UnknownShadow200
|
777244dc4b
|
Use state. instead of device.RenderState. in Direct3D api.
|
2015-06-06 07:42:46 +10:00 |
|
UnknownShadow200
|
bb9b892252
|
Fix dynamic VB drawing in Direct3D api.
|
2015-06-06 07:33:39 +10:00 |
|
UnknownShadow200
|
6b94c23aba
|
Fix culling, fix indexed vbs in Direct3D api.
|
2015-06-06 07:26:39 +10:00 |
|
UnknownShadow200
|
4440f5a92f
|
Swap TexCoords and Colour in VertexPos3fCol4bTex2f to match Direct3D's expected order.
|
2015-06-06 07:23:18 +10:00 |
|
UnknownShadow200
|
a1161b2e2e
|
Now Direct3D sort of works.
|
2015-06-06 07:12:06 +10:00 |
|
UnknownShadow200
|
3035b3583b
|
Now get Direct3D device to create properly.
|
2015-06-06 06:59:54 +10:00 |
|
UnknownShadow200
|
01de650f67
|
Use BGRA ordering in DirectX mode, use global 'USE_DX' define.
|
2015-06-06 06:44:50 +10:00 |
|
UnknownShadow200
|
e395eae957
|
Added BeginFrame/EndFrame to IGraphicsApi.
|
2015-06-05 17:52:45 +10:00 |
|
UnknownShadow200
|
bdd41a8f24
|
Update to latest OpenTK.
|
2015-06-05 17:48:25 +10:00 |
|
UnknownShadow200
|
32884159a0
|
Remove Point3S struct in MapRenederer, replace with CentreX/Y/Z fields in ChunkInfo class.
|
2015-06-05 06:18:23 +10:00 |
|
UnknownShadow200
|
e1ad415031
|
Update Direct3D api again (untested).
|
2015-06-04 06:16:35 +10:00 |
|
UnknownShadow200
|
9489440622
|
Remove rotation from the one spider leg, as the seven others didn't rotate.
|
2015-06-02 16:17:50 +10:00 |
|
UnknownShadow200
|
a13b88c81c
|
Use single VB for all other models (untested).
|
2015-06-01 06:45:22 +10:00 |
|
UnknownShadow200
|
b07dff9bf6
|
PlayerModel now uses single VB.
|
2015-06-01 06:29:09 +10:00 |
|
UnknownShadow200
|
2c18ebc5bb
|
Add offset parameter to DrawVb/DrawVbBatch.
|
2015-06-01 06:17:09 +10:00 |
|
UnknownShadow200
|
aba1ae465c
|
Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum.
|
2015-05-31 17:00:34 +10:00 |
|
UnknownShadow200
|
c8ace076f5
|
Use single DrawVb method.
|
2015-05-31 16:58:45 +10:00 |
|