UnknownShadow200
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0da9a3e325
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Add new FXAA filter.
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2015-07-08 14:31:07 +10:00 |
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UnknownShadow200
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d65e7cc95e
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Why was that file added?
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2015-06-30 14:59:27 +10:00 |
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UnknownShadow200
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eb2aa76706
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Add overload to bind textures to non-zero units.
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2015-06-30 14:58:39 +10:00 |
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UnknownShadow200
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dbbbf8a4e4
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Dispose mesh builder properly.
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2015-06-30 13:07:20 +10:00 |
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UnknownShadow200
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6778432660
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On second thought, this doesn't belong in the master branch.
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2015-06-30 12:58:39 +10:00 |
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UnknownShadow200
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5702f12e01
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Abstract entity management.
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2015-06-28 15:10:28 +10:00 |
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UnknownShadow200
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e6bbb6bb94
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Some more changes with networking code.
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2015-06-28 14:33:30 +10:00 |
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UnknownShadow200
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1ea77fdfed
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Add some old beta 1.7.3 packet handling code.
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2015-06-28 14:25:52 +10:00 |
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UnknownShadow200
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1124b5c122
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Move picking shader to default plugin.
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2015-06-28 13:57:10 +10:00 |
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UnknownShadow200
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43fea6708f
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Abstract picking renderer.
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2015-06-28 13:51:35 +10:00 |
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UnknownShadow200
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589a9e0beb
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Separate inventory handling.
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2015-06-27 16:42:54 +10:00 |
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UnknownShadow200
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0057e6d9f3
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Use full Ionic.Zlib library.
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2015-06-27 15:56:17 +10:00 |
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UnknownShadow200
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2db1414370
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Abstract BlockInfo, use DefaultPlugin.Network namespace instead of ClassicalSharp in various classes in the default plugin.
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2015-06-27 15:05:20 +10:00 |
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UnknownShadow200
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9b742f9d71
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Rewrite shader to work with 2D terrain atlas.
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2015-06-26 06:44:12 +10:00 |
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UnknownShadow200
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c05fc4f3b8
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Split up NetworkProcessor into multiple source files.
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2015-06-25 20:02:37 +10:00 |
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UnknownShadow200
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b11969837e
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Always use Ionic.Zlib for decompression.
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2015-06-25 19:39:28 +10:00 |
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UnknownShadow200
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d2310076c0
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Abstract network processing.
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2015-06-25 19:37:34 +10:00 |
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UnknownShadow200
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e6b3d0d080
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Use TextureObject struct to abstract 2D textures from OpenGLApi class.
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2015-06-25 19:27:07 +10:00 |
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UnknownShadow200
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8bf9adcfbc
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Port changes on master branch on June 24.
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2015-06-25 17:47:34 +10:00 |
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UnknownShadow200
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8640ea32f4
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Rename Texture to Texture2D.
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2015-06-25 17:42:37 +10:00 |
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UnknownShadow200
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197c2a4d93
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Replace red filter with more interesting grayscale filter.
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2015-06-25 17:38:41 +10:00 |
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UnknownShadow200
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7de0db63f8
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I thought I deleted that file. Try 2.
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2015-06-22 19:45:52 +10:00 |
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UnknownShadow200
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0f7107195f
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Move uniform setting and shader related functions directly into Shader class.
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2015-06-22 19:45:04 +10:00 |
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UnknownShadow200
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8c51259221
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Add post processing capabilities.
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2015-06-21 13:09:12 +10:00 |
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UnknownShadow200
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75bff63aa2
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Indent.
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2015-06-21 10:51:10 +10:00 |
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UnknownShadow200
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e95ea3c678
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Fix bug in Framebuffer.
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2015-06-21 10:49:39 +10:00 |
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UnknownShadow200
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75db5ab642
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Dispose shaders properly.
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2015-06-21 07:37:18 +10:00 |
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UnknownShadow200
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52292310db
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Rename wrongly named Shadowmap to Framebuffer, add cleanup code to shaders and framebuffers.
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2015-06-21 07:34:31 +10:00 |
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UnknownShadow200
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aabbe30dec
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Add framebuffer code.
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2015-06-21 07:30:20 +10:00 |
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UnknownShadow200
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4a5bddc934
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Make changing sun and shadow colours instant, pass block type parameter to default map shader.
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2015-06-21 06:16:49 +10:00 |
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UnknownShadow200
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0b00ab3b0f
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Do not use hardcoded VertexFormat strides.
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2015-06-20 19:15:26 +10:00 |
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UnknownShadow200
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cd699b6902
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Cleanup, add option to set array of uniforms.
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2015-06-20 18:54:13 +10:00 |
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UnknownShadow200
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a5c2a58eac
|
Move implementation of ChunkMeshBuilder to default plugin.
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2015-06-20 17:13:33 +10:00 |
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UnknownShadow200
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72a3ab7a31
|
Move MapRenderer to default plugin.
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2015-06-20 17:00:35 +10:00 |
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UnknownShadow200
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ec7ffb81ad
|
More cleanup.
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2015-06-20 16:48:37 +10:00 |
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UnknownShadow200
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761dace6c2
|
Move WeatherRenderer to default plugin.
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2015-06-20 16:37:02 +10:00 |
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UnknownShadow200
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6e1f26af10
|
Simplify shaders.
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2015-06-20 16:22:58 +10:00 |
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UnknownShadow200
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9030e2ba72
|
Move EnvRenderers and MapEnvRenderers to DefaultPlugin.
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2015-06-20 14:19:07 +10:00 |
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UnknownShadow200
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2f0be00128
|
Add sheep model, simplify models.
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2015-06-20 13:05:52 +10:00 |
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UnknownShadow200
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98a443dcae
|
Move models (asides from PlayerModel) to DefaultPlugin.
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2015-06-20 12:54:21 +10:00 |
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UnknownShadow200
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87ea324444
|
Create a default plugin that implements the default commands.
|
2015-06-20 12:37:57 +10:00 |
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UnknownShadow200
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8f3625491f
|
Create basic plugin interface.
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2015-06-20 12:11:48 +10:00 |
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UnknownShadow200
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d08ef81d0d
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Add last flat colour interpolations to shaders, cache fog state in FogAndMVPShader class.
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2015-06-20 11:37:59 +10:00 |
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UnknownShadow200
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0e2b61e766
|
Prefer flat colour interpolation in shaders.
|
2015-06-20 11:33:52 +10:00 |
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UnknownShadow200
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9bce228c81
|
Simplify fog/mvp uniform setting, remove deprecated functions from OpenTK.
|
2015-06-20 11:30:35 +10:00 |
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UnknownShadow200
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eb4bce0705
|
Remove most of the deprecated OpenGL calls.
|
2015-06-20 11:15:05 +10:00 |
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UnknownShadow200
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1f10fbf2d1
|
Selections shader, started OpenGL api cleanup.
|
2015-06-20 11:09:08 +10:00 |
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UnknownShadow200
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08049fc297
|
Entity shader.
|
2015-06-20 10:52:32 +10:00 |
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UnknownShadow200
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b2af5559e1
|
Weather shader.
|
2015-06-20 10:05:15 +10:00 |
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UnknownShadow200
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a3cff775cd
|
Particle shader.
|
2015-06-20 09:41:24 +10:00 |
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