Commit graph

6348 commits

Author SHA1 Message Date
UnknownShadow200
1a33352b6c Split up ChatScreen into ChatScreen and ChatInputScreen, move ChatInputScreen to new widget rendering method
Also remove ButtonWidget old rendering method
2023-04-14 20:23:35 +10:00
UnknownShadow200
ef345eb38a Partially move chat screen rendering to new widget rendering mode 2023-04-13 23:05:57 +10:00
UnknownShadow200
89f729ceeb Simplify widget mesh offset calculations 2023-04-13 22:16:58 +10:00
UnknownShadow200
6a70c40b26 macOS: Don't hardcode libcurl.dylib lookup to /usr/lib directory 2023-04-12 20:21:52 +10:00
UnknownShadow200
508020ac78 GUI: Fix FPS text in top left being significantly lower after context is recreated than actual FPS
e.g. when resizing the game window with direct3d9 backend
2023-04-11 18:52:27 +10:00
UnknownShadow200
362fce5b0c PSP/3DS: Less stack usage and more appropriate stack size for new threads 2023-04-11 11:52:47 +10:00
UnknownShadow200
51505f7ef3 Fix last commit 2023-04-09 13:17:10 +10:00
UnknownShadow200
8b4828fafa 3DS: it renders something now 2023-04-09 13:06:35 +10:00
UnknownShadow200
7847c5830f Launcher: Fix if servers list initially had entries, then you clicked Refresh, and then the server list now had zero entries, the launcher crashed
This was because LTables_Sort wasn't resetting w->rowCounts to 0 when FetchServersTask.numServers was 0, so the table rendering code would still attempt to retrieve server information from the now NULL FetchServersTask.servers point via LTable_Get
2023-04-09 11:21:04 +10:00
UnknownShadow200
574790d360 3DS: launcher now renders 2023-04-08 20:43:06 +10:00
UnknownShadow200
421bfcabcd PSP: Fix terrain not rendering and implement texture animations
The terrain not rendering was caused by enabling alpha test but not setting alpha reference value or mode, oops
2023-04-07 14:51:32 +10:00
UnknownShadow200
d96aba237b PSP: Less broken rendering 2023-04-07 13:05:03 +10:00
UnknownShadow200
c07d34a5fc PSP: Launcher now doesn't immediately crash 2023-04-06 21:08:56 +10:00
UnknownShadow200
1cd954e31c Fix not compiling when EXTENDED_BLOCKS is turned off (Thanks rdebath, fixes #1006)
Also add a PSP specific platform backend
2023-04-05 22:59:08 +10:00
UnknownShadow200
e0f7e85502 PSP: it actually renders now I guess 2023-04-01 15:38:21 +11:00
UnknownShadow200
bf52adf76c Visual Studio: Include CCIcon.rc by default, so that executables compiled using Visual Studio have an icon 2023-03-26 00:23:45 +11:00
UnknownShadow200
3783380e1a
Make it easier to compiler on IRIX (#997)
Thanks ]joshyfishy22 for testing on an actual machine running IRIX
2023-03-23 22:21:46 +11:00
UnknownShadow200
c666ee3ab9 Fix the 'initialising fonts cache' dialog getting shown 13 times when font cache has no entries and no system fonts are able to be loaded
This typically happened when porting the game to a new operating system
2023-03-23 08:56:44 +11:00
UnknownShadow200
e618c21b26
Merge pull request #977 from abb128/flatpak
Add Flatpak build option
2023-03-23 08:37:19 +11:00
UnknownShadow200
3bbaf16b4d Add ARM and ARM64 platform configurations to Visual Studio project and solution
See https://pete.akeo.ie/2017/05/compiling-desktop-arm-applications-with.html
2023-03-12 10:18:54 +11:00
UnknownShadow200
316ede2c09 iOS: Also show software name in server list 2023-02-25 13:29:20 +11:00
UnknownShadow200
538e7208af Fix can drag name column to resize it in Launcher (thanks SB) 2023-02-06 23:23:12 +11:00
UnknownShadow200
66dfef319d Get PSP support a little further along 2023-02-04 14:15:51 +11:00
UnknownShadow200
008262acac
Merge pull request #990 from yeti0904/master
make the generator not plant flowers when game functionality is below version 0.0.23a
2023-01-22 00:03:43 +11:00
UnknownShadow200
90e7cb1184 un-un-un-un-un-un-un-un-un-un-un-un-re-enable ModernGL build 2023-01-18 00:07:20 +11:00
UnknownShadow200
9eb115c991 Tidy up plugin compiling instructions, especially for mingw-w64 2023-01-17 20:46:25 +11:00
UnknownShadow200
8077a9f5cf Temp download from resource server over https 2023-01-14 07:44:51 +11:00
yeti0904
1f4850158d i forgor the mush rooms 2023-01-08 19:56:48 +00:00
yeti0904
a491276cba make the generator not plant flowers when game functionality is below version 0.0.23a 2023-01-08 19:54:27 +00:00
UnknownShadow200
ed547fdb1e Release 1.3.5 2023-01-06 12:24:02 +11:00
UnknownShadow200
57a96e71bc un-un-un-un-un-un-un-un-un-un-un-re-enable ModernGL build 2023-01-06 12:05:16 +11:00
UnknownShadow200
3f1969ed24 Change direct skin URL to new cdn
People should normally use https://www.classicube.net/skins/[name].png though, that way don't have to care about the actual backing CDN
2023-01-04 09:06:59 +11:00
UnknownShadow200
02dda83fde Make protocol version a bit less secret 2023-01-01 15:37:32 +11:00
UnknownShadow200
d6d5ebe01d
Merge pull request #989 from UnknownShadow200/SocketsRewrite
Rewrite sockets API to be a bit simpler
2023-01-01 14:31:11 +11:00
UnknownShadow200
0dc30ca77f Fix not compiling anymore 2023-01-01 14:08:19 +11:00
UnknownShadow200
99895e990a
Merge branch 'master' into SocketsRewrite 2022-12-31 23:56:22 +11:00
UnknownShadow200
f4fa88beaf Fix protcol version 5 or less mode getting stuck at connecting with some server software 2022-12-31 23:43:22 +11:00
UnknownShadow200
35583b4187 Redesign socket reading to not depend on checking for data available (ioctl(FIONREAD)) or select/poll readability anymore
This commit should not make the client socket any more quick to disconnect than it did before - I tested unplugging and reconnecting an ethernet cable, and the game survived the brief dropout and remained connected to the server
2022-12-31 23:26:55 +11:00
UnknownShadow200
46621a2438 Rename 'use CPE' nostalgia option to 'non-classic features', and also make turning it off completely remove CPEblocks instead of just hiding them from inventory 2022-12-31 13:17:31 +11:00
UnknownShadow200
ccf201b691 Split up nostalgia options into appearance and functionality 2022-12-31 12:56:46 +11:00
UnknownShadow200
b02bce3357 Add multiline argument to OpenKeyboardArgs struct 2022-12-24 20:55:15 +11:00
UnknownShadow200
30406de3eb Simplify socket API a bit 2022-12-22 17:21:29 +11:00
UnknownShadow200
85bb75e1a6 Try to workaround issue where some android devices cleared the android managed cache directory whenever you switched away from the ClassiCube app, which was annoying for those users since the game would constantly redownload textures into texturecache folder.. which would promptly get deleted
Also fix 'failed to connect' error message showing off server port when connecting to IPv6 server address
2022-12-10 23:25:04 +11:00
UnknownShadow200
837b9e427a Add unfinished PSP backend that is now being abandoned 2022-12-10 21:18:35 +11:00
UnknownShadow200
2b93ccb12b Make glyph creation a tiny bit faster 2022-12-08 22:38:40 +11:00
UnknownShadow200
383c3a6cb7 Fix window titlebar showing path instead of username when autoloading maps in singleplayer 2022-12-05 22:13:18 +11:00
UnknownShadow200
e52b670b6e Move UTF8 encoding out of Platform and into String module 2022-12-04 16:27:46 +11:00
UnknownShadow200
59d7d8f5a7 GUI: Add classic inventory option in Nostalgia Options 2022-12-03 22:38:00 +11:00
UnknownShadow200
474c9232fa Direct3D11: use DXGI_FORMAT_B8G8R8A8_UNORM instead for backbuffer format so that screenshots have correct colour channels (i.e. red and blue aren't swapped)
Tested on nvidia GPU, intel GPU, intel laptop GPU, AMD laptop GPU, and no difference in performance was observed on any of them
2022-12-03 16:46:41 +11:00
UnknownShadow200
8deb8044e9 Fix when starting the game via dropping a map file onto it, your in-game player used file path for name/skin instead of default username (Thanks Neonium) 2022-12-02 20:50:00 +11:00