UnknownShadow200
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2db1414370
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Abstract BlockInfo, use DefaultPlugin.Network namespace instead of ClassicalSharp in various classes in the default plugin.
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2015-06-27 15:05:20 +10:00 |
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UnknownShadow200
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9b742f9d71
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Rewrite shader to work with 2D terrain atlas.
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2015-06-26 06:44:12 +10:00 |
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UnknownShadow200
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c05fc4f3b8
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Split up NetworkProcessor into multiple source files.
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2015-06-25 20:02:37 +10:00 |
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UnknownShadow200
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b11969837e
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Always use Ionic.Zlib for decompression.
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2015-06-25 19:39:28 +10:00 |
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UnknownShadow200
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d2310076c0
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Abstract network processing.
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2015-06-25 19:37:34 +10:00 |
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UnknownShadow200
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e6b3d0d080
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Use TextureObject struct to abstract 2D textures from OpenGLApi class.
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2015-06-25 19:27:07 +10:00 |
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UnknownShadow200
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8bf9adcfbc
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Port changes on master branch on June 24.
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2015-06-25 17:47:34 +10:00 |
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UnknownShadow200
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8640ea32f4
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Rename Texture to Texture2D.
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2015-06-25 17:42:37 +10:00 |
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UnknownShadow200
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197c2a4d93
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Replace red filter with more interesting grayscale filter.
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2015-06-25 17:38:41 +10:00 |
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UnknownShadow200
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7de0db63f8
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I thought I deleted that file. Try 2.
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2015-06-22 19:45:52 +10:00 |
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UnknownShadow200
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0f7107195f
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Move uniform setting and shader related functions directly into Shader class.
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2015-06-22 19:45:04 +10:00 |
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UnknownShadow200
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8c51259221
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Add post processing capabilities.
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2015-06-21 13:09:12 +10:00 |
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UnknownShadow200
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75bff63aa2
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Indent.
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2015-06-21 10:51:10 +10:00 |
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UnknownShadow200
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e95ea3c678
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Fix bug in Framebuffer.
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2015-06-21 10:49:39 +10:00 |
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UnknownShadow200
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75db5ab642
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Dispose shaders properly.
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2015-06-21 07:37:18 +10:00 |
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UnknownShadow200
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52292310db
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Rename wrongly named Shadowmap to Framebuffer, add cleanup code to shaders and framebuffers.
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2015-06-21 07:34:31 +10:00 |
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UnknownShadow200
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aabbe30dec
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Add framebuffer code.
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2015-06-21 07:30:20 +10:00 |
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UnknownShadow200
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4a5bddc934
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Make changing sun and shadow colours instant, pass block type parameter to default map shader.
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2015-06-21 06:16:49 +10:00 |
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UnknownShadow200
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0b00ab3b0f
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Do not use hardcoded VertexFormat strides.
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2015-06-20 19:15:26 +10:00 |
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UnknownShadow200
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cd699b6902
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Cleanup, add option to set array of uniforms.
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2015-06-20 18:54:13 +10:00 |
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UnknownShadow200
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a5c2a58eac
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Move implementation of ChunkMeshBuilder to default plugin.
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2015-06-20 17:13:33 +10:00 |
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UnknownShadow200
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72a3ab7a31
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Move MapRenderer to default plugin.
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2015-06-20 17:00:35 +10:00 |
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UnknownShadow200
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ec7ffb81ad
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More cleanup.
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2015-06-20 16:48:37 +10:00 |
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UnknownShadow200
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761dace6c2
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Move WeatherRenderer to default plugin.
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2015-06-20 16:37:02 +10:00 |
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UnknownShadow200
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6e1f26af10
|
Simplify shaders.
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2015-06-20 16:22:58 +10:00 |
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UnknownShadow200
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9030e2ba72
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Move EnvRenderers and MapEnvRenderers to DefaultPlugin.
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2015-06-20 14:19:07 +10:00 |
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UnknownShadow200
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2f0be00128
|
Add sheep model, simplify models.
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2015-06-20 13:05:52 +10:00 |
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UnknownShadow200
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98a443dcae
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Move models (asides from PlayerModel) to DefaultPlugin.
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2015-06-20 12:54:21 +10:00 |
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UnknownShadow200
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87ea324444
|
Create a default plugin that implements the default commands.
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2015-06-20 12:37:57 +10:00 |
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UnknownShadow200
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8f3625491f
|
Create basic plugin interface.
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2015-06-20 12:11:48 +10:00 |
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UnknownShadow200
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d08ef81d0d
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Add last flat colour interpolations to shaders, cache fog state in FogAndMVPShader class.
|
2015-06-20 11:37:59 +10:00 |
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UnknownShadow200
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0e2b61e766
|
Prefer flat colour interpolation in shaders.
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2015-06-20 11:33:52 +10:00 |
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UnknownShadow200
|
9bce228c81
|
Simplify fog/mvp uniform setting, remove deprecated functions from OpenTK.
|
2015-06-20 11:30:35 +10:00 |
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UnknownShadow200
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eb4bce0705
|
Remove most of the deprecated OpenGL calls.
|
2015-06-20 11:15:05 +10:00 |
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UnknownShadow200
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1f10fbf2d1
|
Selections shader, started OpenGL api cleanup.
|
2015-06-20 11:09:08 +10:00 |
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UnknownShadow200
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08049fc297
|
Entity shader.
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2015-06-20 10:52:32 +10:00 |
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UnknownShadow200
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b2af5559e1
|
Weather shader.
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2015-06-20 10:05:15 +10:00 |
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UnknownShadow200
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a3cff775cd
|
Particle shader.
|
2015-06-20 09:41:24 +10:00 |
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UnknownShadow200
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307ddda0dc
|
Map environment uses shaders now.
|
2015-06-20 09:17:41 +10:00 |
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UnknownShadow200
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aad950e8a9
|
Map uses shaders now.
|
2015-06-20 09:05:36 +10:00 |
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UnknownShadow200
|
5fb3a96499
|
Environment renderer uses shader now.
|
2015-06-20 08:01:06 +10:00 |
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UnknownShadow200
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677a3307f1
|
Picking uses shaders now.
|
2015-06-20 07:49:34 +10:00 |
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UnknownShadow200
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f89fa1b3f9
|
More work on shaders.
|
2015-06-20 07:36:44 +10:00 |
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UnknownShadow200
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efaf29a4d0
|
Move GuiShader to new DefaultShaders file.
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2015-06-20 07:09:15 +10:00 |
|
UnknownShadow200
|
28dc8e94b9
|
Fix AccessViolationException with modern VBs.
|
2015-06-20 07:04:50 +10:00 |
|
UnknownShadow200
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07c91e74cd
|
Some changes, cleanup in OpenTK GL class.
|
2015-06-20 06:56:31 +10:00 |
|
UnknownShadow200
|
579f1b7cab
|
More work on gui shader, still not working as of yet.
|
2015-06-19 20:12:29 +10:00 |
|
UnknownShadow200
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a3be8454a3
|
Trim OpenTK even further.
|
2015-06-19 19:50:13 +10:00 |
|
UnknownShadow200
|
15f09b5c95
|
Add gui shader. (unused as of yet)
|
2015-06-19 19:32:24 +10:00 |
|
UnknownShadow200
|
ff72bab946
|
Add base class for shaders.
|
2015-06-19 19:14:13 +10:00 |
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