UnknownShadow200
39e5b04a4d
Mac: Workflows now trigger upload to CDN
2024-06-29 21:41:54 +10:00
UnknownShadow200
2f4eeb6aec
Simplify window closing
2024-06-29 11:53:29 +10:00
UnknownShadow200
89e47e7a2a
iOS: Split up general interop and launcher backend
2024-06-29 07:49:26 +10:00
UnknownShadow200
308bd12fad
Saturn: Fix not freeing memory, and overwriting VRAM
2024-06-28 23:09:58 +10:00
UnknownShadow200
c7b66b2ea4
Saturn: Textures are colored right now
2024-06-28 22:59:41 +10:00
UnknownShadow200
ea35f73c7a
Saturn: Also draw 2D using textures
2024-06-28 20:46:09 +10:00
UnknownShadow200
1d7a43793a
Saturn/PS1/NDS: Use 16bpp bitmaps entirely
2024-06-28 17:21:53 +10:00
UnknownShadow200
c17973bd53
Fix last commit
2024-06-28 16:55:47 +10:00
UnknownShadow200
1383530c4f
Fix 16bpp bitmaps
2024-06-28 16:52:16 +10:00
UnknownShadow200
cadf185cee
Broken 16 bits per pixel bitmaps
2024-06-28 08:12:46 +10:00
UnknownShadow200
3b0f54bc6a
WIP fixing exiting splitscreen mode breaking
2024-06-27 00:11:26 +10:00
UnknownShadow200
4cb9e200ed
Support mc:// urls as command line argument
2024-06-26 23:30:04 +10:00
UnknownShadow200
6c3a9d7466
Fix most platforms not compiling
2024-06-26 22:45:45 +10:00
UnknownShadow200
cc53107918
SDL: Untested controller support
2024-06-26 22:40:11 +10:00
UnknownShadow200
3b10190780
Tidy up gamepads code
2024-06-26 22:00:54 +10:00
UnknownShadow200
feb3aa9c8c
PSP: Use fast clear
2024-06-26 21:15:48 +10:00
UnknownShadow200
79a996d6cd
Fix X11 error when closing the game on Linux
2024-06-26 19:53:19 +10:00
UnknownShadow200
9607fa2cf1
Even more minimal X11
2024-06-26 17:47:55 +10:00
UnknownShadow200
a422564bc7
Change window handle to a union
2024-06-26 08:16:16 +10:00
UnknownShadow200
f07c13c02a
PSP: add icon
...
Also better support older unix systems
2024-06-26 07:18:15 +10:00
UnknownShadow200
8e1a04999f
PS2: Try to avoid displaying wrong image swhen switching from launcher to in-game
2024-06-25 20:19:54 +10:00
UnknownShadow200
77fbcd915d
Consoles: Fix input for save level and menu input screens
2024-06-25 19:15:57 +10:00
UnknownShadow200
4c2a077751
Dreamcast: Simplify a bit more
2024-06-25 18:13:20 +10:00
UnknownShadow200
8a01581945
Fix last commit breaking maximising oops
2024-06-25 07:27:10 +10:00
UnknownShadow200
c9a59f7b5d
Windows: Simplify resize processing a bit
2024-06-24 23:48:17 +10:00
UnknownShadow200
aadbbc756d
Fix iOS workflow not being run
2024-06-24 20:25:04 +10:00
UnknownShadow200
a5bda7d22a
Dreamast: Fix split screen mode not rendering right
2024-06-24 20:11:49 +10:00
UnknownShadow200
b09a76ea7e
PS2: Optimise vertex transform further
2024-06-24 18:36:41 +10:00
UnknownShadow200
8767f31d6e
Simplify vsync and frame limiting code
2024-06-23 21:49:32 +10:00
UnknownShadow200
4b8266ab83
Saturn: Textured rendering sort of works
2024-06-23 18:46:35 +10:00
UnknownShadow200
c34ceeab92
Saturn: Copying textures to VRAM partially works
2024-06-23 17:52:01 +10:00
UnknownShadow200
197e440f1c
Saturn: WIP textures
2024-06-23 17:25:02 +10:00
UnknownShadow200
e493d80671
PS2: Draw coloured vertices in same way as textured ones
2024-06-23 13:00:46 +10:00
UnknownShadow200
c591415e7c
PS2: Better support non default display modes
2024-06-23 11:41:07 +10:00
UnknownShadow200
a10df262b1
Virtual keyboard: Support numpad layout too
2024-06-23 10:45:46 +10:00
UnknownShadow200
2f11809354
Tidy up virtual keyboard a bit
2024-06-23 09:41:34 +10:00
UnknownShadow200
3acf8d7536
Consoles: Fix can't use soft keyboard properly in menus
2024-06-23 09:15:43 +10:00
UnknownShadow200
b1999b5942
Merge pull request #1220 from sungsphinx/sdl3-flatpak-stuff
...
Fix building with SDL3 from git, Flatpak improvements
2024-06-23 08:17:08 +10:00
UnknownShadow200
3a2c469c99
SDL: Fix can't input text fields in the main menu
2024-06-23 08:05:25 +10:00
Dexter Reed
be37a3af8e
flatpak: Use JSON, add X11 and SDL3 manifests
...
I have chosen to use JSON and move the script into a file so it is
possible to use GNOME Builder to test/run.
The reason for the gitignore change is so the ClassiCubeLauncher file is
not ignored.
Also, ClassiCube using SDL3 launches on GNOME now.
2024-06-22 22:44:04 +01:00
Dexter Reed
8b05ee6ace
SDL3: Fix building with 3.1.2 (git)
2024-06-22 22:43:58 +01:00
UnknownShadow200
09445f294c
PS2: Optimise a little bit more
2024-06-23 00:14:47 +10:00
UnknownShadow200
2ddedc3390
PS2: Optimise transform again
2024-06-22 23:45:20 +10:00
UnknownShadow200
3bfec7b607
Tidy up makefiles a bit more
2024-06-22 21:55:29 +10:00
UnknownShadow200
92ac33c2df
Dreamcast: Try to fix not using right path on SD card
2024-06-22 21:25:25 +10:00
UnknownShadow200
a36ea8380c
PS2: Optimise vertex clipping
2024-06-22 20:51:55 +10:00
UnknownShadow200
bd223eb457
PS2: Slightly optimise vertex transform
2024-06-22 20:35:06 +10:00
UnknownShadow200
90643e8077
PS2: Optimise vertex transform using VU0
2024-06-22 11:20:22 +10:00
UnknownShadow200
c0a6811d56
Consoles: Don't auto show virtual keyboard when an input field is selected, only show it after A/Start is pressed
2024-06-22 08:18:38 +10:00
UnknownShadow200
73ea4968bc
Dreamcast: Be a little bit more efficient in clipping by using z > 0 instead of z > -w
2024-06-21 23:54:24 +10:00