UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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UnknownShadow200
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f99e9eeb3a
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Fix crashing on close, remove file that somehow magically appeared?
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2015-07-21 19:05:59 +10:00 |
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UnknownShadow200
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25d7cbda9e
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Combine player rendering functions into Player class, remove D3DX reference since we longer need it.
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2015-07-21 18:48:51 +10:00 |
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UnknownShadow200
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0417790d6a
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Use much faster(6-7 times) method for taking a screenshot with Direct3D api.
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2015-07-19 06:34:19 +10:00 |
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UnknownShadow200
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14e9321c44
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Don't store VB in ModelPart class, don't duplicate model part construction for Set64x64 and Set64x64Slim sets in player model.
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2015-07-17 16:56:26 +10:00 |
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UnknownShadow200
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7c1479526a
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Release 0.8. This will likely be the last work done on the client for a while.
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2015-07-10 07:40:25 +10:00 |
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UnknownShadow200
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f7b40a3d21
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Don't keep track of 'CurrentContext', don't pass opengl version to game window constructor as it is unnecessary, don't bother with reflection because we only really need to load 51 delegates.
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2015-07-10 07:07:19 +10:00 |
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UnknownShadow200
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54119d0281
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Remove ContextHandle and just use IntPtr, cache DC in WindowsGLContext, use native platform GetCurrentContext delegate in GraphicsContext.
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2015-07-10 06:30:09 +10:00 |
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UnknownShadow200
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1dc09ca9f3
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Add VSync support to Direct3D api.
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2015-07-09 10:20:26 +10:00 |
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UnknownShadow200
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062758a7b0
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Implement proper resizing handling in Direct3D api.
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2015-07-09 10:10:33 +10:00 |
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UnknownShadow200
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7346c8f361
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Oops, BottomRight should be the other way around.
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2015-07-08 07:10:40 +10:00 |
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UnknownShadow200
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ed169f7140
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Implement auto scrolling chat history mode, with no concept of pages. Can use mouse and page up/page down keys to scroll through chat. No longer have to press 'H' to activate this mode.
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2015-07-08 07:06:21 +10:00 |
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UnknownShadow200
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87230dca45
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Fully support PlayerClick extension, and declare that we support it.
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2015-07-07 07:58:20 +10:00 |
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UnknownShadow200
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36560403ff
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Oops, that was a very silly mistake.
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2015-07-06 19:50:17 +10:00 |
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UnknownShadow200
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b5e4f73d8c
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Make screens responsible for enable/disable texture2d calls.
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2015-07-06 19:46:45 +10:00 |
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UnknownShadow200
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d6bbf39432
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Don't bind to buffer 0 since we always use vertex buffers.
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2015-07-06 19:34:01 +10:00 |
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UnknownShadow200
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5d1fbbb578
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Fix block info screen not correctly updating the texture.
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2015-07-06 19:32:02 +10:00 |
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UnknownShadow200
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9436afb3f3
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Simplify classes that load unmanaged functions statically or dynamically. Remove unncessary namespaces from many declarations in both GL delegates and core class.
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2015-07-06 18:04:32 +10:00 |
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UnknownShadow200
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8687378509
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Simplify AGL class, remove code that was used for GLControl.
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2015-07-06 11:04:00 +10:00 |
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UnknownShadow200
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a78ddb6979
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Make AGL api more consistent.
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2015-07-06 10:46:31 +10:00 |
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UnknownShadow200
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69e1050ee1
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Standardise usings in MacOS api.
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2015-07-06 10:22:48 +10:00 |
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UnknownShadow200
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ed37fab04a
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Client now sends player click if server supports it. Still incorrectly misses some clicks.
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2015-07-06 10:09:38 +10:00 |
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UnknownShadow200
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fa30faf812
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Refactor 2D text drawing to be simpler. Refactor IModel class - use the player argument directly, rather than copying them to fields for every different model. Move LocationUpdate structure into its own file.
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2015-07-05 19:59:26 +10:00 |
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UnknownShadow200
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43a7e35d64
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Do more accurate model picking with rotated AABBs, make sure to only return closest player in model picking.
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2015-07-04 14:26:19 +10:00 |
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UnknownShadow200
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e23b5aeda5
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Move model size functionality to model classes. Add separate bounding boxes for collision and picking. Add function to rotate points around Y axis.
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2015-07-03 09:20:46 +10:00 |
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UnknownShadow200
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ae1105d5d9
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Change skeleton and zombie angles to degrees, use face culling on translucent blocks when the player isn't inside a translucent blocks.
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2015-07-03 07:11:50 +10:00 |
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UnknownShadow200
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71a26da049
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Replace degrees with radians in spider model.
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2015-07-02 09:13:26 +10:00 |
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UnknownShadow200
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e97ff0da1f
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Add basic function for model picking. Needs to be addressed by #29.
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2015-07-02 08:00:38 +10:00 |
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UnknownShadow200
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e95429dbef
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Move player handling into new EntityList class.
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2015-07-02 07:50:14 +10:00 |
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UnknownShadow200
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152133d95c
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Only call PickingRender when PickedPos is valid, remove some leftover stuff from UpdateFrame, combine SendPlayerClick functions as one function.
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2015-07-02 07:35:28 +10:00 |
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UnknownShadow200
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273f4f5611
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Remove samples/stereo from GraphicsMode, remove some other unused constructors and exceptions.
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2015-07-02 06:33:19 +10:00 |
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UnknownShadow200
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ec0cb6b997
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Do not create temp window when choosing a pixel format on Windows. Simplify X11 glx api and choosing functions.
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2015-07-01 16:58:24 +10:00 |
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UnknownShadow200
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7f61ab1019
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Try 2 at fitting things on one or two lines.
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2015-07-01 12:00:38 +10:00 |
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UnknownShadow200
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bc138a9080
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Minor changes to make more things fit on one or two lines.
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2015-07-01 11:57:03 +10:00 |
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UnknownShadow200
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d0351d5d78
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Fix not building due to missing readme.txt, add field specifying whether server supports PlayerClick extension.
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2015-07-01 11:53:10 +10:00 |
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UnknownShadow200
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b106fd7e95
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Formatting and minor cleanup in readme.
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2015-07-01 11:27:54 +10:00 |
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UnknownShadow200
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b1ba2c0207
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Fix clouds not moving when using Direct3D 9 build, remove somestuff from todo.txt and replace them with actual TODO comments in source code. Redesigned readme to use markdown and look nicer.
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2015-07-01 11:15:53 +10:00 |
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UnknownShadow200
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f88405330c
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Significantly refactor launcher. Public servers list and 'minecraft.net/classicube.net server' tabs are merged into one tab. As both the minecraft.net and classicube.net tabs essentially shared the exact same functionality, this functionality is encapsulated in a new 'GameState' class.
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2015-07-01 09:12:12 +10:00 |
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UnknownShadow200
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536845393c
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Why is that still there?
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2015-06-30 20:09:26 +10:00 |
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UnknownShadow200
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d59aba361a
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Inline some string date format constants, only check whether a directory exists when opening a file.
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2015-06-30 20:08:58 +10:00 |
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UnknownShadow200
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658f2518fe
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Properly unsubscribe from TerrainAtlasChanged events.
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2015-06-30 13:10:16 +10:00 |
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UnknownShadow200
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9a52cd317f
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Use optimised matrix multiplication code from later version of OpenTK.
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2015-06-30 07:46:37 +10:00 |
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UnknownShadow200
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818a42f302
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Only send final matrix result of multiplications to graphics api.
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2015-06-30 07:26:09 +10:00 |
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UnknownShadow200
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b5691061b5
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Presumably the contents of a string are more relevant to the user than its address.
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2015-06-30 07:03:29 +10:00 |
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UnknownShadow200
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7439ee727a
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Directly call delegates in OpenGL api, remove some unused functions from OpenTK, only use glLoadMatrix and glMultMatrix.
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2015-06-30 07:00:34 +10:00 |
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UnknownShadow200
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be7c17c6b8
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Add public methods to send PlayerClick packets (code that calls them not yet implemented), simplify reading strings in FastNetReader and backspace key handler in TextInputWidget.
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2015-06-29 09:25:39 +10:00 |
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UnknownShadow200
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07471e54d7
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Keep track of picked block face in PickedPos class, rearrange MouseButton enum order to match CPE PlayerClick specification.
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2015-06-28 19:55:29 +10:00 |
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UnknownShadow200
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b11a27d14e
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Remove file that shouldn't be there.
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2015-06-28 18:58:54 +10:00 |
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UnknownShadow200
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c08e98d517
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Some simplifications in utility functions, remove some old unused debug code, do not use magic constants for writing packet ids.
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2015-06-28 18:58:17 +10:00 |
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UnknownShadow200
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a9756fcb64
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Be more robust against invalid or left out colour codes after & character. (Partially addresses #27)
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2015-06-28 11:36:10 +10:00 |
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