UnknownShadow200
b17281e3cd
Webclient: Try to fix gamepads not being detected
2024-08-27 22:49:52 +10:00
UnknownShadow200
ced493388f
Android: Try to redirect from http to https on newer devices
2024-08-27 20:11:25 +10:00
UnknownShadow200
8ee7028104
Revert "Bump android target SDK version"
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This reverts commit 6eee24b414
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2024-08-27 20:00:15 +10:00
UnknownShadow200
21551fa80e
Revert "Android: Fix install breaking on modern versions"
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This reverts commit 8c9016dde4
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2024-08-27 20:00:12 +10:00
UnknownShadow200
d699156645
Revert "Android: Try to fix install issues"
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This reverts commit d98e3b4d40
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2024-08-27 20:00:07 +10:00
UnknownShadow200
c79fda41f9
Revert "Android: Try to fix install issues"
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This reverts commit 8c508f54bd
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2024-08-27 19:59:53 +10:00
UnknownShadow200
8c508f54bd
Android: Try to fix install issues
2024-08-27 19:53:11 +10:00
UnknownShadow200
d98e3b4d40
Android: Try to fix install issues
2024-08-27 19:15:55 +10:00
UnknownShadow200
8c9016dde4
Android: Fix install breaking on modern versions
2024-08-27 18:34:28 +10:00
UnknownShadow200
6eee24b414
Bump android target SDK version
2024-08-26 18:27:35 +10:00
Goodlyay
ec27afe04b
Add hideCrosshair option to CinematicGui
2024-08-25 14:24:26 -07:00
UnknownShadow200
485098d4fc
Dreamcast: Use aliases for registers in VertexTransform.S, only load fr0 once
2024-08-25 10:00:36 +10:00
UnknownShadow200
7e656d278e
Dreamcast: Avoid pushing/popping r10 in vertex transform, also don't forget to set size for assembly symbols
2024-08-25 07:36:05 +10:00
Goodlyay
5ba6d841e1
Increase network precision of cinematic bar size
2024-08-23 20:42:27 -07:00
UnknownShadow200
e19ca19e34
Merge pull request #1250 from ddinan/cinematic-bars
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Add CinematicGui extension
2024-08-24 10:49:57 +10:00
Derek
37a8cf2a37
CinematicGui misc fixes
2024-08-24 09:43:05 +10:00
UnknownShadow200
8a23c73511
One less step compiling with TCC
2024-08-24 09:16:32 +10:00
D
cd6016f1af
Merge branch 'master' into cinematic-bars
2024-08-24 07:39:35 +10:00
UnknownShadow200
8c36fad786
Better old win SDK compatibility
2024-08-23 20:45:45 +10:00
UnknownShadow200
4bd531808e
Add more comments to Graphics.h
2024-08-23 19:48:29 +10:00
Derek
980b225254
Add CinematicGui extension
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This extension gives servers a way to initiate cinematics/cutscenes.
Features included:
- Can add cinematic bars with full customization
- Ability to hide the hotbar and hand
2024-08-23 12:33:50 +10:00
UnknownShadow200
7d85dbbb31
PS1: Try to avoid dying when no buffer space left in the frame
2024-08-22 19:32:08 +10:00
UnknownShadow200
7c2306a85b
PS1: Numeric onscreen keyboard works now, sort of
2024-08-22 18:36:29 +10:00
UnknownShadow200
3c65a4fc28
Dynamically load all imagehlp functions
2024-08-21 17:44:42 +10:00
UnknownShadow200
29f1a173bf
Make SDL builds work better with GLES
2024-08-20 23:17:09 +10:00
UnknownShadow200
4a13eec6c8
Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
2024-08-20 22:24:44 +10:00
UnknownShadow200
c603018d48
use minimal winsock2 headers
2024-08-20 16:00:47 +10:00
UnknownShadow200
f1cac3962c
Merge pull request #1248 from forkiesassds/master
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Fix SDL3 backend with latest SDL3 commits
2024-08-20 07:18:56 +10:00
forkiesassds
f6d5a5a2a4
Fix SDL3 backend with latest SDL3 commits
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They have changed flags property from `"flags"` to `SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER` causing window flags to never be set which causes the window to not be resizeable and ClassiCube not launching.
2024-08-19 23:06:03 +03:00
UnknownShadow200
f7edba625d
Slightly better compatibility with older windows SDKs
2024-08-19 21:41:01 +10:00
UnknownShadow200
8fc8628adf
Dreamcast: Slightly simplify sh4 code
2024-08-17 21:22:18 +10:00
UnknownShadow200
507f71c944
macOS: Build app bundle with makefile
2024-08-17 20:09:23 +10:00
UnknownShadow200
0d772f5e90
Consoles: Temp hack to make camera work in splitscreen mode
2024-08-17 16:26:44 +10:00
UnknownShadow200
7881d05646
Consoles: Fix after exiting splitscreen mode, then starting singleplayer/multiplayer mode, the game still acted as if it was in splitscreen mode
2024-08-17 16:02:09 +10:00
UnknownShadow200
7fc0906751
Better clang compatibility
2024-08-17 15:19:10 +10:00
UnknownShadow200
0e13440f1d
PS3: Fix splitscreen
2024-08-17 14:50:04 +10:00
UnknownShadow200
b5fe2118c2
Add success notify for PS1/saturn builds
2024-08-17 10:26:42 +10:00
UnknownShadow200
b3e545f202
Tidy up Graphics.h a bit
2024-08-16 17:21:29 +10:00
UnknownShadow200
6dcd418acb
PS3: Try to fix controllers input issue
2024-08-15 16:21:32 +10:00
UnknownShadow200
65575a2253
PS3: Try to fix not working on actual hardware
2024-08-14 22:58:46 +10:00
UnknownShadow200
0fe2ab6689
oops
2024-08-14 18:38:15 +10:00
UnknownShadow200
9016c3aaff
3DS: Use virtual keyboard built-in to ClassiCube instead of trying to use 3DS's keyboard
2024-08-14 18:29:24 +10:00
UnknownShadow200
1b85f54dbf
Merge pull request #1180 from yomcube/master
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Add place command
2024-08-13 08:00:59 +10:00
UnknownShadow200
454637f0a1
Virtual keyboard: Push slightly upwards to avoid overlapping chat
2024-08-12 22:00:22 +10:00
UnknownShadow200
3e8fc0ddcf
Consoles: Fix custom models never working and crashing Vita port
2024-08-12 21:42:35 +10:00
UnknownShadow200
9f7a7bcfb5
BearSSL: Force classicube.net signin to be done over TLS 1.2, fix https-verify=false not working, bump min RTC time to August 1 2024
2024-08-12 18:20:25 +10:00
UnknownShadow200
d48a14f9c9
Make it easier to compile for BearSSL
2024-08-10 22:39:39 +10:00
UnknownShadow200
acd8cb0d50
Merge pull request #1243 from forkiesassds/master
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Fix SDL3 backend with latest SDL3 commits
2024-08-10 21:06:53 +10:00
UnknownShadow200
7848bb060c
PPC mac: Fix launcher not drawing when compiled with more recent SDK
2024-08-10 20:33:16 +10:00
UnknownShadow200
5f937f6a06
Fix PPC build not actually working
2024-08-10 19:18:55 +10:00