UnknownShadow200
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06353a8fe5
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Held block is visible on NDS by default
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2024-07-21 17:16:21 +10:00 |
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UnknownShadow200
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4f184e46f5
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PS1/Saturn/NDS: disable held block for better performance (now ~58 FPS when standing still on PS1, ~50 when moving)
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2024-07-21 16:21:20 +10:00 |
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UnknownShadow200
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ba034579f9
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PS1: 30 to 38 FPS by using optimised icos/isin for calculating angles
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2024-07-21 15:23:08 +10:00 |
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UnknownShadow200
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427c4f213a
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PS1/Saturn: Double FPS (12 to 30 FPS in DuckStation, 10 to 20 FPS in mednafen)
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2024-07-21 12:28:24 +10:00 |
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UnknownShadow200
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97c3dd8374
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Allow binding controls to 1-9, fix can't activate texture ID overlay while in a UI menu
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2024-07-20 10:44:41 +10:00 |
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UnknownShadow200
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0f5c74fb53
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Fix can't multijump anymore
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2024-07-20 10:14:09 +10:00 |
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UnknownShadow200
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071c6f68d5
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Wii U: Use own virtual keyboard
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2024-07-19 22:30:08 +10:00 |
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UnknownShadow200
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9f2eeca117
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Dreamcast: Use OPB overflows, move RTC time check to SSL backend instead and clamp min RTC time there to start of 2024
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2024-07-19 18:05:31 +10:00 |
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UnknownShadow200
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0eddcd119e
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Fix can't use Q/E as hotkeys when hacks disabled (Thanks Goodly)
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2024-07-18 19:41:55 +10:00 |
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UnknownShadow200
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f06796195c
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N64: When expansion pack is there, allocate third display buffer (test initial flatgrass world goes from 30 to 47 FPS in Ares)
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2024-07-18 07:52:50 +10:00 |
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UnknownShadow200
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493ab581de
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N64: Save 196 KB of memory by drawing as quads instead of using indexed drawing
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2024-07-16 22:48:13 +10:00 |
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UnknownShadow200
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561010d897
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N64: Untested mouse support
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2024-07-16 19:22:56 +10:00 |
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UnknownShadow200
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3e827dba76
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N64: Optimise rendering (20 to 30 FPS in ares?) by caching RSP blocks
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2024-07-16 18:23:17 +10:00 |
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UnknownShadow200
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1f0b1d33e2
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3DS: Avoid clearing bottom screen for a little better performance, and don't pointlessly allocate a depth buffer for it
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2024-07-16 18:06:28 +10:00 |
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UnknownShadow200
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f32af27f1b
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PS1: Properly reset GPU
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2024-07-15 22:30:40 +10:00 |
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UnknownShadow200
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7bef6c6d99
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Merge pull request #1235 from forkiesassds/master
Fix SDL3 backend with latest SDL3 commits
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2024-07-15 07:03:40 +10:00 |
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forkiesassds
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de51069004
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Fix SDL3 backend with latest SDL3 commits
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2024-07-14 15:44:47 +03:00 |
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UnknownShadow200
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e8e1a7c062
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Touch UI: Fix can't left align buttons
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2024-07-14 16:06:44 +10:00 |
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UnknownShadow200
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22eb11689b
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PS1: Fix generating unloadable bin CD image
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2024-07-14 15:25:33 +10:00 |
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UnknownShadow200
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e59c1cf0e8
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Consoles: Should fix crash after going in-game in multiplayer, then quitting, then going into singleplayer
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2024-07-14 13:11:29 +10:00 |
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UnknownShadow200
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c3de1a30c4
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Splitscreen: Tie camera input to controller ports
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2024-07-14 10:57:28 +10:00 |
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UnknownShadow200
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e83eea9ae9
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Merge pull request #1234 from ClassiCube/ControllerFixup
Controller fixup
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2024-07-14 10:18:12 +10:00 |
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UnknownShadow200
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d465e807c1
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Fix wiimote getting detected as two connected controllers
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2024-07-14 10:10:06 +10:00 |
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UnknownShadow200
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9a01316ce2
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Fix menu option descriptions
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2024-07-14 07:51:51 +10:00 |
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UnknownShadow200
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870014cbb0
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Web/Mobile: Add WIP grayscale post processor
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2024-07-13 23:09:20 +10:00 |
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UnknownShadow200
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17097aec6f
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Simplify menu options value get/set
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2024-07-13 22:02:45 +10:00 |
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UnknownShadow200
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0444ca2c4c
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Less hacky nunchuck bindings
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2024-07-13 18:27:29 +10:00 |
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UnknownShadow200
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736e20d0d8
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WIP on supporting custom controller defaults
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2024-07-13 12:48:11 +10:00 |
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UnknownShadow200
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9ea54dee7c
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Merge GamePad_States and PadDevice
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2024-07-13 11:00:18 +10:00 |
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UnknownShadow200
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cf61ef23d3
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Quick fix for MSVC project not compiling
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2024-07-13 10:07:57 +10:00 |
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UnknownShadow200
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649eeba2ab
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tidy up readme and fix IOS build
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2024-07-13 09:21:21 +10:00 |
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UnknownShadow200
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dbab0091b2
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Make bind mapping a bit less hardcoded
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2024-07-13 08:18:31 +10:00 |
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UnknownShadow200
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2b0941bccd
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Merge pull request #1233 from ClassiCube/MenuOptions2
Simplify menu options UI code
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2024-07-12 20:58:02 +10:00 |
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UnknownShadow200
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68812b65ad
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Bugfixes
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2024-07-12 20:52:17 +10:00 |
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UnknownShadow200
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cde8ec5d3e
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More WIP, almost finished
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2024-07-12 20:37:47 +10:00 |
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UnknownShadow200
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e28603c66c
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Windows/Linux: avoid relying on hidden win_handle global
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2024-07-12 19:15:39 +10:00 |
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UnknownShadow200
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202e67c3dd
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IRIX: Fix dying with BadMatch error at XCreateWindow
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2024-07-12 18:44:07 +10:00 |
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UnknownShadow200
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5be965131c
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Dreamcast: Wheel support for mice
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2024-07-12 17:56:34 +10:00 |
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UnknownShadow200
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19b76c9f1b
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More WIP
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2024-07-12 07:50:45 +10:00 |
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UnknownShadow200
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d8676cbd6c
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PS2: Non blocking sockets work now
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2024-07-11 23:17:30 +10:00 |
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UnknownShadow200
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2bf6c3b78c
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Take two at rewriting menu options
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2024-07-11 20:58:21 +10:00 |
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UnknownShadow200
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a94570e593
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Enable actions on AngledLighting branch
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2024-07-11 18:58:03 +10:00 |
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UnknownShadow200
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70e3a0e322
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PS2: Fix direct connect IP parsing not working
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2024-07-11 18:52:26 +10:00 |
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UnknownShadow200
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0d1a7c439b
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PS2: Try to fix wrong current time being calculated on some consoles
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2024-07-11 07:36:24 +10:00 |
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UnknownShadow200
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0fab5e4d82
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Make 0.0.23 texture pack more accurate
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2024-07-10 21:23:45 +10:00 |
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UnknownShadow200
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4eeb4cdb0d
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PS2: Add mouse cursor crosshairs too, and fix noclip
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2024-07-10 20:26:40 +10:00 |
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UnknownShadow200
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e7f9ab9797
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Wii/Dreamcast: Display crosshairs at cursor position
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2024-07-10 19:48:14 +10:00 |
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UnknownShadow200
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59156fa865
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Merge pull request #1230 from ClassiCube/ControllerWork
Redesign input to properly support different devices
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2024-07-10 18:33:10 +10:00 |
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UnknownShadow200
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b39a537adf
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Fix touch input issues and compiling issues
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2024-07-10 18:25:48 +10:00 |
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UnknownShadow200
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87c89ba973
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WIP on mapping physical controller ports to virtual input ports
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2024-07-10 08:09:06 +10:00 |
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