UnknownShadow200
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92d32f6b3b
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Fix markdown in readme.
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2015-10-16 20:36:29 +11:00 |
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UnknownShadow200
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974a834ca1
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Add link to alternative launcher made by Umby24.
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2015-10-16 20:35:55 +11:00 |
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UnknownShadow200
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bc4405ff64
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More work on launcher, copy stuff across from old launcher.
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2015-10-16 20:31:37 +11:00 |
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UnknownShadow200
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6e3a926fab
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Refactor contexts slightly - use a null context when running on Direct3D. Clean up DrawTextArgs slightly, start work on a brand new launcher that is free of WinForms.
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2015-10-16 19:50:51 +11:00 |
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UnknownShadow200
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8a63da7e02
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Don't create an OpenGL context when using Direct3D9. Saves 4-14 megabytes of RAM. May also slightly increase performance though this has not been personally observed.
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2015-10-15 19:03:20 +11:00 |
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UnknownShadow200
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80f6793a33
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Add more comments to utils class, modify ExtPlayerWidget to strip colour codes from names and display group name ahead of players.
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2015-10-14 20:26:02 +11:00 |
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UnknownShadow200
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b39d2764bc
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More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100.
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2015-10-13 16:59:21 +11:00 |
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dd23cc8a47
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Use cloud height rather than offset in options, allow placing liquid and sprite blocks even if entities are located there.
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2015-10-12 06:55:14 +11:00 |
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UnknownShadow200
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59990d2899
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More comments, improve gui: Autohide chat when input bar isn't in use, hide selection box when gui is hidden.
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2015-10-11 20:22:20 +11:00 |
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85b1ad2ac2
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Extend map edge to just above map sides, fixes #94. Also fix crashing with legacyfast rendertype and view distance > 4096.
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2015-10-11 09:36:10 +11:00 |
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eb73f460ab
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Fix skating effect with liquids.
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2015-10-11 09:13:46 +11:00 |
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00945a6095
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More comments, more refactoring. Remove WoM terrain atlas support because WoM's file server has been down for quite a long time now.
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2015-10-10 20:29:29 +11:00 |
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448ec55e6e
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Add screen for loading maps in singleplayer.
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2015-10-10 18:21:41 +11:00 |
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UnknownShadow200
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85eef80e21
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Can pass initial texture pack as a command line argument to the client. Add a texture pack selection screen.
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2015-10-10 12:25:40 +11:00 |
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UnknownShadow200
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95604267ec
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Tick mouse 60 times instead of 20 times per second.
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2015-10-10 10:50:02 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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2674cabfaa
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Store passwords and mpasses using ProtectedData class when available. (e.g. CryptProtectData on windows) Now also save sign in username and password.
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2015-10-09 19:53:17 +11:00 |
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UnknownShadow200
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5d2386b931
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Fix slabs not occluding properly.
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2015-10-09 17:47:05 +11:00 |
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UnknownShadow200
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e9c190c28c
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Refactor and comment gui, make tab list higher up and more solid.
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2015-10-09 16:47:39 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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d084385215
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Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations.
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2015-10-08 16:47:53 +11:00 |
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UnknownShadow200
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2ea9349a05
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Cleanup readme.
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2015-10-07 20:24:25 +11:00 |
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UnknownShadow200
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cb77211d98
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Fix hat rotating at wrong position, fixes #95.
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2015-10-07 20:20:32 +11:00 |
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UnknownShadow200
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ad57351cf2
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Fix isometric blocks. Save chat font size and mouse sensitivity settings. Enter and keypad enter now do the same thing as clicking on 'OK' in menu screens.
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2015-10-07 19:39:20 +11:00 |
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UnknownShadow200
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b0091a8628
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Use isometric blocks in BlockSelectScreen.
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2015-10-07 18:14:59 +11:00 |
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UnknownShadow200
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a74f6af339
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Use isometric blocks in hotbar. (Doesn't work for sprites, texture bleeding for Direct3D9 build)
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2015-10-07 16:16:39 +11:00 |
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UnknownShadow200
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b000dcd543
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Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation.
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2015-10-06 20:15:48 +11:00 |
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UnknownShadow200
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bab9b11b49
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Fix jumping when standing next to water, fixex #92.
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2015-10-06 16:20:05 +11:00 |
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UnknownShadow200
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f6089db641
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More work on occlusion culling, still broken though.
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2015-10-06 16:01:23 +11:00 |
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UnknownShadow200
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dc5a29e9f1
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Move CloudsLevel to map class, simplify various map set methods, reset texture pack to default if we can't download the .png or .zip., fixes #90.
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2015-10-05 16:57:39 +11:00 |
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UnknownShadow200
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28583dd90d
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Add support for skipping GZip comments and original filename fields, fixes #91.
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2015-10-05 16:24:06 +11:00 |
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UnknownShadow200
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d0445ba54d
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More work on experimental occlusion culling.
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2015-10-04 20:18:07 +11:00 |
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UnknownShadow200
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7a87906dad
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Fix weather issues, fixes #88.
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2015-10-04 17:23:23 +11:00 |
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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5593bda240
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More work on BlockDefinitions. Remove minecraft.net functonality from launcher because classic was removed from minecraft.net.
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2015-10-03 17:00:26 +10:00 |
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25406a0bb2
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Fix packetSizes, oops.
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2015-10-03 15:29:08 +10:00 |
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UnknownShadow200
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bf6532af07
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Update NetworkProcessor with latest changes to BlockDefinitions.
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2015-10-03 15:24:01 +10:00 |
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bf314359cd
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Use dispatch table for reading packets, split off CPE reading/writing into a separate file.
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2015-10-03 15:04:59 +10:00 |
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UnknownShadow200
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9f4d015709
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Detect hats.
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2015-10-03 12:13:30 +10:00 |
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4778ef8c32
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Make StringBuffer 100% less unsafe.
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2015-10-03 09:36:29 +10:00 |
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UnknownShadow200
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87ffa1e5fe
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Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet.
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2015-10-03 08:25:28 +10:00 |
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UnknownShadow200
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728785ed6c
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Fix non 32bpp terrain atlases crashing the client, remove some leftover debug stuff.
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2015-10-03 06:57:20 +10:00 |
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UnknownShadow200
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e5cd574dae
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Replace local with direct connection tab, store resume information.
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2015-10-03 06:24:29 +10:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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1740631f17
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
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UnknownShadow200
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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UnknownShadow200
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9e9a739932
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Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
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2015-09-30 09:10:55 +10:00 |
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UnknownShadow200
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976db7a487
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Some cleanup, simplify readme.
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2015-09-30 08:33:35 +10:00 |
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UnknownShadow200
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63a42bbc68
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Rewrite backend for 2D drawing to be far more modular.
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2015-09-28 17:10:27 +10:00 |
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UnknownShadow200
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d3c85a8cc5
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Can use all valid filename ASCII characters in save level screen.
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2015-09-28 07:10:11 +10:00 |
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