Commit graph

7914 commits

Author SHA1 Message Date
UnknownShadow200
d98304c617 Change crash logging to use module relative instead of absolute addresses
On x64 at least, module addresses are subject to ASLR which requires an extra step when investigating crashes to calculate the module offset
2024-11-25 21:53:12 +11:00
UnknownShadow200
c84d21c0f0 Build fixes 2024-11-25 17:28:44 +11:00
UnknownShadow200
50eeaa0409 Fix NDS workflow not upoading .elf files 2024-11-25 17:01:39 +11:00
UnknownShadow200
8d62f710fc webclient: Reduce initial stack size in makefile compiled builds 2024-11-04 08:19:15 +11:00
UnknownShadow200
3abe11b093 D3D11: Fix recent commits introducing some bluriness into UI textures (thanks 123DMWM) 2024-11-03 07:44:57 +11:00
UnknownShadow200
292c847777 UWP: Really fix launcher rendering 2024-11-02 18:21:11 +11:00
UnknownShadow200
33266d8fe1 UWP: Progress on rendering launcher 2024-11-02 08:35:27 +11:00
UnknownShadow200
fba21fe979 Better compatibility with old gcc 2024-10-31 20:01:31 +11:00
UnknownShadow200
a3b4a6dc03 Manually select older xcode version 2024-10-29 19:57:25 +11:00
UnknownShadow200
ff84934559 iOS: macOS 12 is being deprecated for github runners, switch to macOS 13 2024-10-29 07:54:29 +11:00
UnknownShadow200
0e5394e238 D3D11: Separate device and swapchain creation 2024-10-23 22:03:59 +11:00
UnknownShadow200
896af463ab Pure classic mode: Don't allow chat scrolling 2024-10-23 21:31:55 +11:00
UnknownShadow200
9ebf3fec6d
Merge pull request #1284 from CornerPin/options-fill-left
Fill left options column first
2024-10-23 18:59:30 +11:00
CornerPin
eb7fb558e6
Fill left options column first 2024-10-23 02:11:39 +03:00
UnknownShadow200
22e8d52ed6 SoftGPU: Very minor performance increase 2024-10-23 07:19:46 +11:00
UnknownShadow200
1853ef1a3a More WIP on Amiga, better crash handler on NDS 2024-10-22 08:08:20 +11:00
UnknownShadow200
9a514e3ade Move process crash handler and forced termination out of Logger.c 2024-10-21 19:58:08 +11:00
UnknownShadow200
384892972c NDS: Try to add a crash handler 2024-10-20 22:32:09 +11:00
UnknownShadow200
2e4d92f526 Quick fix for last commit 2024-10-20 16:52:49 +11:00
UnknownShadow200
d1d00dae4c Http: Better handle out of memory when downloading data 2024-10-20 16:46:21 +11:00
UnknownShadow200
c1eea9b09f Amiga: Separate makefile 2024-10-20 16:20:51 +11:00
UnknownShadow200
f8319ad828 NDS: Log whether using DSi or NDS networking mode 2024-10-20 12:41:02 +11:00
UnknownShadow200
5e0697126e Amiga: WIP 2024-10-19 21:33:19 +11:00
UnknownShadow200
bcd6e6e457 Properly prevent loading multiplayer maps over 2 GB in size 2024-10-19 11:50:04 +11:00
UnknownShadow200
0c21f86a62 PS1: Non working polygon subdivision 2024-10-19 07:41:30 +11:00
UnknownShadow200
eedcc5326b 3DS: Fix can't click on on-screen keyboard in the launcher 2024-10-17 22:54:45 +11:00
UnknownShadow200
c26fb7b162 UWP: 3D rendering works sort of 2024-10-17 08:07:45 +11:00
UnknownShadow200
705106e324 And make it compile 2024-10-16 22:05:53 +11:00
UnknownShadow200
ec2993933c Switch from C++/CX to standard C++ for WinRT 2024-10-16 21:56:53 +11:00
UnknownShadow200
9ad3f97efb UWP changes 2024-10-16 21:38:24 +11:00
UnknownShadow200
fc676d906d
Merge pull request #1281 from Izder456/master
Implement LINK variable in Makefile
2024-10-16 08:01:50 +11:00
izder456
12a82990d3 implement LINK variable in Makefile to conditionally link to C++ runtime & thus use of _Unwind symbols 2024-10-15 15:58:45 -05:00
UnknownShadow200
a970aea405 Dreamcast: Make TnL slightly more efficient 2024-10-16 07:10:23 +11:00
UnknownShadow200
5a72b13822 Fix last commit 2024-10-15 21:30:43 +11:00
UnknownShadow200
a9868556a3 Dreamcast: Tidy up code a bit more 2024-10-15 21:00:15 +11:00
UnknownShadow200
5687f8070c Dreamcast: Slightly increase FPS and reduce RAM usage by submitting PT polygons straight to TA, instead of buffering in RAM first
OP and TR polygons are still buffered in RAM though, since you cannot submit the same list type more than once per frame without resorting to list contiuation etc

This approach is commonly referred to as hybrid rendering
2024-10-14 23:10:37 +11:00
UnknownShadow200
1ac30e0338 SDL2: Fix can't exit fullscreen 2024-10-14 21:45:31 +11:00
UnknownShadow200
c552004211
Merge pull request #1282 from tenox7/hpux
add initial build support for hp-ux
2024-10-14 18:24:43 +11:00
Antoni Sawicki
93523daf50 hp-ux needs -lpthread 2024-10-13 18:46:22 -07:00
Antoni Sawicki
259a100c82 re-added track dependencies 2024-10-13 18:07:13 -07:00
Antoni Sawicki
281338243a more hpux cruft 2024-10-13 17:57:35 -07:00
Antoni Sawicki
817f578dfc hpux needs -lXext 2024-10-13 17:41:44 -07:00
Antoni Sawicki
d3374727e7 add initial build support for hp-ux 2024-10-13 17:32:34 -07:00
UnknownShadow200
a4c2c2f88a Fix libexecinfo not being used on OpenBSD 2024-10-14 08:16:18 +11:00
UnknownShadow200
a8b3bca199 Dreamcast: Use simple 2048 byte aligned allocator for textures 2024-10-12 08:16:46 +11:00
UnknownShadow200
6614b4de93 Fix Direct3D9 code not compiling with old MSVC 2024-10-11 19:43:54 +11:00
UnknownShadow200
d3f4bcdf53
Merge pull request #1267 from forkiesassds/master
Change SDL_TRUE to true for SDL3 backend
2024-10-11 07:56:24 +11:00
UnknownShadow200
01182aeb0e extremely preliminary UWP code 2024-10-10 20:23:27 +11:00
UnknownShadow200
1bfc86b9c3 Dreamcast: Fix not compiling 2024-10-04 19:16:50 +10:00
UnknownShadow200
1c61512e64 Dreamcast: Further simplifications 2024-10-04 18:09:34 +10:00