UnknownShadow200
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e9137b6361
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Inline lava animation calculation.
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2017-02-07 23:00:04 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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f96c93c932
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combine lava and water animation
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2017-02-07 22:22:27 +11:00 |
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UnknownShadow200
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1ab8982e7a
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Optimise adv mesh builder
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2017-02-07 21:46:46 +11:00 |
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UnknownShadow200
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99b3b4be7b
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don't tie mouse updates to 60 FPS
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2017-02-07 20:23:21 +11:00 |
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UnknownShadow200
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aee3fe00bb
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Optimise CuboidDrawer
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2017-02-07 16:56:37 +11:00 |
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UnknownShadow200
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fea8ec433a
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Fix advanced mesh builder
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2017-02-07 16:36:58 +11:00 |
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UnknownShadow200
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a2aa233759
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fix tinting
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2017-02-07 16:33:39 +11:00 |
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UnknownShadow200
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73d4cf227e
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less OpenTK warnings
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2017-02-07 16:21:42 +11:00 |
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UnknownShadow200
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f680bd0706
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Optimise inventory rendering
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2017-02-07 16:18:56 +11:00 |
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UnknownShadow200
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69dd8af17c
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reduce code duplication
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2017-02-07 15:19:06 +11:00 |
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UnknownShadow200
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862690993f
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Fixed entity model bobbing. (Thanks Mrrockman888)
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2017-02-07 14:26:29 +11:00 |
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UnknownShadow200
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42d1f63db7
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get picking working with arbitary model rotation
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2017-02-07 10:38:02 +11:00 |
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UnknownShadow200
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a4a9031d43
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Add Initial SetEntityProperty
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2017-02-06 17:54:39 +11:00 |
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UnknownShadow200
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e02faa36e5
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Add exp fog (thanks goodlyay)
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2017-02-06 11:56:22 +11:00 |
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UnknownShadow200
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bfea109251
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Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached.
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2017-02-06 09:32:31 +11:00 |
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UnknownShadow200
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3a55073739
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Use better alpha state management for better performance.
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2017-02-05 08:25:20 +11:00 |
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UnknownShadow200
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02550f9d65
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xyz
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2017-02-04 13:02:03 +11:00 |
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UnknownShadow200
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babc876601
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Fix upside down slab lighting issue with advmeshbuilder
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2017-02-04 10:52:23 +11:00 |
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UnknownShadow200
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7182fa1c59
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cache pickingbounds for better perf
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2017-02-04 10:14:06 +11:00 |
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UnknownShadow200
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dfa6935613
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Update SharpWave.dll with more extensive OpenAL logging
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2017-02-03 22:54:57 +11:00 |
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UnknownShadow200
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61ef392639
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Optimise collision detection
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2017-02-03 17:30:21 +11:00 |
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UnknownShadow200
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479d8ec5cf
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Don't error when cannot open icon. I assume this fixes #283
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2017-02-02 19:41:00 +11:00 |
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UnknownShadow200
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27bb92b58f
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fix sprites having wrong selection bounds
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2017-02-02 15:03:19 +11:00 |
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UnknownShadow200
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5e4e3d7e3f
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fix issues with map generation when height is 1. (Thanks cybertoon)
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2017-02-02 11:45:44 +11:00 |
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UnknownShadow200
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6570992f51
|
fix last commit
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2017-02-01 17:40:52 +11:00 |
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UnknownShadow200
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d947ac6988
|
Slightly less hardcoding
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2017-02-01 17:36:09 +11:00 |
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UnknownShadow200
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7949aba790
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don't bother fetching skins for entities with block models.
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2017-02-01 16:34:49 +11:00 |
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UnknownShadow200
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f1c28e2a38
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remember to release file handle when reading cached texture pack. (Thanks goodlyay)
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2017-02-01 12:40:27 +11:00 |
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UnknownShadow200
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d4196a1a67
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fix launcher column sorting (Thanks 123DMWM)
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2017-02-01 11:54:17 +11:00 |
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UnknownShadow200
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0d5aba3e1b
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fix compile error and minor cleanup
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2017-01-31 10:06:50 +11:00 |
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UnknownShadow200
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c00ae07a47
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Merge pull request #296 from CybertronicToon/patch-2
Create WaterAnimation.cs
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2017-01-31 09:56:31 +11:00 |
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UnknownShadow200
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1751ccf996
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Merge pull request #297 from CybertronicToon/patch-3
Added water animation to animations.cs
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2017-01-31 09:56:24 +11:00 |
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CybertronicToon
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a97e2c69c9
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Removed the commented out col inversion
It is unnecessary to have it in there commented out.
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2017-01-30 14:55:37 -06:00 |
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CybertronicToon
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3440c898be
|
Edited flame heat
Made the flame heat 0.1, instead of the previous incorrect 0.06. This makes it look correct.
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2017-01-30 14:52:42 -06:00 |
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CybertronicToon
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b7e9eb4579
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More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
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2017-01-30 13:27:40 -06:00 |
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CybertronicToon
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2ea6ca9165
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More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
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2017-01-30 13:24:34 -06:00 |
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CybertronicToon
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c292995c40
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Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
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2017-01-30 03:26:20 -06:00 |
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CybertronicToon
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52efb8aa70
|
Create WaterAnimation.cs
File with code for water animation.
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2017-01-30 03:24:08 -06:00 |
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UnknownShadow200
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f90f5efc93
|
link to github mirror
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2017-01-30 19:55:27 +11:00 |
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UnknownShadow200
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e1c2d339b2
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-01-30 15:21:37 +11:00 |
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UnknownShadow200
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fb95a6a8b4
|
extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures
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2017-01-30 14:47:38 +11:00 |
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UnknownShadow200
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390b200daf
|
Merge pull request #295 from CybertronicToon/master
Made mushroom generation account for depth
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2017-01-26 22:21:47 +11:00 |
|
CybertronicToon
|
5b3544983a
|
Made mushroom generation account for depth
Made mushroom generation account for depth, makes mushrooms much more common , and closer to vanilla. Partially addresses #84
|
2017-01-26 03:51:07 -06:00 |
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UnknownShadow200
|
7a96cac27e
|
microoptimisations
|
2017-01-25 23:09:42 +11:00 |
|
UnknownShadow200
|
e7aa519846
|
more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
|
initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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69d6bd228e
|
make sure input bitmaps are 32bpp everywhere
|
2017-01-24 09:11:47 +11:00 |
|
UnknownShadow200
|
c35692a8c6
|
fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
|
UnknownShadow200
|
dbbdc2407b
|
non-existent skins should reset your current skin to default (Thanks goodlyay)
|
2017-01-21 13:08:22 +11:00 |
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