UnknownShadow200
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c23728cb2f
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Launcher: Gradient progress bar when downloading resources, reduce button border size.
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2016-09-13 09:13:21 +10:00 |
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UnknownShadow200
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5416fa363c
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Launcher: quick fix for build bot
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2016-09-13 08:08:26 +10:00 |
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UnknownShadow200
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94dc022567
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Add back in Options.Set(string, string) to avoid MissingMethod. (Thanks Cheesse), fixes #235
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2016-09-13 06:51:51 +10:00 |
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UnknownShadow200
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b3c2a21fc0
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Split up Drawer2DExt into Drawer2DExt and Gradient
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2016-09-12 17:22:12 +10:00 |
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UnknownShadow200
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1a8a7bf042
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Split up PlatformDrawer into files for each platform.
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2016-09-12 16:26:10 +10:00 |
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UnknownShadow200
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7693e09417
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Modularise LauncherInputWidget out a bit.
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2016-09-12 16:14:39 +10:00 |
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UnknownShadow200
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4c8e5078e0
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Better comments for launcher widgets.
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2016-09-12 15:44:48 +10:00 |
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UnknownShadow200
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f6dbfc6062
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Gradient buttons in launcher.
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2016-09-12 12:28:05 +10:00 |
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UnknownShadow200
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77d404674d
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Fix nostalgia options going back to main instead of options menu.
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2016-09-12 09:07:14 +10:00 |
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UnknownShadow200
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7d2c9b0829
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Fixes messages to the server including trailing spaces at the end of the chat input.
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2016-09-11 13:02:35 +10:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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da8ebc61b1
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Fix last compile errors for android backend.
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2016-09-11 12:45:23 +10:00 |
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UnknownShadow200
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59ee780aca
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Fix some of compile errors for android target.
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2016-09-11 11:58:59 +10:00 |
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UnknownShadow200
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8be566b75d
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Avoid dictionary usage.
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2016-09-11 11:14:54 +10:00 |
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UnknownShadow200
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a8f7e2b0a7
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In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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UnknownShadow200
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db9698c331
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-09-06 11:57:57 +10:00 |
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UnknownShadow200
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899b705e54
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Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
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a234d07bc3
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-09-04 12:43:15 +10:00 |
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UnknownShadow200
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89e0145571
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Fix UV mapping for blocks. (Thanks goodlyay)
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2016-09-04 00:09:24 +10:00 |
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UnknownShadow200
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43b3d5e921
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-08-30 12:50:09 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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91082328fc
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-08-28 13:52:12 +10:00 |
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UnknownShadow200
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e28b391105
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and fix the last commit to work after client restart.
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2016-08-28 13:51:59 +10:00 |
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UnknownShadow200
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83aaf4091d
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Should be using the 'lastmodified' provided for our own 'if modified since' header, fixes texture packs from some web servers always being redownloaded. (Thanks CookieNetwork)
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2016-08-28 13:45:25 +10:00 |
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UnknownShadow200
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fd879b0b00
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Fix HackControl resetting jump height to default of 1.2 blocks, not user's jump height on non -hax maps.
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2016-08-26 16:53:04 +10:00 |
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UnknownShadow200
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777d3a829b
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Do backface determination and distance calculation for chunks in a single pass.
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2016-08-23 14:43:48 +10:00 |
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UnknownShadow200
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ae379a85c0
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You should always be able to place/delete blocks, unless they are overriden by SetBlockPermission. Fixes being unable to /b an lb/gb removed block.
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2016-08-21 14:06:29 +10:00 |
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UnknownShadow200
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443c520bd0
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Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw)
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2016-08-20 10:38:33 +10:00 |
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UnknownShadow200
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874de2ce9b
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An invalid .ogg file should not crash the whole client. (Thanks JplaysClassic)
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2016-08-20 10:04:19 +10:00 |
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UnknownShadow200
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f5a016fce0
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Fix disconnected screen flickering on OpenGL backend.
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2016-08-18 23:51:00 +10:00 |
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UnknownShadow200
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99018cc610
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Fix the 'ClassicalSharp.exe needs to be in the same folder' message incorrectly showing when starting the client via terminal on non-windows from another directory. (Thanks MrGoober)
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2016-08-18 10:24:10 +10:00 |
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UnknownShadow200
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202b6a99aa
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Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
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2016-08-17 14:08:43 +10:00 |
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UnknownShadow200
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466bd531cd
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Avoid unnecessary memory allocation in BlockDefinitionChanged.
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2016-08-16 14:26:44 +10:00 |
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UnknownShadow200
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e39be25b3f
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Fix minor issue with ErrorScreen unnecessarily redrawing the button.
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2016-08-16 12:14:43 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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4033dcff1a
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Avoid the temp mem allocation for reading compressed data in ZipReader.
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2016-08-15 18:49:06 +10:00 |
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UnknownShadow200
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
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b3e0b8b32b
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Ensure that colours read from WoM http page have full alpha.
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2016-08-15 16:59:09 +10:00 |
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UnknownShadow200
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a28d2a38fd
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Increase 'Connection timeout' threshold to 30 seconds, avoid StringReader and replace with our own ReadLine() method.
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2016-08-15 16:43:55 +10:00 |
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UnknownShadow200
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25b8f453ad
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Remove a redundant foreach.
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2016-08-15 15:30:19 +10:00 |
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UnknownShadow200
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bd1f2c9597
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Oops we need to use SocketException instead of IOException now.
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2016-08-15 13:22:55 +10:00 |
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UnknownShadow200
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0936dd7e50
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Use raw socket receive/send instead of NetworkStream.
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2016-08-15 13:18:46 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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b2ff1bb70e
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Fix being unable to use function keys in error screen. (Thanks WolfGangNS)
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2016-08-14 10:00:49 +10:00 |
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UnknownShadow200
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a8b73a0e46
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Switching to classic/classic+hax mode should not reset your 'use classic background' option. (Thanks JPlaysClassic)
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2016-08-13 08:48:06 +10:00 |
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UnknownShadow200
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11a75d0231
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Minorly optimise GdiPlusDrawer2D's string measuring function.
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2016-08-06 17:47:44 +10:00 |
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UnknownShadow200
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0331311360
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Increase network data reading frequency from 20 to 60 seconds when loading a map, this makes receiving map faster. (Especially on localhost and LAN servers, around half the time)
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2016-08-06 15:39:03 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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ae5f379438
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Fix client crash when using normalfast mode and on Intel OpenGL build.
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2016-08-06 09:15:54 +10:00 |
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UnknownShadow200
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a73630432e
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Don't centre cursor when window is not focused.
Fixes cursor being moved to centre of client's window, when you are interacting with another application, and you finish joining another map.
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2016-08-03 14:57:50 +10:00 |
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