UnknownShadow200
fba21fe979
Better compatibility with old gcc
2024-10-31 20:01:31 +11:00
UnknownShadow200
a3b4a6dc03
Manually select older xcode version
2024-10-29 19:57:25 +11:00
UnknownShadow200
ff84934559
iOS: macOS 12 is being deprecated for github runners, switch to macOS 13
2024-10-29 07:54:29 +11:00
UnknownShadow200
0e5394e238
D3D11: Separate device and swapchain creation
2024-10-23 22:03:59 +11:00
UnknownShadow200
896af463ab
Pure classic mode: Don't allow chat scrolling
2024-10-23 21:31:55 +11:00
UnknownShadow200
9ebf3fec6d
Merge pull request #1284 from CornerPin/options-fill-left
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Fill left options column first
2024-10-23 18:59:30 +11:00
CornerPin
eb7fb558e6
Fill left options column first
2024-10-23 02:11:39 +03:00
UnknownShadow200
22e8d52ed6
SoftGPU: Very minor performance increase
2024-10-23 07:19:46 +11:00
UnknownShadow200
1853ef1a3a
More WIP on Amiga, better crash handler on NDS
2024-10-22 08:08:20 +11:00
UnknownShadow200
9a514e3ade
Move process crash handler and forced termination out of Logger.c
2024-10-21 19:58:08 +11:00
UnknownShadow200
384892972c
NDS: Try to add a crash handler
2024-10-20 22:32:09 +11:00
UnknownShadow200
2e4d92f526
Quick fix for last commit
2024-10-20 16:52:49 +11:00
UnknownShadow200
d1d00dae4c
Http: Better handle out of memory when downloading data
2024-10-20 16:46:21 +11:00
UnknownShadow200
c1eea9b09f
Amiga: Separate makefile
2024-10-20 16:20:51 +11:00
UnknownShadow200
f8319ad828
NDS: Log whether using DSi or NDS networking mode
2024-10-20 12:41:02 +11:00
UnknownShadow200
5e0697126e
Amiga: WIP
2024-10-19 21:33:19 +11:00
UnknownShadow200
bcd6e6e457
Properly prevent loading multiplayer maps over 2 GB in size
2024-10-19 11:50:04 +11:00
UnknownShadow200
0c21f86a62
PS1: Non working polygon subdivision
2024-10-19 07:41:30 +11:00
UnknownShadow200
eedcc5326b
3DS: Fix can't click on on-screen keyboard in the launcher
2024-10-17 22:54:45 +11:00
UnknownShadow200
c26fb7b162
UWP: 3D rendering works sort of
2024-10-17 08:07:45 +11:00
UnknownShadow200
705106e324
And make it compile
2024-10-16 22:05:53 +11:00
UnknownShadow200
ec2993933c
Switch from C++/CX to standard C++ for WinRT
2024-10-16 21:56:53 +11:00
UnknownShadow200
9ad3f97efb
UWP changes
2024-10-16 21:38:24 +11:00
UnknownShadow200
fc676d906d
Merge pull request #1281 from Izder456/master
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Implement LINK variable in Makefile
2024-10-16 08:01:50 +11:00
izder456
12a82990d3
implement LINK variable in Makefile to conditionally link to C++ runtime & thus use of _Unwind symbols
2024-10-15 15:58:45 -05:00
UnknownShadow200
a970aea405
Dreamcast: Make TnL slightly more efficient
2024-10-16 07:10:23 +11:00
UnknownShadow200
5a72b13822
Fix last commit
2024-10-15 21:30:43 +11:00
UnknownShadow200
a9868556a3
Dreamcast: Tidy up code a bit more
2024-10-15 21:00:15 +11:00
UnknownShadow200
5687f8070c
Dreamcast: Slightly increase FPS and reduce RAM usage by submitting PT polygons straight to TA, instead of buffering in RAM first
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OP and TR polygons are still buffered in RAM though, since you cannot submit the same list type more than once per frame without resorting to list contiuation etc
This approach is commonly referred to as hybrid rendering
2024-10-14 23:10:37 +11:00
UnknownShadow200
1ac30e0338
SDL2: Fix can't exit fullscreen
2024-10-14 21:45:31 +11:00
UnknownShadow200
c552004211
Merge pull request #1282 from tenox7/hpux
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add initial build support for hp-ux
2024-10-14 18:24:43 +11:00
Antoni Sawicki
93523daf50
hp-ux needs -lpthread
2024-10-13 18:46:22 -07:00
Antoni Sawicki
259a100c82
re-added track dependencies
2024-10-13 18:07:13 -07:00
Antoni Sawicki
281338243a
more hpux cruft
2024-10-13 17:57:35 -07:00
Antoni Sawicki
817f578dfc
hpux needs -lXext
2024-10-13 17:41:44 -07:00
Antoni Sawicki
d3374727e7
add initial build support for hp-ux
2024-10-13 17:32:34 -07:00
UnknownShadow200
a4c2c2f88a
Fix libexecinfo not being used on OpenBSD
2024-10-14 08:16:18 +11:00
UnknownShadow200
a8b3bca199
Dreamcast: Use simple 2048 byte aligned allocator for textures
2024-10-12 08:16:46 +11:00
UnknownShadow200
6614b4de93
Fix Direct3D9 code not compiling with old MSVC
2024-10-11 19:43:54 +11:00
UnknownShadow200
d3f4bcdf53
Merge pull request #1267 from forkiesassds/master
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Change SDL_TRUE to true for SDL3 backend
2024-10-11 07:56:24 +11:00
UnknownShadow200
01182aeb0e
extremely preliminary UWP code
2024-10-10 20:23:27 +11:00
UnknownShadow200
1bfc86b9c3
Dreamcast: Fix not compiling
2024-10-04 19:16:50 +10:00
UnknownShadow200
1c61512e64
Dreamcast: Further simplifications
2024-10-04 18:09:34 +10:00
UnknownShadow200
b1deff231e
Dreamcast: Use direct rendering API to be compatible with KOS past 2.1.0 release
2024-10-04 17:29:13 +10:00
UnknownShadow200
447d4060d5
Simplify table updating when a flag is downloaded
2024-10-03 21:25:08 +10:00
UnknownShadow200
10f849cad1
Merge pull request #1275 from CornerPin/launcher-flags-fix
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Redraw server list when new flags are fetched
2024-10-03 19:14:09 +10:00
CornerPin
41e3f6cc67
Redraw server list when new flags are fetched
2024-10-02 22:33:09 +03:00
UnknownShadow200
66fe5a9d00
DOS: Keyboard input sort of works
2024-10-01 21:04:20 +10:00
UnknownShadow200
dd1812a4ed
DOS: Mouse input partially works
2024-10-01 18:13:38 +10:00
UnknownShadow200
1f50e8e0ec
Fix compiling
2024-10-01 07:51:28 +10:00