2 KiB
Guidelines
- Code should be C89 compatible and compilable as C++.
- Each .c file should represent a module. (see architecture.md for more details)
- Public functions and variables should be prefixed by module to avoid name collisions. (e.g.
Game_Reset
) - Private functions should be named using pascal case. Prefixing module is optional - do it when it makes sense.
- Private variables don't really have a consistent style.
Types
- Explicit integer size typedefs are provided in
Core.h
for when needed. Otherwise just use int. - A few common simple structs are typedef-ed, but are rarely otherwise.
cc_bool
is an alias for 8 bit unsigned integerPackedCol
field order differs depending on the underlying 3D graphics API
Note: The explicit integer size typedefs may not have been defined if you aren't compiling using GCC/Clang/MSVC, so for other compilers you may need to add them into Core.h
Strings
A custom string type (cc_string
) is used rather than char*
strings in most places (see strings page for more details)
Note: Several functions will take raw char*
for performance, but this is not encouraged
String arguments
String arguments are annotated to indicate storage and readonly requirements. These are:
const cc_string*
- String is not modified at allcc_string*
- Characters in string may be modifiedSTRING_REF
- Macro annotation indicating a reference is kept to the characters
To make it extra clear, functions with STRING_REF
arguments usually also have _UNSAFE_
as part of their name.
For example, consider the function cc_string Substring_UNSAFE(STRING_REF const cc_string* str, length)
The input string is not modified at all. However, the characters of the returned string points to the characters of the input string, so modifying the characters in the input string also modifies the returned string.
In general, use of const cc_string*
is preferred when possible, and STRING_REF
as little as possible.