Commit graph

122 commits

Author SHA1 Message Date
berylliumquestion
bb032eac48 Deprecated test removed 2023-01-24 18:46:10 -05:00
Nahuel Rocchetti
f557f464f3
Merge pull request #11 from berylliumquestion/master
The current link to the unit tester documentation is pointing to an earlier version than required
2023-01-24 13:40:29 -03:00
berylliumquestion
b18bc26dd9 Changed link for documentation of Unity Unit Tester from 2017.4 to 2020.3 2023-01-24 09:17:45 -05:00
LazyDuchess
c5531b9e6e Implement test for saving compressed entries. 2023-01-20 18:45:55 -03:00
LazyDuchess
a0350dbe37 Refactor DBPFFile Changes system. 2023-01-20 18:00:39 -03:00
LazyDuchess
534f5153b2 Test asset editing and deletion. 2022-12-24 13:15:45 -03:00
LazyDuchess
293b1f7003 Don't clear cache for package when writing to file. 2022-12-24 12:21:22 -03:00
LazyDuchess
acacea9daa Refactor content system.
ContentManager -> ContentLoading
ContentProvider is now a Singleton.
2022-12-24 03:07:38 -03:00
LazyDuchess
8ceb48b0ec Test contentmanager. 2022-12-23 11:12:11 -03:00
LazyDuchess
e9170f9041 Remove unnecessary line of code. 2022-12-23 09:45:05 -03:00
LazyDuchess
e0bb4d61e3 Link Global TGIs to Internal TGI 2022-12-22 10:55:50 -03:00
LazyDuchess
1fd5df251c Fix comparison in DBPFFileSaveLoadTest 2022-12-22 10:24:55 -03:00
LazyDuchess
01a0891f75 Rename DBPFFile methods for clarity. 2022-12-22 09:36:22 -03:00
LazyDuchess
9fdaab0297 Add comments to DBPFFileTest 2022-12-22 09:33:45 -03:00
LazyDuchess
c7c04c5aed Clean up filesystem class, fix file changes in DBPFFile, Add DBPFFileTest 2022-12-22 09:16:51 -03:00
Nahuel Rocchetti
5af1a6bde9
Update README.md 2022-12-21 07:28:17 -03:00
LazyDuchess
7af13d86e4 De-partialize AudioAsset. 2022-12-20 21:05:05 -03:00
LazyDuchess
51b9c14245 De-abstract Texture loading. 2022-12-20 21:02:06 -03:00
LazyDuchess
5bdf7ecb3e De-abstract Reia playback 2022-12-20 20:40:37 -03:00
LazyDuchess
ba8766d6dc Remove Logger and Color classes 2022-12-20 20:34:31 -03:00
LazyDuchess
0e66fbca39 Remove Playstation 2 code 2022-12-20 20:03:03 -03:00
LazyDuchess
1e7d10fce1 Remove using UnityEngine from ReiaFrame 2022-12-15 18:19:39 -03:00
LazyDuchess
a9879f8f6d Add a localization test. 2022-12-15 05:30:07 -03:00
LazyDuchess
d4b113f3ab ContentProvider: Comment GetEntry. 2022-12-15 04:32:31 -03:00
LazyDuchess
c359d7e7bc ContentProvider: GetFromResourceMap -> GetEntry 2022-12-15 04:29:04 -03:00
LazyDuchess
c44b8139cf Abstract Unity Reia frame reading. 2022-12-15 04:26:42 -03:00
LazyDuchess
5eba4383cc Make Logger.Assert public static and conditional. 2022-12-14 03:30:13 -03:00
LazyDuchess
25e539ee0b Abstract Debug.Assert to remove UnityEngine dependencies outside of OpenTS2.Engine.
OpenTS2.Engine.Core -> OpenTS2.Engine.
Small code style changes.
2022-12-14 02:59:14 -03:00
LazyDuchess
9c2c9fcbfa Delete activation workflow 2022-12-08 03:25:04 -03:00
Nahuel Rocchetti
3bfc3c1bd1
Create activation.yml 2022-12-08 03:07:02 -03:00
Nahuel Rocchetti
808a6e5adc
Merge pull request #9 from ammaraskar/master
Add CI to run unity tests
2022-12-08 03:05:07 -03:00
Ammar Askar
0ec994652f
Add CI to run unity tests 2022-12-08 00:19:30 -05:00
Nahuel Rocchetti
ff7bd5b49c
Merge pull request #8 from ammaraskar/unity_unittests
Add unit tests through unity test runner
2022-12-07 21:08:56 -03:00
Ammar Askar
f8ea146b65 Add unit tests through unity test runner
As per the unity guide, this requires creating an assembly that
depends on the `nunit.framework.dll` reference. In order to
allow this testing assembly to access the code under the OpenTS2
folder, we create a `ScriptsAssembly` assembly that the `Tests`
assembly can depend on.

Unfortunately these tests can only be run through unity or the
Rider IDE but unless we want to do a clean separation of all the
Unity bits from the C# code this will likely be the easiest
option.
2022-12-07 18:20:25 -05:00
LazyDuchess
d0ded7444d Reia: Benchmark, minor optimization, Release build error fix 2022-12-06 03:30:36 -03:00
LazyDuchess
178a91e6b4 Reia: Support non-divisible by 32x32 resolutions. Add non-streamed mode.
DBPF: Fix exception when making changes to a DBPFFile with raw bytes and null Codec.
2022-12-05 23:14:01 -03:00
LazyDuchess
431ceee57d Reia: Add streamed playback, clean up unused Texture2Ds 2022-12-05 14:46:24 -03:00
LazyDuchess
85a281e56f Fix up Reia rendering, use stopwatch to calculate current frame 2022-12-05 03:16:48 -03:00
LazyDuchess
276dde2bcd [WIP] Implement Reia video playback 2022-12-04 21:39:41 -03:00
LazyDuchess
51915a9b03 Delete obsolete alfatest component and scene 2022-12-04 15:29:22 -03:00
Nahuel Rocchetti
0154328de2
Merge pull request #5 from ammaraskar/master
Read and use ALFA channels when present. Fixes #4
2022-12-03 10:27:37 -03:00
Ammar Askar
48bc001574 Read and use ALFA channels when present. Fixes #4 2022-12-03 00:56:17 -05:00
LazyDuchess
be1268d0d4 Code style, add CTSS type and link STRCodec to it, add checks to avoid errors on missing assets and strings. 2022-12-02 18:48:06 -03:00
LazyDuchess
01bb5deae5 get rid of Main Component as it's not used no more 2022-11-19 00:50:21 -03:00
LazyDuchess
122334b4ec Initialize all loaded assemblies on Main(), not just the game one. 2022-11-16 21:08:40 -03:00
LazyDuchess
e5553748a8 more style changes, remove unused code 2022-11-15 02:34:00 -03:00
LazyDuchess
e91ea0e7aa Get rid of delegate type definitions 2022-11-15 02:02:01 -03:00
LazyDuchess
f8dfcb6f9a Some refactoring, code style changes, Engine initialization is now done before every scene load without a MonoBehaviour. 2022-11-15 01:35:46 -03:00
LazyDuchess
7af2e6abd3 spotlight improvements 2022-10-26 16:39:27 -03:00
LazyDuchess
385b41d601 delete misplaced file 2022-10-25 20:06:14 -03:00