berylliumquestion
bb032eac48
Deprecated test removed
2023-01-24 18:46:10 -05:00
Nahuel Rocchetti
f557f464f3
Merge pull request #11 from berylliumquestion/master
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The current link to the unit tester documentation is pointing to an earlier version than required
2023-01-24 13:40:29 -03:00
berylliumquestion
b18bc26dd9
Changed link for documentation of Unity Unit Tester from 2017.4 to 2020.3
2023-01-24 09:17:45 -05:00
LazyDuchess
c5531b9e6e
Implement test for saving compressed entries.
2023-01-20 18:45:55 -03:00
LazyDuchess
a0350dbe37
Refactor DBPFFile Changes system.
2023-01-20 18:00:39 -03:00
LazyDuchess
534f5153b2
Test asset editing and deletion.
2022-12-24 13:15:45 -03:00
LazyDuchess
293b1f7003
Don't clear cache for package when writing to file.
2022-12-24 12:21:22 -03:00
LazyDuchess
acacea9daa
Refactor content system.
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ContentManager -> ContentLoading
ContentProvider is now a Singleton.
2022-12-24 03:07:38 -03:00
LazyDuchess
8ceb48b0ec
Test contentmanager.
2022-12-23 11:12:11 -03:00
LazyDuchess
e9170f9041
Remove unnecessary line of code.
2022-12-23 09:45:05 -03:00
LazyDuchess
e0bb4d61e3
Link Global TGIs to Internal TGI
2022-12-22 10:55:50 -03:00
LazyDuchess
1fd5df251c
Fix comparison in DBPFFileSaveLoadTest
2022-12-22 10:24:55 -03:00
LazyDuchess
01a0891f75
Rename DBPFFile methods for clarity.
2022-12-22 09:36:22 -03:00
LazyDuchess
9fdaab0297
Add comments to DBPFFileTest
2022-12-22 09:33:45 -03:00
LazyDuchess
c7c04c5aed
Clean up filesystem class, fix file changes in DBPFFile, Add DBPFFileTest
2022-12-22 09:16:51 -03:00
Nahuel Rocchetti
5af1a6bde9
Update README.md
2022-12-21 07:28:17 -03:00
LazyDuchess
7af13d86e4
De-partialize AudioAsset.
2022-12-20 21:05:05 -03:00
LazyDuchess
51b9c14245
De-abstract Texture loading.
2022-12-20 21:02:06 -03:00
LazyDuchess
5bdf7ecb3e
De-abstract Reia playback
2022-12-20 20:40:37 -03:00
LazyDuchess
ba8766d6dc
Remove Logger and Color classes
2022-12-20 20:34:31 -03:00
LazyDuchess
0e66fbca39
Remove Playstation 2 code
2022-12-20 20:03:03 -03:00
LazyDuchess
1e7d10fce1
Remove using UnityEngine from ReiaFrame
2022-12-15 18:19:39 -03:00
LazyDuchess
a9879f8f6d
Add a localization test.
2022-12-15 05:30:07 -03:00
LazyDuchess
d4b113f3ab
ContentProvider: Comment GetEntry.
2022-12-15 04:32:31 -03:00
LazyDuchess
c359d7e7bc
ContentProvider: GetFromResourceMap -> GetEntry
2022-12-15 04:29:04 -03:00
LazyDuchess
c44b8139cf
Abstract Unity Reia frame reading.
2022-12-15 04:26:42 -03:00
LazyDuchess
5eba4383cc
Make Logger.Assert public static and conditional.
2022-12-14 03:30:13 -03:00
LazyDuchess
25e539ee0b
Abstract Debug.Assert to remove UnityEngine dependencies outside of OpenTS2.Engine.
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OpenTS2.Engine.Core -> OpenTS2.Engine.
Small code style changes.
2022-12-14 02:59:14 -03:00
LazyDuchess
9c2c9fcbfa
Delete activation workflow
2022-12-08 03:25:04 -03:00
Nahuel Rocchetti
3bfc3c1bd1
Create activation.yml
2022-12-08 03:07:02 -03:00
Nahuel Rocchetti
808a6e5adc
Merge pull request #9 from ammaraskar/master
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Add CI to run unity tests
2022-12-08 03:05:07 -03:00
Ammar Askar
0ec994652f
Add CI to run unity tests
2022-12-08 00:19:30 -05:00
Nahuel Rocchetti
ff7bd5b49c
Merge pull request #8 from ammaraskar/unity_unittests
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Add unit tests through unity test runner
2022-12-07 21:08:56 -03:00
Ammar Askar
f8ea146b65
Add unit tests through unity test runner
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As per the unity guide, this requires creating an assembly that
depends on the `nunit.framework.dll` reference. In order to
allow this testing assembly to access the code under the OpenTS2
folder, we create a `ScriptsAssembly` assembly that the `Tests`
assembly can depend on.
Unfortunately these tests can only be run through unity or the
Rider IDE but unless we want to do a clean separation of all the
Unity bits from the C# code this will likely be the easiest
option.
2022-12-07 18:20:25 -05:00
LazyDuchess
d0ded7444d
Reia: Benchmark, minor optimization, Release build error fix
2022-12-06 03:30:36 -03:00
LazyDuchess
178a91e6b4
Reia: Support non-divisible by 32x32 resolutions. Add non-streamed mode.
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DBPF: Fix exception when making changes to a DBPFFile with raw bytes and null Codec.
2022-12-05 23:14:01 -03:00
LazyDuchess
431ceee57d
Reia: Add streamed playback, clean up unused Texture2Ds
2022-12-05 14:46:24 -03:00
LazyDuchess
85a281e56f
Fix up Reia rendering, use stopwatch to calculate current frame
2022-12-05 03:16:48 -03:00
LazyDuchess
276dde2bcd
[WIP] Implement Reia video playback
2022-12-04 21:39:41 -03:00
LazyDuchess
51915a9b03
Delete obsolete alfatest component and scene
2022-12-04 15:29:22 -03:00
Nahuel Rocchetti
0154328de2
Merge pull request #5 from ammaraskar/master
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Read and use ALFA channels when present. Fixes #4
2022-12-03 10:27:37 -03:00
Ammar Askar
48bc001574
Read and use ALFA channels when present. Fixes #4
2022-12-03 00:56:17 -05:00
LazyDuchess
be1268d0d4
Code style, add CTSS type and link STRCodec to it, add checks to avoid errors on missing assets and strings.
2022-12-02 18:48:06 -03:00
LazyDuchess
01bb5deae5
get rid of Main Component as it's not used no more
2022-11-19 00:50:21 -03:00
LazyDuchess
122334b4ec
Initialize all loaded assemblies on Main(), not just the game one.
2022-11-16 21:08:40 -03:00
LazyDuchess
e5553748a8
more style changes, remove unused code
2022-11-15 02:34:00 -03:00
LazyDuchess
e91ea0e7aa
Get rid of delegate type definitions
2022-11-15 02:02:01 -03:00
LazyDuchess
f8dfcb6f9a
Some refactoring, code style changes, Engine initialization is now done before every scene load without a MonoBehaviour.
2022-11-15 01:35:46 -03:00
LazyDuchess
7af2e6abd3
spotlight improvements
2022-10-26 16:39:27 -03:00
LazyDuchess
385b41d601
delete misplaced file
2022-10-25 20:06:14 -03:00