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authorAlee14 <Alee14498@gmail.com>2017-07-28 16:20:27 -0400
committerAlee14 <Alee14498@gmail.com>2017-07-28 16:20:27 -0400
commitd35e0862e6b60fe3c4f823371627359f3ce3e68b (patch)
treed98b788eb1abf0a8814207b993b4e22efe711deb /node_modules/discord.js/src/structures/Presence.js
parent20993df62e7e38ed43428aafa5981afc3543bdea (diff)
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Removing node modules (go get them yourself :P)
Diffstat (limited to 'node_modules/discord.js/src/structures/Presence.js')
-rw-r--r--node_modules/discord.js/src/structures/Presence.js92
1 files changed, 0 insertions, 92 deletions
diff --git a/node_modules/discord.js/src/structures/Presence.js b/node_modules/discord.js/src/structures/Presence.js
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--- a/node_modules/discord.js/src/structures/Presence.js
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@@ -1,92 +0,0 @@
-/**
- * Represents a user's presence
- */
-class Presence {
- constructor(data = {}) {
- /**
- * The status of the presence:
- *
- * * **`online`** - user is online
- * * **`offline`** - user is offline or invisible
- * * **`idle`** - user is AFK
- * * **`dnd`** - user is in Do not Disturb
- * @type {string}
- */
- this.status = data.status || 'offline';
-
- /**
- * The game that the user is playing, `null` if they aren't playing a game.
- * @type {?Game}
- */
- this.game = data.game ? new Game(data.game) : null;
- }
-
- update(data) {
- this.status = data.status || this.status;
- this.game = data.game ? new Game(data.game) : null;
- }
-
- /**
- * Whether this presence is equal to another
- * @param {Presence} presence Presence to compare with
- * @returns {boolean}
- */
- equals(presence) {
- return this === presence || (
- presence &&
- this.status === presence.status &&
- this.game ? this.game.equals(presence.game) : !presence.game
- );
- }
-}
-
-/**
- * Represents a game that is part of a user's presence.
- */
-class Game {
- constructor(data) {
- /**
- * The name of the game being played
- * @type {string}
- */
- this.name = data.name;
-
- /**
- * The type of the game status
- * @type {number}
- */
- this.type = data.type;
-
- /**
- * If the game is being streamed, a link to the stream
- * @type {?string}
- */
- this.url = data.url || null;
- }
-
- /**
- * Whether or not the game is being streamed
- * @type {boolean}
- * @readonly
- */
- get streaming() {
- return this.type === 1;
- }
-
- /**
- * Whether this game is equal to another game
- * @param {Game} game Game to compare with
- * @returns {boolean}
- */
- equals(game) {
- return this === game || (
- game &&
- this.name === game.name &&
- this.type === game.type &&
- this.url === game.url
- );
- }
-}
-
-exports.Presence = Presence;
-exports.Game = Game;