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-rw-r--r--node_modules/discord.js/src/client/Client.js478
-rw-r--r--node_modules/discord.js/src/client/ClientDataManager.js129
-rw-r--r--node_modules/discord.js/src/client/ClientDataResolver.js309
-rw-r--r--node_modules/discord.js/src/client/ClientManager.js67
-rw-r--r--node_modules/discord.js/src/client/WebhookClient.js46
-rw-r--r--node_modules/discord.js/src/client/actions/Action.js23
-rw-r--r--node_modules/discord.js/src/client/actions/ActionsManager.js38
-rw-r--r--node_modules/discord.js/src/client/actions/ChannelCreate.js13
-rw-r--r--node_modules/discord.js/src/client/actions/ChannelDelete.js31
-rw-r--r--node_modules/discord.js/src/client/actions/ChannelUpdate.js34
-rw-r--r--node_modules/discord.js/src/client/actions/GuildBanRemove.js13
-rw-r--r--node_modules/discord.js/src/client/actions/GuildDelete.js51
-rw-r--r--node_modules/discord.js/src/client/actions/GuildEmojiCreate.js18
-rw-r--r--node_modules/discord.js/src/client/actions/GuildEmojiDelete.js18
-rw-r--r--node_modules/discord.js/src/client/actions/GuildEmojiUpdate.js15
-rw-r--r--node_modules/discord.js/src/client/actions/GuildMemberGet.js12
-rw-r--r--node_modules/discord.js/src/client/actions/GuildMemberRemove.js49
-rw-r--r--node_modules/discord.js/src/client/actions/GuildRoleCreate.js32
-rw-r--r--node_modules/discord.js/src/client/actions/GuildRoleDelete.js46
-rw-r--r--node_modules/discord.js/src/client/actions/GuildRoleUpdate.js41
-rw-r--r--node_modules/discord.js/src/client/actions/GuildRolesPositionUpdate.js23
-rw-r--r--node_modules/discord.js/src/client/actions/GuildSync.js27
-rw-r--r--node_modules/discord.js/src/client/actions/GuildUpdate.js34
-rw-r--r--node_modules/discord.js/src/client/actions/MessageCreate.js40
-rw-r--r--node_modules/discord.js/src/client/actions/MessageDelete.js40
-rw-r--r--node_modules/discord.js/src/client/actions/MessageDeleteBulk.js24
-rw-r--r--node_modules/discord.js/src/client/actions/MessageReactionAdd.js43
-rw-r--r--node_modules/discord.js/src/client/actions/MessageReactionRemove.js43
-rw-r--r--node_modules/discord.js/src/client/actions/MessageReactionRemoveAll.js25
-rw-r--r--node_modules/discord.js/src/client/actions/MessageUpdate.js43
-rw-r--r--node_modules/discord.js/src/client/actions/UserGet.js13
-rw-r--r--node_modules/discord.js/src/client/actions/UserNoteUpdate.js30
-rw-r--r--node_modules/discord.js/src/client/actions/UserUpdate.js33
-rw-r--r--node_modules/discord.js/src/client/rest/APIRequest.js49
-rw-r--r--node_modules/discord.js/src/client/rest/RESTManager.js51
-rw-r--r--node_modules/discord.js/src/client/rest/RESTMethods.js653
-rw-r--r--node_modules/discord.js/src/client/rest/RequestHandlers/Burst.js70
-rw-r--r--node_modules/discord.js/src/client/rest/RequestHandlers/RequestHandler.js51
-rw-r--r--node_modules/discord.js/src/client/rest/RequestHandlers/Sequential.js104
-rw-r--r--node_modules/discord.js/src/client/rest/UserAgentManager.js22
-rw-r--r--node_modules/discord.js/src/client/voice/ClientVoiceManager.js245
-rw-r--r--node_modules/discord.js/src/client/voice/VoiceConnection.js276
-rw-r--r--node_modules/discord.js/src/client/voice/VoiceUDPClient.js145
-rw-r--r--node_modules/discord.js/src/client/voice/VoiceWebSocket.js249
-rw-r--r--node_modules/discord.js/src/client/voice/dispatcher/StreamDispatcher.js307
-rw-r--r--node_modules/discord.js/src/client/voice/opus/BaseOpusEngine.js15
-rw-r--r--node_modules/discord.js/src/client/voice/opus/NodeOpusEngine.js27
-rw-r--r--node_modules/discord.js/src/client/voice/opus/OpusEngineList.js24
-rw-r--r--node_modules/discord.js/src/client/voice/opus/OpusScriptEngine.js27
-rw-r--r--node_modules/discord.js/src/client/voice/pcm/ConverterEngine.js14
-rw-r--r--node_modules/discord.js/src/client/voice/pcm/ConverterEngineList.js1
-rw-r--r--node_modules/discord.js/src/client/voice/pcm/FfmpegConverterEngine.js86
-rw-r--r--node_modules/discord.js/src/client/voice/player/AudioPlayer.js80
-rw-r--r--node_modules/discord.js/src/client/voice/player/BasePlayer.js121
-rw-r--r--node_modules/discord.js/src/client/voice/player/DefaultPlayer.js19
-rw-r--r--node_modules/discord.js/src/client/voice/receiver/VoiceReadable.js19
-rw-r--r--node_modules/discord.js/src/client/voice/receiver/VoiceReceiver.js154
-rw-r--r--node_modules/discord.js/src/client/voice/util/SecretKey.js16
-rw-r--r--node_modules/discord.js/src/client/websocket/WebSocketManager.js373
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/WebSocketPacketManager.js125
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/AbstractHandler.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/ChannelCreate.js17
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/ChannelDelete.js20
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/ChannelPinsUpdate.js31
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/ChannelUpdate.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanAdd.js23
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanRemove.js20
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildCreate.js22
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildDelete.js19
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildEmojisUpdate.js40
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberAdd.js17
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberRemove.js13
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberUpdate.js18
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildMembersChunk.js28
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleCreate.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleDelete.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleUpdate.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildSync.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/GuildUpdate.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageCreate.js19
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageDelete.js19
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageDeleteBulk.js17
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionAdd.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemove.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemoveAll.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/MessageUpdate.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js72
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/Ready.js69
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipAdd.js19
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipRemove.js19
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/TypingStart.js68
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/UserNoteUpdate.js12
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/UserUpdate.js11
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/VoiceServerUpdate.js19
-rw-r--r--node_modules/discord.js/src/client/websocket/packets/handlers/VoiceStateUpdate.js49
-rw-r--r--node_modules/discord.js/src/index.js47
-rw-r--r--node_modules/discord.js/src/sharding/Shard.js164
-rw-r--r--node_modules/discord.js/src/sharding/ShardClientUtil.js143
-rw-r--r--node_modules/discord.js/src/sharding/ShardingManager.js193
-rw-r--r--node_modules/discord.js/src/structures/Channel.js67
-rw-r--r--node_modules/discord.js/src/structures/ClientOAuth2Application.js26
-rw-r--r--node_modules/discord.js/src/structures/ClientUser.js274
-rw-r--r--node_modules/discord.js/src/structures/DMChannel.js60
-rw-r--r--node_modules/discord.js/src/structures/Emoji.js140
-rw-r--r--node_modules/discord.js/src/structures/EvaluatedPermissions.js67
-rw-r--r--node_modules/discord.js/src/structures/GroupDMChannel.js144
-rw-r--r--node_modules/discord.js/src/structures/Guild.js851
-rw-r--r--node_modules/discord.js/src/structures/GuildChannel.js299
-rw-r--r--node_modules/discord.js/src/structures/GuildMember.js442
-rw-r--r--node_modules/discord.js/src/structures/Invite.js159
-rw-r--r--node_modules/discord.js/src/structures/Message.js568
-rw-r--r--node_modules/discord.js/src/structures/MessageAttachment.js68
-rw-r--r--node_modules/discord.js/src/structures/MessageCollector.js151
-rw-r--r--node_modules/discord.js/src/structures/MessageEmbed.js293
-rw-r--r--node_modules/discord.js/src/structures/MessageReaction.js92
-rw-r--r--node_modules/discord.js/src/structures/OAuth2Application.js82
-rw-r--r--node_modules/discord.js/src/structures/PartialGuild.js51
-rw-r--r--node_modules/discord.js/src/structures/PartialGuildChannel.js44
-rw-r--r--node_modules/discord.js/src/structures/PermissionOverwrites.js43
-rw-r--r--node_modules/discord.js/src/structures/Presence.js92
-rw-r--r--node_modules/discord.js/src/structures/ReactionEmoji.js49
-rw-r--r--node_modules/discord.js/src/structures/RichEmbed.js204
-rw-r--r--node_modules/discord.js/src/structures/Role.js341
-rw-r--r--node_modules/discord.js/src/structures/TextChannel.js96
-rw-r--r--node_modules/discord.js/src/structures/User.js277
-rw-r--r--node_modules/discord.js/src/structures/UserConnection.js48
-rw-r--r--node_modules/discord.js/src/structures/UserProfile.js56
-rw-r--r--node_modules/discord.js/src/structures/VoiceChannel.js120
-rw-r--r--node_modules/discord.js/src/structures/Webhook.js200
-rw-r--r--node_modules/discord.js/src/structures/interface/TextBasedChannel.js377
-rw-r--r--node_modules/discord.js/src/util/ArraysEqual.js14
-rw-r--r--node_modules/discord.js/src/util/CloneObject.js5
-rw-r--r--node_modules/discord.js/src/util/Collection.js365
-rw-r--r--node_modules/discord.js/src/util/Constants.js371
-rw-r--r--node_modules/discord.js/src/util/ConvertArrayBuffer.js18
-rw-r--r--node_modules/discord.js/src/util/EscapeMarkdown.js5
-rw-r--r--node_modules/discord.js/src/util/FetchRecommendedShards.js19
-rw-r--r--node_modules/discord.js/src/util/MakeError.js6
-rw-r--r--node_modules/discord.js/src/util/MakePlainError.js7
-rw-r--r--node_modules/discord.js/src/util/MergeDefault.js12
-rw-r--r--node_modules/discord.js/src/util/ParseEmoji.js14
-rw-r--r--node_modules/discord.js/src/util/SplitMessage.js16
142 files changed, 13166 insertions, 0 deletions
diff --git a/node_modules/discord.js/src/client/Client.js b/node_modules/discord.js/src/client/Client.js
new file mode 100644
index 0000000..11cd5f4
--- /dev/null
+++ b/node_modules/discord.js/src/client/Client.js
@@ -0,0 +1,478 @@
+const EventEmitter = require('events').EventEmitter;
+const mergeDefault = require('../util/MergeDefault');
+const Constants = require('../util/Constants');
+const RESTManager = require('./rest/RESTManager');
+const ClientDataManager = require('./ClientDataManager');
+const ClientManager = require('./ClientManager');
+const ClientDataResolver = require('./ClientDataResolver');
+const ClientVoiceManager = require('./voice/ClientVoiceManager');
+const WebSocketManager = require('./websocket/WebSocketManager');
+const ActionsManager = require('./actions/ActionsManager');
+const Collection = require('../util/Collection');
+const Presence = require('../structures/Presence').Presence;
+const ShardClientUtil = require('../sharding/ShardClientUtil');
+
+/**
+ * The starting point for making a Discord Bot.
+ * @extends {EventEmitter}
+ */
+class Client extends EventEmitter {
+ /**
+ * @param {ClientOptions} [options] Options for the client
+ */
+ constructor(options = {}) {
+ super();
+
+ // Obtain shard details from environment
+ if (!options.shardId && 'SHARD_ID' in process.env) options.shardId = Number(process.env.SHARD_ID);
+ if (!options.shardCount && 'SHARD_COUNT' in process.env) options.shardCount = Number(process.env.SHARD_COUNT);
+
+ /**
+ * The options the client was instantiated with
+ * @type {ClientOptions}
+ */
+ this.options = mergeDefault(Constants.DefaultOptions, options);
+ this._validateOptions();
+
+ /**
+ * The REST manager of the client
+ * @type {RESTManager}
+ * @private
+ */
+ this.rest = new RESTManager(this);
+
+ /**
+ * The data manager of the Client
+ * @type {ClientDataManager}
+ * @private
+ */
+ this.dataManager = new ClientDataManager(this);
+
+ /**
+ * The manager of the Client
+ * @type {ClientManager}
+ * @private
+ */
+ this.manager = new ClientManager(this);
+
+ /**
+ * The WebSocket Manager of the Client
+ * @type {WebSocketManager}
+ * @private
+ */
+ this.ws = new WebSocketManager(this);
+
+ /**
+ * The Data Resolver of the Client
+ * @type {ClientDataResolver}
+ * @private
+ */
+ this.resolver = new ClientDataResolver(this);
+
+ /**
+ * The Action Manager of the Client
+ * @type {ActionsManager}
+ * @private
+ */
+ this.actions = new ActionsManager(this);
+
+ /**
+ * The Voice Manager of the Client (`null` in browsers)
+ * @type {?ClientVoiceManager}
+ * @private
+ */
+ this.voice = !this.browser ? new ClientVoiceManager(this) : null;
+
+ /**
+ * The shard helpers for the client (only if the process was spawned as a child, such as from a ShardingManager)
+ * @type {?ShardClientUtil}
+ */
+ this.shard = process.send ? ShardClientUtil.singleton(this) : null;
+
+ /**
+ * A collection of the Client's stored users
+ * @type {Collection<string, User>}
+ */
+ this.users = new Collection();
+
+ /**
+ * A collection of the Client's stored guilds
+ * @type {Collection<string, Guild>}
+ */
+ this.guilds = new Collection();
+
+ /**
+ * A collection of the Client's stored channels
+ * @type {Collection<string, Channel>}
+ */
+ this.channels = new Collection();
+
+ /**
+ * A collection of presences for friends of the logged in user.
+ * <warn>This is only filled when using a user account.</warn>
+ * @type {Collection<string, Presence>}
+ */
+ this.presences = new Collection();
+
+ if (!this.token && 'CLIENT_TOKEN' in process.env) {
+ /**
+ * The authorization token for the logged in user/bot.
+ * @type {?string}
+ */
+ this.token = process.env.CLIENT_TOKEN;
+ } else {
+ this.token = null;
+ }
+
+ /**
+ * The ClientUser representing the logged in Client
+ * @type {?ClientUser}
+ */
+ this.user = null;
+
+ /**
+ * The date at which the Client was regarded as being in the `READY` state.
+ * @type {?Date}
+ */
+ this.readyAt = null;
+
+ /**
+ * The previous heartbeat pings of the websocket (most recent first, limited to three elements)
+ * @type {number[]}
+ */
+ this.pings = [];
+
+ this._pingTimestamp = 0;
+ this._timeouts = new Set();
+ this._intervals = new Set();
+
+ if (this.options.messageSweepInterval > 0) {
+ this.setInterval(this.sweepMessages.bind(this), this.options.messageSweepInterval * 1000);
+ }
+ }
+
+ /**
+ * The status for the logged in Client.
+ * @type {?number}
+ * @readonly
+ */
+ get status() {
+ return this.ws.status;
+ }
+
+ /**
+ * The uptime for the logged in Client.
+ * @type {?number}
+ * @readonly
+ */
+ get uptime() {
+ return this.readyAt ? Date.now() - this.readyAt : null;
+ }
+
+ /**
+ * The average heartbeat ping of the websocket
+ * @type {number}
+ * @readonly
+ */
+ get ping() {
+ return this.pings.reduce((prev, p) => prev + p, 0) / this.pings.length;
+ }
+
+ /**
+ * Returns a collection, mapping guild ID to voice connections.
+ * @type {Collection<string, VoiceConnection>}
+ * @readonly
+ */
+ get voiceConnections() {
+ if (this.browser) return new Collection();
+ return this.voice.connections;
+ }
+
+ /**
+ * The emojis that the client can use. Mapped by emoji ID.
+ * @type {Collection<string, Emoji>}
+ * @readonly
+ */
+ get emojis() {
+ const emojis = new Collection();
+ for (const guild of this.guilds.values()) {
+ for (const emoji of guild.emojis.values()) emojis.set(emoji.id, emoji);
+ }
+ return emojis;
+ }
+
+ /**
+ * The timestamp that the client was last ready at
+ * @type {?number}
+ * @readonly
+ */
+ get readyTimestamp() {
+ return this.readyAt ? this.readyAt.getTime() : null;
+ }
+
+ /**
+ * Whether the client is in a browser environment
+ * @type {boolean}
+ * @readonly
+ */
+ get browser() {
+ return typeof window !== 'undefined';
+ }
+
+ /**
+ * Logs the client in. If successful, resolves with the account's token. <warn>If you're making a bot, it's
+ * much better to use a bot account rather than a user account.
+ * Bot accounts have higher rate limits and have access to some features user accounts don't have. User bots
+ * that are making a lot of API requests can even be banned.</warn>
+ * @param {string} token The token used for the account.
+ * @returns {Promise<string>}
+ * @example
+ * // log the client in using a token
+ * const token = 'my token';
+ * client.login(token);
+ * @example
+ * // log the client in using email and password
+ * const email = 'user@email.com';
+ * const password = 'supersecret123';
+ * client.login(email, password);
+ */
+ login(token) {
+ return this.rest.methods.login(token);
+ }
+
+ /**
+ * Destroys the client and logs out.
+ * @returns {Promise}
+ */
+ destroy() {
+ for (const t of this._timeouts) clearTimeout(t);
+ for (const i of this._intervals) clearInterval(i);
+ this._timeouts.clear();
+ this._intervals.clear();
+ return this.manager.destroy();
+ }
+
+ /**
+ * This shouldn't really be necessary to most developers as it is automatically invoked every 30 seconds, however
+ * if you wish to force a sync of guild data, you can use this.
+ * <warn>This is only available when using a user account.</warn>
+ * @param {Guild[]|Collection<string, Guild>} [guilds=this.guilds] An array or collection of guilds to sync
+ */
+ syncGuilds(guilds = this.guilds) {
+ if (this.user.bot) return;
+ this.ws.send({
+ op: 12,
+ d: guilds instanceof Collection ? guilds.keyArray() : guilds.map(g => g.id),
+ });
+ }
+
+ /**
+ * Caches a user, or obtains it from the cache if it's already cached.
+ * <warn>This is only available when using a bot account.</warn>
+ * @param {string} id The ID of the user to obtain
+ * @returns {Promise<User>}
+ */
+ fetchUser(id) {
+ if (this.users.has(id)) return Promise.resolve(this.users.get(id));
+ return this.rest.methods.getUser(id);
+ }
+
+ /**
+ * Fetches an invite object from an invite code.
+ * @param {InviteResolvable} invite An invite code or URL
+ * @returns {Promise<Invite>}
+ */
+ fetchInvite(invite) {
+ const code = this.resolver.resolveInviteCode(invite);
+ return this.rest.methods.getInvite(code);
+ }
+
+ /**
+ * Fetch a webhook by ID.
+ * @param {string} id ID of the webhook
+ * @param {string} [token] Token for the webhook
+ * @returns {Promise<Webhook>}
+ */
+ fetchWebhook(id, token) {
+ return this.rest.methods.getWebhook(id, token);
+ }
+
+ /**
+ * Sweeps all channels' messages and removes the ones older than the max message lifetime.
+ * If the message has been edited, the time of the edit is used rather than the time of the original message.
+ * @param {number} [lifetime=this.options.messageCacheLifetime] Messages that are older than this (in seconds)
+ * will be removed from the caches. The default is based on the client's `messageCacheLifetime` option.
+ * @returns {number} Amount of messages that were removed from the caches,
+ * or -1 if the message cache lifetime is unlimited
+ */
+ sweepMessages(lifetime = this.options.messageCacheLifetime) {
+ if (typeof lifetime !== 'number' || isNaN(lifetime)) throw new TypeError('The lifetime must be a number.');
+ if (lifetime <= 0) {
+ this.emit('debug', 'Didn\'t sweep messages - lifetime is unlimited');
+ return -1;
+ }
+
+ const lifetimeMs = lifetime * 1000;
+ const now = Date.now();
+ let channels = 0;
+ let messages = 0;
+
+ for (const channel of this.channels.values()) {
+ if (!channel.messages) continue;
+ channels++;
+
+ for (const message of channel.messages.values()) {
+ if (now - (message.editedTimestamp || message.createdTimestamp) > lifetimeMs) {
+ channel.messages.delete(message.id);
+ messages++;
+ }
+ }
+ }
+
+ this.emit('debug', `Swept ${messages} messages older than ${lifetime} seconds in ${channels} text-based channels`);
+ return messages;
+ }
+
+ /**
+ * Gets the bot's OAuth2 application.
+ * <warn>This is only available when using a bot account.</warn>
+ * @returns {Promise<ClientOAuth2Application>}
+ */
+ fetchApplication() {
+ if (!this.user.bot) throw new Error(Constants.Errors.NO_BOT_ACCOUNT);
+ return this.rest.methods.getMyApplication();
+ }
+
+ /**
+ * Generate an invite link for your bot
+ * @param {PermissionResolvable[]|number} [permissions] An array of permissions to request
+ * @returns {Promise<string>} The invite link
+ * @example
+ * client.generateInvite(['SEND_MESSAGES', 'MANAGE_GUILD', 'MENTION_EVERYONE'])
+ * .then(link => {
+ * console.log(`Generated bot invite link: ${link}`);
+ * });
+ */
+ generateInvite(permissions) {
+ if (permissions) {
+ if (permissions instanceof Array) permissions = this.resolver.resolvePermissions(permissions);
+ } else {
+ permissions = 0;
+ }
+ return this.fetchApplication().then(application =>
+ `https://discordapp.com/oauth2/authorize?client_id=${application.id}&permissions=${permissions}&scope=bot`
+ );
+ }
+
+ /**
+ * Sets a timeout that will be automatically cancelled if the client is destroyed.
+ * @param {Function} fn Function to execute
+ * @param {number} delay Time to wait before executing (in milliseconds)
+ * @param {...*} args Arguments for the function
+ * @returns {Timeout}
+ */
+ setTimeout(fn, delay, ...args) {
+ const timeout = setTimeout(() => {
+ fn();
+ this._timeouts.delete(timeout);
+ }, delay, ...args);
+ this._timeouts.add(timeout);
+ return timeout;
+ }
+
+ /**
+ * Clears a timeout
+ * @param {Timeout} timeout Timeout to cancel
+ */
+ clearTimeout(timeout) {
+ clearTimeout(timeout);
+ this._timeouts.delete(timeout);
+ }
+
+ /**
+ * Sets an interval that will be automatically cancelled if the client is destroyed.
+ * @param {Function} fn Function to execute
+ * @param {number} delay Time to wait before executing (in milliseconds)
+ * @param {...*} args Arguments for the function
+ * @returns {Timeout}
+ */
+ setInterval(fn, delay, ...args) {
+ const interval = setInterval(fn, delay, ...args);
+ this._intervals.add(interval);
+ return interval;
+ }
+
+ /**
+ * Clears an interval
+ * @param {Timeout} interval Interval to cancel
+ */
+ clearInterval(interval) {
+ clearInterval(interval);
+ this._intervals.delete(interval);
+ }
+
+ _pong(startTime) {
+ this.pings.unshift(Date.now() - startTime);
+ if (this.pings.length > 3) this.pings.length = 3;
+ this.ws.lastHeartbeatAck = true;
+ }
+
+ _setPresence(id, presence) {
+ if (this.presences.get(id)) {
+ this.presences.get(id).update(presence);
+ return;
+ }
+ this.presences.set(id, new Presence(presence));
+ }
+
+ _eval(script) {
+ return eval(script);
+ }
+
+ _validateOptions(options = this.options) {
+ if (typeof options.shardCount !== 'number' || isNaN(options.shardCount)) {
+ throw new TypeError('The shardCount option must be a number.');
+ }
+ if (typeof options.shardId !== 'number' || isNaN(options.shardId)) {
+ throw new TypeError('The shardId option must be a number.');
+ }
+ if (options.shardCount < 0) throw new RangeError('The shardCount option must be at least 0.');
+ if (options.shardId < 0) throw new RangeError('The shardId option must be at least 0.');
+ if (options.shardId !== 0 && options.shardId >= options.shardCount) {
+ throw new RangeError('The shardId option must be less than shardCount.');
+ }
+ if (typeof options.messageCacheMaxSize !== 'number' || isNaN(options.messageCacheMaxSize)) {
+ throw new TypeError('The messageCacheMaxSize option must be a number.');
+ }
+ if (typeof options.messageCacheLifetime !== 'number' || isNaN(options.messageCacheLifetime)) {
+ throw new TypeError('The messageCacheLifetime option must be a number.');
+ }
+ if (typeof options.messageSweepInterval !== 'number' || isNaN(options.messageSweepInterval)) {
+ throw new TypeError('The messageSweepInterval option must be a number.');
+ }
+ if (typeof options.fetchAllMembers !== 'boolean') {
+ throw new TypeError('The fetchAllMembers option must be a boolean.');
+ }
+ if (typeof options.disableEveryone !== 'boolean') {
+ throw new TypeError('The disableEveryone option must be a boolean.');
+ }
+ if (typeof options.restWsBridgeTimeout !== 'number' || isNaN(options.restWsBridgeTimeout)) {
+ throw new TypeError('The restWsBridgeTimeout option must be a number.');
+ }
+ if (!(options.disabledEvents instanceof Array)) throw new TypeError('The disabledEvents option must be an Array.');
+ }
+}
+
+module.exports = Client;
+
+/**
+ * Emitted for general warnings
+ * @event Client#warn
+ * @param {string} info The warning
+ */
+
+/**
+ * Emitted for general debugging information
+ * @event Client#debug
+ * @param {string} info The debug information
+ */
diff --git a/node_modules/discord.js/src/client/ClientDataManager.js b/node_modules/discord.js/src/client/ClientDataManager.js
new file mode 100644
index 0000000..32b442b
--- /dev/null
+++ b/node_modules/discord.js/src/client/ClientDataManager.js
@@ -0,0 +1,129 @@
+const Constants = require('../util/Constants');
+const cloneObject = require('../util/CloneObject');
+const Guild = require('../structures/Guild');
+const User = require('../structures/User');
+const DMChannel = require('../structures/DMChannel');
+const Emoji = require('../structures/Emoji');
+const TextChannel = require('../structures/TextChannel');
+const VoiceChannel = require('../structures/VoiceChannel');
+const GuildChannel = require('../structures/GuildChannel');
+const GroupDMChannel = require('../structures/GroupDMChannel');
+
+class ClientDataManager {
+ constructor(client) {
+ this.client = client;
+ }
+
+ get pastReady() {
+ return this.client.ws.status === Constants.Status.READY;
+ }
+
+ newGuild(data) {
+ const already = this.client.guilds.has(data.id);
+ const guild = new Guild(this.client, data);
+ this.client.guilds.set(guild.id, guild);
+ if (this.pastReady && !already) {
+ /**
+ * Emitted whenever the client joins a guild.
+ * @event Client#guildCreate
+ * @param {Guild} guild The created guild
+ */
+ if (this.client.options.fetchAllMembers) {
+ guild.fetchMembers().then(() => { this.client.emit(Constants.Events.GUILD_CREATE, guild); });
+ } else {
+ this.client.emit(Constants.Events.GUILD_CREATE, guild);
+ }
+ }
+
+ return guild;
+ }
+
+ newUser(data) {
+ if (this.client.users.has(data.id)) return this.client.users.get(data.id);
+ const user = new User(this.client, data);
+ this.client.users.set(user.id, user);
+ return user;
+ }
+
+ newChannel(data, guild) {
+ const already = this.client.channels.has(data.id);
+ let channel;
+ if (data.type === Constants.ChannelTypes.DM) {
+ channel = new DMChannel(this.client, data);
+ } else if (data.type === Constants.ChannelTypes.groupDM) {
+ channel = new GroupDMChannel(this.client, data);
+ } else {
+ guild = guild || this.client.guilds.get(data.guild_id);
+ if (guild) {
+ if (data.type === Constants.ChannelTypes.text) {
+ channel = new TextChannel(guild, data);
+ guild.channels.set(channel.id, channel);
+ } else if (data.type === Constants.ChannelTypes.voice) {
+ channel = new VoiceChannel(guild, data);
+ guild.channels.set(channel.id, channel);
+ }
+ }
+ }
+
+ if (channel) {
+ if (this.pastReady && !already) this.client.emit(Constants.Events.CHANNEL_CREATE, channel);
+ this.client.channels.set(channel.id, channel);
+ return channel;
+ }
+
+ return null;
+ }
+
+ newEmoji(data, guild) {
+ const already = guild.emojis.has(data.id);
+ if (data && !already) {
+ let emoji = new Emoji(guild, data);
+ this.client.emit(Constants.Events.GUILD_EMOJI_CREATE, emoji);
+ guild.emojis.set(emoji.id, emoji);
+ return emoji;
+ } else if (already) {
+ return guild.emojis.get(data.id);
+ }
+
+ return null;
+ }
+
+ killEmoji(emoji) {
+ if (!(emoji instanceof Emoji && emoji.guild)) return;
+ this.client.emit(Constants.Events.GUILD_EMOJI_DELETE, emoji);
+ emoji.guild.emojis.delete(emoji.id);
+ }
+
+ killGuild(guild) {
+ const already = this.client.guilds.has(guild.id);
+ this.client.guilds.delete(guild.id);
+ if (already && this.pastReady) this.client.emit(Constants.Events.GUILD_DELETE, guild);
+ }
+
+ killUser(user) {
+ this.client.users.delete(user.id);
+ }
+
+ killChannel(channel) {
+ this.client.channels.delete(channel.id);
+ if (channel instanceof GuildChannel) channel.guild.channels.delete(channel.id);
+ }
+
+ updateGuild(currentGuild, newData) {
+ const oldGuild = cloneObject(currentGuild);
+ currentGuild.setup(newData);
+ if (this.pastReady) this.client.emit(Constants.Events.GUILD_UPDATE, oldGuild, currentGuild);
+ }
+
+ updateChannel(currentChannel, newData) {
+ currentChannel.setup(newData);
+ }
+
+ updateEmoji(currentEmoji, newData) {
+ const oldEmoji = cloneObject(currentEmoji);
+ currentEmoji.setup(newData);
+ this.client.emit(Constants.Events.GUILD_EMOJI_UPDATE, oldEmoji, currentEmoji);
+ }
+}
+
+module.exports = ClientDataManager;
diff --git a/node_modules/discord.js/src/client/ClientDataResolver.js b/node_modules/discord.js/src/client/ClientDataResolver.js
new file mode 100644
index 0000000..d38fb7c
--- /dev/null
+++ b/node_modules/discord.js/src/client/ClientDataResolver.js
@@ -0,0 +1,309 @@
+const path = require('path');
+const fs = require('fs');
+const request = require('superagent');
+
+const Constants = require('../util/Constants');
+const convertArrayBuffer = require('../util/ConvertArrayBuffer');
+const User = require('../structures/User');
+const Message = require('../structures/Message');
+const Guild = require('../structures/Guild');
+const Channel = require('../structures/Channel');
+const GuildMember = require('../structures/GuildMember');
+const Emoji = require('../structures/Emoji');
+const ReactionEmoji = require('../structures/ReactionEmoji');
+
+/**
+ * The DataResolver identifies different objects and tries to resolve a specific piece of information from them, e.g.
+ * extracting a User from a Message object.
+ * @private
+ */
+class ClientDataResolver {
+ /**
+ * @param {Client} client The client the resolver is for
+ */
+ constructor(client) {
+ this.client = client;
+ }
+
+ /**
+ * Data that resolves to give a User object. This can be:
+ * * A User object
+ * * A user ID
+ * * A Message object (resolves to the message author)
+ * * A Guild object (owner of the guild)
+ * * A GuildMember object
+ * @typedef {User|string|Message|Guild|GuildMember} UserResolvable
+ */
+
+ /**
+ * Resolves a UserResolvable to a User object
+ * @param {UserResolvable} user The UserResolvable to identify
+ * @returns {?User}
+ */
+ resolveUser(user) {
+ if (user instanceof User) return user;
+ if (typeof user === 'string') return this.client.users.get(user) || null;
+ if (user instanceof GuildMember) return user.user;
+ if (user instanceof Message) return user.author;
+ if (user instanceof Guild) return user.owner;
+ return null;
+ }
+
+ /**
+ * Resolves a UserResolvable to a user ID string
+ * @param {UserResolvable} user The UserResolvable to identify
+ * @returns {?string}
+ */
+ resolveUserID(user) {
+ if (user instanceof User || user instanceof GuildMember) return user.id;
+ if (typeof user === 'string') return user || null;
+ if (user instanceof Message) return user.author.id;
+ if (user instanceof Guild) return user.ownerID;
+ return null;
+ }
+
+ /**
+ * Data that resolves to give a Guild object. This can be:
+ * * A Guild object
+ * * A Guild ID
+ * @typedef {Guild|string} GuildResolvable
+ */
+
+ /**
+ * Resolves a GuildResolvable to a Guild object
+ * @param {GuildResolvable} guild The GuildResolvable to identify
+ * @returns {?Guild}
+ */
+ resolveGuild(guild) {
+ if (guild instanceof Guild) return guild;
+ if (typeof guild === 'string') return this.client.guilds.get(guild) || null;
+ return null;
+ }
+
+ /**
+ * Data that resolves to give a GuildMember object. This can be:
+ * * A GuildMember object
+ * * A User object
+ * @typedef {Guild} GuildMemberResolvable
+ */
+
+ /**
+ * Resolves a GuildMemberResolvable to a GuildMember object
+ * @param {GuildResolvable} guild The guild that the member is part of
+ * @param {UserResolvable} user The user that is part of the guild
+ * @returns {?GuildMember}
+ */
+ resolveGuildMember(guild, user) {
+ if (user instanceof GuildMember) return user;
+ guild = this.resolveGuild(guild);
+ user = this.resolveUser(user);
+ if (!guild || !user) return null;
+ return guild.members.get(user.id) || null;
+ }
+
+ /**
+ * Data that can be resolved to give a Channel. This can be:
+ * * A Channel object
+ * * A Message object (the channel the message was sent in)
+ * * A Guild object (the #general channel)
+ * * A channel ID
+ * @typedef {Channel|Guild|Message|string} ChannelResolvable
+ */
+
+ /**
+ * Resolves a ChannelResolvable to a Channel object
+ * @param {ChannelResolvable} channel The channel resolvable to resolve
+ * @returns {?Channel}
+ */
+ resolveChannel(channel) {
+ if (channel instanceof Channel) return channel;
+ if (channel instanceof Message) return channel.channel;
+ if (channel instanceof Guild) return channel.channels.get(channel.id) || null;
+ if (typeof channel === 'string') return this.client.channels.get(channel) || null;
+ return null;
+ }
+
+ /**
+ * Data that can be resolved to give an invite code. This can be:
+ * * An invite code
+ * * An invite URL
+ * @typedef {string} InviteResolvable
+ */
+
+ /**
+ * Resolves InviteResolvable to an invite code
+ * @param {InviteResolvable} data The invite resolvable to resolve
+ * @returns {string}
+ */
+ resolveInviteCode(data) {
+ const inviteRegex = /discord(?:app)?\.(?:gg|com\/invite)\/([a-z0-9]{5})/i;
+ const match = inviteRegex.exec(data);
+ if (match && match[1]) return match[1];
+ return data;
+ }
+
+ /**
+ * Data that can be resolved to give a permission number. This can be:
+ * * A string
+ * * A permission number
+ *
+ * Possible strings:
+ * ```js
+ * [
+ * "CREATE_INSTANT_INVITE",
+ * "KICK_MEMBERS",
+ * "BAN_MEMBERS",
+ * "ADMINISTRATOR",
+ * "MANAGE_CHANNELS",
+ * "MANAGE_GUILD",
+ * "ADD_REACTIONS", // add reactions to messages
+ * "READ_MESSAGES",
+ * "SEND_MESSAGES",
+ * "SEND_TTS_MESSAGES",
+ * "MANAGE_MESSAGES",
+ * "EMBED_LINKS",
+ * "ATTACH_FILES",
+ * "READ_MESSAGE_HISTORY",
+ * "MENTION_EVERYONE",
+ * "EXTERNAL_EMOJIS", // use external emojis
+ * "CONNECT", // connect to voice
+ * "SPEAK", // speak on voice
+ * "MUTE_MEMBERS", // globally mute members on voice
+ * "DEAFEN_MEMBERS", // globally deafen members on voice
+ * "MOVE_MEMBERS", // move member's voice channels
+ * "USE_VAD", // use voice activity detection
+ * "CHANGE_NICKNAME",
+ * "MANAGE_NICKNAMES", // change nicknames of others
+ * "MANAGE_ROLES_OR_PERMISSIONS",
+ * "MANAGE_WEBHOOKS",
+ * "MANAGE_EMOJIS"
+ * ]
+ * ```
+ * @typedef {string|number} PermissionResolvable
+ */
+
+ /**
+ * Resolves a PermissionResolvable to a permission number
+ * @param {PermissionResolvable} permission The permission resolvable to resolve
+ * @returns {number}
+ */
+ resolvePermission(permission) {
+ if (typeof permission === 'string') permission = Constants.PermissionFlags[permission];
+ if (typeof permission !== 'number' || permission < 1) throw new Error(Constants.Errors.NOT_A_PERMISSION);
+ return permission;
+ }
+
+ /**
+ * Turn an array of permissions into a valid Discord permission bitfield
+ * @param {PermissionResolvable[]} permissions Permissions to resolve together
+ * @returns {number}
+ */
+ resolvePermissions(permissions) {
+ let bitfield = 0;
+ for (const permission of permissions) bitfield |= this.resolvePermission(permission);
+ return bitfield;
+ }
+
+ /**
+ * Data that can be resolved to give a string. This can be:
+ * * A string
+ * * An array (joined with a new line delimiter to give a string)
+ * * Any value
+ * @typedef {string|Array|*} StringResolvable
+ */
+
+ /**
+ * Resolves a StringResolvable to a string
+ * @param {StringResolvable} data The string resolvable to resolve
+ * @returns {string}
+ */
+ resolveString(data) {
+ if (typeof data === 'string') return data;
+ if (data instanceof Array) return data.join('\n');
+ return String(data);
+ }
+
+ /**
+ * Data that resolves to give a Base64 string, typically for image uploading. This can be:
+ * * A Buffer
+ * * A base64 string
+ * @typedef {Buffer|string} Base64Resolvable
+ */
+
+ /**
+ * Resolves a Base64Resolvable to a Base 64 image
+ * @param {Base64Resolvable} data The base 64 resolvable you want to resolve
+ * @returns {?string}
+ */
+ resolveBase64(data) {
+ if (data instanceof Buffer) return `data:image/jpg;base64,${data.toString('base64')}`;
+ return data;
+ }
+
+ /**
+ * Data that can be resolved to give a Buffer. This can be:
+ * * A Buffer
+ * * The path to a local file
+ * * A URL
+ * @typedef {string|Buffer} BufferResolvable
+ */
+
+ /**
+ * Resolves a BufferResolvable to a Buffer
+ * @param {BufferResolvable} resource The buffer resolvable to resolve
+ * @returns {Promise<Buffer>}
+ */
+ resolveBuffer(resource) {
+ if (resource instanceof Buffer) return Promise.resolve(resource);
+ if (this.client.browser && resource instanceof ArrayBuffer) return Promise.resolve(convertArrayBuffer(resource));
+
+ if (typeof resource === 'string') {
+ return new Promise((resolve, reject) => {
+ if (/^https?:\/\//.test(resource)) {
+ const req = request.get(resource).set('Content-Type', 'blob');
+ if (this.client.browser) req.responseType('arraybuffer');
+ req.end((err, res) => {
+ if (err) return reject(err);
+ if (this.client.browser) return resolve(convertArrayBuffer(res.xhr.response));
+ if (!(res.body instanceof Buffer)) return reject(new TypeError('The response body isn\'t a Buffer.'));
+ return resolve(res.body);
+ });
+ } else {
+ const file = path.resolve(resource);
+ fs.stat(file, (err, stats) => {
+ if (err) reject(err);
+ if (!stats || !stats.isFile()) throw new Error(`The file could not be found: ${file}`);
+ fs.readFile(file, (err2, data) => {
+ if (err2) reject(err2); else resolve(data);
+ });
+ });
+ }
+ });
+ }
+
+ return Promise.reject(new TypeError('The resource must be a string or Buffer.'));
+ }
+
+ /**
+ * Data that can be resolved to give an emoji identifier. This can be:
+ * * A string
+ * * An Emoji
+ * * A ReactionEmoji
+ * @typedef {string|Emoji|ReactionEmoji} EmojiIdentifierResolvable
+ */
+
+ /**
+ * Resolves an EmojiResolvable to an emoji identifier
+ * @param {EmojiIdentifierResolvable} emoji The emoji resolvable to resolve
+ * @returns {string}
+ */
+ resolveEmojiIdentifier(emoji) {
+ if (emoji instanceof Emoji || emoji instanceof ReactionEmoji) return emoji.identifier;
+ if (typeof emoji === 'string') {
+ if (!emoji.includes('%')) return encodeURIComponent(emoji);
+ }
+ return null;
+ }
+}
+
+module.exports = ClientDataResolver;
diff --git a/node_modules/discord.js/src/client/ClientManager.js b/node_modules/discord.js/src/client/ClientManager.js
new file mode 100644
index 0000000..0cfbbfd
--- /dev/null
+++ b/node_modules/discord.js/src/client/ClientManager.js
@@ -0,0 +1,67 @@
+const Constants = require('../util/Constants');
+
+/**
+ * Manages the State and Background Tasks of the Client
+ * @private
+ */
+class ClientManager {
+ constructor(client) {
+ /**
+ * The Client that instantiated this Manager
+ * @type {Client}
+ */
+ this.client = client;
+
+ /**
+ * The heartbeat interval, null if not yet set
+ * @type {?number}
+ */
+ this.heartbeatInterval = null;
+ }
+
+ /**
+ * Connects the Client to the WebSocket
+ * @param {string} token The authorization token
+ * @param {Function} resolve Function to run when connection is successful
+ * @param {Function} reject Function to run when connection fails
+ */
+ connectToWebSocket(token, resolve, reject) {
+ this.client.emit(Constants.Events.DEBUG, `Authenticated using token ${token}`);
+ this.client.token = token;
+ const timeout = this.client.setTimeout(() => reject(new Error(Constants.Errors.TOOK_TOO_LONG)), 1000 * 300);
+ this.client.rest.methods.getGateway().then(gateway => {
+ this.client.emit(Constants.Events.DEBUG, `Using gateway ${gateway}`);
+ this.client.ws.connect(gateway);
+ this.client.ws.once('close', event => {
+ if (event.code === 4004) reject(new Error(Constants.Errors.BAD_LOGIN));
+ if (event.code === 4010) reject(new Error(Constants.Errors.INVALID_SHARD));
+ });
+ this.client.once(Constants.Events.READY, () => {
+ resolve(token);
+ this.client.clearTimeout(timeout);
+ });
+ }, reject);
+ }
+
+ /**
+ * Sets up a keep-alive interval to keep the Client's connection valid
+ * @param {number} time The interval in milliseconds at which heartbeat packets should be sent
+ */
+ setupKeepAlive(time) {
+ this.heartbeatInterval = this.client.setInterval(() => this.client.ws.heartbeat(true), time);
+ }
+
+ destroy() {
+ this.client.ws.destroy();
+ if (this.client.user.bot) {
+ this.client.token = null;
+ return Promise.resolve();
+ } else {
+ return this.client.rest.methods.logout().then(() => {
+ this.client.token = null;
+ });
+ }
+ }
+}
+
+module.exports = ClientManager;
diff --git a/node_modules/discord.js/src/client/WebhookClient.js b/node_modules/discord.js/src/client/WebhookClient.js
new file mode 100644
index 0000000..68a8a94
--- /dev/null
+++ b/node_modules/discord.js/src/client/WebhookClient.js
@@ -0,0 +1,46 @@
+const Webhook = require('../structures/Webhook');
+const RESTManager = require('./rest/RESTManager');
+const ClientDataResolver = require('./ClientDataResolver');
+const mergeDefault = require('../util/MergeDefault');
+const Constants = require('../util/Constants');
+
+/**
+ * The Webhook Client
+ * @extends {Webhook}
+ */
+class WebhookClient extends Webhook {
+ /**
+ * @param {string} id The id of the webhook.
+ * @param {string} token the token of the webhook.
+ * @param {ClientOptions} [options] Options for the client
+ * @example
+ * // create a new webhook and send a message
+ * let hook = new Discord.WebhookClient('1234', 'abcdef')
+ * hook.sendMessage('This will send a message').catch(console.error)
+ */
+ constructor(id, token, options) {
+ super(null, id, token);
+
+ /**
+ * The options the client was instantiated with
+ * @type {ClientOptions}
+ */
+ this.options = mergeDefault(Constants.DefaultOptions, options);
+
+ /**
+ * The REST manager of the client
+ * @type {RESTManager}
+ * @private
+ */
+ this.rest = new RESTManager(this);
+
+ /**
+ * The Data Resolver of the Client
+ * @type {ClientDataResolver}
+ * @private
+ */
+ this.resolver = new ClientDataResolver(this);
+ }
+}
+
+module.exports = WebhookClient;
diff --git a/node_modules/discord.js/src/client/actions/Action.js b/node_modules/discord.js/src/client/actions/Action.js
new file mode 100644
index 0000000..8fdadc9
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/Action.js
@@ -0,0 +1,23 @@
+/*
+
+ABOUT ACTIONS
+
+Actions are similar to WebSocket Packet Handlers, but since introducing
+the REST API methods, in order to prevent rewriting code to handle data,
+"actions" have been introduced. They're basically what Packet Handlers
+used to be but they're strictly for manipulating data and making sure
+that WebSocket events don't clash with REST methods.
+
+*/
+
+class GenericAction {
+ constructor(client) {
+ this.client = client;
+ }
+
+ handle(data) {
+ return data;
+ }
+}
+
+module.exports = GenericAction;
diff --git a/node_modules/discord.js/src/client/actions/ActionsManager.js b/node_modules/discord.js/src/client/actions/ActionsManager.js
new file mode 100644
index 0000000..ac95aa7
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/ActionsManager.js
@@ -0,0 +1,38 @@
+class ActionsManager {
+ constructor(client) {
+ this.client = client;
+
+ this.register(require('./MessageCreate'));
+ this.register(require('./MessageDelete'));
+ this.register(require('./MessageDeleteBulk'));
+ this.register(require('./MessageUpdate'));
+ this.register(require('./MessageReactionAdd'));
+ this.register(require('./MessageReactionRemove'));
+ this.register(require('./MessageReactionRemoveAll'));
+ this.register(require('./ChannelCreate'));
+ this.register(require('./ChannelDelete'));
+ this.register(require('./ChannelUpdate'));
+ this.register(require('./GuildDelete'));
+ this.register(require('./GuildUpdate'));
+ this.register(require('./GuildMemberGet'));
+ this.register(require('./GuildMemberRemove'));
+ this.register(require('./GuildBanRemove'));
+ this.register(require('./GuildRoleCreate'));
+ this.register(require('./GuildRoleDelete'));
+ this.register(require('./GuildRoleUpdate'));
+ this.register(require('./UserGet'));
+ this.register(require('./UserUpdate'));
+ this.register(require('./UserNoteUpdate'));
+ this.register(require('./GuildSync'));
+ this.register(require('./GuildEmojiCreate'));
+ this.register(require('./GuildEmojiDelete'));
+ this.register(require('./GuildEmojiUpdate'));
+ this.register(require('./GuildRolesPositionUpdate'));
+ }
+
+ register(Action) {
+ this[Action.name.replace(/Action$/, '')] = new Action(this.client);
+ }
+}
+
+module.exports = ActionsManager;
diff --git a/node_modules/discord.js/src/client/actions/ChannelCreate.js b/node_modules/discord.js/src/client/actions/ChannelCreate.js
new file mode 100644
index 0000000..dc47041
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/ChannelCreate.js
@@ -0,0 +1,13 @@
+const Action = require('./Action');
+
+class ChannelCreateAction extends Action {
+ handle(data) {
+ const client = this.client;
+ const channel = client.dataManager.newChannel(data);
+ return {
+ channel,
+ };
+ }
+}
+
+module.exports = ChannelCreateAction;
diff --git a/node_modules/discord.js/src/client/actions/ChannelDelete.js b/node_modules/discord.js/src/client/actions/ChannelDelete.js
new file mode 100644
index 0000000..7b847ef
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/ChannelDelete.js
@@ -0,0 +1,31 @@
+const Action = require('./Action');
+
+class ChannelDeleteAction extends Action {
+ constructor(client) {
+ super(client);
+ this.deleted = new Map();
+ }
+
+ handle(data) {
+ const client = this.client;
+
+ let channel = client.channels.get(data.id);
+ if (channel) {
+ client.dataManager.killChannel(channel);
+ this.deleted.set(channel.id, channel);
+ this.scheduleForDeletion(channel.id);
+ } else {
+ channel = this.deleted.get(data.id) || null;
+ }
+
+ return {
+ channel,
+ };
+ }
+
+ scheduleForDeletion(id) {
+ this.client.setTimeout(() => this.deleted.delete(id), this.client.options.restWsBridgeTimeout);
+ }
+}
+
+module.exports = ChannelDeleteAction;
diff --git a/node_modules/discord.js/src/client/actions/ChannelUpdate.js b/node_modules/discord.js/src/client/actions/ChannelUpdate.js
new file mode 100644
index 0000000..df50ed4
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/ChannelUpdate.js
@@ -0,0 +1,34 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+const cloneObject = require('../../util/CloneObject');
+
+class ChannelUpdateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const channel = client.channels.get(data.id);
+ if (channel) {
+ const oldChannel = cloneObject(channel);
+ channel.setup(data);
+ client.emit(Constants.Events.CHANNEL_UPDATE, oldChannel, channel);
+ return {
+ old: oldChannel,
+ updated: channel,
+ };
+ }
+
+ return {
+ old: null,
+ updated: null,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a channel is updated - e.g. name change, topic change.
+ * @event Client#channelUpdate
+ * @param {Channel} oldChannel The channel before the update
+ * @param {Channel} newChannel The channel after the update
+ */
+
+module.exports = ChannelUpdateAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildBanRemove.js b/node_modules/discord.js/src/client/actions/GuildBanRemove.js
new file mode 100644
index 0000000..0276a52
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildBanRemove.js
@@ -0,0 +1,13 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+class GuildBanRemove extends Action {
+ handle(data) {
+ const client = this.client;
+ const guild = client.guilds.get(data.guild_id);
+ const user = client.dataManager.newUser(data.user);
+ if (guild && user) client.emit(Constants.Events.GUILD_BAN_REMOVE, guild, user);
+ }
+}
+
+module.exports = GuildBanRemove;
diff --git a/node_modules/discord.js/src/client/actions/GuildDelete.js b/node_modules/discord.js/src/client/actions/GuildDelete.js
new file mode 100644
index 0000000..1214263
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildDelete.js
@@ -0,0 +1,51 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+class GuildDeleteAction extends Action {
+ constructor(client) {
+ super(client);
+ this.deleted = new Map();
+ }
+
+ handle(data) {
+ const client = this.client;
+
+ let guild = client.guilds.get(data.id);
+ if (guild) {
+ if (guild.available && data.unavailable) {
+ // guild is unavailable
+ guild.available = false;
+ client.emit(Constants.Events.GUILD_UNAVAILABLE, guild);
+
+ // stops the GuildDelete packet thinking a guild was actually deleted,
+ // handles emitting of event itself
+ return {
+ guild: null,
+ };
+ }
+
+ // delete guild
+ client.guilds.delete(guild.id);
+ this.deleted.set(guild.id, guild);
+ this.scheduleForDeletion(guild.id);
+ } else {
+ guild = this.deleted.get(data.id) || null;
+ }
+
+ return {
+ guild,
+ };
+ }
+
+ scheduleForDeletion(id) {
+ this.client.setTimeout(() => this.deleted.delete(id), this.client.options.restWsBridgeTimeout);
+ }
+}
+
+/**
+ * Emitted whenever a guild becomes unavailable, likely due to a server outage.
+ * @event Client#guildUnavailable
+ * @param {Guild} guild The guild that has become unavailable.
+ */
+
+module.exports = GuildDeleteAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildEmojiCreate.js b/node_modules/discord.js/src/client/actions/GuildEmojiCreate.js
new file mode 100644
index 0000000..5df1ced
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildEmojiCreate.js
@@ -0,0 +1,18 @@
+const Action = require('./Action');
+
+class GuildEmojiCreateAction extends Action {
+ handle(guild, createdEmoji) {
+ const client = this.client;
+ const emoji = client.dataManager.newEmoji(createdEmoji, guild);
+ return {
+ emoji,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a custom emoji is created in a guild
+ * @event Client#emojiCreate
+ * @param {Emoji} emoji The emoji that was created.
+ */
+module.exports = GuildEmojiCreateAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildEmojiDelete.js b/node_modules/discord.js/src/client/actions/GuildEmojiDelete.js
new file mode 100644
index 0000000..8cfa205
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildEmojiDelete.js
@@ -0,0 +1,18 @@
+const Action = require('./Action');
+
+class GuildEmojiDeleteAction extends Action {
+ handle(emoji) {
+ const client = this.client;
+ client.dataManager.killEmoji(emoji);
+ return {
+ emoji,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a custom guild emoji is deleted
+ * @event Client#emojiDelete
+ * @param {Emoji} emoji The emoji that was deleted.
+ */
+module.exports = GuildEmojiDeleteAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildEmojiUpdate.js b/node_modules/discord.js/src/client/actions/GuildEmojiUpdate.js
new file mode 100644
index 0000000..94bfa24
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildEmojiUpdate.js
@@ -0,0 +1,15 @@
+const Action = require('./Action');
+
+class GuildEmojiUpdateAction extends Action {
+ handle(oldEmoji, newEmoji) {
+ this.client.dataManager.updateEmoji(oldEmoji, newEmoji);
+ }
+}
+
+/**
+ * Emitted whenever a custom guild emoji is updated
+ * @event Client#emojiUpdate
+ * @param {Emoji} oldEmoji The old emoji
+ * @param {Emoji} newEmoji The new emoji
+ */
+module.exports = GuildEmojiUpdateAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildMemberGet.js b/node_modules/discord.js/src/client/actions/GuildMemberGet.js
new file mode 100644
index 0000000..b00fa0f
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildMemberGet.js
@@ -0,0 +1,12 @@
+const Action = require('./Action');
+
+class GuildMemberGetAction extends Action {
+ handle(guild, data) {
+ const member = guild._addMember(data, false);
+ return {
+ member,
+ };
+ }
+}
+
+module.exports = GuildMemberGetAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildMemberRemove.js b/node_modules/discord.js/src/client/actions/GuildMemberRemove.js
new file mode 100644
index 0000000..d68b8b5
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildMemberRemove.js
@@ -0,0 +1,49 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+class GuildMemberRemoveAction extends Action {
+ constructor(client) {
+ super(client);
+ this.deleted = new Map();
+ }
+
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ let member = guild.members.get(data.user.id);
+ if (member) {
+ guild.memberCount--;
+ guild._removeMember(member);
+ this.deleted.set(guild.id + data.user.id, member);
+ if (client.status === Constants.Status.READY) client.emit(Constants.Events.GUILD_MEMBER_REMOVE, member);
+ this.scheduleForDeletion(guild.id, data.user.id);
+ } else {
+ member = this.deleted.get(guild.id + data.user.id) || null;
+ }
+
+ return {
+ guild,
+ member,
+ };
+ }
+
+ return {
+ guild,
+ member: null,
+ };
+ }
+
+ scheduleForDeletion(guildID, userID) {
+ this.client.setTimeout(() => this.deleted.delete(guildID + userID), this.client.options.restWsBridgeTimeout);
+ }
+}
+
+/**
+ * Emitted whenever a member leaves a guild, or is kicked.
+ * @event Client#guildMemberRemove
+ * @param {GuildMember} member The member that has left/been kicked from the guild.
+ */
+
+module.exports = GuildMemberRemoveAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildRoleCreate.js b/node_modules/discord.js/src/client/actions/GuildRoleCreate.js
new file mode 100644
index 0000000..82ea19a
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildRoleCreate.js
@@ -0,0 +1,32 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+const Role = require('../../structures/Role');
+
+class GuildRoleCreate extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ const already = guild.roles.has(data.role.id);
+ const role = new Role(guild, data.role);
+ guild.roles.set(role.id, role);
+ if (!already) client.emit(Constants.Events.GUILD_ROLE_CREATE, role);
+ return {
+ role,
+ };
+ }
+
+ return {
+ role: null,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a role is created.
+ * @event Client#roleCreate
+ * @param {Role} role The role that was created.
+ */
+
+module.exports = GuildRoleCreate;
diff --git a/node_modules/discord.js/src/client/actions/GuildRoleDelete.js b/node_modules/discord.js/src/client/actions/GuildRoleDelete.js
new file mode 100644
index 0000000..eeaa1e9
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildRoleDelete.js
@@ -0,0 +1,46 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+class GuildRoleDeleteAction extends Action {
+ constructor(client) {
+ super(client);
+ this.deleted = new Map();
+ }
+
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ let role = guild.roles.get(data.role_id);
+ if (role) {
+ guild.roles.delete(data.role_id);
+ this.deleted.set(guild.id + data.role_id, role);
+ this.scheduleForDeletion(guild.id, data.role_id);
+ client.emit(Constants.Events.GUILD_ROLE_DELETE, role);
+ } else {
+ role = this.deleted.get(guild.id + data.role_id) || null;
+ }
+
+ return {
+ role,
+ };
+ }
+
+ return {
+ role: null,
+ };
+ }
+
+ scheduleForDeletion(guildID, roleID) {
+ this.client.setTimeout(() => this.deleted.delete(guildID + roleID), this.client.options.restWsBridgeTimeout);
+ }
+}
+
+/**
+ * Emitted whenever a guild role is deleted.
+ * @event Client#roleDelete
+ * @param {Role} role The role that was deleted.
+ */
+
+module.exports = GuildRoleDeleteAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildRoleUpdate.js b/node_modules/discord.js/src/client/actions/GuildRoleUpdate.js
new file mode 100644
index 0000000..8270517
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildRoleUpdate.js
@@ -0,0 +1,41 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+const cloneObject = require('../../util/CloneObject');
+
+class GuildRoleUpdateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ const roleData = data.role;
+ let oldRole = null;
+
+ const role = guild.roles.get(roleData.id);
+ if (role) {
+ oldRole = cloneObject(role);
+ role.setup(data.role);
+ client.emit(Constants.Events.GUILD_ROLE_UPDATE, oldRole, role);
+ }
+
+ return {
+ old: oldRole,
+ updated: role,
+ };
+ }
+
+ return {
+ old: null,
+ updated: null,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a guild role is updated.
+ * @event Client#roleUpdate
+ * @param {Role} oldRole The role before the update.
+ * @param {Role} newRole The role after the update.
+ */
+
+module.exports = GuildRoleUpdateAction;
diff --git a/node_modules/discord.js/src/client/actions/GuildRolesPositionUpdate.js b/node_modules/discord.js/src/client/actions/GuildRolesPositionUpdate.js
new file mode 100644
index 0000000..a95c923
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildRolesPositionUpdate.js
@@ -0,0 +1,23 @@
+const Action = require('./Action');
+
+class GuildRolesPositionUpdate extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ for (const partialRole of data.roles) {
+ const role = guild.roles.get(partialRole.id);
+ if (role) {
+ role.position = partialRole.position;
+ }
+ }
+ }
+
+ return {
+ guild,
+ };
+ }
+}
+
+module.exports = GuildRolesPositionUpdate;
diff --git a/node_modules/discord.js/src/client/actions/GuildSync.js b/node_modules/discord.js/src/client/actions/GuildSync.js
new file mode 100644
index 0000000..7b94ec8
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildSync.js
@@ -0,0 +1,27 @@
+const Action = require('./Action');
+
+class GuildSync extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.id);
+ if (guild) {
+ data.presences = data.presences || [];
+ for (const presence of data.presences) {
+ guild._setPresence(presence.user.id, presence);
+ }
+
+ data.members = data.members || [];
+ for (const syncMember of data.members) {
+ const member = guild.members.get(syncMember.user.id);
+ if (member) {
+ guild._updateMember(member, syncMember);
+ } else {
+ guild._addMember(syncMember, false);
+ }
+ }
+ }
+ }
+}
+
+module.exports = GuildSync;
diff --git a/node_modules/discord.js/src/client/actions/GuildUpdate.js b/node_modules/discord.js/src/client/actions/GuildUpdate.js
new file mode 100644
index 0000000..efda7f7
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/GuildUpdate.js
@@ -0,0 +1,34 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+const cloneObject = require('../../util/CloneObject');
+
+class GuildUpdateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const guild = client.guilds.get(data.id);
+ if (guild) {
+ const oldGuild = cloneObject(guild);
+ guild.setup(data);
+ client.emit(Constants.Events.GUILD_UPDATE, oldGuild, guild);
+ return {
+ old: oldGuild,
+ updated: guild,
+ };
+ }
+
+ return {
+ old: null,
+ updated: null,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a guild is updated - e.g. name change.
+ * @event Client#guildUpdate
+ * @param {Guild} oldGuild The guild before the update.
+ * @param {Guild} newGuild The guild after the update.
+ */
+
+module.exports = GuildUpdateAction;
diff --git a/node_modules/discord.js/src/client/actions/MessageCreate.js b/node_modules/discord.js/src/client/actions/MessageCreate.js
new file mode 100644
index 0000000..00fc1e9
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageCreate.js
@@ -0,0 +1,40 @@
+const Action = require('./Action');
+const Message = require('../../structures/Message');
+
+class MessageCreateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const channel = client.channels.get((data instanceof Array ? data[0] : data).channel_id);
+ const user = client.users.get((data instanceof Array ? data[0] : data).author.id);
+ if (channel) {
+ const member = channel.guild ? channel.guild.member(user) : null;
+ if (data instanceof Array) {
+ const messages = new Array(data.length);
+ for (let i = 0; i < data.length; i++) {
+ messages[i] = channel._cacheMessage(new Message(channel, data[i], client));
+ }
+ channel.lastMessageID = messages[messages.length - 1].id;
+ if (user) user.lastMessageID = messages[messages.length - 1].id;
+ if (member) member.lastMessageID = messages[messages.length - 1].id;
+ return {
+ messages,
+ };
+ } else {
+ const message = channel._cacheMessage(new Message(channel, data, client));
+ channel.lastMessageID = data.id;
+ if (user) user.lastMessageID = data.id;
+ if (member) member.lastMessageID = data.id;
+ return {
+ message,
+ };
+ }
+ }
+
+ return {
+ message: null,
+ };
+ }
+}
+
+module.exports = MessageCreateAction;
diff --git a/node_modules/discord.js/src/client/actions/MessageDelete.js b/node_modules/discord.js/src/client/actions/MessageDelete.js
new file mode 100644
index 0000000..beb8050
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageDelete.js
@@ -0,0 +1,40 @@
+const Action = require('./Action');
+
+class MessageDeleteAction extends Action {
+ constructor(client) {
+ super(client);
+ this.deleted = new Map();
+ }
+
+ handle(data) {
+ const client = this.client;
+
+ const channel = client.channels.get(data.channel_id);
+ if (channel) {
+ let message = channel.messages.get(data.id);
+
+ if (message) {
+ channel.messages.delete(message.id);
+ this.deleted.set(channel.id + message.id, message);
+ this.scheduleForDeletion(channel.id, message.id);
+ } else {
+ message = this.deleted.get(channel.id + data.id) || null;
+ }
+
+ return {
+ message,
+ };
+ }
+
+ return {
+ message: null,
+ };
+ }
+
+ scheduleForDeletion(channelID, messageID) {
+ this.client.setTimeout(() => this.deleted.delete(channelID + messageID),
+ this.client.options.restWsBridgeTimeout);
+ }
+}
+
+module.exports = MessageDeleteAction;
diff --git a/node_modules/discord.js/src/client/actions/MessageDeleteBulk.js b/node_modules/discord.js/src/client/actions/MessageDeleteBulk.js
new file mode 100644
index 0000000..6a12ef1
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageDeleteBulk.js
@@ -0,0 +1,24 @@
+const Action = require('./Action');
+const Collection = require('../../util/Collection');
+const Constants = require('../../util/Constants');
+
+class MessageDeleteBulkAction extends Action {
+ handle(data) {
+ const client = this.client;
+ const channel = client.channels.get(data.channel_id);
+
+ const ids = data.ids;
+ const messages = new Collection();
+ for (const id of ids) {
+ const message = channel.messages.get(id);
+ if (message) messages.set(message.id, message);
+ }
+
+ if (messages.size > 0) client.emit(Constants.Events.MESSAGE_BULK_DELETE, messages);
+ return {
+ messages,
+ };
+ }
+}
+
+module.exports = MessageDeleteBulkAction;
diff --git a/node_modules/discord.js/src/client/actions/MessageReactionAdd.js b/node_modules/discord.js/src/client/actions/MessageReactionAdd.js
new file mode 100644
index 0000000..f57ec2e
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageReactionAdd.js
@@ -0,0 +1,43 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+/*
+{ user_id: 'id',
+ message_id: 'id',
+ emoji: { name: '�', id: null },
+ channel_id: 'id' } }
+*/
+
+class MessageReactionAdd extends Action {
+ handle(data) {
+ const user = this.client.users.get(data.user_id);
+ if (!user) return false;
+
+ const channel = this.client.channels.get(data.channel_id);
+ if (!channel || channel.type === 'voice') return false;
+
+ const message = channel.messages.get(data.message_id);
+ if (!message) return false;
+
+ if (!data.emoji) return false;
+
+ const reaction = message._addReaction(data.emoji, user);
+
+ if (reaction) {
+ this.client.emit(Constants.Events.MESSAGE_REACTION_ADD, reaction, user);
+ }
+
+ return {
+ message,
+ reaction,
+ user,
+ };
+ }
+}
+/**
+ * Emitted whenever a reaction is added to a message.
+ * @event Client#messageReactionAdd
+ * @param {MessageReaction} messageReaction The reaction object.
+ * @param {User} user The user that applied the emoji or reaction emoji.
+ */
+module.exports = MessageReactionAdd;
diff --git a/node_modules/discord.js/src/client/actions/MessageReactionRemove.js b/node_modules/discord.js/src/client/actions/MessageReactionRemove.js
new file mode 100644
index 0000000..98a958d
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageReactionRemove.js
@@ -0,0 +1,43 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+/*
+{ user_id: 'id',
+ message_id: 'id',
+ emoji: { name: '�', id: null },
+ channel_id: 'id' } }
+*/
+
+class MessageReactionRemove extends Action {
+ handle(data) {
+ const user = this.client.users.get(data.user_id);
+ if (!user) return false;
+
+ const channel = this.client.channels.get(data.channel_id);
+ if (!channel || channel.type === 'voice') return false;
+
+ const message = channel.messages.get(data.message_id);
+ if (!message) return false;
+
+ if (!data.emoji) return false;
+
+ const reaction = message._removeReaction(data.emoji, user);
+
+ if (reaction) {
+ this.client.emit(Constants.Events.MESSAGE_REACTION_REMOVE, reaction, user);
+ }
+
+ return {
+ message,
+ reaction,
+ user,
+ };
+ }
+}
+/**
+ * Emitted whenever a reaction is removed from a message.
+ * @event Client#messageReactionRemove
+ * @param {MessageReaction} messageReaction The reaction object.
+ * @param {User} user The user that removed the emoji or reaction emoji.
+ */
+module.exports = MessageReactionRemove;
diff --git a/node_modules/discord.js/src/client/actions/MessageReactionRemoveAll.js b/node_modules/discord.js/src/client/actions/MessageReactionRemoveAll.js
new file mode 100644
index 0000000..f35b785
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageReactionRemoveAll.js
@@ -0,0 +1,25 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+class MessageReactionRemoveAll extends Action {
+ handle(data) {
+ const channel = this.client.channels.get(data.channel_id);
+ if (!channel || channel.type === 'voice') return false;
+
+ const message = channel.messages.get(data.message_id);
+ if (!message) return false;
+
+ message._clearReactions();
+ this.client.emit(Constants.Events.MESSAGE_REACTION_REMOVE_ALL, message);
+
+ return {
+ message,
+ };
+ }
+}
+/**
+ * Emitted whenever all reactions are removed from a message.
+ * @event Client#messageReactionRemoveAll
+ * @param {MessageReaction} messageReaction The reaction object.
+ */
+module.exports = MessageReactionRemoveAll;
diff --git a/node_modules/discord.js/src/client/actions/MessageUpdate.js b/node_modules/discord.js/src/client/actions/MessageUpdate.js
new file mode 100644
index 0000000..a62c332
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/MessageUpdate.js
@@ -0,0 +1,43 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+const cloneObject = require('../../util/CloneObject');
+
+class MessageUpdateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const channel = client.channels.get(data.channel_id);
+ if (channel) {
+ const message = channel.messages.get(data.id);
+ if (message) {
+ const oldMessage = cloneObject(message);
+ message.patch(data);
+ message._edits.unshift(oldMessage);
+ client.emit(Constants.Events.MESSAGE_UPDATE, oldMessage, message);
+ return {
+ old: oldMessage,
+ updated: message,
+ };
+ }
+
+ return {
+ old: message,
+ updated: message,
+ };
+ }
+
+ return {
+ old: null,
+ updated: null,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a message is updated - e.g. embed or content change.
+ * @event Client#messageUpdate
+ * @param {Message} oldMessage The message before the update.
+ * @param {Message} newMessage The message after the update.
+ */
+
+module.exports = MessageUpdateAction;
diff --git a/node_modules/discord.js/src/client/actions/UserGet.js b/node_modules/discord.js/src/client/actions/UserGet.js
new file mode 100644
index 0000000..65e7c95
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/UserGet.js
@@ -0,0 +1,13 @@
+const Action = require('./Action');
+
+class UserGetAction extends Action {
+ handle(data) {
+ const client = this.client;
+ const user = client.dataManager.newUser(data);
+ return {
+ user,
+ };
+ }
+}
+
+module.exports = UserGetAction;
diff --git a/node_modules/discord.js/src/client/actions/UserNoteUpdate.js b/node_modules/discord.js/src/client/actions/UserNoteUpdate.js
new file mode 100644
index 0000000..4c2cc21
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/UserNoteUpdate.js
@@ -0,0 +1,30 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+
+class UserNoteUpdateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ const oldNote = client.user.notes.get(data.id);
+ const note = data.note.length ? data.note : null;
+
+ client.user.notes.set(data.id, note);
+
+ client.emit(Constants.Events.USER_NOTE_UPDATE, data.id, oldNote, note);
+
+ return {
+ old: oldNote,
+ updated: note,
+ };
+ }
+}
+
+/**
+ * Emitted whenever a note is updated.
+ * @event Client#userNoteUpdate
+ * @param {User} user The user the note belongs to
+ * @param {string} oldNote The note content before the update
+ * @param {string} newNote The note content after the update
+ */
+
+module.exports = UserNoteUpdateAction;
diff --git a/node_modules/discord.js/src/client/actions/UserUpdate.js b/node_modules/discord.js/src/client/actions/UserUpdate.js
new file mode 100644
index 0000000..b361eca
--- /dev/null
+++ b/node_modules/discord.js/src/client/actions/UserUpdate.js
@@ -0,0 +1,33 @@
+const Action = require('./Action');
+const Constants = require('../../util/Constants');
+const cloneObject = require('../../util/CloneObject');
+
+class UserUpdateAction extends Action {
+ handle(data) {
+ const client = this.client;
+
+ if (client.user) {
+ if (client.user.equals(data)) {
+ return {
+ old: client.user,
+ updated: client.user,
+ };
+ }
+
+ const oldUser = cloneObject(client.user);
+ client.user.patch(data);
+ client.emit(Constants.Events.USER_UPDATE, oldUser, client.user);
+ return {
+ old: oldUser,
+ updated: client.user,
+ };
+ }
+
+ return {
+ old: null,
+ updated: null,
+ };
+ }
+}
+
+module.exports = UserUpdateAction;
diff --git a/node_modules/discord.js/src/client/rest/APIRequest.js b/node_modules/discord.js/src/client/rest/APIRequest.js
new file mode 100644
index 0000000..36c2d8f
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/APIRequest.js
@@ -0,0 +1,49 @@
+const request = require('superagent');
+const Constants = require('../../util/Constants');
+
+function getRoute(url) {
+ let route = url.split('?')[0];
+ if (route.includes('/channels/') || route.includes('/guilds/')) {
+ const startInd = route.includes('/channels/') ? route.indexOf('/channels/') : route.indexOf('/guilds/');
+ const majorID = route.substring(startInd).split('/')[2];
+ route = route.replace(/(\d{8,})/g, ':id').replace(':id', majorID);
+ }
+ return route;
+}
+
+class APIRequest {
+ constructor(rest, method, url, auth, data, file) {
+ this.rest = rest;
+ this.method = method;
+ this.url = url;
+ this.auth = auth;
+ this.data = data;
+ this.file = file;
+ this.route = getRoute(this.url);
+ }
+
+ getAuth() {
+ if (this.rest.client.token && this.rest.client.user && this.rest.client.user.bot) {
+ return `Bot ${this.rest.client.token}`;
+ } else if (this.rest.client.token) {
+ return this.rest.client.token;
+ }
+ throw new Error(Constants.Errors.NO_TOKEN);
+ }
+
+ gen() {
+ const apiRequest = request[this.method](this.url);
+ if (this.auth) apiRequest.set('authorization', this.getAuth());
+ if (this.file && this.file.file) {
+ apiRequest.attach('file', this.file.file, this.file.name);
+ this.data = this.data || {};
+ apiRequest.field('payload_json', JSON.stringify(this.data));
+ } else if (this.data) {
+ apiRequest.send(this.data);
+ }
+ if (!this.rest.client.browser) apiRequest.set('User-Agent', this.rest.userAgentManager.userAgent);
+ return apiRequest;
+ }
+}
+
+module.exports = APIRequest;
diff --git a/node_modules/discord.js/src/client/rest/RESTManager.js b/node_modules/discord.js/src/client/rest/RESTManager.js
new file mode 100644
index 0000000..ac1ce6e
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/RESTManager.js
@@ -0,0 +1,51 @@
+const UserAgentManager = require('./UserAgentManager');
+const RESTMethods = require('./RESTMethods');
+const SequentialRequestHandler = require('./RequestHandlers/Sequential');
+const BurstRequestHandler = require('./RequestHandlers/Burst');
+const APIRequest = require('./APIRequest');
+const Constants = require('../../util/Constants');
+
+class RESTManager {
+ constructor(client) {
+ this.client = client;
+ this.handlers = {};
+ this.userAgentManager = new UserAgentManager(this);
+ this.methods = new RESTMethods(this);
+ this.rateLimitedEndpoints = {};
+ this.globallyRateLimited = false;
+ }
+
+ push(handler, apiRequest) {
+ return new Promise((resolve, reject) => {
+ handler.push({
+ request: apiRequest,
+ resolve,
+ reject,
+ });
+ });
+ }
+
+ getRequestHandler() {
+ switch (this.client.options.apiRequestMethod) {
+ case 'sequential':
+ return SequentialRequestHandler;
+ case 'burst':
+ return BurstRequestHandler;
+ default:
+ throw new Error(Constants.Errors.INVALID_RATE_LIMIT_METHOD);
+ }
+ }
+
+ makeRequest(method, url, auth, data, file) {
+ const apiRequest = new APIRequest(this, method, url, auth, data, file);
+
+ if (!this.handlers[apiRequest.route]) {
+ const RequestHandlerType = this.getRequestHandler();
+ this.handlers[apiRequest.route] = new RequestHandlerType(this, apiRequest.route);
+ }
+
+ return this.push(this.handlers[apiRequest.route], apiRequest);
+ }
+}
+
+module.exports = RESTManager;
diff --git a/node_modules/discord.js/src/client/rest/RESTMethods.js b/node_modules/discord.js/src/client/rest/RESTMethods.js
new file mode 100644
index 0000000..7006248
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/RESTMethods.js
@@ -0,0 +1,653 @@
+const Constants = require('../../util/Constants');
+const Collection = require('../../util/Collection');
+const splitMessage = require('../../util/SplitMessage');
+const parseEmoji = require('../../util/ParseEmoji');
+const escapeMarkdown = require('../../util/EscapeMarkdown');
+
+const User = require('../../structures/User');
+const GuildMember = require('../../structures/GuildMember');
+const Message = require('../../structures/Message');
+const Role = require('../../structures/Role');
+const Invite = require('../../structures/Invite');
+const Webhook = require('../../structures/Webhook');
+const UserProfile = require('../../structures/UserProfile');
+const ClientOAuth2Application = require('../../structures/ClientOAuth2Application');
+
+class RESTMethods {
+ constructor(restManager) {
+ this.rest = restManager;
+ this.client = restManager.client;
+ }
+
+ login(token = this.client.token) {
+ return new Promise((resolve, reject) => {
+ if (typeof token !== 'string') throw new Error(Constants.Errors.INVALID_TOKEN);
+ token = token.replace(/^Bot\s*/i, '');
+ this.client.manager.connectToWebSocket(token, resolve, reject);
+ });
+ }
+
+ logout() {
+ return this.rest.makeRequest('post', Constants.Endpoints.logout, true, {});
+ }
+
+ getGateway() {
+ return this.rest.makeRequest('get', Constants.Endpoints.gateway, true).then(res => {
+ this.client.ws.gateway = `${res.url}/?v=${Constants.PROTOCOL_VERSION}`;
+ return this.client.ws.gateway;
+ });
+ }
+
+ getBotGateway() {
+ return this.rest.makeRequest('get', Constants.Endpoints.botGateway, true);
+ }
+
+ sendMessage(channel, content, { tts, nonce, embed, disableEveryone, split, code } = {}, file = null) {
+ return new Promise((resolve, reject) => {
+ if (typeof content !== 'undefined') content = this.client.resolver.resolveString(content);
+
+ if (content) {
+ if (typeof code !== 'undefined' && (typeof code !== 'boolean' || code === true)) {
+ content = escapeMarkdown(this.client.resolver.resolveString(content), true);
+ content = `\`\`\`${typeof code !== 'boolean' ? code || '' : ''}\n${content}\n\`\`\``;
+ }
+
+ if (disableEveryone || (typeof disableEveryone === 'undefined' && this.client.options.disableEveryone)) {
+ content = content.replace(/@(everyone|here)/g, '@\u200b$1');
+ }
+
+ if (split) content = splitMessage(content, typeof split === 'object' ? split : {});
+ }
+
+ const send = chan => {
+ if (content instanceof Array) {
+ const messages = [];
+ (function sendChunk(list, index) {
+ const options = index === list.length ? { tts, embed } : { tts };
+ chan.send(list[index], options, index === list.length ? file : null).then((message) => {
+ messages.push(message);
+ if (index >= list.length) return resolve(messages);
+ return sendChunk(list, ++index);
+ });
+ }(content, 0));
+ } else {
+ this.rest.makeRequest('post', Constants.Endpoints.channelMessages(chan.id), true, {
+ content, tts, nonce, embed,
+ }, file).then(data => resolve(this.client.actions.MessageCreate.handle(data).message), reject);
+ }
+ };
+
+ if (channel instanceof User || channel instanceof GuildMember) {
+ this.createDM(channel).then(send, reject);
+ } else {
+ send(channel);
+ }
+ });
+ }
+
+ updateMessage(message, content, { embed, code } = {}) {
+ content = this.client.resolver.resolveString(content);
+ if (typeof code !== 'undefined' && (typeof code !== 'boolean' || code === true)) {
+ content = escapeMarkdown(this.client.resolver.resolveString(content), true);
+ content = `\`\`\`${typeof code !== 'boolean' ? code || '' : ''}\n${content}\n\`\`\``;
+ }
+ return this.rest.makeRequest('patch', Constants.Endpoints.channelMessage(message.channel.id, message.id), true, {
+ content, embed,
+ }).then(data => this.client.actions.MessageUpdate.handle(data).updated);
+ }
+
+ deleteMessage(message) {
+ return this.rest.makeRequest('del', Constants.Endpoints.channelMessage(message.channel.id, message.id), true)
+ .then(() =>
+ this.client.actions.MessageDelete.handle({
+ id: message.id,
+ channel_id: message.channel.id,
+ }).message
+ );
+ }
+
+ bulkDeleteMessages(channel, messages) {
+ return this.rest.makeRequest('post', `${Constants.Endpoints.channelMessages(channel.id)}/bulk_delete`, true, {
+ messages,
+ }).then(() =>
+ this.client.actions.MessageDeleteBulk.handle({
+ channel_id: channel.id,
+ ids: messages,
+ }).messages
+ );
+ }
+
+ createChannel(guild, channelName, channelType, overwrites) {
+ if (overwrites instanceof Collection) overwrites = overwrites.array();
+ return this.rest.makeRequest('post', Constants.Endpoints.guildChannels(guild.id), true, {
+ name: channelName,
+ type: channelType,
+ permission_overwrites: overwrites,
+ }).then(data => this.client.actions.ChannelCreate.handle(data).channel);
+ }
+
+ createDM(recipient) {
+ const dmChannel = this.getExistingDM(recipient);
+ if (dmChannel) return Promise.resolve(dmChannel);
+ return this.rest.makeRequest('post', Constants.Endpoints.userChannels(this.client.user.id), true, {
+ recipient_id: recipient.id,
+ }).then(data => this.client.actions.ChannelCreate.handle(data).channel);
+ }
+
+ getExistingDM(recipient) {
+ return this.client.channels.find(channel =>
+ channel.recipient && channel.recipient.id === recipient.id
+ );
+ }
+
+ deleteChannel(channel) {
+ if (channel instanceof User || channel instanceof GuildMember) channel = this.getExistingDM(channel);
+ if (!channel) return Promise.reject(new Error('No channel to delete.'));
+ return this.rest.makeRequest('del', Constants.Endpoints.channel(channel.id), true).then(data => {
+ data.id = channel.id;
+ return this.client.actions.ChannelDelete.handle(data).channel;
+ });
+ }
+
+ updateChannel(channel, _data) {
+ const data = {};
+ data.name = (_data.name || channel.name).trim();
+ data.topic = _data.topic || channel.topic;
+ data.position = _data.position || channel.position;
+ data.bitrate = _data.bitrate || channel.bitrate;
+ data.user_limit = _data.userLimit || channel.userLimit;
+ return this.rest.makeRequest('patch', Constants.Endpoints.channel(channel.id), true, data).then(newData =>
+ this.client.actions.ChannelUpdate.handle(newData).updated
+ );
+ }
+
+ leaveGuild(guild) {
+ if (guild.ownerID === this.client.user.id) return Promise.reject(new Error('Guild is owned by the client.'));
+ return this.rest.makeRequest('del', Constants.Endpoints.meGuild(guild.id), true).then(() =>
+ this.client.actions.GuildDelete.handle({ id: guild.id }).guild
+ );
+ }
+
+ createGuild(options) {
+ options.icon = this.client.resolver.resolveBase64(options.icon) || null;
+ options.region = options.region || 'us-central';
+ return new Promise((resolve, reject) => {
+ this.rest.makeRequest('post', Constants.Endpoints.guilds, true, options).then(data => {
+ if (this.client.guilds.has(data.id)) {
+ resolve(this.client.guilds.get(data.id));
+ return;
+ }
+
+ const handleGuild = guild => {
+ if (guild.id === data.id) {
+ this.client.removeListener('guildCreate', handleGuild);
+ this.client.clearTimeout(timeout);
+ resolve(guild);
+ }
+ };
+ this.client.on('guildCreate', handleGuild);
+
+ const timeout = this.client.setTimeout(() => {
+ this.client.removeListener('guildCreate', handleGuild);
+ reject(new Error('Took too long to receive guild data.'));
+ }, 10000);
+ }, reject);
+ });
+ }
+
+ // untested but probably will work
+ deleteGuild(guild) {
+ return this.rest.makeRequest('del', Constants.Endpoints.guild(guild.id), true).then(() =>
+ this.client.actions.GuildDelete.handle({ id: guild.id }).guild
+ );
+ }
+
+ getUser(userID) {
+ return this.rest.makeRequest('get', Constants.Endpoints.user(userID), true).then(data =>
+ this.client.actions.UserGet.handle(data).user
+ );
+ }
+
+ updateCurrentUser(_data, password) {
+ const user = this.client.user;
+ const data = {};
+ data.username = _data.username || user.username;
+ data.avatar = this.client.resolver.resolveBase64(_data.avatar) || user.avatar;
+ if (!user.bot) {
+ data.email = _data.email || user.email;
+ data.password = password;
+ if (_data.new_password) data.new_password = _data.newPassword;
+ }
+ return this.rest.makeRequest('patch', Constants.Endpoints.me, true, data).then(newData =>
+ this.client.actions.UserUpdate.handle(newData).updated
+ );
+ }
+
+ updateGuild(guild, _data) {
+ const data = {};
+ if (_data.name) data.name = _data.name;
+ if (_data.region) data.region = _data.region;
+ if (_data.verificationLevel) data.verification_level = Number(_data.verificationLevel);
+ if (_data.afkChannel) data.afk_channel_id = this.client.resolver.resolveChannel(_data.afkChannel).id;
+ if (_data.afkTimeout) data.afk_timeout = Number(_data.afkTimeout);
+ if (_data.icon) data.icon = this.client.resolver.resolveBase64(_data.icon);
+ if (_data.owner) data.owner_id = this.client.resolver.resolveUser(_data.owner).id;
+ if (_data.splash) data.splash = this.client.resolver.resolveBase64(_data.splash);
+ return this.rest.makeRequest('patch', Constants.Endpoints.guild(guild.id), true, data).then(newData =>
+ this.client.actions.GuildUpdate.handle(newData).updated
+ );
+ }
+
+ kickGuildMember(guild, member) {
+ return this.rest.makeRequest('del', Constants.Endpoints.guildMember(guild.id, member.id), true).then(() =>
+ this.client.actions.GuildMemberRemove.handle({
+ guild_id: guild.id,
+ user: member.user,
+ }).member
+ );
+ }
+
+ createGuildRole(guild) {
+ return this.rest.makeRequest('post', Constants.Endpoints.guildRoles(guild.id), true).then(role =>
+ this.client.actions.GuildRoleCreate.handle({
+ guild_id: guild.id,
+ role,
+ }).role
+ );
+ }
+
+ deleteGuildRole(role) {
+ return this.rest.makeRequest('del', Constants.Endpoints.guildRole(role.guild.id, role.id), true).then(() =>
+ this.client.actions.GuildRoleDelete.handle({
+ guild_id: role.guild.id,
+ role_id: role.id,
+ }).role
+ );
+ }
+
+ setChannelOverwrite(channel, payload) {
+ return this.rest.makeRequest(
+ 'put', `${Constants.Endpoints.channelPermissions(channel.id)}/${payload.id}`, true, payload
+ );
+ }
+
+ deletePermissionOverwrites(overwrite) {
+ return this.rest.makeRequest(
+ 'del', `${Constants.Endpoints.channelPermissions(overwrite.channel.id)}/${overwrite.id}`, true
+ ).then(() => overwrite);
+ }
+
+ getChannelMessages(channel, payload = {}) {
+ const params = [];
+ if (payload.limit) params.push(`limit=${payload.limit}`);
+ if (payload.around) params.push(`around=${payload.around}`);
+ else if (payload.before) params.push(`before=${payload.before}`);
+ else if (payload.after) params.push(`after=${payload.after}`);
+
+ let endpoint = Constants.Endpoints.channelMessages(channel.id);
+ if (params.length > 0) endpoint += `?${params.join('&')}`;
+ return this.rest.makeRequest('get', endpoint, true);
+ }
+
+ getChannelMessage(channel, messageID) {
+ const msg = channel.messages.get(messageID);
+ if (msg) return Promise.resolve(msg);
+ return this.rest.makeRequest('get', Constants.Endpoints.channelMessage(channel.id, messageID), true);
+ }
+
+ getGuildMember(guild, user) {
+ return this.rest.makeRequest('get', Constants.Endpoints.guildMember(guild.id, user.id), true).then(data =>
+ this.client.actions.GuildMemberGet.handle(guild, data).member
+ );
+ }
+
+ updateGuildMember(member, data) {
+ if (data.channel) data.channel_id = this.client.resolver.resolveChannel(data.channel).id;
+ if (data.roles) data.roles = data.roles.map(role => role instanceof Role ? role.id : role);
+
+ let endpoint = Constants.Endpoints.guildMember(member.guild.id, member.id);
+ // fix your endpoints, discord ;-;
+ if (member.id === this.client.user.id) {
+ const keys = Object.keys(data);
+ if (keys.length === 1 && keys[0] === 'nick') {
+ endpoint = Constants.Endpoints.guildMemberNickname(member.guild.id);
+ }
+ }
+
+ return this.rest.makeRequest('patch', endpoint, true, data).then(newData =>
+ member.guild._updateMember(member, newData).mem
+ );
+ }
+
+ addMemberRole(member, role) {
+ return this.rest.makeRequest('put', Constants.Endpoints.guildMemberRole(member.guild.id, member.id, role.id), true)
+ .then(() => {
+ if (!member._roles.includes(role.id)) member._roles.push(role.id);
+ return member;
+ });
+ }
+
+ removeMemberRole(member, role) {
+ return this.rest.makeRequest(
+ 'delete',
+ Constants.Endpoints.guildMemberRole(member.guild.id, member.id, role.id),
+ true
+ ).then(() => {
+ const index = member._roles.indexOf(role.id);
+ if (index >= 0) member._roles.splice(index, 1);
+ return member;
+ });
+ }
+
+ sendTyping(channelID) {
+ return this.rest.makeRequest('post', `${Constants.Endpoints.channel(channelID)}/typing`, true);
+ }
+
+ banGuildMember(guild, member, deleteDays = 0) {
+ const id = this.client.resolver.resolveUserID(member);
+ if (!id) return Promise.reject(new Error('Couldn\'t resolve the user ID to ban.'));
+ return this.rest.makeRequest(
+ 'put', `${Constants.Endpoints.guildBans(guild.id)}/${id}?delete-message-days=${deleteDays}`, true, {
+ 'delete-message-days': deleteDays,
+ }
+ ).then(() => {
+ if (member instanceof GuildMember) return member;
+ const user = this.client.resolver.resolveUser(id);
+ if (user) {
+ member = this.client.resolver.resolveGuildMember(guild, user);
+ return member || user;
+ }
+ return id;
+ });
+ }
+
+ unbanGuildMember(guild, member) {
+ return new Promise((resolve, reject) => {
+ const id = this.client.resolver.resolveUserID(member);
+ if (!id) throw new Error('Couldn\'t resolve the user ID to unban.');
+
+ const listener = (eGuild, eUser) => {
+ if (eGuild.id === guild.id && eUser.id === id) {
+ this.client.removeListener(Constants.Events.GUILD_BAN_REMOVE, listener);
+ this.client.clearTimeout(timeout);
+ resolve(eUser);
+ }
+ };
+ this.client.on(Constants.Events.GUILD_BAN_REMOVE, listener);
+
+ const timeout = this.client.setTimeout(() => {
+ this.client.removeListener(Constants.Events.GUILD_BAN_REMOVE, listener);
+ reject(new Error('Took too long to receive the ban remove event.'));
+ }, 10000);
+
+ this.rest.makeRequest('del', `${Constants.Endpoints.guildBans(guild.id)}/${id}`, true).catch(err => {
+ this.client.removeListener(Constants.Events.GUILD_BAN_REMOVE, listener);
+ this.client.clearTimeout(timeout);
+ reject(err);
+ });
+ });
+ }
+
+ getGuildBans(guild) {
+ return this.rest.makeRequest('get', Constants.Endpoints.guildBans(guild.id), true).then(banItems => {
+ const bannedUsers = new Collection();
+ for (const banItem of banItems) {
+ const user = this.client.dataManager.newUser(banItem.user);
+ bannedUsers.set(user.id, user);
+ }
+ return bannedUsers;
+ });
+ }
+
+ updateGuildRole(role, _data) {
+ const data = {};
+ data.name = _data.name || role.name;
+ data.position = typeof _data.position !== 'undefined' ? _data.position : role.position;
+ data.color = _data.color || role.color;
+ if (typeof data.color === 'string' && data.color.startsWith('#')) {
+ data.color = parseInt(data.color.replace('#', ''), 16);
+ }
+ data.hoist = typeof _data.hoist !== 'undefined' ? _data.hoist : role.hoist;
+ data.mentionable = typeof _data.mentionable !== 'undefined' ? _data.mentionable : role.mentionable;
+
+ if (_data.permissions) {
+ let perms = 0;
+ for (let perm of _data.permissions) {
+ if (typeof perm === 'string') perm = Constants.PermissionFlags[perm];
+ perms |= perm;
+ }
+ data.permissions = perms;
+ } else {
+ data.permissions = role.permissions;
+ }
+
+ return this.rest.makeRequest(
+ 'patch', Constants.Endpoints.guildRole(role.guild.id, role.id), true, data
+ ).then(_role =>
+ this.client.actions.GuildRoleUpdate.handle({
+ role: _role,
+ guild_id: role.guild.id,
+ }).updated
+ );
+ }
+
+ pinMessage(message) {
+ return this.rest.makeRequest('put', `${Constants.Endpoints.channel(message.channel.id)}/pins/${message.id}`, true)
+ .then(() => message);
+ }
+
+ unpinMessage(message) {
+ return this.rest.makeRequest('del', `${Constants.Endpoints.channel(message.channel.id)}/pins/${message.id}`, true)
+ .then(() => message);
+ }
+
+ getChannelPinnedMessages(channel) {
+ return this.rest.makeRequest('get', `${Constants.Endpoints.channel(channel.id)}/pins`, true);
+ }
+
+ createChannelInvite(channel, options) {
+ const payload = {};
+ payload.temporary = options.temporary;
+ payload.max_age = options.maxAge;
+ payload.max_uses = options.maxUses;
+ return this.rest.makeRequest('post', `${Constants.Endpoints.channelInvites(channel.id)}`, true, payload)
+ .then(invite => new Invite(this.client, invite));
+ }
+
+ deleteInvite(invite) {
+ return this.rest.makeRequest('del', Constants.Endpoints.invite(invite.code), true).then(() => invite);
+ }
+
+ getInvite(code) {
+ return this.rest.makeRequest('get', Constants.Endpoints.invite(code), true).then(invite =>
+ new Invite(this.client, invite)
+ );
+ }
+
+ getGuildInvites(guild) {
+ return this.rest.makeRequest('get', Constants.Endpoints.guildInvites(guild.id), true).then(inviteItems => {
+ const invites = new Collection();
+ for (const inviteItem of inviteItems) {
+ const invite = new Invite(this.client, inviteItem);
+ invites.set(invite.code, invite);
+ }
+ return invites;
+ });
+ }
+
+ pruneGuildMembers(guild, days, dry) {
+ return this.rest.makeRequest(dry ? 'get' : 'post', `${Constants.Endpoints.guildPrune(guild.id)}?days=${days}`, true)
+ .then(data => data.pruned);
+ }
+
+ createEmoji(guild, image, name) {
+ return this.rest.makeRequest('post', `${Constants.Endpoints.guildEmojis(guild.id)}`, true, { name, image })
+ .then(data => this.client.actions.EmojiCreate.handle(data, guild).emoji);
+ }
+
+ deleteEmoji(emoji) {
+ return this.rest.makeRequest('delete', `${Constants.Endpoints.guildEmojis(emoji.guild.id)}/${emoji.id}`, true)
+ .then(() => this.client.actions.EmojiDelete.handle(emoji).data);
+ }
+
+ getWebhook(id, token) {
+ return this.rest.makeRequest('get', Constants.Endpoints.webhook(id, token), !token).then(data =>
+ new Webhook(this.client, data)
+ );
+ }
+
+ getGuildWebhooks(guild) {
+ return this.rest.makeRequest('get', Constants.Endpoints.guildWebhooks(guild.id), true).then(data => {
+ const hooks = new Collection();
+ for (const hook of data) hooks.set(hook.id, new Webhook(this.client, hook));
+ return hooks;
+ });
+ }
+
+ getChannelWebhooks(channel) {
+ return this.rest.makeRequest('get', Constants.Endpoints.channelWebhooks(channel.id), true).then(data => {
+ const hooks = new Collection();
+ for (const hook of data) hooks.set(hook.id, new Webhook(this.client, hook));
+ return hooks;
+ });
+ }
+
+ createWebhook(channel, name, avatar) {
+ return this.rest.makeRequest('post', Constants.Endpoints.channelWebhooks(channel.id), true, { name, avatar })
+ .then(data => new Webhook(this.client, data));
+ }
+
+ editWebhook(webhook, name, avatar) {
+ return this.rest.makeRequest('patch', Constants.Endpoints.webhook(webhook.id, webhook.token), false, {
+ name,
+ avatar,
+ }).then(data => {
+ webhook.name = data.name;
+ webhook.avatar = data.avatar;
+ return webhook;
+ });
+ }
+
+ deleteWebhook(webhook) {
+ return this.rest.makeRequest('delete', Constants.Endpoints.webhook(webhook.id, webhook.token), false);
+ }
+
+ sendWebhookMessage(webhook, content, { avatarURL, tts, disableEveryone, embeds } = {}, file = null) {
+ if (typeof content !== 'undefined') content = this.client.resolver.resolveString(content);
+ if (content) {
+ if (disableEveryone || (typeof disableEveryone === 'undefined' && this.client.options.disableEveryone)) {
+ content = content.replace(/@(everyone|here)/g, '@\u200b$1');
+ }
+ }
+ return this.rest.makeRequest('post', `${Constants.Endpoints.webhook(webhook.id, webhook.token)}?wait=true`, false, {
+ username: webhook.name,
+ avatar_url: avatarURL,
+ content,
+ tts,
+ file,
+ embeds,
+ });
+ }
+
+ sendSlackWebhookMessage(webhook, body) {
+ return this.rest.makeRequest(
+ 'post', `${Constants.Endpoints.webhook(webhook.id, webhook.token)}/slack?wait=true`, false, body
+ );
+ }
+
+ fetchUserProfile(user) {
+ return this.rest.makeRequest('get', Constants.Endpoints.userProfile(user.id), true).then(data =>
+ new UserProfile(user, data)
+ );
+ }
+
+ fetchMeMentions(options) {
+ if (options.guild) options.guild = options.guild.id ? options.guild.id : options.guild;
+ return this.rest.makeRequest(
+ 'get',
+ Constants.Endpoints.meMentions(options.limit, options.roles, options.everyone, options.guild)
+ ).then(res => res.body.map(m => new Message(this.client.channels.get(m.channel_id), m, this.client)));
+ }
+
+ addFriend(user) {
+ return this.rest.makeRequest('post', Constants.Endpoints.relationships('@me'), true, {
+ username: user.username,
+ discriminator: user.discriminator,
+ }).then(() => user);
+ }
+
+ removeFriend(user) {
+ return this.rest.makeRequest('delete', `${Constants.Endpoints.relationships('@me')}/${user.id}`, true)
+ .then(() => user);
+ }
+
+ blockUser(user) {
+ return this.rest.makeRequest('put', `${Constants.Endpoints.relationships('@me')}/${user.id}`, true, { type: 2 })
+ .then(() => user);
+ }
+
+ unblockUser(user) {
+ return this.rest.makeRequest('delete', `${Constants.Endpoints.relationships('@me')}/${user.id}`, true)
+ .then(() => user);
+ }
+
+ setRolePositions(guildID, roles) {
+ return this.rest.makeRequest('patch', Constants.Endpoints.guildRoles(guildID), true, roles).then(() =>
+ this.client.actions.GuildRolesPositionUpdate.handle({
+ guild_id: guildID,
+ roles,
+ }).guild
+ );
+ }
+
+ addMessageReaction(message, emoji) {
+ return this.rest.makeRequest(
+ 'put', Constants.Endpoints.selfMessageReaction(message.channel.id, message.id, emoji), true
+ ).then(() =>
+ this.client.actions.MessageReactionAdd.handle({
+ user_id: this.client.user.id,
+ message_id: message.id,
+ emoji: parseEmoji(emoji),
+ channel_id: message.channel.id,
+ }).reaction
+ );
+ }
+
+ removeMessageReaction(message, emoji, user) {
+ let endpoint = Constants.Endpoints.selfMessageReaction(message.channel.id, message.id, emoji);
+ if (user.id !== this.client.user.id) {
+ endpoint = Constants.Endpoints.userMessageReaction(message.channel.id, message.id, emoji, null, user.id);
+ }
+ return this.rest.makeRequest('delete', endpoint, true).then(() =>
+ this.client.actions.MessageReactionRemove.handle({
+ user_id: user.id,
+ message_id: message.id,
+ emoji: parseEmoji(emoji),
+ channel_id: message.channel.id,
+ }).reaction
+ );
+ }
+
+ removeMessageReactions(message) {
+ return this.rest.makeRequest('delete', Constants.Endpoints.messageReactions(message.channel.id, message.id), true)
+ .then(() => message);
+ }
+
+ getMessageReactionUsers(message, emoji, limit = 100) {
+ return this.rest.makeRequest(
+ 'get', Constants.Endpoints.messageReaction(message.channel.id, message.id, emoji, limit), true
+ );
+ }
+
+ getMyApplication() {
+ return this.rest.makeRequest('get', Constants.Endpoints.myApplication, true).then(app =>
+ new ClientOAuth2Application(this.client, app)
+ );
+ }
+
+ setNote(user, note) {
+ return this.rest.makeRequest('put', Constants.Endpoints.note(user.id), true, { note }).then(() => user);
+ }
+}
+
+module.exports = RESTMethods;
diff --git a/node_modules/discord.js/src/client/rest/RequestHandlers/Burst.js b/node_modules/discord.js/src/client/rest/RequestHandlers/Burst.js
new file mode 100644
index 0000000..2cc1a59
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/RequestHandlers/Burst.js
@@ -0,0 +1,70 @@
+const RequestHandler = require('./RequestHandler');
+
+class BurstRequestHandler extends RequestHandler {
+ constructor(restManager, endpoint) {
+ super(restManager, endpoint);
+ this.requestRemaining = 1;
+ this.first = true;
+ }
+
+ push(request) {
+ super.push(request);
+ this.handle();
+ }
+
+ handleNext(time) {
+ if (this.waiting) return;
+ this.waiting = true;
+ this.restManager.client.setTimeout(() => {
+ this.requestRemaining = this.requestLimit;
+ this.waiting = false;
+ this.handle();
+ }, time);
+ }
+
+ execute(item) {
+ item.request.gen().end((err, res) => {
+ if (res && res.headers) {
+ this.requestLimit = res.headers['x-ratelimit-limit'];
+ this.requestResetTime = Number(res.headers['x-ratelimit-reset']) * 1000;
+ this.requestRemaining = Number(res.headers['x-ratelimit-remaining']);
+ this.timeDifference = Date.now() - new Date(res.headers.date).getTime();
+ this.handleNext(
+ this.requestResetTime - Date.now() + this.timeDifference + this.restManager.client.options.restTimeOffset
+ );
+ }
+ if (err) {
+ if (err.status === 429) {
+ this.requestRemaining = 0;
+ this.queue.unshift(item);
+ this.restManager.client.setTimeout(() => {
+ this.globalLimit = false;
+ this.handle();
+ }, Number(res.headers['retry-after']) + this.restManager.client.options.restTimeOffset);
+ if (res.headers['x-ratelimit-global']) this.globalLimit = true;
+ } else {
+ item.reject(err);
+ }
+ } else {
+ this.globalLimit = false;
+ const data = res && res.body ? res.body : {};
+ item.resolve(data);
+ if (this.first) {
+ this.first = false;
+ this.handle();
+ }
+ }
+ });
+ }
+
+ handle() {
+ super.handle();
+ if (this.requestRemaining < 1 || this.queue.length === 0 || this.globalLimit) return;
+ while (this.queue.length > 0 && this.requestRemaining > 0) {
+ this.execute(this.queue.shift());
+ this.requestRemaining--;
+ }
+ }
+}
+
+module.exports = BurstRequestHandler;
diff --git a/node_modules/discord.js/src/client/rest/RequestHandlers/RequestHandler.js b/node_modules/discord.js/src/client/rest/RequestHandlers/RequestHandler.js
new file mode 100644
index 0000000..a1a2f34
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/RequestHandlers/RequestHandler.js
@@ -0,0 +1,51 @@
+/**
+ * A base class for different types of rate limiting handlers for the REST API.
+ * @private
+ */
+class RequestHandler {
+ /**
+ * @param {RESTManager} restManager The REST manager to use
+ */
+ constructor(restManager) {
+ /**
+ * The RESTManager that instantiated this RequestHandler
+ * @type {RESTManager}
+ */
+ this.restManager = restManager;
+
+ /**
+ * A list of requests that have yet to be processed.
+ * @type {APIRequest[]}
+ */
+ this.queue = [];
+ }
+
+ /**
+ * Whether or not the client is being rate limited on every endpoint.
+ * @type {boolean}
+ */
+ get globalLimit() {
+ return this.restManager.globallyRateLimited;
+ }
+
+ set globalLimit(value) {
+ this.restManager.globallyRateLimited = value;
+ }
+
+ /**
+ * Push a new API request into this bucket
+ * @param {APIRequest} request The new request to push into the queue
+ */
+ push(request) {
+ this.queue.push(request);
+ }
+
+ /**
+ * Attempts to get this RequestHandler to process its current queue
+ */
+ handle() {
+ return;
+ }
+}
+
+module.exports = RequestHandler;
diff --git a/node_modules/discord.js/src/client/rest/RequestHandlers/Sequential.js b/node_modules/discord.js/src/client/rest/RequestHandlers/Sequential.js
new file mode 100644
index 0000000..0abf36d
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/RequestHandlers/Sequential.js
@@ -0,0 +1,104 @@
+const RequestHandler = require('./RequestHandler');
+
+/**
+ * Handles API Requests sequentially, i.e. we wait until the current request is finished before moving onto
+ * the next. This plays a _lot_ nicer in terms of avoiding 429's when there is more than one session of the account,
+ * but it can be slower.
+ * @extends {RequestHandler}
+ * @private
+ */
+class SequentialRequestHandler extends RequestHandler {
+ /**
+ * @param {RESTManager} restManager The REST manager to use
+ * @param {string} endpoint The endpoint to handle
+ */
+ constructor(restManager, endpoint) {
+ super(restManager, endpoint);
+
+ /**
+ * Whether this rate limiter is waiting for a response from a request
+ * @type {boolean}
+ */
+ this.waiting = false;
+
+ /**
+ * The endpoint that this handler is handling
+ * @type {string}
+ */
+ this.endpoint = endpoint;
+
+ /**
+ * The time difference between Discord's Dates and the local computer's Dates. A positive number means the local
+ * computer's time is ahead of Discord's.
+ * @type {number}
+ */
+ this.timeDifference = 0;
+ }
+
+ push(request) {
+ super.push(request);
+ this.handle();
+ }
+
+ /**
+ * Performs a request then resolves a promise to indicate its readiness for a new request
+ * @param {APIRequest} item The item to execute
+ * @returns {Promise<?Object|Error>}
+ */
+ execute(item) {
+ return new Promise(resolve => {
+ item.request.gen().end((err, res) => {
+ if (res && res.headers) {
+ this.requestLimit = res.headers['x-ratelimit-limit'];
+ this.requestResetTime = Number(res.headers['x-ratelimit-reset']) * 1000;
+ this.requestRemaining = Number(res.headers['x-ratelimit-remaining']);
+ this.timeDifference = Date.now() - new Date(res.headers.date).getTime();
+ }
+ if (err) {
+ if (err.status === 429) {
+ this.restManager.client.setTimeout(() => {
+ this.waiting = false;
+ this.globalLimit = false;
+ resolve();
+ }, Number(res.headers['retry-after']) + this.restManager.client.options.restTimeOffset);
+ if (res.headers['x-ratelimit-global']) this.globalLimit = true;
+ } else {
+ this.queue.shift();
+ this.waiting = false;
+ item.reject(err);
+ resolve(err);
+ }
+ } else {
+ this.queue.shift();
+ this.globalLimit = false;
+ const data = res && res.body ? res.body : {};
+ item.resolve(data);
+ if (this.requestRemaining === 0) {
+ this.restManager.client.setTimeout(
+ () => {
+ this.waiting = false;
+ resolve(data);
+ },
+ this.requestResetTime - Date.now() + this.timeDifference + this.restManager.client.options.restTimeOffset
+ );
+ } else {
+ this.waiting = false;
+ resolve(data);
+ }
+ }
+ });
+ });
+ }
+
+ handle() {
+ super.handle();
+
+ if (this.waiting || this.queue.length === 0 || this.globalLimit) return;
+ this.waiting = true;
+
+ const item = this.queue[0];
+ this.execute(item).then(() => this.handle());
+ }
+}
+
+module.exports = SequentialRequestHandler;
diff --git a/node_modules/discord.js/src/client/rest/UserAgentManager.js b/node_modules/discord.js/src/client/rest/UserAgentManager.js
new file mode 100644
index 0000000..12393ff
--- /dev/null
+++ b/node_modules/discord.js/src/client/rest/UserAgentManager.js
@@ -0,0 +1,22 @@
+const Constants = require('../../util/Constants');
+
+class UserAgentManager {
+ constructor(restManager) {
+ this.restManager = restManager;
+ this._userAgent = {
+ url: 'https://github.com/hydrabolt/discord.js',
+ version: Constants.Package.version,
+ };
+ }
+
+ set(info) {
+ this._userAgent.url = info.url || 'https://github.com/hydrabolt/discord.js';
+ this._userAgent.version = info.version || Constants.Package.version;
+ }
+
+ get userAgent() {
+ return `DiscordBot (${this._userAgent.url}, ${this._userAgent.version})`;
+ }
+}
+
+module.exports = UserAgentManager;
diff --git a/node_modules/discord.js/src/client/voice/ClientVoiceManager.js b/node_modules/discord.js/src/client/voice/ClientVoiceManager.js
new file mode 100644
index 0000000..ea83745
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/ClientVoiceManager.js
@@ -0,0 +1,245 @@
+const Collection = require('../../util/Collection');
+const mergeDefault = require('../../util/MergeDefault');
+const Constants = require('../../util/Constants');
+const VoiceConnection = require('./VoiceConnection');
+const EventEmitter = require('events').EventEmitter;
+
+/**
+ * Manages all the voice stuff for the Client
+ * @private
+ */
+class ClientVoiceManager {
+ constructor(client) {
+ /**
+ * The client that instantiated this voice manager
+ * @type {Client}
+ */
+ this.client = client;
+
+ /**
+ * A collection mapping connection IDs to the Connection objects
+ * @type {Collection<string, VoiceConnection>}
+ */
+ this.connections = new Collection();
+
+ /**
+ * Pending connection attempts, maps guild ID to VoiceChannel
+ * @type {Collection<string, VoiceChannel>}
+ */
+ this.pending = new Collection();
+
+ this.client.on('self.voiceServer', this.onVoiceServer.bind(this));
+ this.client.on('self.voiceStateUpdate', this.onVoiceStateUpdate.bind(this));
+ }
+
+ onVoiceServer(data) {
+ if (this.pending.has(data.guild_id)) this.pending.get(data.guild_id).setTokenAndEndpoint(data.token, data.endpoint);
+ }
+
+ onVoiceStateUpdate(data) {
+ if (this.pending.has(data.guild_id)) this.pending.get(data.guild_id).setSessionID(data.session_id);
+ }
+
+ /**
+ * Sends a request to the main gateway to join a voice channel
+ * @param {VoiceChannel} channel The channel to join
+ * @param {Object} [options] The options to provide
+ */
+ sendVoiceStateUpdate(channel, options = {}) {
+ if (!this.client.user) throw new Error('Unable to join because there is no client user.');
+ if (!channel.permissionsFor) {
+ throw new Error('Channel does not support permissionsFor; is it really a voice channel?');
+ }
+ const permissions = channel.permissionsFor(this.client.user);
+ if (!permissions) {
+ throw new Error('There is no permission set for the client user in this channel - are they part of the guild?');
+ }
+ if (!permissions.hasPermission('CONNECT')) {
+ throw new Error('You do not have permission to join this voice channel.');
+ }
+
+ options = mergeDefault({
+ guild_id: channel.guild.id,
+ channel_id: channel.id,
+ self_mute: false,
+ self_deaf: false,
+ }, options);
+
+ this.client.ws.send({
+ op: Constants.OPCodes.VOICE_STATE_UPDATE,
+ d: options,
+ });
+ }
+
+ /**
+ * Sets up a request to join a voice channel
+ * @param {VoiceChannel} channel The voice channel to join
+ * @returns {Promise<VoiceConnection>}
+ */
+ joinChannel(channel) {
+ return new Promise((resolve, reject) => {
+ if (this.pending.get(channel.guild.id)) throw new Error('Already connecting to this guild\'s voice server.');
+ if (!channel.joinable) throw new Error('You do not have permission to join this voice channel.');
+
+ const existingConnection = this.connections.get(channel.guild.id);
+ if (existingConnection) {
+ if (existingConnection.channel.id !== channel.id) {
+ this.sendVoiceStateUpdate(channel);
+ this.connections.get(channel.guild.id).channel = channel;
+ }
+ resolve(existingConnection);
+ return;
+ }
+
+ const pendingConnection = new PendingVoiceConnection(this, channel);
+ this.pending.set(channel.guild.id, pendingConnection);
+
+ pendingConnection.on('fail', reason => {
+ this.pending.delete(channel.guild.id);
+ reject(reason);
+ });
+
+ pendingConnection.on('pass', voiceConnection => {
+ this.pending.delete(channel.guild.id);
+ this.connections.set(channel.guild.id, voiceConnection);
+ voiceConnection.once('ready', () => resolve(voiceConnection));
+ voiceConnection.once('error', reject);
+ voiceConnection.once('disconnect', () => this.connections.delete(channel.guild.id));
+ });
+ });
+ }
+}
+
+/**
+ * Represents a Pending Voice Connection
+ * @private
+ */
+class PendingVoiceConnection extends EventEmitter {
+ constructor(voiceManager, channel) {
+ super();
+
+ /**
+ * The ClientVoiceManager that instantiated this pending connection
+ * @type {ClientVoiceManager}
+ */
+ this.voiceManager = voiceManager;
+
+ /**
+ * The channel that this pending voice connection will attempt to join
+ * @type {VoiceChannel}
+ */
+ this.channel = channel;
+
+ /**
+ * The timeout that will be invoked after 15 seconds signifying a failure to connect
+ * @type {Timeout}
+ */
+ this.deathTimer = this.voiceManager.client.setTimeout(
+ () => this.fail(new Error('Connection not established within 15 seconds.')), 15000);
+
+ /**
+ * An object containing data required to connect to the voice servers with
+ * @type {Object}
+ */
+ this.data = {};
+
+ this.sendVoiceStateUpdate();
+ }
+
+ checkReady() {
+ if (this.data.token && this.data.endpoint && this.data.session_id) {
+ this.pass();
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ /**
+ * Set the token and endpoint required to connect to the the voice servers
+ * @param {string} token the token
+ * @param {string} endpoint the endpoint
+ * @returns {void}
+ */
+ setTokenAndEndpoint(token, endpoint) {
+ if (!token) {
+ this.fail(new Error('Token not provided from voice server packet.'));
+ return;
+ }
+ if (!endpoint) {
+ this.fail(new Error('Endpoint not provided from voice server packet.'));
+ return;
+ }
+ if (this.data.token) {
+ this.fail(new Error('There is already a registered token for this connection.'));
+ return;
+ }
+ if (this.data.endpoint) {
+ this.fail(new Error('There is already a registered endpoint for this connection.'));
+ return;
+ }
+
+ endpoint = endpoint.match(/([^:]*)/)[0];
+
+ if (!endpoint) {
+ this.fail(new Error('Failed to find an endpoint.'));
+ return;
+ }
+
+ this.data.token = token;
+ this.data.endpoint = endpoint;
+
+ this.checkReady();
+ }
+
+ /**
+ * Sets the Session ID for the connection
+ * @param {string} sessionID the session ID
+ */
+ setSessionID(sessionID) {
+ if (!sessionID) {
+ this.fail(new Error('Session ID not supplied.'));
+ return;
+ }
+ if (this.data.session_id) {
+ this.fail(new Error('There is already a registered session ID for this connection.'));
+ return;
+ }
+ this.data.session_id = sessionID;
+
+ this.checkReady();
+ }
+
+ clean() {
+ clearInterval(this.deathTimer);
+ this.emit('fail', new Error('Clean-up triggered :fourTriggered:'));
+ }
+
+ pass() {
+ clearInterval(this.deathTimer);
+ this.emit('pass', this.upgrade());
+ }
+
+ fail(reason) {
+ this.emit('fail', reason);
+ this.clean();
+ }
+
+ sendVoiceStateUpdate() {
+ try {
+ this.voiceManager.sendVoiceStateUpdate(this.channel);
+ } catch (error) {
+ this.fail(error);
+ }
+ }
+
+ /**
+ * Upgrades this Pending Connection to a full Voice Connection
+ * @returns {VoiceConnection}
+ */
+ upgrade() {
+ return new VoiceConnection(this);
+ }
+}
+
+module.exports = ClientVoiceManager;
diff --git a/node_modules/discord.js/src/client/voice/VoiceConnection.js b/node_modules/discord.js/src/client/voice/VoiceConnection.js
new file mode 100644
index 0000000..ac44ff8
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/VoiceConnection.js
@@ -0,0 +1,276 @@
+const VoiceWebSocket = require('./VoiceWebSocket');
+const VoiceUDP = require('./VoiceUDPClient');
+const Constants = require('../../util/Constants');
+const AudioPlayer = require('./player/AudioPlayer');
+const VoiceReceiver = require('./receiver/VoiceReceiver');
+const EventEmitter = require('events').EventEmitter;
+const fs = require('fs');
+
+/**
+ * Represents a connection to a voice channel in Discord.
+ * ```js
+ * // obtained using:
+ * voiceChannel.join().then(connection => {
+ *
+ * });
+ * ```
+ * @extends {EventEmitter}
+ */
+class VoiceConnection extends EventEmitter {
+ constructor(pendingConnection) {
+ super();
+
+ /**
+ * The Voice Manager that instantiated this connection
+ * @type {ClientVoiceManager}
+ */
+ this.voiceManager = pendingConnection.voiceManager;
+
+ /**
+ * The voice channel this connection is currently serving
+ * @type {VoiceChannel}
+ */
+ this.channel = pendingConnection.channel;
+
+ /**
+ * Whether we're currently transmitting audio
+ * @type {boolean}
+ */
+ this.speaking = false;
+
+ /**
+ * An array of Voice Receivers that have been created for this connection
+ * @type {VoiceReceiver[]}
+ */
+ this.receivers = [];
+
+ /**
+ * The authentication data needed to connect to the voice server
+ * @type {Object}
+ * @private
+ */
+ this.authentication = pendingConnection.data;
+
+ /**
+ * The audio player for this voice connection
+ * @type {AudioPlayer}
+ */
+ this.player = new AudioPlayer(this);
+
+ this.player.on('debug', m => {
+ /**
+ * Debug info from the connection
+ * @event VoiceConnection#debug
+ * @param {string} message the debug message
+ */
+ this.emit('debug', `audio player - ${m}`);
+ });
+
+ this.player.on('error', e => {
+ /**
+ * Warning info from the connection
+ * @event VoiceConnection#warn
+ * @param {string|Error} warning the warning
+ */
+ this.emit('warn', e);
+ this.player.cleanup();
+ });
+
+ /**
+ * Map SSRC to speaking values
+ * @type {Map<number, boolean>}
+ * @private
+ */
+ this.ssrcMap = new Map();
+
+ /**
+ * Whether this connection is ready
+ * @type {boolean}
+ * @private
+ */
+ this.ready = false;
+
+ /**
+ * Object that wraps contains the `ws` and `udp` sockets of this voice connection
+ * @type {Object}
+ * @private
+ */
+ this.sockets = {};
+ this.connect();
+ }
+
+ /**
+ * Sets whether the voice connection should display as "speaking" or not
+ * @param {boolean} value whether or not to speak
+ * @private
+ */
+ setSpeaking(value) {
+ if (this.speaking === value) return;
+ this.speaking = value;
+ this.sockets.ws.sendPacket({
+ op: Constants.VoiceOPCodes.SPEAKING,
+ d: {
+ speaking: true,
+ delay: 0,
+ },
+ }).catch(e => {
+ this.emit('debug', e);
+ });
+ }
+
+ /**
+ * Disconnect the voice connection, causing a disconnect and closing event to be emitted.
+ */
+ disconnect() {
+ this.emit('closing');
+ this.voiceManager.client.ws.send({
+ op: Constants.OPCodes.VOICE_STATE_UPDATE,
+ d: {
+ guild_id: this.channel.guild.id,
+ channel_id: null,
+ self_mute: false,
+ self_deaf: false,
+ },
+ });
+ /**
+ * Emitted when the voice connection disconnects
+ * @event VoiceConnection#disconnect
+ */
+ this.emit('disconnect');
+ }
+
+ /**
+ * Connect the voice connection
+ * @private
+ */
+ connect() {
+ if (this.sockets.ws) throw new Error('There is already an existing WebSocket connection.');
+ if (this.sockets.udp) throw new Error('There is already an existing UDP connection.');
+ this.sockets.ws = new VoiceWebSocket(this);
+ this.sockets.udp = new VoiceUDP(this);
+ this.sockets.ws.on('error', e => this.emit('error', e));
+ this.sockets.udp.on('error', e => this.emit('error', e));
+ this.sockets.ws.once('ready', d => {
+ this.authentication.port = d.port;
+ this.authentication.ssrc = d.ssrc;
+ /**
+ * Emitted whenever the connection encounters an error.
+ * @event VoiceConnection#error
+ * @param {Error} error the encountered error
+ */
+ this.sockets.udp.findEndpointAddress()
+ .then(address => {
+ this.sockets.udp.createUDPSocket(address);
+ }, e => this.emit('error', e));
+ });
+ this.sockets.ws.once('sessionDescription', (mode, secret) => {
+ this.authentication.encryptionMode = mode;
+ this.authentication.secretKey = secret;
+ /**
+ * Emitted once the connection is ready, when a promise to join a voice channel resolves,
+ * the connection will already be ready.
+ * @event VoiceConnection#ready
+ */
+ this.emit('ready');
+ this.ready = true;
+ });
+ this.sockets.ws.on('speaking', data => {
+ const guild = this.channel.guild;
+ const user = this.voiceManager.client.users.get(data.user_id);
+ this.ssrcMap.set(+data.ssrc, user);
+ if (!data.speaking) {
+ for (const receiver of this.receivers) {
+ const opusStream = receiver.opusStreams.get(user.id);
+ const pcmStream = receiver.pcmStreams.get(user.id);
+ if (opusStream) {
+ opusStream.push(null);
+ opusStream.open = false;
+ receiver.opusStreams.delete(user.id);
+ }
+ if (pcmStream) {
+ pcmStream.push(null);
+ pcmStream.open = false;
+ receiver.pcmStreams.delete(user.id);
+ }
+ }
+ }
+ /**
+ * Emitted whenever a user starts/stops speaking
+ * @event VoiceConnection#speaking
+ * @param {User} user The user that has started/stopped speaking
+ * @param {boolean} speaking Whether or not the user is speaking
+ */
+ if (this.ready) this.emit('speaking', user, data.speaking);
+ guild._memberSpeakUpdate(data.user_id, data.speaking);
+ });
+ }
+
+ /**
+ * Options that can be passed to stream-playing methods:
+ * @typedef {Object} StreamOptions
+ * @property {number} [seek=0] The time to seek to
+ * @property {number} [volume=1] The volume to play at
+ * @property {number} [passes=1] How many times to send the voice packet to reduce packet loss
+ */
+
+ /**
+ * Play the given file in the voice connection.
+ * @param {string} file The path to the file
+ * @param {StreamOptions} [options] Options for playing the stream
+ * @returns {StreamDispatcher}
+ * @example
+ * // play files natively
+ * voiceChannel.join()
+ * .then(connection => {
+ * const dispatcher = connection.playFile('C:/Users/Discord/Desktop/music.mp3');
+ * })
+ * .catch(console.error);
+ */
+ playFile(file, options) {
+ return this.playStream(fs.createReadStream(file), options);
+ }
+
+ /**
+ * Plays and converts an audio stream in the voice connection.
+ * @param {ReadableStream} stream The audio stream to play
+ * @param {StreamOptions} [options] Options for playing the stream
+ * @returns {StreamDispatcher}
+ * @example
+ * // play streams using ytdl-core
+ * const ytdl = require('ytdl-core');
+ * const streamOptions = { seek: 0, volume: 1 };
+ * voiceChannel.join()
+ * .then(connection => {
+ * const stream = ytdl('https://www.youtube.com/watch?v=XAWgeLF9EVQ', {filter : 'audioonly'});
+ * const dispatcher = connection.playStream(stream, streamOptions);
+ * })
+ * .catch(console.error);
+ */
+ playStream(stream, { seek = 0, volume = 1, passes = 1 } = {}) {
+ const options = { seek, volume, passes };
+ return this.player.playUnknownStream(stream, options);
+ }
+
+ /**
+ * Plays a stream of 16-bit signed stereo PCM at 48KHz.
+ * @param {ReadableStream} stream The audio stream to play.
+ * @param {StreamOptions} [options] Options for playing the stream
+ * @returns {StreamDispatcher}
+ */
+ playConvertedStream(stream, { seek = 0, volume = 1, passes = 1 } = {}) {
+ const options = { seek, volume, passes };
+ return this.player.playPCMStream(stream, null, options);
+ }
+
+ /**
+ * Creates a VoiceReceiver so you can start listening to voice data. It's recommended to only create one of these.
+ * @returns {VoiceReceiver}
+ */
+ createReceiver() {
+ const receiver = new VoiceReceiver(this);
+ this.receivers.push(receiver);
+ return receiver;
+ }
+}
+
+module.exports = VoiceConnection;
diff --git a/node_modules/discord.js/src/client/voice/VoiceUDPClient.js b/node_modules/discord.js/src/client/voice/VoiceUDPClient.js
new file mode 100644
index 0000000..b7b0c0c
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/VoiceUDPClient.js
@@ -0,0 +1,145 @@
+const udp = require('dgram');
+const dns = require('dns');
+const Constants = require('../../util/Constants');
+const EventEmitter = require('events').EventEmitter;
+
+/**
+ * Represents a UDP Client for a Voice Connection
+ * @extends {EventEmitter}
+ * @private
+ */
+class VoiceConnectionUDPClient extends EventEmitter {
+ constructor(voiceConnection) {
+ super();
+
+ /**
+ * The voice connection that this UDP client serves
+ * @type {VoiceConnection}
+ */
+ this.voiceConnection = voiceConnection;
+
+ /**
+ * The UDP socket
+ * @type {?Socket}
+ */
+ this.socket = null;
+
+ /**
+ * The address of the discord voice server
+ * @type {?string}
+ */
+ this.discordAddress = null;
+
+ /**
+ * The local IP address
+ * @type {?string}
+ */
+ this.localAddress = null;
+
+ /**
+ * The local port
+ * @type {?string}
+ */
+ this.localPort = null;
+
+ this.voiceConnection.on('closing', this.shutdown.bind(this));
+ }
+
+ shutdown() {
+ if (this.socket) {
+ try {
+ this.socket.close();
+ } catch (e) {
+ return;
+ }
+ this.socket = null;
+ }
+ }
+
+ /**
+ * The port of the discord voice server
+ * @type {number}
+ * @readonly
+ */
+ get discordPort() {
+ return this.voiceConnection.authentication.port;
+ }
+
+ /**
+ * Tries to resolve the voice server endpoint to an address
+ * @returns {Promise<string>}
+ */
+ findEndpointAddress() {
+ return new Promise((resolve, reject) => {
+ dns.lookup(this.voiceConnection.authentication.endpoint, (error, address) => {
+ if (error) {
+ reject(error);
+ return;
+ }
+ this.discordAddress = address;
+ resolve(address);
+ });
+ });
+ }
+
+ /**
+ * Send a packet to the UDP client
+ * @param {Object} packet the packet to send
+ * @returns {Promise<Object>}
+ */
+ send(packet) {
+ return new Promise((resolve, reject) => {
+ if (!this.socket) throw new Error('Tried to send a UDP packet, but there is no socket available.');
+ if (!this.discordAddress || !this.discordPort) throw new Error('Malformed UDP address or port.');
+ this.socket.send(packet, 0, packet.length, this.discordPort, this.discordAddress, error => {
+ if (error) reject(error); else resolve(packet);
+ });
+ });
+ }
+
+ createUDPSocket(address) {
+ this.discordAddress = address;
+ const socket = this.socket = udp.createSocket('udp4');
+
+ socket.once('message', message => {
+ const packet = parseLocalPacket(message);
+ if (packet.error) {
+ this.emit('error', packet.error);
+ return;
+ }
+
+ this.localAddress = packet.address;
+ this.localPort = packet.port;
+
+ this.voiceConnection.sockets.ws.sendPacket({
+ op: Constants.VoiceOPCodes.SELECT_PROTOCOL,
+ d: {
+ protocol: 'udp',
+ data: {
+ address: packet.address,
+ port: packet.port,
+ mode: 'xsalsa20_poly1305',
+ },
+ },
+ });
+ });
+
+ const blankMessage = new Buffer(70);
+ blankMessage.writeUIntBE(this.voiceConnection.authentication.ssrc, 0, 4);
+ this.send(blankMessage);
+ }
+}
+
+function parseLocalPacket(message) {
+ try {
+ const packet = new Buffer(message);
+ let address = '';
+ for (let i = 4; i < packet.indexOf(0, i); i++) address += String.fromCharCode(packet[i]);
+ const port = parseInt(packet.readUIntLE(packet.length - 2, 2).toString(10), 10);
+ return { address, port };
+ } catch (error) {
+ return { error };
+ }
+}
+
+module.exports = VoiceConnectionUDPClient;
diff --git a/node_modules/discord.js/src/client/voice/VoiceWebSocket.js b/node_modules/discord.js/src/client/voice/VoiceWebSocket.js
new file mode 100644
index 0000000..bafa5dd
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/VoiceWebSocket.js
@@ -0,0 +1,249 @@
+const Constants = require('../../util/Constants');
+const SecretKey = require('./util/SecretKey');
+const EventEmitter = require('events').EventEmitter;
+
+let WebSocket;
+try {
+ WebSocket = require('uws');
+} catch (err) {
+ WebSocket = require('ws');
+}
+
+/**
+ * Represents a Voice Connection's WebSocket
+ * @extends {EventEmitter}
+ * @private
+ */
+class VoiceWebSocket extends EventEmitter {
+ constructor(voiceConnection) {
+ super();
+
+ /**
+ * The Voice Connection that this WebSocket serves
+ * @type {VoiceConnection}
+ */
+ this.voiceConnection = voiceConnection;
+
+ /**
+ * How many connection attempts have been made
+ * @type {number}
+ */
+ this.attempts = 0;
+
+ this.connect();
+ this.dead = false;
+ this.voiceConnection.on('closing', this.shutdown.bind(this));
+ }
+
+ shutdown() {
+ this.dead = true;
+ this.reset();
+ }
+
+ /**
+ * The client of this voice websocket
+ * @type {Client}
+ * @readonly
+ */
+ get client() {
+ return this.voiceConnection.voiceManager.client;
+ }
+
+ /**
+ * Resets the current WebSocket
+ */
+ reset() {
+ if (this.ws) {
+ if (this.ws.readyState !== WebSocket.CLOSED) this.ws.close();
+ this.ws = null;
+ }
+ this.clearHeartbeat();
+ }
+
+ /**
+ * Starts connecting to the Voice WebSocket Server.
+ */
+ connect() {
+ if (this.dead) return;
+ if (this.ws) this.reset();
+ if (this.attempts > 5) {
+ this.emit('error', new Error(`Too many connection attempts (${this.attempts}).`));
+ return;
+ }
+
+ this.attempts++;
+
+ /**
+ * The actual WebSocket used to connect to the Voice WebSocket Server.
+ * @type {WebSocket}
+ */
+ this.ws = new WebSocket(`wss://${this.voiceConnection.authentication.endpoint}`);
+ this.ws.onopen = this.onOpen.bind(this);
+ this.ws.onmessage = this.onMessage.bind(this);
+ this.ws.onclose = this.onClose.bind(this);
+ this.ws.onerror = this.onError.bind(this);
+ }
+
+ /**
+ * Sends data to the WebSocket if it is open.
+ * @param {string} data the data to send to the WebSocket
+ * @returns {Promise<string>}
+ */
+ send(data) {
+ return new Promise((resolve, reject) => {
+ if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {
+ throw new Error(`Voice websocket not open to send ${data}.`);
+ }
+ this.ws.send(data, null, error => {
+ if (error) reject(error); else resolve(data);
+ });
+ });
+ }
+
+ /**
+ * JSON.stringify's a packet and then sends it to the WebSocket Server.
+ * @param {Object} packet the packet to send
+ * @returns {Promise<string>}
+ */
+ sendPacket(packet) {
+ try {
+ packet = JSON.stringify(packet);
+ } catch (error) {
+ return Promise.reject(error);
+ }
+ return this.send(packet);
+ }
+
+ /**
+ * Called whenever the WebSocket opens
+ */
+ onOpen() {
+ this.sendPacket({
+ op: Constants.OPCodes.DISPATCH,
+ d: {
+ server_id: this.voiceConnection.channel.guild.id,
+ user_id: this.client.user.id,
+ token: this.voiceConnection.authentication.token,
+ session_id: this.voiceConnection.authentication.session_id,
+ },
+ }).catch(() => {
+ this.emit('error', new Error('Tried to send join packet, but the WebSocket is not open.'));
+ });
+ }
+
+ /**
+ * Called whenever a message is received from the WebSocket
+ * @param {MessageEvent} event the message event that was received
+ * @returns {void}
+ */
+ onMessage(event) {
+ try {
+ return this.onPacket(JSON.parse(event.data));
+ } catch (error) {
+ return this.onError(error);
+ }
+ }
+
+ /**
+ * Called whenever the connection to the WebSocket Server is lost
+ */
+ onClose() {
+ if (!this.dead) this.client.setTimeout(this.connect.bind(this), this.attempts * 1000);
+ }
+
+ /**
+ * Called whenever an error occurs with the WebSocket.
+ * @param {Error} error the error that occurred
+ */
+ onError(error) {
+ this.emit('error', error);
+ }
+
+ /**
+ * Called whenever a valid packet is received from the WebSocket
+ * @param {Object} packet the received packet
+ */
+ onPacket(packet) {
+ switch (packet.op) {
+ case Constants.VoiceOPCodes.READY:
+ this.setHeartbeat(packet.d.heartbeat_interval);
+ /**
+ * Emitted once the voice websocket receives the ready packet
+ * @param {Object} packet the received packet
+ * @event VoiceWebSocket#ready
+ */
+ this.emit('ready', packet.d);
+ break;
+ case Constants.VoiceOPCodes.SESSION_DESCRIPTION:
+ /**
+ * Emitted once the Voice Websocket receives a description of this voice session
+ * @param {string} encryptionMode the type of encryption being used
+ * @param {SecretKey} secretKey the secret key used for encryption
+ * @event VoiceWebSocket#sessionDescription
+ */
+ this.emit('sessionDescription', packet.d.mode, new SecretKey(packet.d.secret_key));
+ break;
+ case Constants.VoiceOPCodes.SPEAKING:
+ /**
+ * Emitted whenever a speaking packet is received
+ * @param {Object} data
+ * @event VoiceWebSocket#speaking
+ */
+ this.emit('speaking', packet.d);
+ break;
+ default:
+ /**
+ * Emitted when an unhandled packet is received
+ * @param {Object} packet
+ * @event VoiceWebSocket#unknownPacket
+ */
+ this.emit('unknownPacket', packet);
+ break;
+ }
+ }
+
+ /**
+ * Sets an interval at which to send a heartbeat packet to the WebSocket
+ * @param {number} interval the interval at which to send a heartbeat packet
+ */
+ setHeartbeat(interval) {
+ if (!interval || isNaN(interval)) {
+ this.onError(new Error('Tried to set voice heartbeat but no valid interval was specified.'));
+ return;
+ }
+ if (this.heartbeatInterval) {
+ /**
+ * Emitted whenver the voice websocket encounters a non-fatal error
+ * @param {string} warn the warning
+ * @event VoiceWebSocket#warn
+ */
+ this.emit('warn', 'A voice heartbeat interval is being overwritten');
+ clearInterval(this.heartbeatInterval);
+ }
+ this.heartbeatInterval = this.client.setInterval(this.sendHeartbeat.bind(this), interval);
+ }
+
+ /**
+ * Clears a heartbeat interval, if one exists
+ */
+ clearHeartbeat() {
+ if (!this.heartbeatInterval) {
+ this.emit('warn', 'Tried to clear a heartbeat interval that does not exist');
+ return;
+ }
+ clearInterval(this.heartbeatInterval);
+ this.heartbeatInterval = null;
+ }
+
+ /**
+ * Sends a heartbeat packet
+ */
+ sendHeartbeat() {
+ this.sendPacket({ op: Constants.VoiceOPCodes.HEARTBEAT, d: null }).catch(() => {
+ this.emit('warn', 'Tried to send heartbeat, but connection is not open');
+ this.clearHeartbeat();
+ });
+ }
+}
+
+module.exports = VoiceWebSocket;
diff --git a/node_modules/discord.js/src/client/voice/dispatcher/StreamDispatcher.js b/node_modules/discord.js/src/client/voice/dispatcher/StreamDispatcher.js
new file mode 100644
index 0000000..e08a365
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/dispatcher/StreamDispatcher.js
@@ -0,0 +1,307 @@
+const EventEmitter = require('events').EventEmitter;
+const NaCl = require('tweetnacl');
+
+const nonce = new Buffer(24);
+nonce.fill(0);
+
+/**
+ * The class that sends voice packet data to the voice connection.
+ * ```js
+ * // obtained using:
+ * voiceChannel.join().then(connection => {
+ * // you can play a file or a stream here:
+ * const dispatcher = connection.playFile('./file.mp3');
+ * });
+ * ```
+ * @extends {EventEmitter}
+ */
+class StreamDispatcher extends EventEmitter {
+ constructor(player, stream, sd, streamOptions) {
+ super();
+ this.player = player;
+ this.stream = stream;
+ this.streamingData = {
+ channels: 2,
+ count: 0,
+ sequence: sd.sequence,
+ timestamp: sd.timestamp,
+ pausedTime: 0,
+ };
+ this._startStreaming();
+ this._triggered = false;
+ this._volume = streamOptions.volume;
+
+ /**
+ * How many passes the dispatcher should take when sending packets to reduce packet loss. Values over 5
+ * aren't recommended, as it means you are using 5x more bandwidth. You _can_ edit this at runtime.
+ * @type {number}
+ */
+ this.passes = streamOptions.passes || 1;
+
+ /**
+ * Whether playing is paused
+ * @type {boolean}
+ */
+ this.paused = false;
+
+ this.setVolume(streamOptions.volume || 1);
+ }
+
+ /**
+ * How long the stream dispatcher has been "speaking" for
+ * @type {number}
+ * @readonly
+ */
+ get time() {
+ return this.streamingData.count * (this.streamingData.length || 0);
+ }
+
+ /**
+ * The total time, taking into account pauses and skips, that the dispatcher has been streaming for
+ * @type {number}
+ * @readonly
+ */
+ get totalStreamTime() {
+ return this.time + this.streamingData.pausedTime;
+ }
+
+ /**
+ * The volume of the stream, relative to the stream's input volume
+ * @type {number}
+ * @readonly
+ */
+ get volume() {
+ return this._volume;
+ }
+
+ /**
+ * Sets the volume relative to the input stream - i.e. 1 is normal, 0.5 is half, 2 is double.
+ * @param {number} volume The volume that you want to set
+ */
+ setVolume(volume) {
+ this._volume = volume;
+ }
+
+ /**
+ * Set the volume in decibels
+ * @param {number} db The decibels
+ */
+ setVolumeDecibels(db) {
+ this._volume = Math.pow(10, db / 20);
+ }
+
+ /**
+ * Set the volume so that a perceived value of 0.5 is half the perceived volume etc.
+ * @param {number} value The value for the volume
+ */
+ setVolumeLogarithmic(value) {
+ this._volume = Math.pow(value, 1.660964);
+ }
+
+ /**
+ * Stops sending voice packets to the voice connection (stream may still progress however)
+ */
+ pause() {
+ this._setPaused(true);
+ }
+
+ /**
+ * Resumes sending voice packets to the voice connection (may be further on in the stream than when paused)
+ */
+ resume() {
+ this._setPaused(false);
+ }
+
+ /**
+ * Stops the current stream permanently and emits an `end` event.
+ * @param {string} [reason='user'] An optional reason for stopping the dispatcher.
+ */
+ end(reason = 'user') {
+ this._triggerTerminalState('end', reason);
+ }
+
+ _setSpeaking(value) {
+ this.speaking = value;
+ /**
+ * Emitted when the dispatcher starts/stops speaking
+ * @event StreamDispatcher#speaking
+ * @param {boolean} value Whether or not the dispatcher is speaking
+ */
+ this.emit('speaking', value);
+ }
+
+ _sendBuffer(buffer, sequence, timestamp) {
+ let repeats = this.passes;
+ const packet = this._createPacket(sequence, timestamp, this.player.opusEncoder.encode(buffer));
+ while (repeats--) {
+ this.player.voiceConnection.sockets.udp.send(packet)
+ .catch(e => this.emit('debug', `Failed to send a packet ${e}`));
+ }
+ }
+
+ _createPacket(sequence, timestamp, buffer) {
+ const packetBuffer = new Buffer(buffer.length + 28);
+ packetBuffer.fill(0);
+ packetBuffer[0] = 0x80;
+ packetBuffer[1] = 0x78;
+
+ packetBuffer.writeUIntBE(sequence, 2, 2);
+ packetBuffer.writeUIntBE(timestamp, 4, 4);
+ packetBuffer.writeUIntBE(this.player.voiceConnection.authentication.ssrc, 8, 4);
+
+ packetBuffer.copy(nonce, 0, 0, 12);
+ buffer = NaCl.secretbox(buffer, nonce, this.player.voiceConnection.authentication.secretKey.key);
+
+ for (let i = 0; i < buffer.length; i++) packetBuffer[i + 12] = buffer[i];
+
+ return packetBuffer;
+ }
+
+ _applyVolume(buffer) {
+ if (this._volume === 1) return buffer;
+
+ const out = new Buffer(buffer.length);
+ for (let i = 0; i < buffer.length; i += 2) {
+ if (i >= buffer.length - 1) break;
+ const uint = Math.min(32767, Math.max(-32767, Math.floor(this._volume * buffer.readInt16LE(i))));
+ out.writeInt16LE(uint, i);
+ }
+
+ return out;
+ }
+
+ _send() {
+ try {
+ if (this._triggered) {
+ this._setSpeaking(false);
+ return;
+ }
+
+ const data = this.streamingData;
+
+ if (data.missed >= 5) {
+ this._triggerTerminalState('end', 'Stream is not generating quickly enough.');
+ return;
+ }
+
+ if (this.paused) {
+ // data.timestamp = data.timestamp + 4294967295 ? data.timestamp + 960 : 0;
+ data.pausedTime += data.length * 10;
+ this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), data.length * 10);
+ return;
+ }
+
+ this._setSpeaking(true);
+
+ if (!data.startTime) {
+ /**
+ * Emitted once the dispatcher starts streaming
+ * @event StreamDispatcher#start
+ */
+ this.emit('start');
+ data.startTime = Date.now();
+ }
+
+ const bufferLength = 1920 * data.channels;
+ let buffer = this.stream.read(bufferLength);
+ if (!buffer) {
+ data.missed++;
+ data.pausedTime += data.length * 10;
+ this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), data.length * 10);
+ return;
+ }
+
+ data.missed = 0;
+
+ if (buffer.length !== bufferLength) {
+ const newBuffer = new Buffer(bufferLength).fill(0);
+ buffer.copy(newBuffer);
+ buffer = newBuffer;
+ }
+
+ buffer = this._applyVolume(buffer);
+
+ data.count++;
+ data.sequence = (data.sequence + 1) < 65536 ? data.sequence + 1 : 0;
+ data.timestamp = data.timestamp + 4294967295 ? data.timestamp + 960 : 0;
+
+ this._sendBuffer(buffer, data.sequence, data.timestamp);
+
+ const nextTime = data.length + (data.startTime + data.pausedTime + (data.count * data.length) - Date.now());
+ this.player.voiceConnection.voiceManager.client.setTimeout(() => this._send(), nextTime);
+ } catch (e) {
+ this._triggerTerminalState('error', e);
+ }
+ }
+
+ _triggerEnd(reason) {
+ /**
+ * Emitted once the stream has ended. Attach a `once` listener to this.
+ * @event StreamDispatcher#end
+ * @param {string} reason The reason for the end of the dispatcher. If it ended because it reached the end of the
+ * stream, this would be `stream`. If you invoke `.end()` without specifying a reason, this would be `user`.
+ */
+ this.emit('end', reason);
+ }
+
+ _triggerError(err) {
+ this.emit('end');
+ /**
+ * Emitted once the stream has encountered an error. Attach a `once` listener to this. Also emits `end`.
+ * @event StreamDispatcher#error
+ * @param {Error} err The encountered error
+ */
+ this.emit('error', err);
+ }
+
+ _triggerTerminalState(state, err) {
+ if (this._triggered) return;
+ /**
+ * Emitted when the stream wants to give debug information.
+ * @event StreamDispatcher#debug
+ * @param {string} information The debug information
+ */
+ this.emit('debug', `Triggered terminal state ${state} - stream is now dead`);
+ this._triggered = true;
+ this._setSpeaking(false);
+ switch (state) {
+ case 'end':
+ this._triggerEnd(err);
+ break;
+ case 'error':
+ this._triggerError(err);
+ break;
+ default:
+ this.emit('error', 'Unknown trigger state');
+ break;
+ }
+ }
+
+ _startStreaming() {
+ if (!this.stream) {
+ this.emit('error', 'No stream');
+ return;
+ }
+
+ this.stream.on('end', err => this._triggerTerminalState('end', err || 'stream'));
+ this.stream.on('error', err => this._triggerTerminalState('error', err));
+
+ const data = this.streamingData;
+ data.length = 20;
+ data.missed = 0;
+
+ this.stream.once('readable', () => this._send());
+ }
+
+ _setPaused(paused) {
+ if (paused) {
+ this.paused = true;
+ this._setSpeaking(false);
+ } else {
+ this.paused = false;
+ this._setSpeaking(true);
+ }
+ }
+}
+
+module.exports = StreamDispatcher;
diff --git a/node_modules/discord.js/src/client/voice/opus/BaseOpusEngine.js b/node_modules/discord.js/src/client/voice/opus/BaseOpusEngine.js
new file mode 100644
index 0000000..6c3ba6e
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/opus/BaseOpusEngine.js
@@ -0,0 +1,15 @@
+class BaseOpus {
+ constructor(player) {
+ this.player = player;
+ }
+
+ encode(buffer) {
+ return buffer;
+ }
+
+ decode(buffer) {
+ return buffer;
+ }
+}
+
+module.exports = BaseOpus;
diff --git a/node_modules/discord.js/src/client/voice/opus/NodeOpusEngine.js b/node_modules/discord.js/src/client/voice/opus/NodeOpusEngine.js
new file mode 100644
index 0000000..10f287b
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/opus/NodeOpusEngine.js
@@ -0,0 +1,27 @@
+const OpusEngine = require('./BaseOpusEngine');
+
+let opus;
+
+class NodeOpusEngine extends OpusEngine {
+ constructor(player) {
+ super(player);
+ try {
+ opus = require('node-opus');
+ } catch (err) {
+ throw err;
+ }
+ this.encoder = new opus.OpusEncoder(48000, 2);
+ }
+
+ encode(buffer) {
+ super.encode(buffer);
+ return this.encoder.encode(buffer, 1920);
+ }
+
+ decode(buffer) {
+ super.decode(buffer);
+ return this.encoder.decode(buffer, 1920);
+ }
+}
+
+module.exports = NodeOpusEngine;
diff --git a/node_modules/discord.js/src/client/voice/opus/OpusEngineList.js b/node_modules/discord.js/src/client/voice/opus/OpusEngineList.js
new file mode 100644
index 0000000..ffd512a
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/opus/OpusEngineList.js
@@ -0,0 +1,24 @@
+const list = [
+ require('./NodeOpusEngine'),
+ require('./OpusScriptEngine'),
+];
+
+function fetch(Encoder) {
+ try {
+ return new Encoder();
+ } catch (err) {
+ return null;
+ }
+}
+
+exports.add = encoder => {
+ list.push(encoder);
+};
+
+exports.fetch = () => {
+ for (const encoder of list) {
+ const fetched = fetch(encoder);
+ if (fetched) return fetched;
+ }
+ throw new Error('Couldn\'t find an Opus engine.');
+};
diff --git a/node_modules/discord.js/src/client/voice/opus/OpusScriptEngine.js b/node_modules/discord.js/src/client/voice/opus/OpusScriptEngine.js
new file mode 100644
index 0000000..33b4ff5
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/opus/OpusScriptEngine.js
@@ -0,0 +1,27 @@
+const OpusEngine = require('./BaseOpusEngine');
+
+let OpusScript;
+
+class NodeOpusEngine extends OpusEngine {
+ constructor(player) {
+ super(player);
+ try {
+ OpusScript = require('opusscript');
+ } catch (err) {
+ throw err;
+ }
+ this.encoder = new OpusScript(48000, 2);
+ }
+
+ encode(buffer) {
+ super.encode(buffer);
+ return this.encoder.encode(buffer, 960);
+ }
+
+ decode(buffer) {
+ super.decode(buffer);
+ return this.encoder.decode(buffer);
+ }
+}
+
+module.exports = NodeOpusEngine;
diff --git a/node_modules/discord.js/src/client/voice/pcm/ConverterEngine.js b/node_modules/discord.js/src/client/voice/pcm/ConverterEngine.js
new file mode 100644
index 0000000..6b7502f
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/pcm/ConverterEngine.js
@@ -0,0 +1,14 @@
+const EventEmitter = require('events').EventEmitter;
+
+class ConverterEngine extends EventEmitter {
+ constructor(player) {
+ super();
+ this.player = player;
+ }
+
+ createConvertStream() {
+ return;
+ }
+}
+
+module.exports = ConverterEngine;
diff --git a/node_modules/discord.js/src/client/voice/pcm/ConverterEngineList.js b/node_modules/discord.js/src/client/voice/pcm/ConverterEngineList.js
new file mode 100644
index 0000000..56d430e
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/pcm/ConverterEngineList.js
@@ -0,0 +1 @@
+exports.fetch = () => require('./FfmpegConverterEngine');
diff --git a/node_modules/discord.js/src/client/voice/pcm/FfmpegConverterEngine.js b/node_modules/discord.js/src/client/voice/pcm/FfmpegConverterEngine.js
new file mode 100644
index 0000000..8fb725b
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/pcm/FfmpegConverterEngine.js
@@ -0,0 +1,86 @@
+const ConverterEngine = require('./ConverterEngine');
+const ChildProcess = require('child_process');
+const EventEmitter = require('events').EventEmitter;
+
+class PCMConversionProcess extends EventEmitter {
+ constructor(process) {
+ super();
+ this.process = process;
+ this.input = null;
+ this.process.on('error', e => this.emit('error', e));
+ }
+
+ setInput(stream) {
+ this.input = stream;
+ stream.pipe(this.process.stdin, { end: false });
+ this.input.on('error', e => this.emit('error', e));
+ this.process.stdin.on('error', e => this.emit('error', e));
+ }
+
+ destroy() {
+ this.emit('debug', 'destroying a ffmpeg process:');
+ if (this.input && this.input.unpipe && this.process.stdin) {
+ this.input.unpipe(this.process.stdin);
+ this.emit('unpiped the user input stream from the process input stream');
+ }
+ if (this.process.stdin) {
+ this.process.stdin.end();
+ this.emit('ended the process stdin');
+ }
+ if (this.process.stdin.destroy) {
+ this.process.stdin.destroy();
+ this.emit('destroyed the process stdin');
+ }
+ if (this.process.kill) {
+ this.process.kill();
+ this.emit('killed the process');
+ }
+ }
+
+}
+
+class FfmpegConverterEngine extends ConverterEngine {
+ constructor(player) {
+ super(player);
+ this.command = chooseCommand();
+ }
+
+ handleError(encoder, err) {
+ if (encoder.destroy) encoder.destroy();
+ this.emit('error', err);
+ }
+
+ createConvertStream(seek = 0) {
+ super.createConvertStream();
+ const encoder = ChildProcess.spawn(this.command, [
+ '-analyzeduration', '0',
+ '-loglevel', '0',
+ '-i', '-',
+ '-f', 's16le',
+ '-ar', '48000',
+ '-ac', '2',
+ '-ss', String(seek),
+ 'pipe:1',
+ ], { stdio: ['pipe', 'pipe', 'ignore'] });
+ return new PCMConversionProcess(encoder);
+ }
+}
+
+function chooseCommand() {
+ for (const cmd of [
+ 'ffmpeg',
+ 'avconv',
+ './ffmpeg',
+ './avconv',
+ 'node_modules\\ffmpeg-binaries\\bin\\ffmpeg',
+ 'node_modules/ffmpeg-binaries/bin/ffmpeg',
+ ]) {
+ if (!ChildProcess.spawnSync(cmd, ['-h']).error) return cmd;
+ }
+ throw new Error(
+ 'FFMPEG was not found on your system, so audio cannot be played. ' +
+ 'Please make sure FFMPEG is installed and in your PATH.'
+ );
+}
+
+module.exports = FfmpegConverterEngine;
diff --git a/node_modules/discord.js/src/client/voice/player/AudioPlayer.js b/node_modules/discord.js/src/client/voice/player/AudioPlayer.js
new file mode 100644
index 0000000..96c6c24
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/player/AudioPlayer.js
@@ -0,0 +1,80 @@
+const PCMConverters = require('../pcm/ConverterEngineList');
+const OpusEncoders = require('../opus/OpusEngineList');
+const EventEmitter = require('events').EventEmitter;
+const StreamDispatcher = require('../dispatcher/StreamDispatcher');
+
+/**
+ * Represents the Audio Player of a Voice Connection
+ * @extends {EventEmitter}
+ * @private
+ */
+class AudioPlayer extends EventEmitter {
+ constructor(voiceConnection) {
+ super();
+ /**
+ * The voice connection the player belongs to
+ * @type {VoiceConnection}
+ */
+ this.voiceConnection = voiceConnection;
+ this.audioToPCM = new (PCMConverters.fetch())();
+ this.opusEncoder = OpusEncoders.fetch();
+ this.currentConverter = null;
+ /**
+ * The current stream dispatcher, if a stream is being played
+ * @type {StreamDispatcher}
+ */
+ this.dispatcher = null;
+ this.audioToPCM.on('error', e => this.emit('error', e));
+ this.streamingData = {
+ channels: 2,
+ count: 0,
+ sequence: 0,
+ timestamp: 0,
+ pausedTime: 0,
+ };
+ this.voiceConnection.on('closing', () => this.cleanup(null, 'voice connection closing'));
+ }
+
+ playUnknownStream(stream, { seek = 0, volume = 1, passes = 1 } = {}) {
+ const options = { seek, volume, passes };
+ stream.on('end', () => {
+ this.emit('debug', 'Input stream to converter has ended');
+ });
+ stream.on('error', e => this.emit('error', e));
+ const conversionProcess = this.audioToPCM.createConvertStream(options.seek);
+ conversionProcess.on('error', e => this.emit('error', e));
+ conversionProcess.setInput(stream);
+ return this.playPCMStream(conversionProcess.process.stdout, conversionProcess, options);
+ }
+
+ cleanup(checkStream, reason) {
+ // cleanup is a lot less aggressive than v9 because it doesn't try to kill every single stream it is aware of
+ this.emit('debug', `Clean up triggered due to ${reason}`);
+ const filter = checkStream && this.dispatcher && this.dispatcher.stream === checkStream;
+ if (this.currentConverter && (checkStream ? filter : true)) {
+ this.currentConverter.destroy();
+ this.currentConverter = null;
+ }
+ }
+
+ playPCMStream(stream, converter, { seek = 0, volume = 1, passes = 1 } = {}) {
+ const options = { seek, volume, passes };
+ stream.on('end', () => this.emit('debug', 'PCM input stream ended'));
+ this.cleanup(null, 'outstanding play stream');
+ this.currentConverter = converter;
+ if (this.dispatcher) {
+ this.streamingData = this.dispatcher.streamingData;
+ }
+ stream.on('error', e => this.emit('error', e));
+ const dispatcher = new StreamDispatcher(this, stream, this.streamingData, options);
+ dispatcher.on('error', e => this.emit('error', e));
+ dispatcher.on('end', () => this.cleanup(dispatcher.stream, 'dispatcher ended'));
+ dispatcher.on('speaking', value => this.voiceConnection.setSpeaking(value));
+ this.dispatcher = dispatcher;
+ dispatcher.on('debug', m => this.emit('debug', `Stream dispatch - ${m}`));
+ return dispatcher;
+ }
+
+}
+
+module.exports = AudioPlayer;
diff --git a/node_modules/discord.js/src/client/voice/player/BasePlayer.js b/node_modules/discord.js/src/client/voice/player/BasePlayer.js
new file mode 100644
index 0000000..d5285cd
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/player/BasePlayer.js
@@ -0,0 +1,121 @@
+const OpusEngines = require('../opus/OpusEngineList');
+const ConverterEngines = require('../pcm/ConverterEngineList');
+const Constants = require('../../../util/Constants');
+const StreamDispatcher = require('../dispatcher/StreamDispatcher');
+const EventEmitter = require('events').EventEmitter;
+
+class VoiceConnectionPlayer extends EventEmitter {
+ constructor(connection) {
+ super();
+ this.connection = connection;
+ this.opusEncoder = OpusEngines.fetch();
+ const Engine = ConverterEngines.fetch();
+ this.converterEngine = new Engine(this);
+ this.converterEngine.on('error', err => {
+ this._shutdown();
+ this.emit('error', err);
+ });
+ this.speaking = false;
+ this.processMap = new Map();
+ this.dispatcher = null;
+ this._streamingData = {
+ sequence: 0,
+ timestamp: 0,
+ };
+ }
+
+ convertStream(stream, { seek = 0, volume = 1, passes = 1 } = {}) {
+ const options = { seek, volume, passes };
+ const encoder = this.converterEngine.createConvertStream(options.seek);
+ const pipe = stream.pipe(encoder.stdin, { end: false });
+ pipe.on('unpipe', () => {
+ this.killStream(encoder.stdout);
+ pipe.destroy();
+ });
+ this.processMap.set(encoder.stdout, {
+ pcmConverter: encoder,
+ inputStream: stream,
+ });
+ return encoder.stdout;
+ }
+
+ _shutdown() {
+ this.speaking = false;
+ if (this.dispatcher) this.dispatcher._triggerTerminalState('end', 'ended by parent player shutdown');
+ for (const stream of this.processMap.keys()) this.killStream(stream);
+ }
+
+ killStream(stream) {
+ const streams = this.processMap.get(stream);
+ this._streamingData = this.dispatcher.streamingData;
+ this.emit(Constants.Events.DEBUG, 'Cleaning up player after audio stream ended or encountered an error');
+
+ const dummyHandler = () => null;
+
+ if (streams) {
+ this.processMap.delete(stream);
+ if (streams.inputStream && streams.pcmConverter) {
+ try {
+ streams.inputStream.once('error', dummyHandler);
+ streams.pcmConverter.once('error', dummyHandler);
+ streams.pcmConverter.stdin.once('error', dummyHandler);
+ streams.pcmConverter.stdout.once('error', dummyHandler);
+ if (streams.inputStream.unpipe) {
+ streams.inputStream.unpipe(streams.pcmConverter.stdin);
+ this.emit(Constants.Events.DEBUG, '- Unpiped input stream');
+ } else if (streams.inputStream.destroy) {
+ streams.inputStream.destroy();
+ this.emit(Constants.Events.DEBUG, '- Couldn\'t unpipe input stream, so destroyed input stream');
+ }
+ if (streams.pcmConverter.stdin) {
+ streams.pcmConverter.stdin.end();
+ this.emit(Constants.Events.DEBUG, '- Ended input stream to PCM converter');
+ }
+ if (streams.pcmConverter && streams.pcmConverter.kill) {
+ streams.pcmConverter.kill('SIGINT');
+ this.emit(Constants.Events.DEBUG, '- Killed the PCM converter');
+ }
+ } catch (err) {
+ // if an error happened make sure the pcm converter is killed anyway
+ try {
+ if (streams.pcmConverter && streams.pcmConverter.kill) {
+ streams.pcmConverter.kill('SIGINT');
+ this.emit(Constants.Events.DEBUG, '- Killed the PCM converter after previous error (abnormal)');
+ }
+ } catch (e) {
+ return e;
+ }
+ return err;
+ }
+ }
+ }
+ return null;
+ }
+
+ setSpeaking(value) {
+ if (this.speaking === value) return;
+ this.speaking = value;
+ this.connection.websocket.send({
+ op: Constants.VoiceOPCodes.SPEAKING,
+ d: {
+ speaking: true,
+ delay: 0,
+ },
+ }).catch(e => {
+ this.emit('debug', e);
+ });
+ }
+
+ playPCMStream(pcmStream, { seek = 0, volume = 1, passes = 1 } = {}) {
+ const options = { seek, volume, passes };
+ const dispatcher = new StreamDispatcher(this, pcmStream, this._streamingData, options);
+ dispatcher.on('speaking', value => this.setSpeaking(value));
+ dispatcher.on('end', () => this.killStream(pcmStream));
+ dispatcher.on('error', () => this.killStream(pcmStream));
+ dispatcher.setVolume(options.volume);
+ this.dispatcher = dispatcher;
+ return dispatcher;
+ }
+}
+
+module.exports = VoiceConnectionPlayer;
diff --git a/node_modules/discord.js/src/client/voice/player/DefaultPlayer.js b/node_modules/discord.js/src/client/voice/player/DefaultPlayer.js
new file mode 100644
index 0000000..b465e8c
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/player/DefaultPlayer.js
@@ -0,0 +1,19 @@
+const BasePlayer = require('./BasePlayer');
+const fs = require('fs');
+
+class DefaultPlayer extends BasePlayer {
+ playFile(file, { seek = 0, volume = 1 } = {}) {
+ const options = { seek: seek, volume: volume };
+ return this.playStream(fs.createReadStream(file), options);
+ }
+
+ playStream(stream, { seek = 0, volume = 1, passes = 1 } = {}) {
+ this._shutdown();
+ const options = { seek, volume, passes };
+ const pcmStream = this.convertStream(stream, options);
+ const dispatcher = this.playPCMStream(pcmStream, options);
+ return dispatcher;
+ }
+}
+
+module.exports = DefaultPlayer;
diff --git a/node_modules/discord.js/src/client/voice/receiver/VoiceReadable.js b/node_modules/discord.js/src/client/voice/receiver/VoiceReadable.js
new file mode 100644
index 0000000..50ace27
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/receiver/VoiceReadable.js
@@ -0,0 +1,19 @@
+const Readable = require('stream').Readable;
+
+class VoiceReadable extends Readable {
+ constructor() {
+ super();
+ this._packets = [];
+ this.open = true;
+ }
+
+ _read() {
+ return;
+ }
+
+ _push(d) {
+ if (this.open) this.push(d);
+ }
+}
+
+module.exports = VoiceReadable;
diff --git a/node_modules/discord.js/src/client/voice/receiver/VoiceReceiver.js b/node_modules/discord.js/src/client/voice/receiver/VoiceReceiver.js
new file mode 100644
index 0000000..bc9156f
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/receiver/VoiceReceiver.js
@@ -0,0 +1,154 @@
+const EventEmitter = require('events').EventEmitter;
+const NaCl = require('tweetnacl');
+const Readable = require('./VoiceReadable');
+
+const nonce = new Buffer(24);
+nonce.fill(0);
+
+/**
+ * Receives voice data from a voice connection.
+ * ```js
+ * // obtained using:
+ * voiceChannel.join().then(connection => {
+ * const receiver = connection.createReceiver();
+ * });
+ * ```
+ * @extends {EventEmitter}
+ */
+class VoiceReceiver extends EventEmitter {
+ constructor(connection) {
+ super();
+ /*
+ need a queue because we don't get the ssrc of the user speaking until after the first few packets,
+ so we queue up unknown SSRCs until they become known, then empty the queue.
+ */
+ this.queues = new Map();
+ this.pcmStreams = new Map();
+ this.opusStreams = new Map();
+
+ /**
+ * Whether or not this receiver has been destroyed.
+ * @type {boolean}
+ */
+ this.destroyed = false;
+
+ /**
+ * The VoiceConnection that instantiated this
+ * @type {VoiceConnection}
+ */
+ this.voiceConnection = connection;
+
+ this._listener = msg => {
+ const ssrc = +msg.readUInt32BE(8).toString(10);
+ const user = this.voiceConnection.ssrcMap.get(ssrc);
+ if (!user) {
+ if (!this.queues.has(ssrc)) this.queues.set(ssrc, []);
+ this.queues.get(ssrc).push(msg);
+ } else {
+ if (this.queues.get(ssrc)) {
+ this.queues.get(ssrc).push(msg);
+ this.queues.get(ssrc).map(m => this.handlePacket(m, user));
+ this.queues.delete(ssrc);
+ return;
+ }
+ this.handlePacket(msg, user);
+ }
+ };
+ this.voiceConnection.sockets.udp.socket.on('message', this._listener);
+ }
+
+ /**
+ * If this VoiceReceiver has been destroyed, running `recreate()` will recreate the listener.
+ * This avoids you having to create a new receiver.
+ * <info>Any streams that you had prior to destroying the receiver will not be recreated.</info>
+ */
+ recreate() {
+ if (!this.destroyed) return;
+ this.voiceConnection.sockets.udp.socket.on('message', this._listener);
+ this.destroyed = false;
+ return;
+ }
+
+ /**
+ * Destroy this VoiceReceiver, also ending any streams that it may be controlling.
+ */
+ destroy() {
+ this.voiceConnection.sockets.udp.socket.removeListener('message', this._listener);
+ for (const stream of this.pcmStreams) {
+ stream[1]._push(null);
+ this.pcmStreams.delete(stream[0]);
+ }
+ for (const stream of this.opusStreams) {
+ stream[1]._push(null);
+ this.opusStreams.delete(stream[0]);
+ }
+ this.destroyed = true;
+ }
+
+ /**
+ * Creates a readable stream for a user that provides opus data while the user is speaking. When the user
+ * stops speaking, the stream is destroyed.
+ * @param {UserResolvable} user The user to create the stream for
+ * @returns {ReadableStream}
+ */
+ createOpusStream(user) {
+ user = this.voiceConnection.voiceManager.client.resolver.resolveUser(user);
+ if (!user) throw new Error('Couldn\'t resolve the user to create Opus stream.');
+ if (this.opusStreams.get(user.id)) throw new Error('There is already an existing stream for that user.');
+ const stream = new Readable();
+ this.opusStreams.set(user.id, stream);
+ return stream;
+ }
+
+ /**
+ * Creates a readable stream for a user that provides PCM data while the user is speaking. When the user
+ * stops speaking, the stream is destroyed. The stream is 32-bit signed stereo PCM at 48KHz.
+ * @param {UserResolvable} user The user to create the stream for
+ * @returns {ReadableStream}
+ */
+ createPCMStream(user) {
+ user = this.voiceConnection.voiceManager.client.resolver.resolveUser(user);
+ if (!user) throw new Error('Couldn\'t resolve the user to create PCM stream.');
+ if (this.pcmStreams.get(user.id)) throw new Error('There is already an existing stream for that user.');
+ const stream = new Readable();
+ this.pcmStreams.set(user.id, stream);
+ return stream;
+ }
+
+ handlePacket(msg, user) {
+ msg.copy(nonce, 0, 0, 12);
+ let data = NaCl.secretbox.open(msg.slice(12), nonce, this.voiceConnection.authentication.secretKey.key);
+ if (!data) {
+ /**
+ * Emitted whenever a voice packet cannot be decrypted
+ * @event VoiceReceiver#warn
+ * @param {string} message The warning message
+ */
+ this.emit('warn', 'Failed to decrypt voice packet');
+ return;
+ }
+ data = new Buffer(data);
+ if (this.opusStreams.get(user.id)) this.opusStreams.get(user.id)._push(data);
+ /**
+ * Emitted whenever voice data is received from the voice connection. This is _always_ emitted (unlike PCM).
+ * @event VoiceReceiver#opus
+ * @param {User} user The user that is sending the buffer (is speaking)
+ * @param {Buffer} buffer The opus buffer
+ */
+ this.emit('opus', user, data);
+ if (this.listenerCount('pcm') > 0 || this.pcmStreams.size > 0) {
+ /**
+ * Emits decoded voice data when it's received. For performance reasons, the decoding will only
+ * happen if there is at least one `pcm` listener on this receiver.
+ * @event VoiceReceiver#pcm
+ * @param {User} user The user that is sending the buffer (is speaking)
+ * @param {Buffer} buffer The decoded buffer
+ */
+ const pcm = this.voiceConnection.player.opusEncoder.decode(data);
+ if (this.pcmStreams.get(user.id)) this.pcmStreams.get(user.id)._push(pcm);
+ this.emit('pcm', user, pcm);
+ }
+ }
+}
+
+module.exports = VoiceReceiver;
diff --git a/node_modules/discord.js/src/client/voice/util/SecretKey.js b/node_modules/discord.js/src/client/voice/util/SecretKey.js
new file mode 100644
index 0000000..508a1ba
--- /dev/null
+++ b/node_modules/discord.js/src/client/voice/util/SecretKey.js
@@ -0,0 +1,16 @@
+/**
+ * Represents a Secret Key used in encryption over voice
+ * @private
+ */
+class SecretKey {
+ constructor(key) {
+ /**
+ * The key used for encryption
+ * @type {Uint8Array}
+ */
+ this.key = new Uint8Array(new ArrayBuffer(key.length));
+ for (const index in key) this.key[index] = key[index];
+ }
+}
+
+module.exports = SecretKey;
diff --git a/node_modules/discord.js/src/client/websocket/WebSocketManager.js b/node_modules/discord.js/src/client/websocket/WebSocketManager.js
new file mode 100644
index 0000000..b67af59
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/WebSocketManager.js
@@ -0,0 +1,373 @@
+const browser = typeof window !== 'undefined';
+const EventEmitter = require('events').EventEmitter;
+const Constants = require('../../util/Constants');
+const convertArrayBuffer = require('../../util/ConvertArrayBuffer');
+const pako = require('pako');
+const zlib = require('zlib');
+const PacketManager = require('./packets/WebSocketPacketManager');
+
+let WebSocket, erlpack;
+let serialize = JSON.stringify;
+if (browser) {
+ WebSocket = window.WebSocket; // eslint-disable-line no-undef
+} else {
+ try {
+ WebSocket = require('uws');
+ } catch (err) {
+ WebSocket = require('ws');
+ }
+
+ try {
+ erlpack = require('erlpack');
+ serialize = erlpack.pack;
+ } catch (err) {
+ erlpack = null;
+ }
+}
+
+/**
+ * The WebSocket Manager of the Client
+ * @private
+ */
+class WebSocketManager extends EventEmitter {
+ constructor(client) {
+ super();
+ /**
+ * The Client that instantiated this WebSocketManager
+ * @type {Client}
+ */
+ this.client = client;
+
+ /**
+ * A WebSocket Packet manager, it handles all the messages
+ * @type {PacketManager}
+ */
+ this.packetManager = new PacketManager(this);
+
+ /**
+ * The status of the WebSocketManager, a type of Constants.Status. It defaults to IDLE.
+ * @type {number}
+ */
+ this.status = Constants.Status.IDLE;
+
+ /**
+ * The session ID of the connection, null if not yet available.
+ * @type {?string}
+ */
+ this.sessionID = null;
+
+ /**
+ * The packet count of the client, null if not yet available.
+ * @type {?number}
+ */
+ this.sequence = -1;
+
+ /**
+ * The gateway address for this WebSocket connection, null if not yet available.
+ * @type {?string}
+ */
+ this.gateway = null;
+
+ /**
+ * Whether READY was emitted normally (all packets received) or not
+ * @type {boolean}
+ */
+ this.normalReady = false;
+
+ /**
+ * The WebSocket connection to the gateway
+ * @type {?WebSocket}
+ */
+ this.ws = null;
+
+ /**
+ * An object with keys that are websocket event names that should be ignored
+ * @type {Object}
+ */
+ this.disabledEvents = {};
+ for (const event of client.options.disabledEvents) this.disabledEvents[event] = true;
+
+ this.first = true;
+
+ this.lastHeartbeatAck = true;
+ }
+
+ /**
+ * Connects the client to a given gateway
+ * @param {string} gateway The gateway to connect to
+ */
+ _connect(gateway) {
+ this.client.emit('debug', `Connecting to gateway ${gateway}`);
+ this.normalReady = false;
+ if (this.status !== Constants.Status.RECONNECTING) this.status = Constants.Status.CONNECTING;
+ this.ws = new WebSocket(gateway);
+ if (browser) this.ws.binaryType = 'arraybuffer';
+ this.ws.onopen = this.eventOpen.bind(this);
+ this.ws.onmessage = this.eventMessage.bind(this);
+ this.ws.onclose = this.eventClose.bind(this);
+ this.ws.onerror = this.eventError.bind(this);
+ this._queue = [];
+ this._remaining = 120;
+ this.client.setInterval(() => {
+ this._remaining = 120;
+ this._remainingReset = Date.now();
+ }, 60e3);
+ }
+
+ connect(gateway) {
+ gateway = `${gateway}&encoding=${erlpack ? 'etf' : 'json'}`;
+ if (this.first) {
+ this._connect(gateway);
+ this.first = false;
+ } else {
+ this.client.setTimeout(() => this._connect(gateway), 5500);
+ }
+ }
+
+ heartbeat(normal) {
+ if (normal && !this.lastHeartbeatAck) {
+ this.ws.close(1007);
+ return;
+ }
+
+ this.client.emit('debug', 'Sending heartbeat');
+ this.client._pingTimestamp = Date.now();
+ this.client.ws.send({
+ op: Constants.OPCodes.HEARTBEAT,
+ d: this.sequence,
+ }, true);
+
+ this.lastHeartbeatAck = false;
+ }
+
+ /**
+ * Sends a packet to the gateway
+ * @param {Object} data An object that can be JSON stringified
+ * @param {boolean} force Whether or not to send the packet immediately
+ */
+ send(data, force = false) {
+ if (force) {
+ this._send(serialize(data));
+ return;
+ }
+ this._queue.push(serialize(data));
+ this.doQueue();
+ }
+
+ destroy() {
+ this.ws.close(1000);
+ this._queue = [];
+ this.status = Constants.Status.IDLE;
+ }
+
+ _send(data) {
+ if (this.ws.readyState === WebSocket.OPEN) {
+ this.emit('send', data);
+ this.ws.send(data);
+ }
+ }
+
+ doQueue() {
+ const item = this._queue[0];
+ if (!(this.ws.readyState === WebSocket.OPEN && item)) return;
+ if (this.remaining === 0) {
+ this.client.setTimeout(this.doQueue.bind(this), Date.now() - this.remainingReset);
+ return;
+ }
+ this._remaining--;
+ this._send(item);
+ this._queue.shift();
+ this.doQueue();
+ }
+
+ /**
+ * Run whenever the gateway connections opens up
+ */
+ eventOpen() {
+ this.client.emit('debug', 'Connection to gateway opened');
+ this.lastHeartbeatAck = true;
+ if (this.status === Constants.Status.RECONNECTING) this._sendResume();
+ else this._sendNewIdentify();
+ }
+
+ /**
+ * Sends a gateway resume packet, in cases of unexpected disconnections.
+ */
+ _sendResume() {
+ if (!this.sessionID) {
+ this._sendNewIdentify();
+ return;
+ }
+ this.client.emit('debug', 'Identifying as resumed session');
+ const payload = {
+ token: this.client.token,
+ session_id: this.sessionID,
+ seq: this.sequence,
+ };
+
+ this.send({
+ op: Constants.OPCodes.RESUME,
+ d: payload,
+ });
+ }
+
+ /**
+ * Sends a new identification packet, in cases of new connections or failed reconnections.
+ */
+ _sendNewIdentify() {
+ this.reconnecting = false;
+ const payload = this.client.options.ws;
+ payload.token = this.client.token;
+ if (this.client.options.shardCount > 0) {
+ payload.shard = [Number(this.client.options.shardId), Number(this.client.options.shardCount)];
+ }
+ this.client.emit('debug', 'Identifying as new session');
+ this.send({
+ op: Constants.OPCodes.IDENTIFY,
+ d: payload,
+ });
+ this.sequence = -1;
+ }
+
+ /**
+ * @external CloseEvent
+ * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent}
+ */
+
+ /**
+ * Run whenever the connection to the gateway is closed, it will try to reconnect the client.
+ * @param {CloseEvent} event The WebSocket close event
+ */
+ eventClose(event) {
+ this.emit('close', event);
+ this.client.clearInterval(this.client.manager.heartbeatInterval);
+ this.status = Constants.Status.DISCONNECTED;
+ this._queue = [];
+ /**
+ * Emitted whenever the client websocket is disconnected
+ * @event Client#disconnect
+ * @param {CloseEvent} event The WebSocket close event
+ */
+ if (!this.reconnecting) this.client.emit(Constants.Events.DISCONNECT, event);
+ if (event.code === 4004) return;
+ if (event.code === 4010) return;
+ if (!this.reconnecting && event.code !== 1000) this.tryReconnect();
+ }
+
+ /**
+ * Run whenever a message is received from the WebSocket. Returns `true` if the message
+ * was handled properly.
+ * @param {Object} event The received websocket data
+ * @returns {boolean}
+ */
+ eventMessage(event) {
+ const data = this.tryParseEventData(event.data);
+ if (data === null) {
+ this.eventError(new Error(Constants.Errors.BAD_WS_MESSAGE));
+ return false;
+ }
+
+ this.client.emit('raw', data);
+
+ if (data.op === Constants.OPCodes.HELLO) this.client.manager.setupKeepAlive(data.d.heartbeat_interval);
+ return this.packetManager.handle(data);
+ }
+
+ /**
+ * Parses the raw data from a websocket event, inflating it if necessary
+ * @param {*} data Event data
+ * @returns {Object}
+ */
+ parseEventData(data) {
+ if (erlpack) {
+ if (data instanceof ArrayBuffer) data = convertArrayBuffer(data);
+ return erlpack.unpack(data);
+ } else {
+ if (data instanceof ArrayBuffer) data = pako.inflate(data, { to: 'string' });
+ else if (data instanceof Buffer) data = zlib.inflateSync(data).toString();
+ return JSON.parse(data);
+ }
+ }
+
+ /**
+ * Tries to call `parseEventData()` and return its result, or returns `null` upon thrown errors.
+ * @param {*} data Event data
+ * @returns {?Object}
+ */
+ tryParseEventData(data) {
+ try {
+ return this.parseEventData(data);
+ } catch (err) {
+ return null;
+ }
+ }
+
+ /**
+ * Run whenever an error occurs with the WebSocket connection. Tries to reconnect
+ * @param {Error} err The encountered error
+ */
+ eventError(err) {
+ /**
+ * Emitted whenever the Client encounters a serious connection error
+ * @event Client#error
+ * @param {Error} error The encountered error
+ */
+ if (this.client.listenerCount('error') > 0) this.client.emit('error', err);
+ this.tryReconnect();
+ }
+
+ _emitReady(normal = true) {
+ /**
+ * Emitted when the Client becomes ready to start working
+ * @event Client#ready
+ */
+ this.status = Constants.Status.READY;
+ this.client.emit(Constants.Events.READY);
+ this.packetManager.handleQueue();
+ this.normalReady = normal;
+ }
+
+ /**
+ * Runs on new packets before `READY` to see if the Client is ready yet, if it is prepares
+ * the `READY` event.
+ */
+ checkIfReady() {
+ if (this.status !== Constants.Status.READY && this.status !== Constants.Status.NEARLY) {
+ let unavailableCount = 0;
+ for (const guildID of this.client.guilds.keys()) {
+ unavailableCount += this.client.guilds.get(guildID).available ? 0 : 1;
+ }
+ if (unavailableCount === 0) {
+ this.status = Constants.Status.NEARLY;
+ if (this.client.options.fetchAllMembers) {
+ const promises = this.client.guilds.map(g => g.fetchMembers());
+ Promise.all(promises).then(() => this._emitReady(), e => {
+ this.client.emit(Constants.Events.WARN, 'Error in pre-ready guild member fetching');
+ this.client.emit(Constants.Events.ERROR, e);
+ this._emitReady();
+ });
+ return;
+ }
+ this._emitReady();
+ }
+ }
+ }
+
+ /**
+ * Tries to reconnect the client, changing the status to Constants.Status.RECONNECTING.
+ */
+ tryReconnect() {
+ if (this.status === Constants.Status.RECONNECTING || this.status === Constants.Status.CONNECTING) return;
+ this.status = Constants.Status.RECONNECTING;
+ this.ws.close();
+ this.packetManager.handleQueue();
+ /**
+ * Emitted when the Client tries to reconnect after being disconnected
+ * @event Client#reconnecting
+ */
+ this.client.emit(Constants.Events.RECONNECTING);
+ this.connect(this.client.ws.gateway);
+ }
+}
+
+module.exports = WebSocketManager;
diff --git a/node_modules/discord.js/src/client/websocket/packets/WebSocketPacketManager.js b/node_modules/discord.js/src/client/websocket/packets/WebSocketPacketManager.js
new file mode 100644
index 0000000..78f5777
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/WebSocketPacketManager.js
@@ -0,0 +1,125 @@
+const Constants = require('../../../util/Constants');
+
+const BeforeReadyWhitelist = [
+ Constants.WSEvents.READY,
+ Constants.WSEvents.GUILD_CREATE,
+ Constants.WSEvents.GUILD_DELETE,
+ Constants.WSEvents.GUILD_MEMBERS_CHUNK,
+ Constants.WSEvents.GUILD_MEMBER_ADD,
+ Constants.WSEvents.GUILD_MEMBER_REMOVE,
+];
+
+class WebSocketPacketManager {
+ constructor(websocketManager) {
+ this.ws = websocketManager;
+ this.handlers = {};
+ this.queue = [];
+
+ this.register(Constants.WSEvents.READY, require('./handlers/Ready'));
+ this.register(Constants.WSEvents.GUILD_CREATE, require('./handlers/GuildCreate'));
+ this.register(Constants.WSEvents.GUILD_DELETE, require('./handlers/GuildDelete'));
+ this.register(Constants.WSEvents.GUILD_UPDATE, require('./handlers/GuildUpdate'));
+ this.register(Constants.WSEvents.GUILD_BAN_ADD, require('./handlers/GuildBanAdd'));
+ this.register(Constants.WSEvents.GUILD_BAN_REMOVE, require('./handlers/GuildBanRemove'));
+ this.register(Constants.WSEvents.GUILD_MEMBER_ADD, require('./handlers/GuildMemberAdd'));
+ this.register(Constants.WSEvents.GUILD_MEMBER_REMOVE, require('./handlers/GuildMemberRemove'));
+ this.register(Constants.WSEvents.GUILD_MEMBER_UPDATE, require('./handlers/GuildMemberUpdate'));
+ this.register(Constants.WSEvents.GUILD_ROLE_CREATE, require('./handlers/GuildRoleCreate'));
+ this.register(Constants.WSEvents.GUILD_ROLE_DELETE, require('./handlers/GuildRoleDelete'));
+ this.register(Constants.WSEvents.GUILD_ROLE_UPDATE, require('./handlers/GuildRoleUpdate'));
+ this.register(Constants.WSEvents.GUILD_EMOJIS_UPDATE, require('./handlers/GuildEmojisUpdate'));
+ this.register(Constants.WSEvents.GUILD_MEMBERS_CHUNK, require('./handlers/GuildMembersChunk'));
+ this.register(Constants.WSEvents.CHANNEL_CREATE, require('./handlers/ChannelCreate'));
+ this.register(Constants.WSEvents.CHANNEL_DELETE, require('./handlers/ChannelDelete'));
+ this.register(Constants.WSEvents.CHANNEL_UPDATE, require('./handlers/ChannelUpdate'));
+ this.register(Constants.WSEvents.CHANNEL_PINS_UPDATE, require('./handlers/ChannelPinsUpdate'));
+ this.register(Constants.WSEvents.PRESENCE_UPDATE, require('./handlers/PresenceUpdate'));
+ this.register(Constants.WSEvents.USER_UPDATE, require('./handlers/UserUpdate'));
+ this.register(Constants.WSEvents.USER_NOTE_UPDATE, require('./handlers/UserNoteUpdate'));
+ this.register(Constants.WSEvents.VOICE_STATE_UPDATE, require('./handlers/VoiceStateUpdate'));
+ this.register(Constants.WSEvents.TYPING_START, require('./handlers/TypingStart'));
+ this.register(Constants.WSEvents.MESSAGE_CREATE, require('./handlers/MessageCreate'));
+ this.register(Constants.WSEvents.MESSAGE_DELETE, require('./handlers/MessageDelete'));
+ this.register(Constants.WSEvents.MESSAGE_UPDATE, require('./handlers/MessageUpdate'));
+ this.register(Constants.WSEvents.MESSAGE_DELETE_BULK, require('./handlers/MessageDeleteBulk'));
+ this.register(Constants.WSEvents.VOICE_SERVER_UPDATE, require('./handlers/VoiceServerUpdate'));
+ this.register(Constants.WSEvents.GUILD_SYNC, require('./handlers/GuildSync'));
+ this.register(Constants.WSEvents.RELATIONSHIP_ADD, require('./handlers/RelationshipAdd'));
+ this.register(Constants.WSEvents.RELATIONSHIP_REMOVE, require('./handlers/RelationshipRemove'));
+ this.register(Constants.WSEvents.MESSAGE_REACTION_ADD, require('./handlers/MessageReactionAdd'));
+ this.register(Constants.WSEvents.MESSAGE_REACTION_REMOVE, require('./handlers/MessageReactionRemove'));
+ this.register(Constants.WSEvents.MESSAGE_REACTION_REMOVE_ALL, require('./handlers/MessageReactionRemoveAll'));
+ }
+
+ get client() {
+ return this.ws.client;
+ }
+
+ register(event, Handler) {
+ this.handlers[event] = new Handler(this);
+ }
+
+ handleQueue() {
+ this.queue.forEach((element, index) => {
+ this.handle(this.queue[index]);
+ this.queue.splice(index, 1);
+ });
+ }
+
+ setSequence(s) {
+ if (s && s > this.ws.sequence) this.ws.sequence = s;
+ }
+
+ handle(packet) {
+ if (packet.op === Constants.OPCodes.RECONNECT) {
+ this.setSequence(packet.s);
+ this.ws.tryReconnect();
+ return false;
+ }
+
+ if (packet.op === Constants.OPCodes.INVALID_SESSION) {
+ if (packet.d) {
+ setTimeout(() => {
+ this.ws._sendResume();
+ }, 2500);
+ } else {
+ this.ws.sessionID = null;
+ this.ws._sendNewIdentify();
+ }
+ return false;
+ }
+
+ if (packet.op === Constants.OPCodes.HEARTBEAT_ACK) {
+ this.ws.client._pong(this.ws.client._pingTimestamp);
+ this.ws.lastHeartbeatAck = true;
+ this.ws.client.emit('debug', 'Heartbeat acknowledged');
+ } else if (packet.op === Constants.OPCodes.HEARTBEAT) {
+ this.client.ws.send({
+ op: Constants.OPCodes.HEARTBEAT,
+ d: this.client.ws.sequence,
+ });
+ this.ws.client.emit('debug', 'Received gateway heartbeat');
+ }
+
+ if (this.ws.status === Constants.Status.RECONNECTING) {
+ this.ws.reconnecting = false;
+ this.ws.checkIfReady();
+ }
+
+ this.setSequence(packet.s);
+
+ if (this.ws.disabledEvents[packet.t] !== undefined) return false;
+
+ if (this.ws.status !== Constants.Status.READY) {
+ if (BeforeReadyWhitelist.indexOf(packet.t) === -1) {
+ this.queue.push(packet);
+ return false;
+ }
+ }
+
+ if (this.handlers[packet.t]) return this.handlers[packet.t].handle(packet);
+ return false;
+ }
+}
+
+module.exports = WebSocketPacketManager;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/AbstractHandler.js b/node_modules/discord.js/src/client/websocket/packets/handlers/AbstractHandler.js
new file mode 100644
index 0000000..c1c2a5a
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/AbstractHandler.js
@@ -0,0 +1,11 @@
+class AbstractHandler {
+ constructor(packetManager) {
+ this.packetManager = packetManager;
+ }
+
+ handle(packet) {
+ return packet;
+ }
+}
+
+module.exports = AbstractHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelCreate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelCreate.js
new file mode 100644
index 0000000..04cb298
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelCreate.js
@@ -0,0 +1,17 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class ChannelCreateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.ChannelCreate.handle(data);
+ }
+}
+
+/**
+ * Emitted whenever a channel is created.
+ * @event Client#channelCreate
+ * @param {Channel} channel The channel that was created
+ */
+
+module.exports = ChannelCreateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelDelete.js b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelDelete.js
new file mode 100644
index 0000000..b25f585
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelDelete.js
@@ -0,0 +1,20 @@
+const AbstractHandler = require('./AbstractHandler');
+
+const Constants = require('../../../../util/Constants');
+
+class ChannelDeleteHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const response = client.actions.ChannelDelete.handle(data);
+ if (response.channel) client.emit(Constants.Events.CHANNEL_DELETE, response.channel);
+ }
+}
+
+/**
+ * Emitted whenever a channel is deleted.
+ * @event Client#channelDelete
+ * @param {Channel} channel The channel that was deleted
+ */
+
+module.exports = ChannelDeleteHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelPinsUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelPinsUpdate.js
new file mode 100644
index 0000000..636df81
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelPinsUpdate.js
@@ -0,0 +1,31 @@
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+/*
+{ t: 'CHANNEL_PINS_UPDATE',
+ s: 666,
+ op: 0,
+ d:
+ { last_pin_timestamp: '2016-08-28T17:37:13.171774+00:00',
+ channel_id: '314866471639044027' } }
+*/
+
+class ChannelPinsUpdate extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const channel = client.channels.get(data.channel_id);
+ const time = new Date(data.last_pin_timestamp);
+ if (channel && time) client.emit(Constants.Events.CHANNEL_PINS_UPDATE, channel, time);
+ }
+}
+
+/**
+ * Emitted whenever the pins of a channel are updated. Due to the nature of the WebSocket event, not much information
+ * can be provided easily here - you need to manually check the pins yourself.
+ * @event Client#channelPinsUpdate
+ * @param {Channel} channel The channel that the pins update occured in
+ * @param {Date} time The time of the pins update
+ */
+
+module.exports = ChannelPinsUpdate;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelUpdate.js
new file mode 100644
index 0000000..fa535b1
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/ChannelUpdate.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class ChannelUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.ChannelUpdate.handle(data);
+ }
+}
+
+module.exports = ChannelUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanAdd.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanAdd.js
new file mode 100644
index 0000000..60ce72d
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanAdd.js
@@ -0,0 +1,23 @@
+// ##untested handler##
+
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+class GuildBanAddHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const guild = client.guilds.get(data.guild_id);
+ const user = client.users.get(data.user.id);
+ if (guild && user) client.emit(Constants.Events.GUILD_BAN_ADD, guild, user);
+ }
+}
+
+/**
+ * Emitted whenever a member is banned from a guild.
+ * @event Client#guildBanAdd
+ * @param {Guild} guild The guild that the ban occurred in
+ * @param {User} user The user that was banned
+ */
+
+module.exports = GuildBanAddHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanRemove.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanRemove.js
new file mode 100644
index 0000000..c4edbde
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildBanRemove.js
@@ -0,0 +1,20 @@
+// ##untested handler##
+
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildBanRemoveHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildBanRemove.handle(data);
+ }
+}
+
+/**
+ * Emitted whenever a member is unbanned from a guild.
+ * @event Client#guildBanRemove
+ * @param {Guild} guild The guild that the unban occurred in
+ * @param {User} user The user that was unbanned
+ */
+
+module.exports = GuildBanRemoveHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildCreate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildCreate.js
new file mode 100644
index 0000000..c7fbd7e
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildCreate.js
@@ -0,0 +1,22 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildCreateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+
+ const guild = client.guilds.get(data.id);
+ if (guild) {
+ if (!guild.available && !data.unavailable) {
+ // a newly available guild
+ guild.setup(data);
+ this.packetManager.ws.checkIfReady();
+ }
+ } else {
+ // a new guild
+ client.dataManager.newGuild(data);
+ }
+ }
+}
+
+module.exports = GuildCreateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildDelete.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildDelete.js
new file mode 100644
index 0000000..35e3c53
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildDelete.js
@@ -0,0 +1,19 @@
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+class GuildDeleteHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const response = client.actions.GuildDelete.handle(data);
+ if (response.guild) client.emit(Constants.Events.GUILD_DELETE, response.guild);
+ }
+}
+
+/**
+ * Emitted whenever a guild is deleted/left.
+ * @event Client#guildDelete
+ * @param {Guild} guild The guild that was deleted
+ */
+
+module.exports = GuildDeleteHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildEmojisUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildEmojisUpdate.js
new file mode 100644
index 0000000..c6ebdaa
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildEmojisUpdate.js
@@ -0,0 +1,40 @@
+const AbstractHandler = require('./AbstractHandler');
+
+function mappify(iterable) {
+ const map = new Map();
+ for (const x of iterable) map.set(...x);
+ return map;
+}
+
+class GuildEmojisUpdate extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const guild = client.guilds.get(data.guild_id);
+ if (!guild || !guild.emojis) return;
+
+ const deletions = mappify(guild.emojis.entries());
+
+ for (const emoji of data.emojis) {
+ // determine type of emoji event
+ const cachedEmoji = guild.emojis.get(emoji.id);
+ if (cachedEmoji) {
+ deletions.delete(emoji.id);
+ if (!cachedEmoji.equals(emoji, true)) {
+ // emoji updated
+ client.actions.GuildEmojiUpdate.handle(cachedEmoji, emoji);
+ }
+ } else {
+ // emoji added
+ client.actions.GuildEmojiCreate.handle(guild, emoji);
+ }
+ }
+
+ for (const emoji of deletions.values()) {
+ // emoji deleted
+ client.actions.GuildEmojiDelete.handle(emoji);
+ }
+ }
+}
+
+module.exports = GuildEmojisUpdate;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberAdd.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberAdd.js
new file mode 100644
index 0000000..d4d122f
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberAdd.js
@@ -0,0 +1,17 @@
+// ##untested handler##
+
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildMemberAddHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ guild.memberCount++;
+ guild._addMember(data);
+ }
+ }
+}
+
+module.exports = GuildMemberAddHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberRemove.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberRemove.js
new file mode 100644
index 0000000..6ec1bfe
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberRemove.js
@@ -0,0 +1,13 @@
+// ##untested handler##
+
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildMemberRemoveHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildMemberRemove.handle(data);
+ }
+}
+
+module.exports = GuildMemberRemoveHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberUpdate.js
new file mode 100644
index 0000000..94ac71f
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMemberUpdate.js
@@ -0,0 +1,18 @@
+// ##untested handler##
+
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildMemberUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ const member = guild.members.get(data.user.id);
+ if (member) guild._updateMember(member, data);
+ }
+ }
+}
+
+module.exports = GuildMemberUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMembersChunk.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMembersChunk.js
new file mode 100644
index 0000000..02a3c3c
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildMembersChunk.js
@@ -0,0 +1,28 @@
+// ##untested##
+
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+class GuildMembersChunkHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const guild = client.guilds.get(data.guild_id);
+ if (!guild) return;
+
+ const members = data.members.map(member => guild._addMember(member, false));
+
+ guild._checkChunks();
+ client.emit(Constants.Events.GUILD_MEMBERS_CHUNK, members);
+
+ client.ws.lastHeartbeatAck = true;
+ }
+}
+
+/**
+ * Emitted whenever a chunk of guild members is received (all members come from the same guild)
+ * @event Client#guildMembersChunk
+ * @param {GuildMember[]} members The members in the chunk
+ */
+
+module.exports = GuildMembersChunkHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleCreate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleCreate.js
new file mode 100644
index 0000000..8581d53
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleCreate.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildRoleCreateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildRoleCreate.handle(data);
+ }
+}
+
+module.exports = GuildRoleCreateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleDelete.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleDelete.js
new file mode 100644
index 0000000..63439b0
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleDelete.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildRoleDeleteHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildRoleDelete.handle(data);
+ }
+}
+
+module.exports = GuildRoleDeleteHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleUpdate.js
new file mode 100644
index 0000000..6fbdc10
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildRoleUpdate.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildRoleUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildRoleUpdate.handle(data);
+ }
+}
+
+module.exports = GuildRoleUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildSync.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildSync.js
new file mode 100644
index 0000000..0b9f5aa
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildSync.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildSyncHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildSync.handle(data);
+ }
+}
+
+module.exports = GuildSyncHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/GuildUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildUpdate.js
new file mode 100644
index 0000000..70eff52
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/GuildUpdate.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class GuildUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.GuildUpdate.handle(data);
+ }
+}
+
+module.exports = GuildUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageCreate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageCreate.js
new file mode 100644
index 0000000..058dc85
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageCreate.js
@@ -0,0 +1,19 @@
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+class MessageCreateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const response = client.actions.MessageCreate.handle(data);
+ if (response.message) client.emit(Constants.Events.MESSAGE_CREATE, response.message);
+ }
+}
+
+/**
+ * Emitted whenever a message is created
+ * @event Client#message
+ * @param {Message} message The created message
+ */
+
+module.exports = MessageCreateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageDelete.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageDelete.js
new file mode 100644
index 0000000..b06ce98
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageDelete.js
@@ -0,0 +1,19 @@
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+class MessageDeleteHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const response = client.actions.MessageDelete.handle(data);
+ if (response.message) client.emit(Constants.Events.MESSAGE_DELETE, response.message);
+ }
+}
+
+/**
+ * Emitted whenever a message is deleted
+ * @event Client#messageDelete
+ * @param {Message} message The deleted message
+ */
+
+module.exports = MessageDeleteHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageDeleteBulk.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageDeleteBulk.js
new file mode 100644
index 0000000..6cd3648
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageDeleteBulk.js
@@ -0,0 +1,17 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class MessageDeleteBulkHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.MessageDeleteBulk.handle(data);
+ }
+}
+
+/**
+ * Emitted whenever messages are deleted in bulk
+ * @event Client#messageDeleteBulk
+ * @param {Collection<string, Message>} messages The deleted messages, mapped by their ID
+ */
+
+module.exports = MessageDeleteBulkHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionAdd.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionAdd.js
new file mode 100644
index 0000000..a58db70
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionAdd.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class MessageReactionAddHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.MessageReactionAdd.handle(data);
+ }
+}
+
+module.exports = MessageReactionAddHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemove.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemove.js
new file mode 100644
index 0000000..cddde70
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemove.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class MessageReactionRemove extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.MessageReactionRemove.handle(data);
+ }
+}
+
+module.exports = MessageReactionRemove;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemoveAll.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemoveAll.js
new file mode 100644
index 0000000..303da9c
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageReactionRemoveAll.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class MessageReactionRemoveAll extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.MessageReactionRemoveAll.handle(data);
+ }
+}
+
+module.exports = MessageReactionRemoveAll;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/MessageUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageUpdate.js
new file mode 100644
index 0000000..527632d
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/MessageUpdate.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class MessageUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.MessageUpdate.handle(data);
+ }
+}
+
+module.exports = MessageUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js
new file mode 100644
index 0000000..09d78a0
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js
@@ -0,0 +1,72 @@
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+const cloneObject = require('../../../../util/CloneObject');
+
+class PresenceUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ let user = client.users.get(data.user.id);
+ const guild = client.guilds.get(data.guild_id);
+
+ // step 1
+ if (!user) {
+ if (data.user.username) {
+ user = client.dataManager.newUser(data.user);
+ } else {
+ return;
+ }
+ }
+
+ const oldUser = cloneObject(user);
+ user.patch(data.user);
+ if (!user.equals(oldUser)) {
+ client.emit(Constants.Events.USER_UPDATE, oldUser, user);
+ }
+
+ if (guild) {
+ let member = guild.members.get(user.id);
+ if (!member && data.status !== 'offline') {
+ member = guild._addMember({
+ user,
+ roles: data.roles,
+ deaf: false,
+ mute: false,
+ }, false);
+ client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, member);
+ }
+ if (member) {
+ const oldMember = cloneObject(member);
+ if (member.presence) {
+ oldMember.frozenPresence = cloneObject(member.presence);
+ }
+ guild._setPresence(user.id, data);
+ client.emit(Constants.Events.PRESENCE_UPDATE, oldMember, member);
+ } else {
+ guild._setPresence(user.id, data);
+ }
+ }
+ }
+}
+
+/**
+ * Emitted whenever a guild member's presence changes, or they change one of their details.
+ * @event Client#presenceUpdate
+ * @param {GuildMember} oldMember The member before the presence update
+ * @param {GuildMember} newMember The member after the presence update
+ */
+
+/**
+ * Emitted whenever a user's details (e.g. username) are changed.
+ * @event Client#userUpdate
+ * @param {User} oldUser The user before the update
+ * @param {User} newUser The user after the update
+ */
+
+/**
+ * Emitted whenever a member becomes available in a large guild
+ * @event Client#guildMemberAvailable
+ * @param {GuildMember} member The member that became available
+ */
+
+module.exports = PresenceUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/Ready.js b/node_modules/discord.js/src/client/websocket/packets/handlers/Ready.js
new file mode 100644
index 0000000..10bc6b2
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/Ready.js
@@ -0,0 +1,69 @@
+const AbstractHandler = require('./AbstractHandler');
+
+const ClientUser = require('../../../../structures/ClientUser');
+
+class ReadyHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+
+ client.ws.heartbeat();
+
+ const clientUser = new ClientUser(client, data.user);
+ client.user = clientUser;
+ client.readyAt = new Date();
+ client.users.set(clientUser.id, clientUser);
+
+ for (const guild of data.guilds) client.dataManager.newGuild(guild);
+ for (const privateDM of data.private_channels) client.dataManager.newChannel(privateDM);
+
+ for (const relation of data.relationships) {
+ const user = client.dataManager.newUser(relation.user);
+ if (relation.type === 1) {
+ client.user.friends.set(user.id, user);
+ } else if (relation.type === 2) {
+ client.user.blocked.set(user.id, user);
+ }
+ }
+
+ data.presences = data.presences || [];
+ for (const presence of data.presences) {
+ client.dataManager.newUser(presence.user);
+ client._setPresence(presence.user.id, presence);
+ }
+
+ if (data.notes) {
+ for (const user in data.notes) {
+ let note = data.notes[user];
+ if (!note.length) note = null;
+
+ client.user.notes.set(user, note);
+ }
+ }
+
+ if (!client.user.bot && client.options.sync) client.setInterval(client.syncGuilds.bind(client), 30000);
+ client.once('ready', client.syncGuilds.bind(client));
+
+ if (!client.users.has('1')) {
+ client.dataManager.newUser({
+ id: '1',
+ username: 'Clyde',
+ discriminator: '0000',
+ avatar: 'https://discordapp.com/assets/f78426a064bc9dd24847519259bc42af.png',
+ bot: true,
+ status: 'online',
+ game: null,
+ verified: true,
+ });
+ }
+
+ client.setTimeout(() => {
+ if (!client.ws.normalReady) client.ws._emitReady(false);
+ }, 1200 * data.guilds.length);
+
+ this.packetManager.ws.sessionID = data.session_id;
+ this.packetManager.ws.checkIfReady();
+ }
+}
+
+module.exports = ReadyHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipAdd.js b/node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipAdd.js
new file mode 100644
index 0000000..122b4c5
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipAdd.js
@@ -0,0 +1,19 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class RelationshipAddHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ if (data.type === 1) {
+ client.fetchUser(data.id).then(user => {
+ client.user.friends.set(user.id, user);
+ });
+ } else if (data.type === 2) {
+ client.fetchUser(data.id).then(user => {
+ client.user.blocked.set(user.id, user);
+ });
+ }
+ }
+}
+
+module.exports = RelationshipAddHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipRemove.js b/node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipRemove.js
new file mode 100644
index 0000000..b57326a
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/RelationshipRemove.js
@@ -0,0 +1,19 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class RelationshipRemoveHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ if (data.type === 2) {
+ if (client.user.blocked.has(data.id)) {
+ client.user.blocked.delete(data.id);
+ }
+ } else if (data.type === 1) {
+ if (client.user.friends.has(data.id)) {
+ client.user.friends.delete(data.id);
+ }
+ }
+ }
+}
+
+module.exports = RelationshipRemoveHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/TypingStart.js b/node_modules/discord.js/src/client/websocket/packets/handlers/TypingStart.js
new file mode 100644
index 0000000..1a35ca7
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/TypingStart.js
@@ -0,0 +1,68 @@
+const AbstractHandler = require('./AbstractHandler');
+const Constants = require('../../../../util/Constants');
+
+class TypingStartHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ const channel = client.channels.get(data.channel_id);
+ const user = client.users.get(data.user_id);
+ const timestamp = new Date(data.timestamp * 1000);
+
+ if (channel && user) {
+ if (channel.type === 'voice') {
+ client.emit(Constants.Events.WARN, `Discord sent a typing packet to voice channel ${channel.id}`);
+ return;
+ }
+ if (channel._typing.has(user.id)) {
+ const typing = channel._typing.get(user.id);
+ typing.lastTimestamp = timestamp;
+ typing.resetTimeout(tooLate(channel, user));
+ } else {
+ channel._typing.set(user.id, new TypingData(client, timestamp, timestamp, tooLate(channel, user)));
+ client.emit(Constants.Events.TYPING_START, channel, user);
+ }
+ }
+ }
+}
+
+class TypingData {
+ constructor(client, since, lastTimestamp, _timeout) {
+ this.client = client;
+ this.since = since;
+ this.lastTimestamp = lastTimestamp;
+ this._timeout = _timeout;
+ }
+
+ resetTimeout(_timeout) {
+ this.client.clearTimeout(this._timeout);
+ this._timeout = _timeout;
+ }
+
+ get elapsedTime() {
+ return Date.now() - this.since;
+ }
+}
+
+function tooLate(channel, user) {
+ return channel.client.setTimeout(() => {
+ channel.client.emit(Constants.Events.TYPING_STOP, channel, user, channel._typing.get(user.id));
+ channel._typing.delete(user.id);
+ }, 6000);
+}
+
+/**
+ * Emitted whenever a user starts typing in a channel
+ * @event Client#typingStart
+ * @param {Channel} channel The channel the user started typing in
+ * @param {User} user The user that started typing
+ */
+
+/**
+ * Emitted whenever a user stops typing in a channel
+ * @event Client#typingStop
+ * @param {Channel} channel The channel the user stopped typing in
+ * @param {User} user The user that stopped typing
+ */
+
+module.exports = TypingStartHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/UserNoteUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/UserNoteUpdate.js
new file mode 100644
index 0000000..1e4777a
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/UserNoteUpdate.js
@@ -0,0 +1,12 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class UserNoteUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+
+ client.actions.UserNoteUpdate.handle(data);
+ }
+}
+
+module.exports = UserNoteUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/UserUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/UserUpdate.js
new file mode 100644
index 0000000..bc34f34
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/UserUpdate.js
@@ -0,0 +1,11 @@
+const AbstractHandler = require('./AbstractHandler');
+
+class UserUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.actions.UserUpdate.handle(data);
+ }
+}
+
+module.exports = UserUpdateHandler;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/VoiceServerUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/VoiceServerUpdate.js
new file mode 100644
index 0000000..97885d6
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/VoiceServerUpdate.js
@@ -0,0 +1,19 @@
+const AbstractHandler = require('./AbstractHandler');
+
+/*
+{
+ "token": "my_token",
+ "guild_id": "41771983423143937",
+ "endpoint": "smart.loyal.discord.gg"
+}
+*/
+
+class VoiceServerUpdate extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+ client.emit('self.voiceServer', data);
+ }
+}
+
+module.exports = VoiceServerUpdate;
diff --git a/node_modules/discord.js/src/client/websocket/packets/handlers/VoiceStateUpdate.js b/node_modules/discord.js/src/client/websocket/packets/handlers/VoiceStateUpdate.js
new file mode 100644
index 0000000..ddbfbfc
--- /dev/null
+++ b/node_modules/discord.js/src/client/websocket/packets/handlers/VoiceStateUpdate.js
@@ -0,0 +1,49 @@
+const AbstractHandler = require('./AbstractHandler');
+
+const Constants = require('../../../../util/Constants');
+const cloneObject = require('../../../../util/CloneObject');
+
+class VoiceStateUpdateHandler extends AbstractHandler {
+ handle(packet) {
+ const client = this.packetManager.client;
+ const data = packet.d;
+
+ const guild = client.guilds.get(data.guild_id);
+ if (guild) {
+ const member = guild.members.get(data.user_id);
+ if (member) {
+ const oldVoiceChannelMember = cloneObject(member);
+ if (member.voiceChannel && member.voiceChannel.id !== data.channel_id) {
+ member.voiceChannel.members.delete(oldVoiceChannelMember.id);
+ }
+
+ // if the member left the voice channel, unset their speaking property
+ if (!data.channel_id) member.speaking = null;
+
+ if (member.user.id === client.user.id && data.channel_id) {
+ client.emit('self.voiceStateUpdate', data);
+ }
+
+ const newChannel = client.channels.get(data.channel_id);
+ if (newChannel) newChannel.members.set(member.user.id, member);
+
+ member.serverMute = data.mute;
+ member.serverDeaf = data.deaf;
+ member.selfMute = data.self_mute;
+ member.selfDeaf = data.self_deaf;
+ member.voiceSessionID = data.session_id;
+ member.voiceChannelID = data.channel_id;
+ client.emit(Constants.Events.VOICE_STATE_UPDATE, oldVoiceChannelMember, member);
+ }
+ }
+ }
+}
+
+/**
+ * Emitted whenever a user changes voice state - e.g. joins/leaves a channel, mutes/unmutes.
+ * @event Client#voiceStateUpdate
+ * @param {GuildMember} oldMember The member before the voice state update
+ * @param {GuildMember} newMember The member after the voice state update
+ */
+
+module.exports = VoiceStateUpdateHandler;
diff --git a/node_modules/discord.js/src/index.js b/node_modules/discord.js/src/index.js
new file mode 100644
index 0000000..85326bf
--- /dev/null
+++ b/node_modules/discord.js/src/index.js
@@ -0,0 +1,47 @@
+module.exports = {
+ Client: require('./client/Client'),
+ WebhookClient: require('./client/WebhookClient'),
+ Shard: require('./sharding/Shard'),
+ ShardClientUtil: require('./sharding/ShardClientUtil'),
+ ShardingManager: require('./sharding/ShardingManager'),
+
+ Collection: require('./util/Collection'),
+ splitMessage: require('./util/SplitMessage'),
+ escapeMarkdown: require('./util/EscapeMarkdown'),
+ fetchRecommendedShards: require('./util/FetchRecommendedShards'),
+
+ Channel: require('./structures/Channel'),
+ ClientOAuth2Application: require('./structures/ClientOAuth2Application'),
+ ClientUser: require('./structures/ClientUser'),
+ DMChannel: require('./structures/DMChannel'),
+ Emoji: require('./structures/Emoji'),
+ EvaluatedPermissions: require('./structures/EvaluatedPermissions'),
+ Game: require('./structures/Presence').Game,
+ GroupDMChannel: require('./structures/GroupDMChannel'),
+ Guild: require('./structures/Guild'),
+ GuildChannel: require('./structures/GuildChannel'),
+ GuildMember: require('./structures/GuildMember'),
+ Invite: require('./structures/Invite'),
+ Message: require('./structures/Message'),
+ MessageAttachment: require('./structures/MessageAttachment'),
+ MessageCollector: require('./structures/MessageCollector'),
+ MessageEmbed: require('./structures/MessageEmbed'),
+ MessageReaction: require('./structures/MessageReaction'),
+ OAuth2Application: require('./structures/OAuth2Application'),
+ PartialGuild: require('./structures/PartialGuild'),
+ PartialGuildChannel: require('./structures/PartialGuildChannel'),
+ PermissionOverwrites: require('./structures/PermissionOverwrites'),
+ Presence: require('./structures/Presence').Presence,
+ ReactionEmoji: require('./structures/ReactionEmoji'),
+ RichEmbed: require('./structures/RichEmbed'),
+ Role: require('./structures/Role'),
+ TextChannel: require('./structures/TextChannel'),
+ User: require('./structures/User'),
+ VoiceChannel: require('./structures/VoiceChannel'),
+ Webhook: require('./structures/Webhook'),
+
+ version: require('../package').version,
+ Constants: require('./util/Constants'),
+};
+
+if (typeof window !== 'undefined') window.Discord = module.exports; // eslint-disable-line no-undef
diff --git a/node_modules/discord.js/src/sharding/Shard.js b/node_modules/discord.js/src/sharding/Shard.js
new file mode 100644
index 0000000..ab9b923
--- /dev/null
+++ b/node_modules/discord.js/src/sharding/Shard.js
@@ -0,0 +1,164 @@
+const childProcess = require('child_process');
+const path = require('path');
+const makeError = require('../util/MakeError');
+const makePlainError = require('../util/MakePlainError');
+
+/**
+ * Represents a Shard spawned by the ShardingManager.
+ */
+class Shard {
+ /**
+ * @param {ShardingManager} manager The sharding manager
+ * @param {number} id The ID of this shard
+ * @param {Array} [args=[]] Command line arguments to pass to the script
+ */
+ constructor(manager, id, args = []) {
+ /**
+ * Manager that created the shard
+ * @type {ShardingManager}
+ */
+ this.manager = manager;
+
+ /**
+ * ID of the shard
+ * @type {number}
+ */
+ this.id = id;
+
+ /**
+ * The environment variables for the shard
+ * @type {Object}
+ */
+ this.env = Object.assign({}, process.env, {
+ SHARD_ID: this.id,
+ SHARD_COUNT: this.manager.totalShards,
+ CLIENT_TOKEN: this.manager.token,
+ });
+
+ /**
+ * Process of the shard
+ * @type {ChildProcess}
+ */
+ this.process = childProcess.fork(path.resolve(this.manager.file), args, {
+ env: this.env,
+ });
+ this.process.on('message', this._handleMessage.bind(this));
+ this.process.once('exit', () => {
+ if (this.manager.respawn) this.manager.createShard(this.id);
+ });
+
+ this._evals = new Map();
+ this._fetches = new Map();
+ }
+
+ /**
+ * Sends a message to the shard's process.
+ * @param {*} message Message to send to the shard
+ * @returns {Promise<Shard>}
+ */
+ send(message) {
+ return new Promise((resolve, reject) => {
+ const sent = this.process.send(message, err => {
+ if (err) reject(err); else resolve(this);
+ });
+ if (!sent) throw new Error('Failed to send message to shard\'s process.');
+ });
+ }
+
+ /**
+ * Fetches a Client property value of the shard.
+ * @param {string} prop Name of the Client property to get, using periods for nesting
+ * @returns {Promise<*>}
+ * @example
+ * shard.fetchClientValue('guilds.size').then(count => {
+ * console.log(`${count} guilds in shard ${shard.id}`);
+ * }).catch(console.error);
+ */
+ fetchClientValue(prop) {
+ if (this._fetches.has(prop)) return this._fetches.get(prop);
+
+ const promise = new Promise((resolve, reject) => {
+ const listener = message => {
+ if (!message || message._fetchProp !== prop) return;
+ this.process.removeListener('message', listener);
+ this._fetches.delete(prop);
+ resolve(message._result);
+ };
+ this.process.on('message', listener);
+
+ this.send({ _fetchProp: prop }).catch(err => {
+ this.process.removeListener('message', listener);
+ this._fetches.delete(prop);
+ reject(err);
+ });
+ });
+
+ this._fetches.set(prop, promise);
+ return promise;
+ }
+
+ /**
+ * Evaluates a script on the shard, in the context of the Client.
+ * @param {string} script JavaScript to run on the shard
+ * @returns {Promise<*>} Result of the script execution
+ */
+ eval(script) {
+ if (this._evals.has(script)) return this._evals.get(script);
+
+ const promise = new Promise((resolve, reject) => {
+ const listener = message => {
+ if (!message || message._eval !== script) return;
+ this.process.removeListener('message', listener);
+ this._evals.delete(script);
+ if (!message._error) resolve(message._result); else reject(makeError(message._error));
+ };
+ this.process.on('message', listener);
+
+ this.send({ _eval: script }).catch(err => {
+ this.process.removeListener('message', listener);
+ this._evals.delete(script);
+ reject(err);
+ });
+ });
+
+ this._evals.set(script, promise);
+ return promise;
+ }
+
+ /**
+ * Handles an IPC message
+ * @param {*} message Message received
+ * @private
+ */
+ _handleMessage(message) {
+ if (message) {
+ // Shard is requesting a property fetch
+ if (message._sFetchProp) {
+ this.manager.fetchClientValues(message._sFetchProp).then(
+ results => this.send({ _sFetchProp: message._sFetchProp, _result: results }),
+ err => this.send({ _sFetchProp: message._sFetchProp, _error: makePlainError(err) })
+ );
+ return;
+ }
+
+ // Shard is requesting an eval broadcast
+ if (message._sEval) {
+ this.manager.broadcastEval(message._sEval).then(
+ results => this.send({ _sEval: message._sEval, _result: results }),
+ err => this.send({ _sEval: message._sEval, _error: makePlainError(err) })
+ );
+ return;
+ }
+ }
+
+ /**
+ * Emitted upon recieving a message from a shard
+ * @event ShardingManager#message
+ * @param {Shard} shard Shard that sent the message
+ * @param {*} message Message that was received
+ */
+ this.manager.emit('message', this, message);
+ }
+}
+
+module.exports = Shard;
diff --git a/node_modules/discord.js/src/sharding/ShardClientUtil.js b/node_modules/discord.js/src/sharding/ShardClientUtil.js
new file mode 100644
index 0000000..6449941
--- /dev/null
+++ b/node_modules/discord.js/src/sharding/ShardClientUtil.js
@@ -0,0 +1,143 @@
+const makeError = require('../util/MakeError');
+const makePlainError = require('../util/MakePlainError');
+
+/**
+ * Helper class for sharded clients spawned as a child process, such as from a ShardingManager
+ */
+class ShardClientUtil {
+ /**
+ * @param {Client} client Client of the current shard
+ */
+ constructor(client) {
+ this.client = client;
+ process.on('message', this._handleMessage.bind(this));
+ }
+
+ /**
+ * ID of this shard
+ * @type {number}
+ * @readonly
+ */
+ get id() {
+ return this.client.options.shardId;
+ }
+
+ /**
+ * Total number of shards
+ * @type {number}
+ * @readonly
+ */
+ get count() {
+ return this.client.options.shardCount;
+ }
+
+ /**
+ * Sends a message to the master process
+ * @param {*} message Message to send
+ * @returns {Promise<void>}
+ */
+ send(message) {
+ return new Promise((resolve, reject) => {
+ const sent = process.send(message, err => {
+ if (err) reject(err); else resolve();
+ });
+ if (!sent) throw new Error('Failed to send message to master process.');
+ });
+ }
+
+ /**
+ * Fetches a Client property value of each shard.
+ * @param {string} prop Name of the Client property to get, using periods for nesting
+ * @returns {Promise<Array>}
+ * @example
+ * client.shard.fetchClientValues('guilds.size').then(results => {
+ * console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`);
+ * }).catch(console.error);
+ */
+ fetchClientValues(prop) {
+ return new Promise((resolve, reject) => {
+ const listener = message => {
+ if (!message || message._sFetchProp !== prop) return;
+ process.removeListener('message', listener);
+ if (!message._error) resolve(message._result); else reject(makeError(message._error));
+ };
+ process.on('message', listener);
+
+ this.send({ _sFetchProp: prop }).catch(err => {
+ process.removeListener('message', listener);
+ reject(err);
+ });
+ });
+ }
+
+ /**
+ * Evaluates a script on all shards, in the context of the Clients.
+ * @param {string} script JavaScript to run on each shard
+ * @returns {Promise<Array>} Results of the script execution
+ */
+ broadcastEval(script) {
+ return new Promise((resolve, reject) => {
+ const listener = message => {
+ if (!message || message._sEval !== script) return;
+ process.removeListener('message', listener);
+ if (!message._error) resolve(message._result); else reject(makeError(message._error));
+ };
+ process.on('message', listener);
+
+ this.send({ _sEval: script }).catch(err => {
+ process.removeListener('message', listener);
+ reject(err);
+ });
+ });
+ }
+
+ /**
+ * Handles an IPC message
+ * @param {*} message Message received
+ * @private
+ */
+ _handleMessage(message) {
+ if (!message) return;
+ if (message._fetchProp) {
+ const props = message._fetchProp.split('.');
+ let value = this.client;
+ for (const prop of props) value = value[prop];
+ this._respond('fetchProp', { _fetchProp: message._fetchProp, _result: value });
+ } else if (message._eval) {
+ try {
+ this._respond('eval', { _eval: message._eval, _result: this.client._eval(message._eval) });
+ } catch (err) {
+ this._respond('eval', { _eval: message._eval, _error: makePlainError(err) });
+ }
+ }
+ }
+
+ /**
+ * Sends a message to the master process, emitting an error from the client upon failure
+ * @param {string} type Type of response to send
+ * @param {*} message Message to send
+ * @private
+ */
+ _respond(type, message) {
+ this.send(message).catch(err => {
+ err.message = `Error when sending ${type} response to master process: ${err.message}`;
+ this.client.emit('error', err);
+ });
+ }
+
+ /**
+ * Creates/gets the singleton of this class
+ * @param {Client} client Client to use
+ * @returns {ShardClientUtil}
+ */
+ static singleton(client) {
+ if (!this._singleton) {
+ this._singleton = new this(client);
+ } else {
+ client.emit('warn', 'Multiple clients created in child process; only the first will handle sharding helpers.');
+ }
+ return this._singleton;
+ }
+}
+
+module.exports = ShardClientUtil;
diff --git a/node_modules/discord.js/src/sharding/ShardingManager.js b/node_modules/discord.js/src/sharding/ShardingManager.js
new file mode 100644
index 0000000..671b5d7
--- /dev/null
+++ b/node_modules/discord.js/src/sharding/ShardingManager.js
@@ -0,0 +1,193 @@
+const path = require('path');
+const fs = require('fs');
+const EventEmitter = require('events').EventEmitter;
+const mergeDefault = require('../util/MergeDefault');
+const Shard = require('./Shard');
+const Collection = require('../util/Collection');
+const fetchRecommendedShards = require('../util/FetchRecommendedShards');
+
+/**
+ * This is a utility class that can be used to help you spawn shards of your Client. Each shard is completely separate
+ * from the other. The Shard Manager takes a path to a file and spawns it under the specified amount of shards safely.
+ * If you do not select an amount of shards, the manager will automatically decide the best amount.
+ * @extends {EventEmitter}
+ */
+class ShardingManager extends EventEmitter {
+ /**
+ * @param {string} file Path to your shard script file
+ * @param {Object} [options] Options for the sharding manager
+ * @param {number|string} [options.totalShards='auto'] Number of shards to spawn, or "auto"
+ * @param {boolean} [options.respawn=true] Whether shards should automatically respawn upon exiting
+ * @param {string[]} [options.shardArgs=[]] Arguments to pass to the shard script when spawning
+ * @param {string} [options.token] Token to use for automatic shard count and passing to shards
+ */
+ constructor(file, options = {}) {
+ super();
+ options = mergeDefault({
+ totalShards: 'auto',
+ respawn: true,
+ shardArgs: [],
+ token: null,
+ }, options);
+
+ /**
+ * Path to the shard script file
+ * @type {string}
+ */
+ this.file = file;
+ if (!file) throw new Error('File must be specified.');
+ if (!path.isAbsolute(file)) this.file = path.resolve(process.cwd(), file);
+ const stats = fs.statSync(this.file);
+ if (!stats.isFile()) throw new Error('File path does not point to a file.');
+
+ /**
+ * Amount of shards that this manager is going to spawn
+ * @type {number|string}
+ */
+ this.totalShards = options.totalShards;
+ if (this.totalShards !== 'auto') {
+ if (typeof this.totalShards !== 'number' || isNaN(this.totalShards)) {
+ throw new TypeError('Amount of shards must be a number.');
+ }
+ if (this.totalShards < 1) throw new RangeError('Amount of shards must be at least 1.');
+ if (this.totalShards !== Math.floor(this.totalShards)) {
+ throw new RangeError('Amount of shards must be an integer.');
+ }
+ }
+
+ /**
+ * Whether shards should automatically respawn upon exiting
+ * @type {boolean}
+ */
+ this.respawn = options.respawn;
+
+ /**
+ * An array of arguments to pass to shards.
+ * @type {string[]}
+ */
+ this.shardArgs = options.shardArgs;
+
+ /**
+ * Token to use for obtaining the automatic shard count, and passing to shards
+ * @type {?string}
+ */
+ this.token = options.token ? options.token.replace(/^Bot\s*/i, '') : null;
+
+ /**
+ * A collection of shards that this manager has spawned
+ * @type {Collection<number, Shard>}
+ */
+ this.shards = new Collection();
+ }
+
+ /**
+ * Spawns a single shard.
+ * @param {number} id The ID of the shard to spawn. **This is usually not necessary.**
+ * @returns {Promise<Shard>}
+ */
+ createShard(id = this.shards.size) {
+ const shard = new Shard(this, id, this.shardArgs);
+ this.shards.set(id, shard);
+ /**
+ * Emitted upon launching a shard
+ * @event ShardingManager#launch
+ * @param {Shard} shard Shard that was launched
+ */
+ this.emit('launch', shard);
+ return Promise.resolve(shard);
+ }
+
+ /**
+ * Spawns multiple shards.
+ * @param {number} [amount=this.totalShards] Number of shards to spawn
+ * @param {number} [delay=5500] How long to wait in between spawning each shard (in milliseconds)
+ * @returns {Promise<Collection<number, Shard>>}
+ */
+ spawn(amount = this.totalShards, delay = 5500) {
+ if (amount === 'auto') {
+ return fetchRecommendedShards(this.token).then(count => {
+ this.totalShards = count;
+ return this._spawn(count, delay);
+ });
+ } else {
+ if (typeof amount !== 'number' || isNaN(amount)) throw new TypeError('Amount of shards must be a number.');
+ if (amount < 1) throw new RangeError('Amount of shards must be at least 1.');
+ if (amount !== Math.floor(amount)) throw new TypeError('Amount of shards must be an integer.');
+ return this._spawn(amount, delay);
+ }
+ }
+
+ /**
+ * Actually spawns shards, unlike that poser above >:(
+ * @param {number} amount Number of shards to spawn
+ * @param {number} delay How long to wait in between spawning each shard (in milliseconds)
+ * @returns {Promise<Collection<number, Shard>>}
+ * @private
+ */
+ _spawn(amount, delay) {
+ return new Promise(resolve => {
+ if (this.shards.size >= amount) throw new Error(`Already spawned ${this.shards.size} shards.`);
+ this.totalShards = amount;
+
+ this.createShard();
+ if (this.shards.size >= this.totalShards) {
+ resolve(this.shards);
+ return;
+ }
+
+ if (delay <= 0) {
+ while (this.shards.size < this.totalShards) this.createShard();
+ resolve(this.shards);
+ } else {
+ const interval = setInterval(() => {
+ this.createShard();
+ if (this.shards.size >= this.totalShards) {
+ clearInterval(interval);
+ resolve(this.shards);
+ }
+ }, delay);
+ }
+ });
+ }
+
+ /**
+ * Send a message to all shards.
+ * @param {*} message Message to be sent to the shards
+ * @returns {Promise<Shard[]>}
+ */
+ broadcast(message) {
+ const promises = [];
+ for (const shard of this.shards.values()) promises.push(shard.send(message));
+ return Promise.all(promises);
+ }
+
+ /**
+ * Evaluates a script on all shards, in the context of the Clients.
+ * @param {string} script JavaScript to run on each shard
+ * @returns {Promise<Array>} Results of the script execution
+ */
+ broadcastEval(script) {
+ const promises = [];
+ for (const shard of this.shards.values()) promises.push(shard.eval(script));
+ return Promise.all(promises);
+ }
+
+ /**
+ * Fetches a Client property value of each shard.
+ * @param {string} prop Name of the Client property to get, using periods for nesting
+ * @returns {Promise<Array>}
+ * @example
+ * manager.fetchClientValues('guilds.size').then(results => {
+ * console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`);
+ * }).catch(console.error);
+ */
+ fetchClientValues(prop) {
+ if (this.shards.size === 0) return Promise.reject(new Error('No shards have been spawned.'));
+ if (this.shards.size !== this.totalShards) return Promise.reject(new Error('Still spawning shards.'));
+ const promises = [];
+ for (const shard of this.shards.values()) promises.push(shard.fetchClientValue(prop));
+ return Promise.all(promises);
+ }
+}
+
+module.exports = ShardingManager;
diff --git a/node_modules/discord.js/src/structures/Channel.js b/node_modules/discord.js/src/structures/Channel.js
new file mode 100644
index 0000000..b37b14b
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Channel.js
@@ -0,0 +1,67 @@
+/**
+ * Represents any channel on Discord
+ */
+class Channel {
+ constructor(client, data) {
+ /**
+ * The client that instantiated the Channel
+ * @name Channel#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ /**
+ * The type of the channel, either:
+ * * `dm` - a DM channel
+ * * `group` - a Group DM channel
+ * * `text` - a guild text channel
+ * * `voice` - a guild voice channel
+ * @type {string}
+ */
+ this.type = null;
+
+ if (data) this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The unique ID of the channel
+ * @type {string}
+ */
+ this.id = data.id;
+ }
+
+ /**
+ * The timestamp the channel was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the channel was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * Deletes the channel
+ * @returns {Promise<Channel>}
+ * @example
+ * // delete the channel
+ * channel.delete()
+ * .then() // success
+ * .catch(console.error); // log error
+ */
+ delete() {
+ return this.client.rest.methods.deleteChannel(this);
+ }
+}
+
+module.exports = Channel;
diff --git a/node_modules/discord.js/src/structures/ClientOAuth2Application.js b/node_modules/discord.js/src/structures/ClientOAuth2Application.js
new file mode 100644
index 0000000..46e1250
--- /dev/null
+++ b/node_modules/discord.js/src/structures/ClientOAuth2Application.js
@@ -0,0 +1,26 @@
+const User = require('./User');
+const OAuth2Application = require('./OAuth2Application');
+
+/**
+ * Represents the client's OAuth2 Application
+ * @extends {OAuth2Application}
+ */
+class ClientOAuth2Application extends OAuth2Application {
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * The app's flags
+ * @type {number}
+ */
+ this.flags = data.flags;
+
+ /**
+ * The app's owner
+ * @type {User}
+ */
+ this.owner = new User(this.client, data.owner);
+ }
+}
+
+module.exports = ClientOAuth2Application;
diff --git a/node_modules/discord.js/src/structures/ClientUser.js b/node_modules/discord.js/src/structures/ClientUser.js
new file mode 100644
index 0000000..d526af6
--- /dev/null
+++ b/node_modules/discord.js/src/structures/ClientUser.js
@@ -0,0 +1,274 @@
+const User = require('./User');
+const Collection = require('../util/Collection');
+
+/**
+ * Represents the logged in client's Discord user
+ * @extends {User}
+ */
+class ClientUser extends User {
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * Whether or not this account has been verified
+ * @type {boolean}
+ */
+ this.verified = data.verified;
+
+ /**
+ * The email of this account
+ * @type {string}
+ */
+ this.email = data.email;
+ this.localPresence = {};
+ this._typing = new Map();
+
+ /**
+ * A Collection of friends for the logged in user.
+ * <warn>This is only filled when using a user account.</warn>
+ * @type {Collection<string, User>}
+ */
+ this.friends = new Collection();
+
+ /**
+ * A Collection of blocked users for the logged in user.
+ * <warn>This is only filled when using a user account.</warn>
+ * @type {Collection<string, User>}
+ */
+ this.blocked = new Collection();
+
+ /**
+ * A Collection of notes for the logged in user.
+ * <warn>This is only filled when using a user account.</warn>
+ * @type {Collection<string, string>}
+ */
+ this.notes = new Collection();
+ }
+
+ edit(data) {
+ return this.client.rest.methods.updateCurrentUser(data);
+ }
+
+ /**
+ * Set the username of the logged in Client.
+ * <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
+ * every hour. Use this sparingly!</info>
+ * @param {string} username The new username
+ * @param {string} [password] Current password (only for user accounts)
+ * @returns {Promise<ClientUser>}
+ * @example
+ * // set username
+ * client.user.setUsername('discordjs')
+ * .then(user => console.log(`My new username is ${user.username}`))
+ * .catch(console.error);
+ */
+ setUsername(username, password) {
+ return this.client.rest.methods.updateCurrentUser({ username }, password);
+ }
+
+ /**
+ * Changes the email for the client user's account.
+ * <warn>This is only available when using a user account.</warn>
+ * @param {string} email New email to change to
+ * @param {string} password Current password
+ * @returns {Promise<ClientUser>}
+ * @example
+ * // set email
+ * client.user.setEmail('bob@gmail.com', 'some amazing password 123')
+ * .then(user => console.log(`My new email is ${user.email}`))
+ * .catch(console.error);
+ */
+ setEmail(email, password) {
+ return this.client.rest.methods.updateCurrentUser({ email }, password);
+ }
+
+ /**
+ * Changes the password for the client user's account.
+ * <warn>This is only available when using a user account.</warn>
+ * @param {string} newPassword New password to change to
+ * @param {string} oldPassword Current password
+ * @returns {Promise<ClientUser>}
+ * @example
+ * // set password
+ * client.user.setPassword('some new amazing password 456', 'some amazing password 123')
+ * .then(user => console.log('New password set!'))
+ * .catch(console.error);
+ */
+ setPassword(newPassword, oldPassword) {
+ return this.client.rest.methods.updateCurrentUser({ password: newPassword }, oldPassword);
+ }
+
+ /**
+ * Set the avatar of the logged in Client.
+ * @param {BufferResolvable|Base64Resolvable} avatar The new avatar
+ * @returns {Promise<ClientUser>}
+ * @example
+ * // set avatar
+ * client.user.setAvatar('./avatar.png')
+ * .then(user => console.log(`New avatar set!`))
+ * .catch(console.error);
+ */
+ setAvatar(avatar) {
+ if (avatar.startsWith('data:')) {
+ return this.client.rest.methods.updateCurrentUser({ avatar });
+ } else {
+ return this.client.resolver.resolveBuffer(avatar).then(data =>
+ this.client.rest.methods.updateCurrentUser({ avatar: data })
+ );
+ }
+ }
+
+ /**
+ * Data resembling a raw Discord presence
+ * @typedef {Object} PresenceData
+ * @property {PresenceStatus} [status] Status of the user
+ * @property {boolean} [afk] Whether the user is AFK
+ * @property {Object} [game] Game the user is playing
+ * @property {string} [game.name] Name of the game
+ * @property {string} [game.url] Twitch stream URL
+ */
+
+ /**
+ * Sets the full presence of the client user.
+ * @param {PresenceData} data Data for the presence
+ * @returns {Promise<ClientUser>}
+ */
+ setPresence(data) {
+ // {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
+ return new Promise(resolve => {
+ let status = this.localPresence.status || this.presence.status;
+ let game = this.localPresence.game;
+ let afk = this.localPresence.afk || this.presence.afk;
+
+ if (!game && this.presence.game) {
+ game = {
+ name: this.presence.game.name,
+ type: this.presence.game.type,
+ url: this.presence.game.url,
+ };
+ }
+
+ if (data.status) {
+ if (typeof data.status !== 'string') throw new TypeError('Status must be a string');
+ status = data.status;
+ }
+
+ if (data.game) {
+ game = data.game;
+ if (game.url) game.type = 1;
+ }
+
+ if (typeof data.afk !== 'undefined') afk = data.afk;
+ afk = Boolean(afk);
+
+ this.localPresence = { status, game, afk };
+ this.localPresence.since = 0;
+ this.localPresence.game = this.localPresence.game || null;
+
+ this.client.ws.send({
+ op: 3,
+ d: this.localPresence,
+ });
+
+ this.client._setPresence(this.id, this.localPresence);
+
+ resolve(this);
+ });
+ }
+
+ /**
+ * A user's status. Must be one of:
+ * - `online`
+ * - `idle`
+ * - `invisible`
+ * - `dnd` (do not disturb)
+ * @typedef {string} PresenceStatus
+ */
+
+ /**
+ * Sets the status of the client user.
+ * @param {PresenceStatus} status Status to change to
+ * @returns {Promise<ClientUser>}
+ */
+ setStatus(status) {
+ return this.setPresence({ status });
+ }
+
+ /**
+ * Sets the game the client user is playing.
+ * @param {string} game Game being played
+ * @param {string} [streamingURL] Twitch stream URL
+ * @returns {Promise<ClientUser>}
+ */
+ setGame(game, streamingURL) {
+ return this.setPresence({ game: {
+ name: game,
+ url: streamingURL,
+ } });
+ }
+
+ /**
+ * Sets/removes the AFK flag for the client user.
+ * @param {boolean} afk Whether or not the user is AFK
+ * @returns {Promise<ClientUser>}
+ */
+ setAFK(afk) {
+ return this.setPresence({ afk });
+ }
+
+ /**
+ * Fetches messages that mentioned the client's user
+ * @param {Object} [options] Options for the fetch
+ * @param {number} [options.limit=25] Maximum number of mentions to retrieve
+ * @param {boolean} [options.roles=true] Whether to include role mentions
+ * @param {boolean} [options.everyone=true] Whether to include everyone/here mentions
+ * @param {Guild|string} [options.guild] Limit the search to a specific guild
+ * @returns {Promise<Message[]>}
+ */
+ fetchMentions(options = { limit: 25, roles: true, everyone: true, guild: null }) {
+ return this.client.rest.methods.fetchMentions(options);
+ }
+
+ /**
+ * Send a friend request
+ * <warn>This is only available when using a user account.</warn>
+ * @param {UserResolvable} user The user to send the friend request to.
+ * @returns {Promise<User>} The user the friend request was sent to.
+ */
+ addFriend(user) {
+ user = this.client.resolver.resolveUser(user);
+ return this.client.rest.methods.addFriend(user);
+ }
+
+ /**
+ * Remove a friend
+ * <warn>This is only available when using a user account.</warn>
+ * @param {UserResolvable} user The user to remove from your friends
+ * @returns {Promise<User>} The user that was removed
+ */
+ removeFriend(user) {
+ user = this.client.resolver.resolveUser(user);
+ return this.client.rest.methods.removeFriend(user);
+ }
+
+ /**
+ * Creates a guild
+ * <warn>This is only available when using a user account.</warn>
+ * @param {string} name The name of the guild
+ * @param {string} region The region for the server
+ * @param {BufferResolvable|Base64Resolvable} [icon=null] The icon for the guild
+ * @returns {Promise<Guild>} The guild that was created
+ */
+ createGuild(name, region, icon = null) {
+ if (!icon) return this.client.rest.methods.createGuild({ name, icon, region });
+ if (icon.startsWith('data:')) {
+ return this.client.rest.methods.createGuild({ name, icon, region });
+ } else {
+ return this.client.resolver.resolveBuffer(icon).then(data =>
+ this.client.rest.methods.createGuild({ name, icon: data, region })
+ );
+ }
+ }
+}
+
+module.exports = ClientUser;
diff --git a/node_modules/discord.js/src/structures/DMChannel.js b/node_modules/discord.js/src/structures/DMChannel.js
new file mode 100644
index 0000000..de49c8b
--- /dev/null
+++ b/node_modules/discord.js/src/structures/DMChannel.js
@@ -0,0 +1,60 @@
+const Channel = require('./Channel');
+const TextBasedChannel = require('./interface/TextBasedChannel');
+const Collection = require('../util/Collection');
+
+/**
+ * Represents a direct message channel between two users.
+ * @extends {Channel}
+ * @implements {TextBasedChannel}
+ */
+class DMChannel extends Channel {
+ constructor(client, data) {
+ super(client, data);
+ this.type = 'dm';
+ this.messages = new Collection();
+ this._typing = new Map();
+ }
+
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * The recipient on the other end of the DM
+ * @type {User}
+ */
+ this.recipient = this.client.dataManager.newUser(data.recipients[0]);
+
+ this.lastMessageID = data.last_message_id;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the recipient's mention instead of the
+ * DM channel object.
+ * @returns {string}
+ */
+ toString() {
+ return this.recipient.toString();
+ }
+
+ // These are here only for documentation purposes - they are implemented by TextBasedChannel
+ send() { return; }
+ sendMessage() { return; }
+ sendEmbed() { return; }
+ sendFile() { return; }
+ sendCode() { return; }
+ fetchMessage() { return; }
+ fetchMessages() { return; }
+ fetchPinnedMessages() { return; }
+ startTyping() { return; }
+ stopTyping() { return; }
+ get typing() { return; }
+ get typingCount() { return; }
+ createCollector() { return; }
+ awaitMessages() { return; }
+ bulkDelete() { return; }
+ _cacheMessage() { return; }
+}
+
+TextBasedChannel.applyToClass(DMChannel, true);
+
+module.exports = DMChannel;
diff --git a/node_modules/discord.js/src/structures/Emoji.js b/node_modules/discord.js/src/structures/Emoji.js
new file mode 100644
index 0000000..d8a62e1
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Emoji.js
@@ -0,0 +1,140 @@
+const Constants = require('../util/Constants');
+const Collection = require('../util/Collection');
+
+/**
+ * Represents a custom emoji
+ */
+class Emoji {
+ constructor(guild, data) {
+ /**
+ * The Client that instantiated this object
+ * @name Emoji#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: guild.client });
+
+ /**
+ * The guild this emoji is part of
+ * @type {Guild}
+ */
+ this.guild = guild;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of the emoji
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The name of the emoji
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * Whether or not this emoji requires colons surrounding it
+ * @type {boolean}
+ */
+ this.requiresColons = data.require_colons;
+
+ /**
+ * Whether this emoji is managed by an external service
+ * @type {boolean}
+ */
+ this.managed = data.managed;
+
+ this._roles = data.roles;
+ }
+
+ /**
+ * The timestamp the emoji was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the emoji was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * A collection of roles this emoji is active for (empty if all), mapped by role ID.
+ * @type {Collection<string, Role>}
+ * @readonly
+ */
+ get roles() {
+ const roles = new Collection();
+ for (const role of this._roles) {
+ if (this.guild.roles.has(role)) roles.set(role, this.guild.roles.get(role));
+ }
+ return roles;
+ }
+
+ /**
+ * The URL to the emoji file
+ * @type {string}
+ * @readonly
+ */
+ get url() {
+ return Constants.Endpoints.emoji(this.id);
+ }
+
+ /**
+ * When concatenated with a string, this automatically returns the emoji mention rather than the object.
+ * @returns {string}
+ * @example
+ * // send an emoji:
+ * const emoji = guild.emojis.first();
+ * msg.reply(`Hello! ${emoji}`);
+ */
+ toString() {
+ return this.requiresColons ? `<:${this.name}:${this.id}>` : this.name;
+ }
+
+ /**
+ * Whether this emoji is the same as another one
+ * @param {Emoji|Object} other the emoji to compare it to
+ * @returns {boolean} whether the emoji is equal to the given emoji or not
+ */
+ equals(other) {
+ if (other instanceof Emoji) {
+ return (
+ other.id === this.id &&
+ other.name === this.name &&
+ other.managed === this.managed &&
+ other.requiresColons === this.requiresColons
+ );
+ } else {
+ return (
+ other.id === this.id &&
+ other.name === this.name
+ );
+ }
+ }
+
+ /**
+ * The identifier of this emoji, used for message reactions
+ * @readonly
+ * @type {string}
+ */
+ get identifier() {
+ if (this.id) {
+ return `${this.name}:${this.id}`;
+ }
+ return encodeURIComponent(this.name);
+ }
+}
+
+module.exports = Emoji;
diff --git a/node_modules/discord.js/src/structures/EvaluatedPermissions.js b/node_modules/discord.js/src/structures/EvaluatedPermissions.js
new file mode 100644
index 0000000..ae8a643
--- /dev/null
+++ b/node_modules/discord.js/src/structures/EvaluatedPermissions.js
@@ -0,0 +1,67 @@
+const Constants = require('../util/Constants');
+
+/**
+ * The final evaluated permissions for a member in a channel
+ */
+class EvaluatedPermissions {
+ constructor(member, raw) {
+ /**
+ * The member this permissions refer to
+ * @type {GuildMember}
+ */
+ this.member = member;
+
+ /**
+ * A number representing the packed permissions
+ * @type {number}
+ */
+ this.raw = raw;
+ }
+
+ /**
+ * Get an object mapping permission name, e.g. `READ_MESSAGES` to a boolean - whether the user
+ * can perform this or not.
+ * @returns {Object<string, boolean>}
+ */
+ serialize() {
+ const serializedPermissions = {};
+ for (const permissionName in Constants.PermissionFlags) {
+ serializedPermissions[permissionName] = this.hasPermission(permissionName);
+ }
+ return serializedPermissions;
+ }
+
+ /**
+ * Checks whether the user has a certain permission, e.g. `READ_MESSAGES`.
+ * @param {PermissionResolvable} permission The permission to check for
+ * @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permission
+ * @returns {boolean}
+ */
+ hasPermission(permission, explicit = false) {
+ permission = this.member.client.resolver.resolvePermission(permission);
+ if (!explicit && (this.raw & Constants.PermissionFlags.ADMINISTRATOR) > 0) return true;
+ return (this.raw & permission) > 0;
+ }
+
+ /**
+ * Checks whether the user has all specified permissions.
+ * @param {PermissionResolvable[]} permissions The permissions to check for
+ * @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permissions
+ * @returns {boolean}
+ */
+ hasPermissions(permissions, explicit = false) {
+ return permissions.every(p => this.hasPermission(p, explicit));
+ }
+
+ /**
+ * Checks whether the user has all specified permissions, and lists any missing permissions.
+ * @param {PermissionResolvable[]} permissions The permissions to check for
+ * @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permissions
+ * @returns {PermissionResolvable[]}
+ */
+ missingPermissions(permissions, explicit = false) {
+ return permissions.filter(p => !this.hasPermission(p, explicit));
+ }
+}
+
+module.exports = EvaluatedPermissions;
diff --git a/node_modules/discord.js/src/structures/GroupDMChannel.js b/node_modules/discord.js/src/structures/GroupDMChannel.js
new file mode 100644
index 0000000..84fe4f9
--- /dev/null
+++ b/node_modules/discord.js/src/structures/GroupDMChannel.js
@@ -0,0 +1,144 @@
+const Channel = require('./Channel');
+const TextBasedChannel = require('./interface/TextBasedChannel');
+const Collection = require('../util/Collection');
+
+/*
+{ type: 3,
+ recipients:
+ [ { username: 'Charlie',
+ id: '123',
+ discriminator: '6631',
+ avatar: '123' },
+ { username: 'Ben',
+ id: '123',
+ discriminator: '2055',
+ avatar: '123' },
+ { username: 'Adam',
+ id: '123',
+ discriminator: '2406',
+ avatar: '123' } ],
+ owner_id: '123',
+ name: null,
+ last_message_id: '123',
+ id: '123',
+ icon: null }
+*/
+
+/**
+ * Represents a Group DM on Discord
+ * @extends {Channel}
+ * @implements {TextBasedChannel}
+ */
+class GroupDMChannel extends Channel {
+ constructor(client, data) {
+ super(client, data);
+ this.type = 'group';
+ this.messages = new Collection();
+ this._typing = new Map();
+ }
+
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * The name of this Group DM, can be null if one isn't set.
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * A hash of the Group DM icon.
+ * @type {string}
+ */
+ this.icon = data.icon;
+
+ /**
+ * The user ID of this Group DM's owner.
+ * @type {string}
+ */
+ this.ownerID = data.owner_id;
+
+ if (!this.recipients) {
+ /**
+ * A collection of the recipients of this DM, mapped by their ID.
+ * @type {Collection<string, User>}
+ */
+ this.recipients = new Collection();
+ }
+
+ if (data.recipients) {
+ for (const recipient of data.recipients) {
+ const user = this.client.dataManager.newUser(recipient);
+ this.recipients.set(user.id, user);
+ }
+ }
+
+ this.lastMessageID = data.last_message_id;
+ }
+
+ /**
+ * The owner of this Group DM.
+ * @type {User}
+ * @readonly
+ */
+ get owner() {
+ return this.client.users.get(this.ownerID);
+ }
+
+ /**
+ * Whether this channel equals another channel. It compares all properties, so for most operations
+ * it is advisable to just compare `channel.id === channel2.id` as it is much faster and is often
+ * what most users need.
+ * @param {GroupDMChannel} channel Channel to compare with
+ * @returns {boolean}
+ */
+ equals(channel) {
+ const equal = channel &&
+ this.id === channel.id &&
+ this.name === channel.name &&
+ this.icon === channel.icon &&
+ this.ownerID === channel.ownerID;
+
+ if (equal) {
+ return this.recipients.equals(channel.recipients);
+ }
+
+ return equal;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the channel's name instead of the Channel object.
+ * @returns {string}
+ * @example
+ * // logs: Hello from My Group DM!
+ * console.log(`Hello from ${channel}!`);
+ * @example
+ * // logs: Hello from My Group DM!
+ * console.log(`Hello from ' + channel + '!');
+ */
+ toString() {
+ return this.name;
+ }
+
+ // These are here only for documentation purposes - they are implemented by TextBasedChannel
+ send() { return; }
+ sendMessage() { return; }
+ sendEmbed() { return; }
+ sendFile() { return; }
+ sendCode() { return; }
+ fetchMessage() { return; }
+ fetchMessages() { return; }
+ fetchPinnedMessages() { return; }
+ startTyping() { return; }
+ stopTyping() { return; }
+ get typing() { return; }
+ get typingCount() { return; }
+ createCollector() { return; }
+ awaitMessages() { return; }
+ bulkDelete() { return; }
+ _cacheMessage() { return; }
+}
+
+TextBasedChannel.applyToClass(GroupDMChannel, true);
+
+module.exports = GroupDMChannel;
diff --git a/node_modules/discord.js/src/structures/Guild.js b/node_modules/discord.js/src/structures/Guild.js
new file mode 100644
index 0000000..acd5b6f
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Guild.js
@@ -0,0 +1,851 @@
+const User = require('./User');
+const Role = require('./Role');
+const Emoji = require('./Emoji');
+const Presence = require('./Presence').Presence;
+const GuildMember = require('./GuildMember');
+const Constants = require('../util/Constants');
+const Collection = require('../util/Collection');
+const cloneObject = require('../util/CloneObject');
+const arraysEqual = require('../util/ArraysEqual');
+
+/**
+ * Represents a guild (or a server) on Discord.
+ * <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
+ * check this with `guild.available`.</info>
+ */
+class Guild {
+ constructor(client, data) {
+ /**
+ * The Client that created the instance of the the Guild.
+ * @name Guild#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ /**
+ * A collection of members that are in this guild. The key is the member's ID, the value is the member.
+ * @type {Collection<string, GuildMember>}
+ */
+ this.members = new Collection();
+
+ /**
+ * A collection of channels that are in this guild. The key is the channel's ID, the value is the channel.
+ * @type {Collection<string, GuildChannel>}
+ */
+ this.channels = new Collection();
+
+ /**
+ * A collection of roles that are in this guild. The key is the role's ID, the value is the role.
+ * @type {Collection<string, Role>}
+ */
+ this.roles = new Collection();
+
+ /**
+ * A collection of presences in this guild
+ * @type {Collection<string, Presence>}
+ */
+ this.presences = new Collection();
+
+ if (!data) return;
+ if (data.unavailable) {
+ /**
+ * Whether the guild is available to access. If it is not available, it indicates a server outage.
+ * @type {boolean}
+ */
+ this.available = false;
+
+ /**
+ * The Unique ID of the Guild, useful for comparisons.
+ * @type {string}
+ */
+ this.id = data.id;
+ } else {
+ this.available = true;
+ this.setup(data);
+ }
+ }
+
+ /**
+ * Sets up the Guild
+ * @param {*} data The raw data of the guild
+ * @private
+ */
+ setup(data) {
+ /**
+ * The name of the guild
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The hash of the guild icon, or null if there is no icon.
+ * @type {?string}
+ */
+ this.icon = data.icon;
+
+ /**
+ * The hash of the guild splash image, or null if no splash (VIP only)
+ * @type {?string}
+ */
+ this.splash = data.splash;
+
+ /**
+ * The region the guild is located in
+ * @type {string}
+ */
+ this.region = data.region;
+
+ /**
+ * The full amount of members in this guild as of `READY`
+ * @type {number}
+ */
+ this.memberCount = data.member_count || this.memberCount;
+
+ /**
+ * Whether the guild is "large" (has more than 250 members)
+ * @type {boolean}
+ */
+ this.large = data.large || this.large;
+
+ /**
+ * An array of guild features.
+ * @type {Object[]}
+ */
+ this.features = data.features;
+
+ /**
+ * The ID of the application that created this guild (if applicable)
+ * @type {?string}
+ */
+ this.applicationID = data.application_id;
+
+ /**
+ * A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
+ * @type {Collection<string, Emoji>}
+ */
+ this.emojis = new Collection();
+ for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
+
+ /**
+ * The time in seconds before a user is counted as "away from keyboard".
+ * @type {?number}
+ */
+ this.afkTimeout = data.afk_timeout;
+
+ /**
+ * The ID of the voice channel where AFK members are moved.
+ * @type {?string}
+ */
+ this.afkChannelID = data.afk_channel_id;
+
+ /**
+ * Whether embedded images are enabled on this guild.
+ * @type {boolean}
+ */
+ this.embedEnabled = data.embed_enabled;
+
+ /**
+ * The verification level of the guild.
+ * @type {number}
+ */
+ this.verificationLevel = data.verification_level;
+
+ /**
+ * The timestamp the client user joined the guild at
+ * @type {number}
+ */
+ this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
+
+ this.id = data.id;
+ this.available = !data.unavailable;
+ this.features = data.features || this.features || [];
+
+ if (data.members) {
+ this.members.clear();
+ for (const guildUser of data.members) this._addMember(guildUser, false);
+ }
+
+ if (data.owner_id) {
+ /**
+ * The user ID of this guild's owner.
+ * @type {string}
+ */
+ this.ownerID = data.owner_id;
+ }
+
+ if (data.channels) {
+ this.channels.clear();
+ for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
+ }
+
+ if (data.roles) {
+ this.roles.clear();
+ for (const role of data.roles) {
+ const newRole = new Role(this, role);
+ this.roles.set(newRole.id, newRole);
+ }
+ }
+
+ if (data.presences) {
+ for (const presence of data.presences) {
+ this._setPresence(presence.user.id, presence);
+ }
+ }
+
+ this._rawVoiceStates = new Collection();
+ if (data.voice_states) {
+ for (const voiceState of data.voice_states) {
+ this._rawVoiceStates.set(voiceState.user_id, voiceState);
+ const member = this.members.get(voiceState.user_id);
+ if (member) {
+ member.serverMute = voiceState.mute;
+ member.serverDeaf = voiceState.deaf;
+ member.selfMute = voiceState.self_mute;
+ member.selfDeaf = voiceState.self_deaf;
+ member.voiceSessionID = voiceState.session_id;
+ member.voiceChannelID = voiceState.channel_id;
+ this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
+ }
+ }
+ }
+ }
+
+ /**
+ * The timestamp the guild was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the guild was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The time the client user joined the guild
+ * @type {Date}
+ * @readonly
+ */
+ get joinedAt() {
+ return new Date(this.joinedTimestamp);
+ }
+
+ /**
+ * Gets the URL to this guild's icon (if it has one, otherwise it returns null)
+ * @type {?string}
+ * @readonly
+ */
+ get iconURL() {
+ if (!this.icon) return null;
+ return Constants.Endpoints.guildIcon(this.id, this.icon);
+ }
+
+ /**
+ * Gets the URL to this guild's splash (if it has one, otherwise it returns null)
+ * @type {?string}
+ * @readonly
+ */
+ get splashURL() {
+ if (!this.splash) return null;
+ return Constants.Endpoints.guildSplash(this.id, this.splash);
+ }
+
+ /**
+ * The owner of the guild
+ * @type {GuildMember}
+ * @readonly
+ */
+ get owner() {
+ return this.members.get(this.ownerID);
+ }
+
+ /**
+ * If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection.
+ * @type {?VoiceConnection}
+ * @readonly
+ */
+ get voiceConnection() {
+ if (this.client.browser) return null;
+ return this.client.voice.connections.get(this.id) || null;
+ }
+
+ /**
+ * The `#general` GuildChannel of the server.
+ * @type {GuildChannel}
+ * @readonly
+ */
+ get defaultChannel() {
+ return this.channels.get(this.id);
+ }
+
+ /**
+ * Returns the GuildMember form of a User object, if the user is present in the guild.
+ * @param {UserResolvable} user The user that you want to obtain the GuildMember of
+ * @returns {?GuildMember}
+ * @example
+ * // get the guild member of a user
+ * const member = guild.member(message.author);
+ */
+ member(user) {
+ return this.client.resolver.resolveGuildMember(this, user);
+ }
+
+ /**
+ * Fetch a collection of banned users in this guild.
+ * @returns {Promise<Collection<string, User>>}
+ */
+ fetchBans() {
+ return this.client.rest.methods.getGuildBans(this);
+ }
+
+ /**
+ * Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes.
+ * @returns {Promise<Collection<string, Invite>>}
+ */
+ fetchInvites() {
+ return this.client.rest.methods.getGuildInvites(this);
+ }
+
+ /**
+ * Fetch all webhooks for the guild.
+ * @returns {Collection<Webhook>}
+ */
+ fetchWebhooks() {
+ return this.client.rest.methods.getGuildWebhooks(this);
+ }
+
+ /**
+ * Fetch a single guild member from a user.
+ * @param {UserResolvable} user The user to fetch the member for
+ * @returns {Promise<GuildMember>}
+ */
+ fetchMember(user) {
+ if (this._fetchWaiter) return Promise.reject(new Error('Already fetching guild members.'));
+ user = this.client.resolver.resolveUser(user);
+ if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.'));
+ if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
+ return this.client.rest.methods.getGuildMember(this, user);
+ }
+
+ /**
+ * Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members,
+ * this should not be necessary.
+ * @param {string} [query=''] An optional query to provide when fetching members
+ * @returns {Promise<Guild>}
+ */
+ fetchMembers(query = '') {
+ return new Promise((resolve, reject) => {
+ if (this._fetchWaiter) throw new Error('Already fetching guild members in ${this.id}.');
+ if (this.memberCount === this.members.size) {
+ resolve(this);
+ return;
+ }
+ this._fetchWaiter = resolve;
+ this.client.ws.send({
+ op: Constants.OPCodes.REQUEST_GUILD_MEMBERS,
+ d: {
+ guild_id: this.id,
+ query,
+ limit: 0,
+ },
+ });
+ this._checkChunks();
+ this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
+ });
+ }
+
+ /**
+ * The data for editing a guild
+ * @typedef {Object} GuildEditData
+ * @property {string} [name] The name of the guild
+ * @property {string} [region] The region of the guild
+ * @property {number} [verificationLevel] The verification level of the guild
+ * @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
+ * @property {number} [afkTimeout] The AFK timeout of the guild
+ * @property {Base64Resolvable} [icon] The icon of the guild
+ * @property {GuildMemberResolvable} [owner] The owner of the guild
+ * @property {Base64Resolvable} [splash] The splash screen of the guild
+ */
+
+ /**
+ * Updates the Guild with new information - e.g. a new name.
+ * @param {GuildEditData} data The data to update the guild with
+ * @returns {Promise<Guild>}
+ * @example
+ * // set the guild name and region
+ * guild.edit({
+ * name: 'Discord Guild',
+ * region: 'london',
+ * })
+ * .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`))
+ * .catch(console.error);
+ */
+ edit(data) {
+ return this.client.rest.methods.updateGuild(this, data);
+ }
+
+ /**
+ * Edit the name of the guild.
+ * @param {string} name The new name of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild name
+ * guild.setName('Discord Guild')
+ * .then(updated => console.log(`Updated guild name to ${guild.name}`))
+ * .catch(console.error);
+ */
+ setName(name) {
+ return this.edit({ name });
+ }
+
+ /**
+ * Edit the region of the guild.
+ * @param {string} region The new region of the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild region
+ * guild.setRegion('london')
+ * .then(updated => console.log(`Updated guild region to ${guild.region}`))
+ * .catch(console.error);
+ */
+ setRegion(region) {
+ return this.edit({ region });
+ }
+
+ /**
+ * Edit the verification level of the guild.
+ * @param {number} verificationLevel The new verification level of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild verification level
+ * guild.setVerificationLevel(1)
+ * .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
+ * .catch(console.error);
+ */
+ setVerificationLevel(verificationLevel) {
+ return this.edit({ verificationLevel });
+ }
+
+ /**
+ * Edit the AFK channel of the guild.
+ * @param {ChannelResolvable} afkChannel The new AFK channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild AFK channel
+ * guild.setAFKChannel(channel)
+ * .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
+ * .catch(console.error);
+ */
+ setAFKChannel(afkChannel) {
+ return this.edit({ afkChannel });
+ }
+
+ /**
+ * Edit the AFK timeout of the guild.
+ * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild AFK channel
+ * guild.setAFKTimeout(60)
+ * .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
+ * .catch(console.error);
+ */
+ setAFKTimeout(afkTimeout) {
+ return this.edit({ afkTimeout });
+ }
+
+ /**
+ * Set a new guild icon.
+ * @param {Base64Resolvable} icon The new icon of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild icon
+ * guild.setIcon(fs.readFileSync('./icon.png'))
+ * .then(updated => console.log('Updated the guild icon'))
+ * .catch(console.error);
+ */
+ setIcon(icon) {
+ return this.edit({ icon });
+ }
+
+ /**
+ * Sets a new owner of the guild.
+ * @param {GuildMemberResolvable} owner The new owner of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild owner
+ * guild.setOwner(guilds.members[0])
+ * .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
+ * .catch(console.error);
+ */
+ setOwner(owner) {
+ return this.edit({ owner });
+ }
+
+ /**
+ * Set a new guild splash screen.
+ * @param {Base64Resolvable} splash The new splash screen of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild splash
+ * guild.setIcon(fs.readFileSync('./splash.png'))
+ * .then(updated => console.log('Updated the guild splash'))
+ * .catch(console.error);
+ */
+ setSplash(splash) {
+ return this.edit({ splash });
+ }
+
+ /**
+ * Bans a user from the guild.
+ * @param {UserResolvable} user The user to ban
+ * @param {number} [deleteDays=0] The amount of days worth of messages from this user that should
+ * also be deleted. Between `0` and `7`.
+ * @returns {Promise<GuildMember|User|string>} Result object will be resolved as specifically as possible.
+ * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
+ * be resolved, the user ID will be the result.
+ * @example
+ * // ban a user
+ * guild.ban('123123123123');
+ */
+ ban(user, deleteDays = 0) {
+ return this.client.rest.methods.banGuildMember(this, user, deleteDays);
+ }
+
+ /**
+ * Unbans a user from the guild.
+ * @param {UserResolvable} user The user to unban
+ * @returns {Promise<User>}
+ * @example
+ * // unban a user
+ * guild.unban('123123123123')
+ * .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
+ * .catch(reject);
+ */
+ unban(user) {
+ return this.client.rest.methods.unbanGuildMember(this, user);
+ }
+
+ /**
+ * Prunes members from the guild based on how long they have been inactive.
+ * @param {number} days Number of days of inactivity required to kick
+ * @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it
+ * @returns {Promise<number>} The number of members that were/will be kicked
+ * @example
+ * // see how many members will be pruned
+ * guild.pruneMembers(12, true)
+ * .then(pruned => console.log(`This will prune ${pruned} people!`);
+ * .catch(console.error);
+ * @example
+ * // actually prune the members
+ * guild.pruneMembers(12)
+ * .then(pruned => console.log(`I just pruned ${pruned} people!`);
+ * .catch(console.error);
+ */
+ pruneMembers(days, dry = false) {
+ if (typeof days !== 'number') throw new TypeError('Days must be a number.');
+ return this.client.rest.methods.pruneGuildMembers(this, days, dry);
+ }
+
+ /**
+ * Syncs this guild (already done automatically every 30 seconds).
+ * <warn>This is only available when using a user account.</warn>
+ */
+ sync() {
+ if (!this.client.user.bot) this.client.syncGuilds([this]);
+ }
+
+ /**
+ * Creates a new channel in the guild.
+ * @param {string} name The name of the new channel
+ * @param {string} type The type of the new channel, either `text` or `voice`
+ * @param {Array<PermissionOverwrites|Object>} overwrites Permission overwrites to apply to the new channel
+ * @returns {Promise<TextChannel|VoiceChannel>}
+ * @example
+ * // create a new text channel
+ * guild.createChannel('new-general', 'text')
+ * .then(channel => console.log(`Created new channel ${channel}`))
+ * .catch(console.error);
+ */
+ createChannel(name, type, overwrites) {
+ return this.client.rest.methods.createChannel(this, name, type, overwrites);
+ }
+
+ /**
+ * Creates a new role in the guild, and optionally updates it with the given information.
+ * @param {RoleData} [data] The data to update the role with
+ * @returns {Promise<Role>}
+ * @example
+ * // create a new role
+ * guild.createRole()
+ * .then(role => console.log(`Created role ${role}`))
+ * .catch(console.error);
+ * @example
+ * // create a new role with data
+ * guild.createRole({ name: 'Super Cool People' })
+ * .then(role => console.log(`Created role ${role}`))
+ * .catch(console.error)
+ */
+ createRole(data) {
+ const create = this.client.rest.methods.createGuildRole(this);
+ if (!data) return create;
+ return create.then(role => role.edit(data));
+ }
+
+ /**
+ * Creates a new custom emoji in the guild.
+ * @param {BufferResolvable} attachment The image for the emoji.
+ * @param {string} name The name for the emoji.
+ * @returns {Promise<Emoji>} The created emoji.
+ * @example
+ * // create a new emoji from a url
+ * guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip')
+ * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
+ * .catch(console.error);
+ * @example
+ * // create a new emoji from a file on your computer
+ * guild.createEmoji('./memes/banana.png', 'banana')
+ * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
+ * .catch(console.error);
+ */
+ createEmoji(attachment, name) {
+ return new Promise(resolve => {
+ if (attachment.startsWith('data:')) {
+ resolve(this.client.rest.methods.createEmoji(this, attachment, name));
+ } else {
+ this.client.resolver.resolveBuffer(attachment).then(data =>
+ resolve(this.client.rest.methods.createEmoji(this, data, name))
+ );
+ }
+ });
+ }
+
+ /**
+ * Delete an emoji.
+ * @param {Emoji|string} emoji The emoji to delete.
+ * @returns {Promise}
+ */
+ deleteEmoji(emoji) {
+ if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji);
+ return this.client.rest.methods.deleteEmoji(emoji);
+ }
+
+ /**
+ * Causes the Client to leave the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // leave a guild
+ * guild.leave()
+ * .then(g => console.log(`Left the guild ${g}`))
+ * .catch(console.error);
+ */
+ leave() {
+ return this.client.rest.methods.leaveGuild(this);
+ }
+
+ /**
+ * Causes the Client to delete the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // delete a guild
+ * guild.delete()
+ * .then(g => console.log(`Deleted the guild ${g}`))
+ * .catch(console.error);
+ */
+ delete() {
+ return this.client.rest.methods.deleteGuild(this);
+ }
+
+ /**
+ * Set the position of a role in this guild
+ * @param {string|Role} role the role to edit, can be a role object or a role ID.
+ * @param {number} position the new position of the role
+ * @returns {Promise<Guild>}
+ */
+ setRolePosition(role, position) {
+ if (typeof role === 'string') {
+ role = this.roles.get(role);
+ if (!role) return Promise.reject(new Error('Supplied role is not a role or string.'));
+ }
+
+ position = Number(position);
+ if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.'));
+
+ const lowestAffected = Math.min(role.position, position);
+ const highestAffected = Math.max(role.position, position);
+
+ const rolesToUpdate = this.roles.filter(r => r.position >= lowestAffected && r.position <= highestAffected);
+
+ // stop role positions getting stupidly inflated
+ if (position > role.position) {
+ position = rolesToUpdate.first().position;
+ } else {
+ position = rolesToUpdate.last().position;
+ }
+
+ const updatedRoles = [];
+
+ for (const uRole of rolesToUpdate.values()) {
+ updatedRoles.push({
+ id: uRole.id,
+ position: uRole.id === role.id ? position : uRole.position + (position < role.position ? 1 : -1),
+ });
+ }
+
+ return this.client.rest.methods.setRolePositions(this.id, updatedRoles);
+ }
+
+ /**
+ * Whether this Guild equals another Guild. It compares all properties, so for most operations
+ * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
+ * what most users need.
+ * @param {Guild} guild Guild to compare with
+ * @returns {boolean}
+ */
+ equals(guild) {
+ let equal =
+ guild &&
+ this.id === guild.id &&
+ this.available === !guild.unavailable &&
+ this.splash === guild.splash &&
+ this.region === guild.region &&
+ this.name === guild.name &&
+ this.memberCount === guild.member_count &&
+ this.large === guild.large &&
+ this.icon === guild.icon &&
+ arraysEqual(this.features, guild.features) &&
+ this.ownerID === guild.owner_id &&
+ this.verificationLevel === guild.verification_level &&
+ this.embedEnabled === guild.embed_enabled;
+
+ if (equal) {
+ if (this.embedChannel) {
+ if (this.embedChannel.id !== guild.embed_channel_id) equal = false;
+ } else if (guild.embed_channel_id) {
+ equal = false;
+ }
+ }
+
+ return equal;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the guild's name instead of the Guild object.
+ * @returns {string}
+ * @example
+ * // logs: Hello from My Guild!
+ * console.log(`Hello from ${guild}!`);
+ * @example
+ * // logs: Hello from My Guild!
+ * console.log(`Hello from ' + guild + '!');
+ */
+ toString() {
+ return this.name;
+ }
+
+ _addMember(guildUser, emitEvent = true) {
+ const existing = this.members.has(guildUser.user.id);
+ if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
+
+ guildUser.joined_at = guildUser.joined_at || 0;
+ const member = new GuildMember(this, guildUser);
+ this.members.set(member.id, member);
+
+ if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) {
+ const voiceState = this._rawVoiceStates.get(member.user.id);
+ member.serverMute = voiceState.mute;
+ member.serverDeaf = voiceState.deaf;
+ member.selfMute = voiceState.self_mute;
+ member.selfDeaf = voiceState.self_deaf;
+ member.voiceSessionID = voiceState.session_id;
+ member.voiceChannelID = voiceState.channel_id;
+ if (this.client.channels.has(voiceState.channel_id)) {
+ this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member);
+ } else {
+ this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`);
+ }
+ }
+
+ /**
+ * Emitted whenever a user joins a guild.
+ * @event Client#guildMemberAdd
+ * @param {GuildMember} member The member that has joined a guild
+ */
+ if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
+ this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
+ }
+
+ this._checkChunks();
+ return member;
+ }
+
+ _updateMember(member, data) {
+ const oldMember = cloneObject(member);
+
+ if (data.roles) member._roles = data.roles;
+ if (typeof data.nick !== 'undefined') member.nickname = data.nick;
+
+ const notSame = member.nickname !== oldMember.nickname || !arraysEqual(member._roles, oldMember._roles);
+
+ if (this.client.ws.status === Constants.Status.READY && notSame) {
+ /**
+ * Emitted whenever a guild member changes - i.e. new role, removed role, nickname
+ * @event Client#guildMemberUpdate
+ * @param {GuildMember} oldMember The member before the update
+ * @param {GuildMember} newMember The member after the update
+ */
+ this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
+ }
+
+ return {
+ old: oldMember,
+ mem: member,
+ };
+ }
+
+ _removeMember(guildMember) {
+ this.members.delete(guildMember.id);
+ this._checkChunks();
+ }
+
+ _memberSpeakUpdate(user, speaking) {
+ const member = this.members.get(user);
+ if (member && member.speaking !== speaking) {
+ member.speaking = speaking;
+ /**
+ * Emitted once a guild member starts/stops speaking
+ * @event Client#guildMemberSpeaking
+ * @param {GuildMember} member The member that started/stopped speaking
+ * @param {boolean} speaking Whether or not the member is speaking
+ */
+ this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking);
+ }
+ }
+
+ _setPresence(id, presence) {
+ if (this.presences.get(id)) {
+ this.presences.get(id).update(presence);
+ return;
+ }
+ this.presences.set(id, new Presence(presence));
+ }
+
+ _checkChunks() {
+ if (this._fetchWaiter) {
+ if (this.members.size === this.memberCount) {
+ this._fetchWaiter(this);
+ this._fetchWaiter = null;
+ }
+ }
+ }
+}
+
+module.exports = Guild;
diff --git a/node_modules/discord.js/src/structures/GuildChannel.js b/node_modules/discord.js/src/structures/GuildChannel.js
new file mode 100644
index 0000000..a930789
--- /dev/null
+++ b/node_modules/discord.js/src/structures/GuildChannel.js
@@ -0,0 +1,299 @@
+const Channel = require('./Channel');
+const Role = require('./Role');
+const PermissionOverwrites = require('./PermissionOverwrites');
+const EvaluatedPermissions = require('./EvaluatedPermissions');
+const Constants = require('../util/Constants');
+const Collection = require('../util/Collection');
+
+/**
+ * Represents a guild channel (i.e. text channels and voice channels)
+ * @extends {Channel}
+ */
+class GuildChannel extends Channel {
+ constructor(guild, data) {
+ super(guild.client, data);
+
+ /**
+ * The guild the channel is in
+ * @type {Guild}
+ */
+ this.guild = guild;
+ }
+
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * The name of the guild channel
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The position of the channel in the list.
+ * @type {number}
+ */
+ this.position = data.position;
+
+ /**
+ * A map of permission overwrites in this channel for roles and users.
+ * @type {Collection<string, PermissionOverwrites>}
+ */
+ this.permissionOverwrites = new Collection();
+ if (data.permission_overwrites) {
+ for (const overwrite of data.permission_overwrites) {
+ this.permissionOverwrites.set(overwrite.id, new PermissionOverwrites(this, overwrite));
+ }
+ }
+ }
+
+ /**
+ * Gets the overall set of permissions for a user in this channel, taking into account roles and permission
+ * overwrites.
+ * @param {GuildMemberResolvable} member The user that you want to obtain the overall permissions for
+ * @returns {?EvaluatedPermissions}
+ */
+ permissionsFor(member) {
+ member = this.client.resolver.resolveGuildMember(this.guild, member);
+ if (!member) return null;
+ if (member.id === this.guild.ownerID) return new EvaluatedPermissions(member, Constants.ALL_PERMISSIONS);
+
+ let permissions = 0;
+
+ const roles = member.roles;
+ for (const role of roles.values()) permissions |= role.permissions;
+
+ const overwrites = this.overwritesFor(member, true, roles);
+ for (const overwrite of overwrites.role.concat(overwrites.member)) {
+ permissions &= ~overwrite.deny;
+ permissions |= overwrite.allow;
+ }
+
+ const admin = Boolean(permissions & Constants.PermissionFlags.ADMINISTRATOR);
+ if (admin) permissions = Constants.ALL_PERMISSIONS;
+
+ return new EvaluatedPermissions(member, permissions);
+ }
+
+ overwritesFor(member, verified = false, roles = null) {
+ if (!verified) member = this.client.resolver.resolveGuildMember(this.guild, member);
+ if (!member) return [];
+
+ roles = roles || member.roles;
+ const roleOverwrites = [];
+ const memberOverwrites = [];
+
+ for (const overwrite of this.permissionOverwrites.values()) {
+ if (overwrite.id === member.id) {
+ memberOverwrites.push(overwrite);
+ } else if (roles.has(overwrite.id)) {
+ roleOverwrites.push(overwrite);
+ }
+ }
+
+ return {
+ role: roleOverwrites,
+ member: memberOverwrites,
+ };
+ }
+
+ /**
+ * An object mapping permission flags to `true` (enabled) or `false` (disabled)
+ * ```js
+ * {
+ * 'SEND_MESSAGES': true,
+ * 'ATTACH_FILES': false,
+ * }
+ * ```
+ * @typedef {Object} PermissionOverwriteOptions
+ */
+
+ /**
+ * Overwrites the permissions for a user or role in this channel.
+ * @param {RoleResolvable|UserResolvable} userOrRole The user or role to update
+ * @param {PermissionOverwriteOptions} options The configuration for the update
+ * @returns {Promise}
+ * @example
+ * // overwrite permissions for a message author
+ * message.channel.overwritePermissions(message.author, {
+ * SEND_MESSAGES: false
+ * })
+ * .then(() => console.log('Done!'))
+ * .catch(console.error);
+ */
+ overwritePermissions(userOrRole, options) {
+ const payload = {
+ allow: 0,
+ deny: 0,
+ };
+
+ if (userOrRole instanceof Role) {
+ payload.type = 'role';
+ } else if (this.guild.roles.has(userOrRole)) {
+ userOrRole = this.guild.roles.get(userOrRole);
+ payload.type = 'role';
+ } else {
+ userOrRole = this.client.resolver.resolveUser(userOrRole);
+ payload.type = 'member';
+ if (!userOrRole) return Promise.reject(new TypeError('Supplied parameter was neither a User nor a Role.'));
+ }
+
+ payload.id = userOrRole.id;
+
+ const prevOverwrite = this.permissionOverwrites.get(userOrRole.id);
+
+ if (prevOverwrite) {
+ payload.allow = prevOverwrite.allow;
+ payload.deny = prevOverwrite.deny;
+ }
+
+ for (const perm in options) {
+ if (options[perm] === true) {
+ payload.allow |= Constants.PermissionFlags[perm] || 0;
+ payload.deny &= ~(Constants.PermissionFlags[perm] || 0);
+ } else if (options[perm] === false) {
+ payload.allow &= ~(Constants.PermissionFlags[perm] || 0);
+ payload.deny |= Constants.PermissionFlags[perm] || 0;
+ } else if (options[perm] === null) {
+ payload.allow &= ~(Constants.PermissionFlags[perm] || 0);
+ payload.deny &= ~(Constants.PermissionFlags[perm] || 0);
+ }
+ }
+
+ return this.client.rest.methods.setChannelOverwrite(this, payload);
+ }
+
+ /**
+ * The data for a guild channel
+ * @typedef {Object} ChannelData
+ * @property {string} [name] The name of the channel
+ * @property {number} [position] The position of the channel
+ * @property {string} [topic] The topic of the text channel
+ * @property {number} [bitrate] The bitrate of the voice channel
+ * @property {number} [userLimit] The user limit of the channel
+ */
+
+ /**
+ * Edits the channel
+ * @param {ChannelData} data The new data for the channel
+ * @returns {Promise<GuildChannel>}
+ * @example
+ * // edit a channel
+ * channel.edit({name: 'new-channel'})
+ * .then(c => console.log(`Edited channel ${c}`))
+ * .catch(console.error);
+ */
+ edit(data) {
+ return this.client.rest.methods.updateChannel(this, data);
+ }
+
+ /**
+ * Set a new name for the guild channel
+ * @param {string} name The new name for the guild channel
+ * @returns {Promise<GuildChannel>}
+ * @example
+ * // set a new channel name
+ * channel.setName('not_general')
+ * .then(newChannel => console.log(`Channel's new name is ${newChannel.name}`))
+ * .catch(console.error);
+ */
+ setName(name) {
+ return this.edit({ name });
+ }
+
+ /**
+ * Set a new position for the guild channel
+ * @param {number} position The new position for the guild channel
+ * @returns {Promise<GuildChannel>}
+ * @example
+ * // set a new channel position
+ * channel.setPosition(2)
+ * .then(newChannel => console.log(`Channel's new position is ${newChannel.position}`))
+ * .catch(console.error);
+ */
+ setPosition(position) {
+ return this.client.rest.methods.updateChannel(this, { position });
+ }
+
+ /**
+ * Set a new topic for the guild channel
+ * @param {string} topic The new topic for the guild channel
+ * @returns {Promise<GuildChannel>}
+ * @example
+ * // set a new channel topic
+ * channel.setTopic('needs more rate limiting')
+ * .then(newChannel => console.log(`Channel's new topic is ${newChannel.topic}`))
+ * .catch(console.error);
+ */
+ setTopic(topic) {
+ return this.client.rest.methods.updateChannel(this, { topic });
+ }
+
+ /**
+ * Options given when creating a guild channel invite
+ * @typedef {Object} InviteOptions
+ * @property {boolean} [temporary=false] Whether the invite should kick users after 24hrs if they are not given a role
+ * @property {number} [maxAge=0] Time in seconds the invite expires in
+ * @property {number} [maxUses=0] Maximum amount of uses for this invite
+ */
+
+ /**
+ * Create an invite to this guild channel
+ * @param {InviteOptions} [options={}] The options for the invite
+ * @returns {Promise<Invite>}
+ */
+ createInvite(options = {}) {
+ return this.client.rest.methods.createChannelInvite(this, options);
+ }
+
+ /**
+ * Clone this channel
+ * @param {string} [name=this.name] Optional name for the new channel, otherwise it has the name of this channel
+ * @param {boolean} [withPermissions=true] Whether to clone the channel with this channel's permission overwrites
+ * @returns {Promise<GuildChannel>}
+ */
+ clone(name = this.name, withPermissions = true) {
+ return this.guild.createChannel(name, this.type, withPermissions ? this.permissionOverwrites : []);
+ }
+
+ /**
+ * Checks if this channel has the same type, topic, position, name, overwrites and ID as another channel.
+ * In most cases, a simple `channel.id === channel2.id` will do, and is much faster too.
+ * @param {GuildChannel} channel Channel to compare with
+ * @returns {boolean}
+ */
+ equals(channel) {
+ let equal = channel &&
+ this.id === channel.id &&
+ this.type === channel.type &&
+ this.topic === channel.topic &&
+ this.position === channel.position &&
+ this.name === channel.name;
+
+ if (equal) {
+ if (this.permissionOverwrites && channel.permissionOverwrites) {
+ equal = this.permissionOverwrites.equals(channel.permissionOverwrites);
+ } else {
+ equal = !this.permissionOverwrites && !channel.permissionOverwrites;
+ }
+ }
+
+ return equal;
+ }
+
+ /**
+ * When concatenated with a string, this automatically returns the channel's mention instead of the Channel object.
+ * @returns {string}
+ * @example
+ * // Outputs: Hello from #general
+ * console.log(`Hello from ${channel}`);
+ * @example
+ * // Outputs: Hello from #general
+ * console.log('Hello from ' + channel);
+ */
+ toString() {
+ return `<#${this.id}>`;
+ }
+}
+
+module.exports = GuildChannel;
diff --git a/node_modules/discord.js/src/structures/GuildMember.js b/node_modules/discord.js/src/structures/GuildMember.js
new file mode 100644
index 0000000..60a498a
--- /dev/null
+++ b/node_modules/discord.js/src/structures/GuildMember.js
@@ -0,0 +1,442 @@
+const TextBasedChannel = require('./interface/TextBasedChannel');
+const Role = require('./Role');
+const EvaluatedPermissions = require('./EvaluatedPermissions');
+const Constants = require('../util/Constants');
+const Collection = require('../util/Collection');
+const Presence = require('./Presence').Presence;
+
+/**
+ * Represents a member of a guild on Discord
+ * @implements {TextBasedChannel}
+ */
+class GuildMember {
+ constructor(guild, data) {
+ /**
+ * The Client that instantiated this GuildMember
+ * @name GuildMember#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: guild.client });
+
+ /**
+ * The guild that this member is part of
+ * @type {Guild}
+ */
+ this.guild = guild;
+
+ /**
+ * The user that this guild member instance Represents
+ * @type {User}
+ */
+ this.user = {};
+
+ this._roles = [];
+ if (data) this.setup(data);
+
+ /**
+ * The ID of the last message sent by the member in their guild, if one was sent.
+ * @type {?string}
+ */
+ this.lastMessageID = null;
+ }
+
+ setup(data) {
+ /**
+ * Whether this member is deafened server-wide
+ * @type {boolean}
+ */
+ this.serverDeaf = data.deaf;
+
+ /**
+ * Whether this member is muted server-wide
+ * @type {boolean}
+ */
+ this.serverMute = data.mute;
+
+ /**
+ * Whether this member is self-muted
+ * @type {boolean}
+ */
+ this.selfMute = data.self_mute;
+
+ /**
+ * Whether this member is self-deafened
+ * @type {boolean}
+ */
+ this.selfDeaf = data.self_deaf;
+
+ /**
+ * The voice session ID of this member, if any
+ * @type {?string}
+ */
+ this.voiceSessionID = data.session_id;
+
+ /**
+ * The voice channel ID of this member, if any
+ * @type {?string}
+ */
+ this.voiceChannelID = data.channel_id;
+
+ /**
+ * Whether this member is speaking
+ * @type {boolean}
+ */
+ this.speaking = false;
+
+ /**
+ * The nickname of this guild member, if they have one
+ * @type {?string}
+ */
+ this.nickname = data.nick || null;
+
+ /**
+ * The timestamp the member joined the guild at
+ * @type {number}
+ */
+ this.joinedTimestamp = new Date(data.joined_at).getTime();
+
+ this.user = data.user;
+ this._roles = data.roles;
+ }
+
+ /**
+ * The time the member joined the guild
+ * @type {Date}
+ * @readonly
+ */
+ get joinedAt() {
+ return new Date(this.joinedTimestamp);
+ }
+
+ /**
+ * The presence of this guild member
+ * @type {Presence}
+ * @readonly
+ */
+ get presence() {
+ return this.frozenPresence || this.guild.presences.get(this.id) || new Presence();
+ }
+
+ /**
+ * A list of roles that are applied to this GuildMember, mapped by the role ID.
+ * @type {Collection<string, Role>}
+ * @readonly
+ */
+ get roles() {
+ const list = new Collection();
+ const everyoneRole = this.guild.roles.get(this.guild.id);
+
+ if (everyoneRole) list.set(everyoneRole.id, everyoneRole);
+
+ for (const roleID of this._roles) {
+ const role = this.guild.roles.get(roleID);
+ if (role) list.set(role.id, role);
+ }
+
+ return list;
+ }
+
+ /**
+ * The role of the member with the highest position.
+ * @type {Role}
+ * @readonly
+ */
+ get highestRole() {
+ return this.roles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev);
+ }
+
+ /**
+ * Whether this member is muted in any way
+ * @type {boolean}
+ * @readonly
+ */
+ get mute() {
+ return this.selfMute || this.serverMute;
+ }
+
+ /**
+ * Whether this member is deafened in any way
+ * @type {boolean}
+ * @readonly
+ */
+ get deaf() {
+ return this.selfDeaf || this.serverDeaf;
+ }
+
+ /**
+ * The voice channel this member is in, if any
+ * @type {?VoiceChannel}
+ * @readonly
+ */
+ get voiceChannel() {
+ return this.guild.channels.get(this.voiceChannelID);
+ }
+
+ /**
+ * The ID of this user
+ * @type {string}
+ * @readonly
+ */
+ get id() {
+ return this.user.id;
+ }
+
+ /**
+ * The nickname of the member, or their username if they don't have one
+ * @type {string}
+ * @readonly
+ */
+ get displayName() {
+ return this.nickname || this.user.username;
+ }
+
+ /**
+ * The overall set of permissions for the guild member, taking only roles into account
+ * @type {EvaluatedPermissions}
+ * @readonly
+ */
+ get permissions() {
+ if (this.user.id === this.guild.ownerID) return new EvaluatedPermissions(this, Constants.ALL_PERMISSIONS);
+
+ let permissions = 0;
+ const roles = this.roles;
+ for (const role of roles.values()) permissions |= role.permissions;
+
+ const admin = Boolean(permissions & Constants.PermissionFlags.ADMINISTRATOR);
+ if (admin) permissions = Constants.ALL_PERMISSIONS;
+
+ return new EvaluatedPermissions(this, permissions);
+ }
+
+ /**
+ * Whether the member is kickable by the client user.
+ * @type {boolean}
+ * @readonly
+ */
+ get kickable() {
+ if (this.user.id === this.guild.ownerID) return false;
+ if (this.user.id === this.client.user.id) return false;
+ const clientMember = this.guild.member(this.client.user);
+ if (!clientMember.hasPermission(Constants.PermissionFlags.KICK_MEMBERS)) return false;
+ return clientMember.highestRole.comparePositionTo(this.highestRole) > 0;
+ }
+
+ /**
+ * Whether the member is bannable by the client user.
+ * @type {boolean}
+ * @readonly
+ */
+ get bannable() {
+ if (this.user.id === this.guild.ownerID) return false;
+ if (this.user.id === this.client.user.id) return false;
+ const clientMember = this.guild.member(this.client.user);
+ if (!clientMember.hasPermission(Constants.PermissionFlags.BAN_MEMBERS)) return false;
+ return clientMember.highestRole.comparePositionTo(this.highestRole) > 0;
+ }
+
+ /**
+ * Returns `channel.permissionsFor(guildMember)`. Returns evaluated permissions for a member in a guild channel.
+ * @param {ChannelResolvable} channel Guild channel to use as context
+ * @returns {?EvaluatedPermissions}
+ */
+ permissionsIn(channel) {
+ channel = this.client.resolver.resolveChannel(channel);
+ if (!channel || !channel.guild) throw new Error('Could not resolve channel to a guild channel.');
+ return channel.permissionsFor(this);
+ }
+
+ /**
+ * Checks if any of the member's roles have a permission.
+ * @param {PermissionResolvable} permission The permission to check for
+ * @param {boolean} [explicit=false] Whether to require the roles to explicitly have the exact permission
+ * @returns {boolean}
+ */
+ hasPermission(permission, explicit = false) {
+ if (!explicit && this.user.id === this.guild.ownerID) return true;
+ return this.roles.some(r => r.hasPermission(permission, explicit));
+ }
+
+ /**
+ * Checks whether the roles of the member allows them to perform specific actions.
+ * @param {PermissionResolvable[]} permissions The permissions to check for
+ * @param {boolean} [explicit=false] Whether to require the member to explicitly have the exact permissions
+ * @returns {boolean}
+ */
+ hasPermissions(permissions, explicit = false) {
+ if (!explicit && this.user.id === this.guild.ownerID) return true;
+ return permissions.every(p => this.hasPermission(p, explicit));
+ }
+
+ /**
+ * Checks whether the roles of the member allows them to perform specific actions, and lists any missing permissions.
+ * @param {PermissionResolvable[]} permissions The permissions to check for
+ * @param {boolean} [explicit=false] Whether to require the member to explicitly have the exact permissions
+ * @returns {PermissionResolvable[]}
+ */
+ missingPermissions(permissions, explicit = false) {
+ return permissions.filter(p => !this.hasPermission(p, explicit));
+ }
+
+ /**
+ * Edit a guild member
+ * @param {GuildmemberEditData} data The data to edit the member with
+ * @returns {Promise<GuildMember>}
+ */
+ edit(data) {
+ return this.client.rest.methods.updateGuildMember(this, data);
+ }
+
+ /**
+ * Mute/unmute a user
+ * @param {boolean} mute Whether or not the member should be muted
+ * @returns {Promise<GuildMember>}
+ */
+ setMute(mute) {
+ return this.edit({ mute });
+ }
+
+ /**
+ * Deafen/undeafen a user
+ * @param {boolean} deaf Whether or not the member should be deafened
+ * @returns {Promise<GuildMember>}
+ */
+ setDeaf(deaf) {
+ return this.edit({ deaf });
+ }
+
+ /**
+ * Moves the guild member to the given channel.
+ * @param {ChannelResolvable} channel The channel to move the member to
+ * @returns {Promise<GuildMember>}
+ */
+ setVoiceChannel(channel) {
+ return this.edit({ channel });
+ }
+
+ /**
+ * Sets the roles applied to the member.
+ * @param {Collection<string, Role>|Role[]|string[]} roles The roles or role IDs to apply
+ * @returns {Promise<GuildMember>}
+ */
+ setRoles(roles) {
+ return this.edit({ roles });
+ }
+
+ /**
+ * Adds a single role to the member.
+ * @param {Role|string} role The role or ID of the role to add
+ * @returns {Promise<GuildMember>}
+ */
+ addRole(role) {
+ if (!(role instanceof Role)) role = this.guild.roles.get(role);
+ return this.client.rest.methods.addMemberRole(this, role);
+ }
+
+ /**
+ * Adds multiple roles to the member.
+ * @param {Collection<string, Role>|Role[]|string[]} roles The roles or role IDs to add
+ * @returns {Promise<GuildMember>}
+ */
+ addRoles(roles) {
+ let allRoles;
+ if (roles instanceof Collection) {
+ allRoles = this._roles.slice();
+ for (const role of roles.values()) allRoles.push(role.id);
+ } else {
+ allRoles = this._roles.concat(roles);
+ }
+ return this.edit({ roles: allRoles });
+ }
+
+ /**
+ * Removes a single role from the member.
+ * @param {Role|string} role The role or ID of the role to remove
+ * @returns {Promise<GuildMember>}
+ */
+ removeRole(role) {
+ if (!(role instanceof Role)) role = this.guild.roles.get(role);
+ return this.client.rest.methods.removeMemberRole(this, role);
+ }
+
+ /**
+ * Removes multiple roles from the member.
+ * @param {Collection<string, Role>|Role[]|string[]} roles The roles or role IDs to remove
+ * @returns {Promise<GuildMember>}
+ */
+ removeRoles(roles) {
+ const allRoles = this._roles.slice();
+ if (roles instanceof Collection) {
+ for (const role of roles.values()) {
+ const index = allRoles.indexOf(role.id);
+ if (index >= 0) allRoles.splice(index, 1);
+ }
+ } else {
+ for (const role of roles) {
+ const index = allRoles.indexOf(role instanceof Role ? role.id : role);
+ if (index >= 0) allRoles.splice(index, 1);
+ }
+ }
+ return this.edit({ roles: allRoles });
+ }
+
+ /**
+ * Set the nickname for the guild member
+ * @param {string} nick The nickname for the guild member
+ * @returns {Promise<GuildMember>}
+ */
+ setNickname(nick) {
+ return this.edit({ nick });
+ }
+
+ /**
+ * Deletes any DMs with this guild member
+ * @returns {Promise<DMChannel>}
+ */
+ deleteDM() {
+ return this.client.rest.methods.deleteChannel(this);
+ }
+
+ /**
+ * Kick this member from the guild
+ * @returns {Promise<GuildMember>}
+ */
+ kick() {
+ return this.client.rest.methods.kickGuildMember(this.guild, this);
+ }
+
+ /**
+ * Ban this guild member
+ * @param {number} [deleteDays=0] The amount of days worth of messages from this member that should
+ * also be deleted. Between `0` and `7`.
+ * @returns {Promise<GuildMember>}
+ * @example
+ * // ban a guild member
+ * guildMember.ban(7);
+ */
+ ban(deleteDays = 0) {
+ return this.client.rest.methods.banGuildMember(this.guild, this, deleteDays);
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the user's mention instead of the Member object.
+ * @returns {string}
+ * @example
+ * // logs: Hello from <@123456789>!
+ * console.log(`Hello from ${member}!`);
+ */
+ toString() {
+ return `<@${this.nickname ? '!' : ''}${this.user.id}>`;
+ }
+
+ // These are here only for documentation purposes - they are implemented by TextBasedChannel
+ send() { return; }
+ sendMessage() { return; }
+ sendEmbed() { return; }
+ sendFile() { return; }
+ sendCode() { return; }
+}
+
+TextBasedChannel.applyToClass(GuildMember);
+
+module.exports = GuildMember;
diff --git a/node_modules/discord.js/src/structures/Invite.js b/node_modules/discord.js/src/structures/Invite.js
new file mode 100644
index 0000000..b4b34da
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Invite.js
@@ -0,0 +1,159 @@
+const PartialGuild = require('./PartialGuild');
+const PartialGuildChannel = require('./PartialGuildChannel');
+const Constants = require('../util/Constants');
+
+/*
+{ max_age: 86400,
+ code: 'CG9A5',
+ guild:
+ { splash: null,
+ id: '123123123',
+ icon: '123123123',
+ name: 'name' },
+ created_at: '2016-08-28T19:07:04.763368+00:00',
+ temporary: false,
+ uses: 0,
+ max_uses: 0,
+ inviter:
+ { username: '123',
+ discriminator: '4204',
+ bot: true,
+ id: '123123123',
+ avatar: '123123123' },
+ channel: { type: 0, id: '123123', name: 'heavy-testing' } }
+*/
+
+/**
+ * Represents an invitation to a guild channel.
+ * <warn>The only guaranteed properties are `code`, `guild` and `channel`. Other properties can be missing.</warn>
+ */
+class Invite {
+ constructor(client, data) {
+ /**
+ * The client that instantiated the invite
+ * @name Invite#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The guild the invite is for. If this guild is already known, this will be a Guild object. If the guild is
+ * unknown, this will be a PartialGuild object.
+ * @type {Guild|PartialGuild}
+ */
+ this.guild = this.client.guilds.get(data.guild.id) || new PartialGuild(this.client, data.guild);
+
+ /**
+ * The code for this invite
+ * @type {string}
+ */
+ this.code = data.code;
+
+ /**
+ * Whether or not this invite is temporary
+ * @type {boolean}
+ */
+ this.temporary = data.temporary;
+
+ /**
+ * The maximum age of the invite, in seconds
+ * @type {?number}
+ */
+ this.maxAge = data.max_age;
+
+ /**
+ * How many times this invite has been used
+ * @type {number}
+ */
+ this.uses = data.uses;
+
+ /**
+ * The maximum uses of this invite
+ * @type {number}
+ */
+ this.maxUses = data.max_uses;
+
+ if (data.inviter) {
+ /**
+ * The user who created this invite
+ * @type {User}
+ */
+ this.inviter = this.client.dataManager.newUser(data.inviter);
+ }
+
+ /**
+ * The channel the invite is for. If this channel is already known, this will be a GuildChannel object.
+ * If the channel is unknown, this will be a PartialGuildChannel object.
+ * @type {GuildChannel|PartialGuildChannel}
+ */
+ this.channel = this.client.channels.get(data.channel.id) || new PartialGuildChannel(this.client, data.channel);
+
+ /**
+ * The timestamp the invite was created at
+ * @type {number}
+ */
+ this.createdTimestamp = new Date(data.created_at).getTime();
+ }
+
+ /**
+ * The time the invite was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The timestamp the invite will expire at
+ * @type {number}
+ * @readonly
+ */
+ get expiresTimestamp() {
+ return this.createdTimestamp + (this.maxAge * 1000);
+ }
+
+ /**
+ * The time the invite will expire
+ * @type {Date}
+ * @readonly
+ */
+ get expiresAt() {
+ return new Date(this.expiresTimestamp);
+ }
+
+ /**
+ * The URL to the invite
+ * @type {string}
+ * @readonly
+ */
+ get url() {
+ return Constants.Endpoints.inviteLink(this.code);
+ }
+
+ /**
+ * Deletes this invite
+ * @returns {Promise<Invite>}
+ */
+ delete() {
+ return this.client.rest.methods.deleteInvite(this);
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the invite's URL instead of the object.
+ * @returns {string}
+ * @example
+ * // logs: Invite: https://discord.gg/A1b2C3
+ * console.log(`Invite: ${invite}`);
+ */
+ toString() {
+ return this.url;
+ }
+}
+
+module.exports = Invite;
diff --git a/node_modules/discord.js/src/structures/Message.js b/node_modules/discord.js/src/structures/Message.js
new file mode 100644
index 0000000..7fcc5b4
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Message.js
@@ -0,0 +1,568 @@
+const Attachment = require('./MessageAttachment');
+const Embed = require('./MessageEmbed');
+const MessageReaction = require('./MessageReaction');
+const Collection = require('../util/Collection');
+const Constants = require('../util/Constants');
+const escapeMarkdown = require('../util/EscapeMarkdown');
+
+// Done purely for GuildMember, which would cause a bad circular dependency
+const Discord = require('..');
+
+/**
+ * Represents a message on Discord
+ */
+class Message {
+ constructor(channel, data, client) {
+ /**
+ * The Client that instantiated the Message
+ * @name Message#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ /**
+ * The channel that the message was sent in
+ * @type {TextChannel|DMChannel|GroupDMChannel}
+ */
+ this.channel = channel;
+
+ if (data) this.setup(data);
+ }
+
+ setup(data) { // eslint-disable-line complexity
+ /**
+ * The ID of the message (unique in the channel it was sent)
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The type of the message
+ * @type {string}
+ */
+ this.type = Constants.MessageTypes[data.type];
+
+ /**
+ * The content of the message
+ * @type {string}
+ */
+ this.content = data.content;
+
+ /**
+ * The author of the message
+ * @type {User}
+ */
+ this.author = this.client.dataManager.newUser(data.author);
+
+ /**
+ * Represents the author of the message as a guild member. Only available if the message comes from a guild
+ * where the author is still a member.
+ * @type {GuildMember}
+ */
+ this.member = this.guild ? this.guild.member(this.author) || null : null;
+
+ /**
+ * Whether or not this message is pinned
+ * @type {boolean}
+ */
+ this.pinned = data.pinned;
+
+ /**
+ * Whether or not the message was Text-To-Speech
+ * @type {boolean}
+ */
+ this.tts = data.tts;
+
+ /**
+ * A random number used for checking message delivery
+ * @type {string}
+ */
+ this.nonce = data.nonce;
+
+ /**
+ * Whether or not this message was sent by Discord, not actually a user (e.g. pin notifications)
+ * @type {boolean}
+ */
+ this.system = data.type === 6;
+
+ /**
+ * A list of embeds in the message - e.g. YouTube Player
+ * @type {MessageEmbed[]}
+ */
+ this.embeds = data.embeds.map(e => new Embed(this, e));
+
+ /**
+ * A collection of attachments in the message - e.g. Pictures - mapped by their ID.
+ * @type {Collection<string, MessageAttachment>}
+ */
+ this.attachments = new Collection();
+ for (const attachment of data.attachments) this.attachments.set(attachment.id, new Attachment(this, attachment));
+
+ /**
+ * The timestamp the message was sent at
+ * @type {number}
+ */
+ this.createdTimestamp = new Date(data.timestamp).getTime();
+
+ /**
+ * The timestamp the message was last edited at (if applicable)
+ * @type {?number}
+ */
+ this.editedTimestamp = data.edited_timestamp ? new Date(data.edited_timestamp).getTime() : null;
+
+ /**
+ * An object containing a further users, roles or channels collections
+ * @type {Object}
+ * @property {Collection<string, User>} mentions.users Mentioned users, maps their ID to the user object.
+ * @property {Collection<string, Role>} mentions.roles Mentioned roles, maps their ID to the role object.
+ * @property {Collection<string, GuildChannel>} mentions.channels Mentioned channels,
+ * maps their ID to the channel object.
+ * @property {boolean} mentions.everyone Whether or not @everyone was mentioned.
+ */
+ this.mentions = {
+ users: new Collection(),
+ roles: new Collection(),
+ channels: new Collection(),
+ everyone: data.mention_everyone,
+ };
+
+ for (const mention of data.mentions) {
+ let user = this.client.users.get(mention.id);
+ if (user) {
+ this.mentions.users.set(user.id, user);
+ } else {
+ user = this.client.dataManager.newUser(mention);
+ this.mentions.users.set(user.id, user);
+ }
+ }
+
+ if (data.mention_roles) {
+ for (const mention of data.mention_roles) {
+ const role = this.channel.guild.roles.get(mention);
+ if (role) this.mentions.roles.set(role.id, role);
+ }
+ }
+
+ if (this.channel.guild) {
+ const channMentionsRaw = data.content.match(/<#([0-9]{14,20})>/g) || [];
+ for (const raw of channMentionsRaw) {
+ const chan = this.channel.guild.channels.get(raw.match(/([0-9]{14,20})/g)[0]);
+ if (chan) this.mentions.channels.set(chan.id, chan);
+ }
+ }
+
+ this._edits = [];
+
+ /**
+ * A collection of reactions to this message, mapped by the reaction "id".
+ * @type {Collection<string, MessageReaction>}
+ */
+ this.reactions = new Collection();
+
+ if (data.reactions && data.reactions.length > 0) {
+ for (const reaction of data.reactions) {
+ const id = reaction.emoji.id ? `${reaction.emoji.name}:${reaction.emoji.id}` : reaction.emoji.name;
+ this.reactions.set(id, new MessageReaction(this, reaction.emoji, reaction.count, reaction.me));
+ }
+ }
+
+ /**
+ * ID of the webhook that sent the message, if applicable
+ * @type {?string}
+ */
+ this.webhookID = data.webhook_id || null;
+ }
+
+ patch(data) { // eslint-disable-line complexity
+ if (data.author) {
+ this.author = this.client.users.get(data.author.id);
+ if (this.guild) this.member = this.guild.member(this.author);
+ }
+ if (data.content) this.content = data.content;
+ if (data.timestamp) this.createdTimestamp = new Date(data.timestamp).getTime();
+ if (data.edited_timestamp) {
+ this.editedTimestamp = data.edited_timestamp ? new Date(data.edited_timestamp).getTime() : null;
+ }
+ if ('tts' in data) this.tts = data.tts;
+ if ('mention_everyone' in data) this.mentions.everyone = data.mention_everyone;
+ if (data.nonce) this.nonce = data.nonce;
+ if (data.embeds) this.embeds = data.embeds.map(e => new Embed(this, e));
+ if (data.type > -1) {
+ this.system = false;
+ if (data.type === 6) this.system = true;
+ }
+ if (data.attachments) {
+ this.attachments = new Collection();
+ for (const attachment of data.attachments) {
+ this.attachments.set(attachment.id, new Attachment(this, attachment));
+ }
+ }
+ if (data.mentions) {
+ for (const mention of data.mentions) {
+ let user = this.client.users.get(mention.id);
+ if (user) {
+ this.mentions.users.set(user.id, user);
+ } else {
+ user = this.client.dataManager.newUser(mention);
+ this.mentions.users.set(user.id, user);
+ }
+ }
+ }
+ if (data.mention_roles) {
+ for (const mention of data.mention_roles) {
+ const role = this.channel.guild.roles.get(mention);
+ if (role) this.mentions.roles.set(role.id, role);
+ }
+ }
+ if (data.id) this.id = data.id;
+ if (this.channel.guild && data.content) {
+ const channMentionsRaw = data.content.match(/<#([0-9]{14,20})>/g) || [];
+ for (const raw of channMentionsRaw) {
+ const chan = this.channel.guild.channels.get(raw.match(/([0-9]{14,20})/g)[0]);
+ if (chan) this.mentions.channels.set(chan.id, chan);
+ }
+ }
+ if (data.reactions) {
+ this.reactions = new Collection();
+ if (data.reactions.length > 0) {
+ for (const reaction of data.reactions) {
+ const id = reaction.emoji.id ? `${reaction.emoji.name}:${reaction.emoji.id}` : reaction.emoji.name;
+ this.reactions.set(id, new MessageReaction(this, data.emoji, data.count, data.me));
+ }
+ }
+ }
+ }
+
+ /**
+ * The time the message was sent
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The time the message was last edited at (if applicable)
+ * @type {?Date}
+ * @readonly
+ */
+ get editedAt() {
+ return this.editedTimestamp ? new Date(this.editedTimestamp) : null;
+ }
+
+ /**
+ * The guild the message was sent in (if in a guild channel)
+ * @type {?Guild}
+ * @readonly
+ */
+ get guild() {
+ return this.channel.guild || null;
+ }
+
+ /**
+ * The message contents with all mentions replaced by the equivalent text. If mentions cannot be resolved to a name,
+ * the relevant mention in the message content will not be converted.
+ * @type {string}
+ * @readonly
+ */
+ get cleanContent() {
+ return this.content
+ .replace(/@(everyone|here)/g, '@\u200b$1')
+ .replace(/<@!?[0-9]+>/g, (input) => {
+ const id = input.replace(/<|!|>|@/g, '');
+ if (this.channel.type === 'dm' || this.channel.type === 'group') {
+ return this.client.users.has(id) ? `@${this.client.users.get(id).username}` : input;
+ }
+
+ const member = this.channel.guild.members.get(id);
+ if (member) {
+ if (member.nickname) return `@${member.nickname}`;
+ return `@${member.user.username}`;
+ } else {
+ const user = this.client.users.get(id);
+ if (user) return `@${user.username}`;
+ return input;
+ }
+ })
+ .replace(/<#[0-9]+>/g, (input) => {
+ const channel = this.client.channels.get(input.replace(/<|#|>/g, ''));
+ if (channel) return `#${channel.name}`;
+ return input;
+ })
+ .replace(/<@&[0-9]+>/g, (input) => {
+ if (this.channel.type === 'dm' || this.channel.type === 'group') return input;
+ const role = this.guild.roles.get(input.replace(/<|@|>|&/g, ''));
+ if (role) return `@${role.name}`;
+ return input;
+ });
+ }
+
+ /**
+ * An array of cached versions of the message, including the current version.
+ * Sorted from latest (first) to oldest (last).
+ * @type {Message[]}
+ * @readonly
+ */
+ get edits() {
+ const copy = this._edits.slice();
+ copy.unshift(this);
+ return copy;
+ }
+
+ /**
+ * Whether the message is editable by the client user.
+ * @type {boolean}
+ * @readonly
+ */
+ get editable() {
+ return this.author.id === this.client.user.id;
+ }
+
+ /**
+ * Whether the message is deletable by the client user.
+ * @type {boolean}
+ * @readonly
+ */
+ get deletable() {
+ return this.author.id === this.client.user.id || (this.guild &&
+ this.channel.permissionsFor(this.client.user).hasPermission(Constants.PermissionFlags.MANAGE_MESSAGES)
+ );
+ }
+
+ /**
+ * Whether the message is pinnable by the client user.
+ * @type {boolean}
+ * @readonly
+ */
+ get pinnable() {
+ return !this.guild ||
+ this.channel.permissionsFor(this.client.user).hasPermission(Constants.PermissionFlags.MANAGE_MESSAGES);
+ }
+
+ /**
+ * Whether or not a user, channel or role is mentioned in this message.
+ * @param {GuildChannel|User|Role|string} data either a guild channel, user or a role object, or a string representing
+ * the ID of any of these.
+ * @returns {boolean}
+ */
+ isMentioned(data) {
+ data = data && data.id ? data.id : data;
+ return this.mentions.users.has(data) || this.mentions.channels.has(data) || this.mentions.roles.has(data);
+ }
+
+ /**
+ * Whether or not a guild member is mentioned in this message. Takes into account
+ * user mentions, role mentions, and @everyone/@here mentions.
+ * @param {GuildMember|User} member Member/user to check for a mention of
+ * @returns {boolean}
+ */
+ isMemberMentioned(member) {
+ if (this.mentions.everyone) return true;
+ if (this.mentions.users.has(member.id)) return true;
+ if (member instanceof Discord.GuildMember && member.roles.some(r => this.mentions.roles.has(r.id))) return true;
+ return false;
+ }
+
+ /**
+ * Options that can be passed into editMessage
+ * @typedef {Object} MessageEditOptions
+ * @property {Object} [embed] An embed to be added/edited
+ * @property {string|boolean} [code] Language for optional codeblock formatting to apply
+ */
+
+ /**
+ * Edit the content of the message
+ * @param {StringResolvable} [content] The new content for the message
+ * @param {MessageEditOptions} [options] The options to provide
+ * @returns {Promise<Message>}
+ * @example
+ * // update the content of a message
+ * message.edit('This is my new content!')
+ * .then(msg => console.log(`Updated the content of a message from ${msg.author}`))
+ * .catch(console.error);
+ */
+ edit(content, options) {
+ if (!options && typeof content === 'object') {
+ options = content;
+ content = '';
+ } else if (!options) {
+ options = {};
+ }
+ return this.client.rest.methods.updateMessage(this, content, options);
+ }
+
+ /**
+ * Edit the content of the message, with a code block
+ * @param {string} lang Language for the code block
+ * @param {StringResolvable} content The new content for the message
+ * @returns {Promise<Message>}
+ */
+ editCode(lang, content) {
+ content = escapeMarkdown(this.client.resolver.resolveString(content), true);
+ return this.edit(`\`\`\`${lang || ''}\n${content}\n\`\`\``);
+ }
+
+ /**
+ * Pins this message to the channel's pinned messages
+ * @returns {Promise<Message>}
+ */
+ pin() {
+ return this.client.rest.methods.pinMessage(this);
+ }
+
+ /**
+ * Unpins this message from the channel's pinned messages
+ * @returns {Promise<Message>}
+ */
+ unpin() {
+ return this.client.rest.methods.unpinMessage(this);
+ }
+
+ /**
+ * Add a reaction to the message
+ * @param {string|Emoji|ReactionEmoji} emoji Emoji to react with
+ * @returns {Promise<MessageReaction>}
+ */
+ react(emoji) {
+ emoji = this.client.resolver.resolveEmojiIdentifier(emoji);
+ if (!emoji) throw new TypeError('Emoji must be a string or Emoji/ReactionEmoji');
+
+ return this.client.rest.methods.addMessageReaction(this, emoji);
+ }
+
+ /**
+ * Remove all reactions from a message
+ * @returns {Promise<Message>}
+ */
+ clearReactions() {
+ return this.client.rest.methods.removeMessageReactions(this);
+ }
+
+ /**
+ * Deletes the message
+ * @param {number} [timeout=0] How long to wait to delete the message in milliseconds
+ * @returns {Promise<Message>}
+ * @example
+ * // delete a message
+ * message.delete()
+ * .then(msg => console.log(`Deleted message from ${msg.author}`))
+ * .catch(console.error);
+ */
+ delete(timeout = 0) {
+ if (timeout <= 0) {
+ return this.client.rest.methods.deleteMessage(this);
+ } else {
+ return new Promise(resolve => {
+ this.client.setTimeout(() => {
+ resolve(this.delete());
+ }, timeout);
+ });
+ }
+ }
+
+ /**
+ * Reply to the message
+ * @param {StringResolvable} content The content for the message
+ * @param {MessageOptions} [options = {}] The options to provide
+ * @returns {Promise<Message|Message[]>}
+ * @example
+ * // reply to a message
+ * message.reply('Hey, I\'m a reply!')
+ * .then(msg => console.log(`Sent a reply to ${msg.author}`))
+ * .catch(console.error);
+ */
+ reply(content, options = {}) {
+ content = `${this.guild || this.channel.type === 'group' ? `${this.author}, ` : ''}${content}`;
+ return this.channel.send(content, options);
+ }
+
+ /**
+ * Fetches the webhook used to create this message.
+ * @returns {Promise<?Webhook>}
+ */
+ fetchWebhook() {
+ if (!this.webhookID) return Promise.reject(new Error('The message was not sent by a webhook.'));
+ return this.client.fetchWebhook(this.webhookID);
+ }
+
+ /**
+ * Used mainly internally. Whether two messages are identical in properties. If you want to compare messages
+ * without checking all the properties, use `message.id === message2.id`, which is much more efficient. This
+ * method allows you to see if there are differences in content, embeds, attachments, nonce and tts properties.
+ * @param {Message} message The message to compare it to
+ * @param {Object} rawData Raw data passed through the WebSocket about this message
+ * @returns {boolean}
+ */
+ equals(message, rawData) {
+ if (!message) return false;
+ const embedUpdate = !message.author && !message.attachments;
+ if (embedUpdate) return this.id === message.id && this.embeds.length === message.embeds.length;
+
+ let equal = this.id === message.id &&
+ this.author.id === message.author.id &&
+ this.content === message.content &&
+ this.tts === message.tts &&
+ this.nonce === message.nonce &&
+ this.embeds.length === message.embeds.length &&
+ this.attachments.length === message.attachments.length;
+
+ if (equal && rawData) {
+ equal = this.mentions.everyone === message.mentions.everyone &&
+ this.createdTimestamp === new Date(rawData.timestamp).getTime() &&
+ this.editedTimestamp === new Date(rawData.edited_timestamp).getTime();
+ }
+
+ return equal;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the message's content instead of the object.
+ * @returns {string}
+ * @example
+ * // logs: Message: This is a message!
+ * console.log(`Message: ${message}`);
+ */
+ toString() {
+ return this.content;
+ }
+
+ _addReaction(emoji, user) {
+ const emojiID = emoji.id ? `${emoji.name}:${emoji.id}` : emoji.name;
+ let reaction;
+ if (this.reactions.has(emojiID)) {
+ reaction = this.reactions.get(emojiID);
+ if (!reaction.me) reaction.me = user.id === this.client.user.id;
+ } else {
+ reaction = new MessageReaction(this, emoji, 0, user.id === this.client.user.id);
+ this.reactions.set(emojiID, reaction);
+ }
+ if (!reaction.users.has(user.id)) {
+ reaction.users.set(user.id, user);
+ reaction.count++;
+ return reaction;
+ }
+ return null;
+ }
+
+ _removeReaction(emoji, user) {
+ const emojiID = emoji.id || emoji;
+ if (this.reactions.has(emojiID)) {
+ const reaction = this.reactions.get(emojiID);
+ if (reaction.users.has(user.id)) {
+ reaction.users.delete(user.id);
+ reaction.count--;
+ if (user.id === this.client.user.id) reaction.me = false;
+ return reaction;
+ }
+ }
+ return null;
+ }
+
+ _clearReactions() {
+ this.reactions.clear();
+ }
+}
+
+module.exports = Message;
diff --git a/node_modules/discord.js/src/structures/MessageAttachment.js b/node_modules/discord.js/src/structures/MessageAttachment.js
new file mode 100644
index 0000000..29dfb52
--- /dev/null
+++ b/node_modules/discord.js/src/structures/MessageAttachment.js
@@ -0,0 +1,68 @@
+/**
+ * Represents an attachment in a message
+ */
+class MessageAttachment {
+ constructor(message, data) {
+ /**
+ * The Client that instantiated this MessageAttachment.
+ * @name MessageAttachment#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: message.client });
+
+ /**
+ * The message this attachment is part of.
+ * @type {Message}
+ */
+ this.message = message;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of this attachment
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The file name of this attachment
+ * @type {string}
+ */
+ this.filename = data.filename;
+
+ /**
+ * The size of this attachment in bytes
+ * @type {number}
+ */
+ this.filesize = data.size;
+
+ /**
+ * The URL to this attachment
+ * @type {string}
+ */
+ this.url = data.url;
+
+ /**
+ * The Proxy URL to this attachment
+ * @type {string}
+ */
+ this.proxyURL = data.proxy_url;
+
+ /**
+ * The height of this attachment (if an image)
+ * @type {?number}
+ */
+ this.height = data.height;
+
+ /**
+ * The width of this attachment (if an image)
+ * @type {?number}
+ */
+ this.width = data.width;
+ }
+}
+
+module.exports = MessageAttachment;
diff --git a/node_modules/discord.js/src/structures/MessageCollector.js b/node_modules/discord.js/src/structures/MessageCollector.js
new file mode 100644
index 0000000..f84ecbd
--- /dev/null
+++ b/node_modules/discord.js/src/structures/MessageCollector.js
@@ -0,0 +1,151 @@
+const EventEmitter = require('events').EventEmitter;
+const Collection = require('../util/Collection');
+
+/**
+ * Collects messages based on a specified filter, then emits them.
+ * @extends {EventEmitter}
+ */
+class MessageCollector extends EventEmitter {
+ /**
+ * A function that takes a Message object and a MessageCollector and returns a boolean.
+ * ```js
+ * function(message, collector) {
+ * if (message.content.includes('discord')) {
+ * return true; // passed the filter test
+ * }
+ * return false; // failed the filter test
+ * }
+ * ```
+ * @typedef {Function} CollectorFilterFunction
+ */
+
+ /**
+ * An object containing options used to configure a MessageCollector. All properties are optional.
+ * @typedef {Object} CollectorOptions
+ * @property {number} [time] Duration for the collector in milliseconds
+ * @property {number} [max] Maximum number of messages to handle
+ * @property {number} [maxMatches] Maximum number of successfully filtered messages to obtain
+ */
+
+ /**
+ * @param {Channel} channel The channel to collect messages in
+ * @param {CollectorFilterFunction} filter The filter function
+ * @param {CollectorOptions} [options] Options for the collector
+ */
+ constructor(channel, filter, options = {}) {
+ super();
+
+ /**
+ * The channel this collector is operating on
+ * @type {Channel}
+ */
+ this.channel = channel;
+
+ /**
+ * A function used to filter messages that the collector collects.
+ * @type {CollectorFilterFunction}
+ */
+ this.filter = filter;
+
+ /**
+ * Options for the collecor.
+ * @type {CollectorOptions}
+ */
+ this.options = options;
+
+ /**
+ * Whether this collector has stopped collecting messages.
+ * @type {boolean}
+ */
+ this.ended = false;
+
+ /**
+ * A collection of collected messages, mapped by message ID.
+ * @type {Collection<string, Message>}
+ */
+ this.collected = new Collection();
+
+ this.listener = message => this.verify(message);
+ this.channel.client.on('message', this.listener);
+ if (options.time) this.channel.client.setTimeout(() => this.stop('time'), options.time);
+ }
+
+ /**
+ * Verifies a message against the filter and options
+ * @private
+ * @param {Message} message The message
+ * @returns {boolean}
+ */
+ verify(message) {
+ if (this.channel ? this.channel.id !== message.channel.id : false) return false;
+ if (this.filter(message, this)) {
+ this.collected.set(message.id, message);
+ /**
+ * Emitted whenever the collector receives a message that passes the filter test.
+ * @param {Message} message The received message
+ * @param {MessageCollector} collector The collector the message passed through
+ * @event MessageCollector#message
+ */
+ this.emit('message', message, this);
+ if (this.collected.size >= this.options.maxMatches) this.stop('matchesLimit');
+ else if (this.options.max && this.collected.size === this.options.max) this.stop('limit');
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Returns a promise that resolves when a valid message is sent. Rejects
+ * with collected messages if the Collector ends before receiving a message.
+ * @type {Promise<Message>}
+ * @readonly
+ */
+ get next() {
+ return new Promise((resolve, reject) => {
+ if (this.ended) {
+ reject(this.collected);
+ return;
+ }
+
+ const cleanup = () => {
+ this.removeListener('message', onMessage);
+ this.removeListener('end', onEnd);
+ };
+
+ const onMessage = (...args) => {
+ cleanup();
+ resolve(...args);
+ };
+
+ const onEnd = (...args) => {
+ cleanup();
+ reject(...args);
+ };
+
+ this.once('message', onMessage);
+ this.once('end', onEnd);
+ });
+ }
+
+ /**
+ * Stops the collector and emits `end`.
+ * @param {string} [reason='user'] An optional reason for stopping the collector
+ */
+ stop(reason = 'user') {
+ if (this.ended) return;
+ this.ended = true;
+ this.channel.client.removeListener('message', this.listener);
+ /**
+ * Emitted when the Collector stops collecting.
+ * @param {Collection<string, Message>} collection A collection of messages collected
+ * during the lifetime of the collector, mapped by the ID of the messages.
+ * @param {string} reason The reason for the end of the collector. If it ended because it reached the specified time
+ * limit, this would be `time`. If you invoke `.stop()` without specifying a reason, this would be `user`. If it
+ * ended because it reached its message limit, it will be `limit`.
+ * @event MessageCollector#end
+ */
+ this.emit('end', this.collected, reason);
+ }
+}
+
+module.exports = MessageCollector;
diff --git a/node_modules/discord.js/src/structures/MessageEmbed.js b/node_modules/discord.js/src/structures/MessageEmbed.js
new file mode 100644
index 0000000..1249c42
--- /dev/null
+++ b/node_modules/discord.js/src/structures/MessageEmbed.js
@@ -0,0 +1,293 @@
+/**
+ * Represents an embed in a message (image/video preview, rich embed, etc.)
+ */
+class MessageEmbed {
+ constructor(message, data) {
+ /**
+ * The client that instantiated this embed
+ * @name MessageEmbed#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: message.client });
+
+ /**
+ * The message this embed is part of
+ * @type {Message}
+ */
+ this.message = message;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The type of this embed
+ * @type {string}
+ */
+ this.type = data.type;
+
+ /**
+ * The title of this embed, if there is one
+ * @type {?string}
+ */
+ this.title = data.title;
+
+ /**
+ * The description of this embed, if there is one
+ * @type {?string}
+ */
+ this.description = data.description;
+
+ /**
+ * The URL of this embed
+ * @type {string}
+ */
+ this.url = data.url;
+
+ /**
+ * The color of the embed
+ * @type {number}
+ */
+ this.color = data.color;
+
+ /**
+ * The fields of this embed
+ * @type {MessageEmbedField[]}
+ */
+ this.fields = [];
+ if (data.fields) for (const field of data.fields) this.fields.push(new MessageEmbedField(this, field));
+
+ /**
+ * The timestamp of this embed
+ * @type {number}
+ */
+ this.createdTimestamp = data.timestamp;
+
+ /**
+ * The thumbnail of this embed, if there is one
+ * @type {MessageEmbedThumbnail}
+ */
+ this.thumbnail = data.thumbnail ? new MessageEmbedThumbnail(this, data.thumbnail) : null;
+
+ /**
+ * The author of this embed, if there is one
+ * @type {MessageEmbedAuthor}
+ */
+ this.author = data.author ? new MessageEmbedAuthor(this, data.author) : null;
+
+ /**
+ * The provider of this embed, if there is one
+ * @type {MessageEmbedProvider}
+ */
+ this.provider = data.provider ? new MessageEmbedProvider(this, data.provider) : null;
+
+ /**
+ * The footer of this embed
+ * @type {MessageEmbedFooter}
+ */
+ this.footer = data.footer ? new MessageEmbedFooter(this, data.footer) : null;
+ }
+
+ /**
+ * The date this embed was created
+ * @type {Date}
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The hexadecimal version of the embed color, with a leading hash.
+ * @type {string}
+ * @readonly
+ */
+ get hexColor() {
+ let col = this.color.toString(16);
+ while (col.length < 6) col = `0${col}`;
+ return `#${col}`;
+ }
+}
+
+/**
+ * Represents a thumbnail for a message embed
+ */
+class MessageEmbedThumbnail {
+ constructor(embed, data) {
+ /**
+ * The embed this thumbnail is part of
+ * @type {MessageEmbed}
+ */
+ this.embed = embed;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The URL for this thumbnail
+ * @type {string}
+ */
+ this.url = data.url;
+
+ /**
+ * The Proxy URL for this thumbnail
+ * @type {string}
+ */
+ this.proxyURL = data.proxy_url;
+
+ /**
+ * The height of the thumbnail
+ * @type {number}
+ */
+ this.height = data.height;
+
+ /**
+ * The width of the thumbnail
+ * @type {number}
+ */
+ this.width = data.width;
+ }
+}
+
+/**
+ * Represents a provider for a message embed
+ */
+class MessageEmbedProvider {
+ constructor(embed, data) {
+ /**
+ * The embed this provider is part of
+ * @type {MessageEmbed}
+ */
+ this.embed = embed;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The name of this provider
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The URL of this provider
+ * @type {string}
+ */
+ this.url = data.url;
+ }
+}
+
+/**
+ * Represents an author for a message embed
+ */
+class MessageEmbedAuthor {
+ constructor(embed, data) {
+ /**
+ * The embed this author is part of
+ * @type {MessageEmbed}
+ */
+ this.embed = embed;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The name of this author
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The URL of this author
+ * @type {string}
+ */
+ this.url = data.url;
+
+ /**
+ * The icon URL of this author
+ * @type {string}
+ */
+ this.iconURL = data.icon_url;
+ }
+}
+
+/**
+ * Represents a field for a message embed
+ */
+class MessageEmbedField {
+ constructor(embed, data) {
+ /**
+ * The embed this footer is part of
+ * @type {MessageEmbed}
+ */
+ this.embed = embed;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The name of this field
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The value of this field
+ * @type {string}
+ */
+ this.value = data.value;
+
+ /**
+ * If this field is displayed inline
+ * @type {boolean}
+ */
+ this.inline = data.inline;
+ }
+}
+
+/**
+ * Represents the footer of a message embed
+ */
+class MessageEmbedFooter {
+ constructor(embed, data) {
+ /**
+ * The embed this footer is part of
+ * @type {MessageEmbed}
+ */
+ this.embed = embed;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The text in this footer
+ * @type {string}
+ */
+ this.text = data.text;
+
+ /**
+ * The icon URL of this footer
+ * @type {string}
+ */
+ this.iconURL = data.icon_url;
+
+ /**
+ * The proxy icon URL of this footer
+ * @type {string}
+ */
+ this.proxyIconUrl = data.proxy_icon_url;
+ }
+}
+
+MessageEmbed.Thumbnail = MessageEmbedThumbnail;
+MessageEmbed.Provider = MessageEmbedProvider;
+MessageEmbed.Author = MessageEmbedAuthor;
+MessageEmbed.Field = MessageEmbedField;
+MessageEmbed.Footer = MessageEmbedFooter;
+
+module.exports = MessageEmbed;
diff --git a/node_modules/discord.js/src/structures/MessageReaction.js b/node_modules/discord.js/src/structures/MessageReaction.js
new file mode 100644
index 0000000..30c555f
--- /dev/null
+++ b/node_modules/discord.js/src/structures/MessageReaction.js
@@ -0,0 +1,92 @@
+const Collection = require('../util/Collection');
+const Emoji = require('./Emoji');
+const ReactionEmoji = require('./ReactionEmoji');
+
+/**
+ * Represents a reaction to a message
+ */
+class MessageReaction {
+ constructor(message, emoji, count, me) {
+ /**
+ * The message that this reaction refers to
+ * @type {Message}
+ */
+ this.message = message;
+
+ /**
+ * Whether the client has given this reaction
+ * @type {boolean}
+ */
+ this.me = me;
+
+ /**
+ * The number of people that have given the same reaction.
+ * @type {number}
+ */
+ this.count = count || 0;
+
+ /**
+ * The users that have given this reaction, mapped by their ID.
+ * @type {Collection<string, User>}
+ */
+ this.users = new Collection();
+
+ this._emoji = new ReactionEmoji(this, emoji.name, emoji.id);
+ }
+
+ /**
+ * The emoji of this reaction, either an Emoji object for known custom emojis, or a ReactionEmoji
+ * object which has fewer properties. Whatever the prototype of the emoji, it will still have
+ * `name`, `id`, `identifier` and `toString()`
+ * @type {Emoji|ReactionEmoji}
+ */
+ get emoji() {
+ if (this._emoji instanceof Emoji) return this._emoji;
+ // check to see if the emoji has become known to the client
+ if (this._emoji.id) {
+ const emojis = this.message.client.emojis;
+ if (emojis.has(this._emoji.id)) {
+ const emoji = emojis.get(this._emoji.id);
+ this._emoji = emoji;
+ return emoji;
+ }
+ }
+ return this._emoji;
+ }
+
+ /**
+ * Removes a user from this reaction.
+ * @param {UserResolvable} [user=this.message.client.user] User to remove the reaction of
+ * @returns {Promise<MessageReaction>}
+ */
+ remove(user = this.message.client.user) {
+ const message = this.message;
+ user = this.message.client.resolver.resolveUserID(user);
+ if (!user) return Promise.reject('Couldn\'t resolve the user ID to remove from the reaction.');
+ return message.client.rest.methods.removeMessageReaction(
+ message, this.emoji.identifier, user
+ );
+ }
+
+ /**
+ * Fetch all the users that gave this reaction. Resolves with a collection of users, mapped by their IDs.
+ * @param {number} [limit=100] the maximum amount of users to fetch, defaults to 100
+ * @returns {Promise<Collection<string, User>>}
+ */
+ fetchUsers(limit = 100) {
+ const message = this.message;
+ return message.client.rest.methods.getMessageReactionUsers(
+ message, this.emoji.identifier, limit
+ ).then(users => {
+ this.users = new Collection();
+ for (const rawUser of users) {
+ const user = this.message.client.dataManager.newUser(rawUser);
+ this.users.set(user.id, user);
+ }
+ this.count = this.users.size;
+ return users;
+ });
+ }
+}
+
+module.exports = MessageReaction;
diff --git a/node_modules/discord.js/src/structures/OAuth2Application.js b/node_modules/discord.js/src/structures/OAuth2Application.js
new file mode 100644
index 0000000..b7c7285
--- /dev/null
+++ b/node_modules/discord.js/src/structures/OAuth2Application.js
@@ -0,0 +1,82 @@
+/**
+ * Represents an OAuth2 Application
+ */
+class OAuth2Application {
+ constructor(client, data) {
+ /**
+ * The client that instantiated the application
+ * @name OAuth2Application#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of the app
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The name of the app
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The app's description
+ * @type {string}
+ */
+ this.description = data.description;
+
+ /**
+ * The app's icon hash
+ * @type {string}
+ */
+ this.icon = data.icon;
+
+ /**
+ * The app's icon URL
+ * @type {string}
+ */
+ this.iconURL = `https://cdn.discordapp.com/app-icons/${this.id}/${this.icon}.jpg`;
+
+ /**
+ * The app's RPC origins
+ * @type {Array<string>}
+ */
+ this.rpcOrigins = data.rpc_origins;
+ }
+
+ /**
+ * The timestamp the app was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the app was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the app name rather than the app object.
+ * @returns {string}
+ */
+ toString() {
+ return this.name;
+ }
+}
+
+module.exports = OAuth2Application;
diff --git a/node_modules/discord.js/src/structures/PartialGuild.js b/node_modules/discord.js/src/structures/PartialGuild.js
new file mode 100644
index 0000000..407212e
--- /dev/null
+++ b/node_modules/discord.js/src/structures/PartialGuild.js
@@ -0,0 +1,51 @@
+/*
+{ splash: null,
+ id: '123123123',
+ icon: '123123123',
+ name: 'name' }
+*/
+
+/**
+ * Represents a guild that the client only has limited information for - e.g. from invites.
+ */
+class PartialGuild {
+ constructor(client, data) {
+ /**
+ * The Client that instantiated this PartialGuild
+ * @name PartialGuild#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of this guild
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The name of this guild
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The hash of this guild's icon, or null if there is none.
+ * @type {?string}
+ */
+ this.icon = data.icon;
+
+ /**
+ * The hash of the guild splash image, or null if no splash (VIP only)
+ * @type {?string}
+ */
+ this.splash = data.splash;
+ }
+}
+
+module.exports = PartialGuild;
diff --git a/node_modules/discord.js/src/structures/PartialGuildChannel.js b/node_modules/discord.js/src/structures/PartialGuildChannel.js
new file mode 100644
index 0000000..e58a6bb
--- /dev/null
+++ b/node_modules/discord.js/src/structures/PartialGuildChannel.js
@@ -0,0 +1,44 @@
+const Constants = require('../util/Constants');
+
+/*
+{ type: 0, id: '123123', name: 'heavy-testing' } }
+*/
+
+/**
+ * Represents a guild channel that the client only has limited information for - e.g. from invites.
+ */
+class PartialGuildChannel {
+ constructor(client, data) {
+ /**
+ * The Client that instantiated this PartialGuildChannel
+ * @name PartialGuildChannel#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of this guild channel
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The name of this guild channel
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The type of this guild channel - `text` or `voice`
+ * @type {string}
+ */
+ this.type = Constants.ChannelTypes.text === data.type ? 'text' : 'voice';
+ }
+}
+
+module.exports = PartialGuildChannel;
diff --git a/node_modules/discord.js/src/structures/PermissionOverwrites.js b/node_modules/discord.js/src/structures/PermissionOverwrites.js
new file mode 100644
index 0000000..9b2f536
--- /dev/null
+++ b/node_modules/discord.js/src/structures/PermissionOverwrites.js
@@ -0,0 +1,43 @@
+/**
+ * Represents a permission overwrite for a role or member in a guild channel.
+ */
+class PermissionOverwrites {
+ constructor(guildChannel, data) {
+ /**
+ * The GuildChannel this overwrite is for
+ * @name PermissionOverwrites#channel
+ * @type {GuildChannel}
+ * @readonly
+ */
+ Object.defineProperty(this, 'channel', { value: guildChannel });
+
+ if (data) this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of this overwrite, either a user ID or a role ID
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The type of this overwrite
+ * @type {string}
+ */
+ this.type = data.type;
+
+ this.deny = data.deny;
+ this.allow = data.allow;
+ }
+
+ /**
+ * Delete this Permission Overwrite.
+ * @returns {Promise<PermissionOverwrites>}
+ */
+ delete() {
+ return this.channel.client.rest.methods.deletePermissionOverwrites(this);
+ }
+}
+
+module.exports = PermissionOverwrites;
diff --git a/node_modules/discord.js/src/structures/Presence.js b/node_modules/discord.js/src/structures/Presence.js
new file mode 100644
index 0000000..ddca5fb
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Presence.js
@@ -0,0 +1,92 @@
+/**
+ * Represents a user's presence
+ */
+class Presence {
+ constructor(data = {}) {
+ /**
+ * The status of the presence:
+ *
+ * * **`online`** - user is online
+ * * **`offline`** - user is offline or invisible
+ * * **`idle`** - user is AFK
+ * * **`dnd`** - user is in Do not Disturb
+ * @type {string}
+ */
+ this.status = data.status || 'offline';
+
+ /**
+ * The game that the user is playing, `null` if they aren't playing a game.
+ * @type {?Game}
+ */
+ this.game = data.game ? new Game(data.game) : null;
+ }
+
+ update(data) {
+ this.status = data.status || this.status;
+ this.game = data.game ? new Game(data.game) : null;
+ }
+
+ /**
+ * Whether this presence is equal to another
+ * @param {Presence} presence Presence to compare with
+ * @returns {boolean}
+ */
+ equals(presence) {
+ return this === presence || (
+ presence &&
+ this.status === presence.status &&
+ this.game ? this.game.equals(presence.game) : !presence.game
+ );
+ }
+}
+
+/**
+ * Represents a game that is part of a user's presence.
+ */
+class Game {
+ constructor(data) {
+ /**
+ * The name of the game being played
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The type of the game status
+ * @type {number}
+ */
+ this.type = data.type;
+
+ /**
+ * If the game is being streamed, a link to the stream
+ * @type {?string}
+ */
+ this.url = data.url || null;
+ }
+
+ /**
+ * Whether or not the game is being streamed
+ * @type {boolean}
+ * @readonly
+ */
+ get streaming() {
+ return this.type === 1;
+ }
+
+ /**
+ * Whether this game is equal to another game
+ * @param {Game} game Game to compare with
+ * @returns {boolean}
+ */
+ equals(game) {
+ return this === game || (
+ game &&
+ this.name === game.name &&
+ this.type === game.type &&
+ this.url === game.url
+ );
+ }
+}
+
+exports.Presence = Presence;
+exports.Game = Game;
diff --git a/node_modules/discord.js/src/structures/ReactionEmoji.js b/node_modules/discord.js/src/structures/ReactionEmoji.js
new file mode 100644
index 0000000..b6d2cdb
--- /dev/null
+++ b/node_modules/discord.js/src/structures/ReactionEmoji.js
@@ -0,0 +1,49 @@
+/**
+ * Represents a limited emoji set used for both custom and unicode emojis. Custom emojis
+ * will use this class opposed to the Emoji class when the client doesn't know enough
+ * information about them.
+ */
+class ReactionEmoji {
+ constructor(reaction, name, id) {
+ /**
+ * The message reaction this emoji refers to
+ * @type {MessageReaction}
+ */
+ this.reaction = reaction;
+
+ /**
+ * The name of this reaction emoji.
+ * @type {string}
+ */
+ this.name = name;
+
+ /**
+ * The ID of this reaction emoji.
+ * @type {string}
+ */
+ this.id = id;
+ }
+
+ /**
+ * The identifier of this emoji, used for message reactions
+ * @readonly
+ * @type {string}
+ */
+ get identifier() {
+ if (this.id) return `${this.name}:${this.id}`;
+ return encodeURIComponent(this.name);
+ }
+
+ /**
+ * Creates the text required to form a graphical emoji on Discord.
+ * @example
+ * // send the emoji used in a reaction to the channel the reaction is part of
+ * reaction.message.channel.sendMessage(`The emoji used is ${reaction.emoji}`);
+ * @returns {string}
+ */
+ toString() {
+ return this.id ? `<:${this.name}:${this.id}>` : this.name;
+ }
+}
+
+module.exports = ReactionEmoji;
diff --git a/node_modules/discord.js/src/structures/RichEmbed.js b/node_modules/discord.js/src/structures/RichEmbed.js
new file mode 100644
index 0000000..fbd9383
--- /dev/null
+++ b/node_modules/discord.js/src/structures/RichEmbed.js
@@ -0,0 +1,204 @@
+/**
+ * A rich embed to be sent with a message
+ * @param {Object} [data] Data to set in the rich embed
+ */
+class RichEmbed {
+ constructor(data = {}) {
+ /**
+ * Title for this Embed
+ * @type {string}
+ */
+ this.title = data.title;
+
+ /**
+ * Description for this Embed
+ * @type {string}
+ */
+ this.description = data.description;
+
+ /**
+ * URL for this Embed
+ * @type {string}
+ */
+ this.url = data.url;
+
+ /**
+ * Color for this Embed
+ * @type {number}
+ */
+ this.color = data.color;
+
+ /**
+ * Author for this Embed
+ * @type {Object}
+ */
+ this.author = data.author;
+
+ /**
+ * Timestamp for this Embed
+ * @type {Date}
+ */
+ this.timestamp = data.timestamp;
+
+ /**
+ * Fields for this Embed
+ * @type {Object[]}
+ */
+ this.fields = data.fields || [];
+
+ /**
+ * Thumbnail for this Embed
+ * @type {Object}
+ */
+ this.thumbnail = data.thumbnail;
+
+ /**
+ * Image for this Embed
+ * @type {Object}
+ */
+ this.image = data.image;
+
+ /**
+ * Footer for this Embed
+ * @type {Object}
+ */
+ this.footer = data.footer;
+ }
+
+ /**
+ * Sets the title of this embed
+ * @param {StringResolvable} title The title
+ * @returns {RichEmbed} This embed
+ */
+ setTitle(title) {
+ title = resolveString(title);
+ if (title.length > 256) throw new RangeError('RichEmbed titles may not exceed 256 characters.');
+ this.title = title;
+ return this;
+ }
+
+ /**
+ * Sets the description of this embed
+ * @param {StringResolvable} description The description
+ * @returns {RichEmbed} This embed
+ */
+ setDescription(description) {
+ description = resolveString(description);
+ if (description.length > 2048) throw new RangeError('RichEmbed descriptions may not exceed 2048 characters.');
+ this.description = description;
+ return this;
+ }
+
+ /**
+ * Sets the URL of this embed
+ * @param {string} url The URL
+ * @returns {RichEmbed} This embed
+ */
+ setURL(url) {
+ this.url = url;
+ return this;
+ }
+
+ /**
+ * Sets the color of this embed
+ * @param {string|number|number[]} color The color to set
+ * @returns {RichEmbed} This embed
+ */
+ setColor(color) {
+ let radix = 10;
+ if (color instanceof Array) {
+ color = (color[0] << 16) + (color[1] << 8) + color[2];
+ } else if (typeof color === 'string' && color.startsWith('#')) {
+ radix = 16;
+ color = color.replace('#', '');
+ }
+ color = parseInt(color, radix);
+ if (color < 0 || color > 0xFFFFFF) {
+ throw new RangeError('RichEmbed color must be within the range 0 - 16777215 (0xFFFFFF).');
+ } else if (color && isNaN(color)) {
+ throw new TypeError('Unable to convert RichEmbed color to a number.');
+ }
+ this.color = color;
+ return this;
+ }
+
+ /**
+ * Sets the author of this embed
+ * @param {StringResolvable} name The name of the author
+ * @param {string} [icon] The icon URL of the author
+ * @param {string} [url] The URL of the author
+ * @returns {RichEmbed} This embed
+ */
+ setAuthor(name, icon, url) {
+ this.author = { name: resolveString(name), icon_url: icon, url };
+ return this;
+ }
+
+ /**
+ * Sets the timestamp of this embed
+ * @param {Date} [timestamp=current date] The timestamp
+ * @returns {RichEmbed} This embed
+ */
+ setTimestamp(timestamp = new Date()) {
+ this.timestamp = timestamp;
+ return this;
+ }
+
+ /**
+ * Adds a field to the embed (max 25)
+ * @param {StringResolvable} name The name of the field
+ * @param {StringResolvable} value The value of the field
+ * @param {boolean} [inline=false] Set the field to display inline
+ * @returns {RichEmbed} This embed
+ */
+ addField(name, value, inline = false) {
+ if (this.fields.length >= 25) throw new RangeError('RichEmbeds may not exceed 25 fields.');
+ name = resolveString(name);
+ if (name.length > 256) throw new RangeError('RichEmbed field names may not exceed 256 characters.');
+ value = resolveString(value);
+ if (value.length > 1024) throw new RangeError('RichEmbed field values may not exceed 1024 characters.');
+ this.fields.push({ name: String(name), value: value, inline });
+ return this;
+ }
+
+ /**
+ * Set the thumbnail of this embed
+ * @param {string} url The URL of the thumbnail
+ * @returns {RichEmbed} This embed
+ */
+ setThumbnail(url) {
+ this.thumbnail = { url };
+ return this;
+ }
+
+ /**
+ * Set the image of this embed
+ * @param {string} url The URL of the thumbnail
+ * @returns {RichEmbed} This embed
+ */
+ setImage(url) {
+ this.image = { url };
+ return this;
+ }
+
+ /**
+ * Sets the footer of this embed
+ * @param {StringResolvable} text The text of the footer
+ * @param {string} [icon] The icon URL of the footer
+ * @returns {RichEmbed} This embed
+ */
+ setFooter(text, icon) {
+ text = resolveString(text);
+ if (text.length > 2048) throw new RangeError('RichEmbed footer text may not exceed 2048 characters.');
+ this.footer = { text, icon_url: icon };
+ return this;
+ }
+}
+
+module.exports = RichEmbed;
+
+function resolveString(data) {
+ if (typeof data === 'string') return data;
+ if (data instanceof Array) return data.join('\n');
+ return String(data);
+}
diff --git a/node_modules/discord.js/src/structures/Role.js b/node_modules/discord.js/src/structures/Role.js
new file mode 100644
index 0000000..c15ff4b
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Role.js
@@ -0,0 +1,341 @@
+const Constants = require('../util/Constants');
+
+/**
+ * Represents a role on Discord
+ */
+class Role {
+ constructor(guild, data) {
+ /**
+ * The client that instantiated the role
+ * @name Role#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: guild.client });
+
+ /**
+ * The guild that the role belongs to
+ * @type {Guild}
+ */
+ this.guild = guild;
+
+ if (data) this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of the role (unique to the guild it is part of)
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The name of the role
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The base 10 color of the role
+ * @type {number}
+ */
+ this.color = data.color;
+
+ /**
+ * If true, users that are part of this role will appear in a separate category in the users list
+ * @type {boolean}
+ */
+ this.hoist = data.hoist;
+
+ /**
+ * The position of the role in the role manager
+ * @type {number}
+ */
+ this.position = data.position;
+
+ /**
+ * The evaluated permissions number
+ * @type {number}
+ */
+ this.permissions = data.permissions;
+
+ /**
+ * Whether or not the role is managed by an external service
+ * @type {boolean}
+ */
+ this.managed = data.managed;
+
+ /**
+ * Whether or not the role can be mentioned by anyone
+ * @type {boolean}
+ */
+ this.mentionable = data.mentionable;
+ }
+
+ /**
+ * The timestamp the role was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the role was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The hexadecimal version of the role color, with a leading hashtag.
+ * @type {string}
+ * @readonly
+ */
+ get hexColor() {
+ let col = this.color.toString(16);
+ while (col.length < 6) col = `0${col}`;
+ return `#${col}`;
+ }
+
+ /**
+ * The cached guild members that have this role.
+ * @type {Collection<string, GuildMember>}
+ * @readonly
+ */
+ get members() {
+ return this.guild.members.filter(m => m.roles.has(this.id));
+ }
+
+ /**
+ * Whether the role is editable by the client user.
+ * @type {boolean}
+ * @readonly
+ */
+ get editable() {
+ if (this.managed) return false;
+ const clientMember = this.guild.member(this.client.user);
+ if (!clientMember.hasPermission(Constants.PermissionFlags.MANAGE_ROLES_OR_PERMISSIONS)) return false;
+ return clientMember.highestRole.comparePositionTo(this) > 0;
+ }
+
+ /**
+ * Get an object mapping permission names to whether or not the role enables that permission
+ * @returns {Object<string, boolean>}
+ * @example
+ * // print the serialized role
+ * console.log(role.serialize());
+ */
+ serialize() {
+ const serializedPermissions = {};
+ for (const permissionName in Constants.PermissionFlags) {
+ serializedPermissions[permissionName] = this.hasPermission(permissionName);
+ }
+ return serializedPermissions;
+ }
+
+ /**
+ * Checks if the role has a permission.
+ * @param {PermissionResolvable} permission The permission to check for
+ * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission
+ * @returns {boolean}
+ * @example
+ * // see if a role can ban a member
+ * if (role.hasPermission('BAN_MEMBERS')) {
+ * console.log('This role can ban members');
+ * } else {
+ * console.log('This role can\'t ban members');
+ * }
+ */
+ hasPermission(permission, explicit = false) {
+ permission = this.client.resolver.resolvePermission(permission);
+ if (!explicit && (this.permissions & Constants.PermissionFlags.ADMINISTRATOR) > 0) return true;
+ return (this.permissions & permission) > 0;
+ }
+
+ /**
+ * Checks if the role has all specified permissions.
+ * @param {PermissionResolvable[]} permissions The permissions to check for
+ * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permissions
+ * @returns {boolean}
+ */
+ hasPermissions(permissions, explicit = false) {
+ return permissions.every(p => this.hasPermission(p, explicit));
+ }
+
+ /**
+ * Compares this role's position to another role's.
+ * @param {Role} role Role to compare to this one
+ * @returns {number} Negative number if the this role's position is lower (other role's is higher),
+ * positive number if the this one is higher (other's is lower), 0 if equal
+ */
+ comparePositionTo(role) {
+ return this.constructor.comparePositions(this, role);
+ }
+
+ /**
+ * The data for a role
+ * @typedef {Object} RoleData
+ * @property {string} [name] The name of the role
+ * @property {number|string} [color] The color of the role, either a hex string or a base 10 number
+ * @property {boolean} [hoist] Whether or not the role should be hoisted
+ * @property {number} [position] The position of the role
+ * @property {string[]} [permissions] The permissions of the role
+ * @property {boolean} [mentionable] Whether or not the role should be mentionable
+ */
+
+ /**
+ * Edits the role
+ * @param {RoleData} data The new data for the role
+ * @returns {Promise<Role>}
+ * @example
+ * // edit a role
+ * role.edit({name: 'new role'})
+ * .then(r => console.log(`Edited role ${r}`))
+ * .catch(console.error);
+ */
+ edit(data) {
+ return this.client.rest.methods.updateGuildRole(this, data);
+ }
+
+ /**
+ * Set a new name for the role
+ * @param {string} name The new name of the role
+ * @returns {Promise<Role>}
+ * @example
+ * // set the name of the role
+ * role.setName('new role')
+ * .then(r => console.log(`Edited name of role ${r}`))
+ * .catch(console.error);
+ */
+ setName(name) {
+ return this.edit({ name });
+ }
+
+ /**
+ * Set a new color for the role
+ * @param {number|string} color The new color for the role, either a hex string or a base 10 number
+ * @returns {Promise<Role>}
+ * @example
+ * // set the color of a role
+ * role.setColor('#FF0000')
+ * .then(r => console.log(`Set color of role ${r}`))
+ * .catch(console.error);
+ */
+ setColor(color) {
+ return this.edit({ color });
+ }
+
+ /**
+ * Set whether or not the role should be hoisted
+ * @param {boolean} hoist Whether or not to hoist the role
+ * @returns {Promise<Role>}
+ * @example
+ * // set the hoist of the role
+ * role.setHoist(true)
+ * .then(r => console.log(`Role hoisted: ${r.hoist}`))
+ * .catch(console.error);
+ */
+ setHoist(hoist) {
+ return this.edit({ hoist });
+ }
+
+ /**
+ * Set the position of the role
+ * @param {number} position The position of the role
+ * @returns {Promise<Role>}
+ * @example
+ * // set the position of the role
+ * role.setPosition(1)
+ * .then(r => console.log(`Role position: ${r.position}`))
+ * .catch(console.error);
+ */
+ setPosition(position) {
+ return this.guild.setRolePosition(this, position).then(() => this);
+ }
+
+ /**
+ * Set the permissions of the role
+ * @param {string[]} permissions The permissions of the role
+ * @returns {Promise<Role>}
+ * @example
+ * // set the permissions of the role
+ * role.setPermissions(['KICK_MEMBERS', 'BAN_MEMBERS'])
+ * .then(r => console.log(`Role updated ${r}`))
+ * .catch(console.error);
+ */
+ setPermissions(permissions) {
+ return this.edit({ permissions });
+ }
+
+ /**
+ * Set whether this role is mentionable
+ * @param {boolean} mentionable Whether this role should be mentionable
+ * @returns {Promise<Role>}
+ * @example
+ * // make the role mentionable
+ * role.setMentionable(true)
+ * .then(r => console.log(`Role updated ${r}`))
+ * .catch(console.error);
+ */
+ setMentionable(mentionable) {
+ return this.edit({ mentionable });
+ }
+
+ /**
+ * Deletes the role
+ * @returns {Promise<Role>}
+ * @example
+ * // delete a role
+ * role.delete()
+ * .then(r => console.log(`Deleted role ${r}`))
+ * .catch(console.error);
+ */
+ delete() {
+ return this.client.rest.methods.deleteGuildRole(this);
+ }
+
+ /**
+ * Whether this role equals another role. It compares all properties, so for most operations
+ * it is advisable to just compare `role.id === role2.id` as it is much faster and is often
+ * what most users need.
+ * @param {Role} role Role to compare with
+ * @returns {boolean}
+ */
+ equals(role) {
+ return role &&
+ this.id === role.id &&
+ this.name === role.name &&
+ this.color === role.color &&
+ this.hoist === role.hoist &&
+ this.position === role.position &&
+ this.permissions === role.permissions &&
+ this.managed === role.managed;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the role mention rather than the Role object.
+ * @returns {string}
+ */
+ toString() {
+ if (this.id === this.guild.id) return '@everyone';
+ return `<@&${this.id}>`;
+ }
+
+ /**
+ * Compares the positions of two roles.
+ * @param {Role} role1 First role to compare
+ * @param {Role} role2 Second role to compare
+ * @returns {number} Negative number if the first role's position is lower (second role's is higher),
+ * positive number if the first's is higher (second's is lower), 0 if equal
+ */
+ static comparePositions(role1, role2) {
+ if (role1.position === role2.position) return role2.id - role1.id;
+ return role1.position - role2.position;
+ }
+}
+
+module.exports = Role;
diff --git a/node_modules/discord.js/src/structures/TextChannel.js b/node_modules/discord.js/src/structures/TextChannel.js
new file mode 100644
index 0000000..9697abd
--- /dev/null
+++ b/node_modules/discord.js/src/structures/TextChannel.js
@@ -0,0 +1,96 @@
+const GuildChannel = require('./GuildChannel');
+const TextBasedChannel = require('./interface/TextBasedChannel');
+const Collection = require('../util/Collection');
+
+/**
+ * Represents a guild text channel on Discord.
+ * @extends {GuildChannel}
+ * @implements {TextBasedChannel}
+ */
+class TextChannel extends GuildChannel {
+ constructor(guild, data) {
+ super(guild, data);
+ this.type = 'text';
+ this.messages = new Collection();
+ this._typing = new Map();
+ }
+
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * The topic of the text channel, if there is one.
+ * @type {?string}
+ */
+ this.topic = data.topic;
+
+ this.lastMessageID = data.last_message_id;
+ }
+
+ /**
+ * A collection of members that can see this channel, mapped by their ID.
+ * @type {Collection<string, GuildMember>}
+ * @readonly
+ */
+ get members() {
+ const members = new Collection();
+ for (const member of this.guild.members.values()) {
+ if (this.permissionsFor(member).hasPermission('READ_MESSAGES')) {
+ members.set(member.id, member);
+ }
+ }
+ return members;
+ }
+
+ /**
+ * Fetch all webhooks for the channel.
+ * @returns {Promise<Collection<string, Webhook>>}
+ */
+ fetchWebhooks() {
+ return this.client.rest.methods.getChannelWebhooks(this);
+ }
+
+ /**
+ * Create a webhook for the channel.
+ * @param {string} name The name of the webhook.
+ * @param {BufferResolvable} avatar The avatar for the webhook.
+ * @returns {Promise<Webhook>} webhook The created webhook.
+ * @example
+ * channel.createWebhook('Snek', 'http://snek.s3.amazonaws.com/topSnek.png')
+ * .then(webhook => console.log(`Created Webhook ${webhook}`))
+ * .catch(console.error)
+ */
+ createWebhook(name, avatar) {
+ return new Promise(resolve => {
+ if (avatar.startsWith('data:')) {
+ resolve(this.client.rest.methods.createWebhook(this, name, avatar));
+ } else {
+ this.client.resolver.resolveBuffer(avatar).then(data =>
+ resolve(this.client.rest.methods.createWebhook(this, name, data))
+ );
+ }
+ });
+ }
+
+ // These are here only for documentation purposes - they are implemented by TextBasedChannel
+ send() { return; }
+ sendMessage() { return; }
+ sendEmbed() { return; }
+ sendFile() { return; }
+ sendCode() { return; }
+ fetchMessage() { return; }
+ fetchMessages() { return; }
+ fetchPinnedMessages() { return; }
+ startTyping() { return; }
+ stopTyping() { return; }
+ get typing() { return; }
+ get typingCount() { return; }
+ createCollector() { return; }
+ awaitMessages() { return; }
+ bulkDelete() { return; }
+ _cacheMessage() { return; }
+}
+
+TextBasedChannel.applyToClass(TextChannel, true);
+
+module.exports = TextChannel;
diff --git a/node_modules/discord.js/src/structures/User.js b/node_modules/discord.js/src/structures/User.js
new file mode 100644
index 0000000..f714828
--- /dev/null
+++ b/node_modules/discord.js/src/structures/User.js
@@ -0,0 +1,277 @@
+const TextBasedChannel = require('./interface/TextBasedChannel');
+const Constants = require('../util/Constants');
+const Presence = require('./Presence').Presence;
+
+/**
+ * Represents a user on Discord.
+ * @implements {TextBasedChannel}
+ */
+class User {
+ constructor(client, data) {
+ /**
+ * The Client that created the instance of the the User.
+ * @name User#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ if (data) this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The ID of the user
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The username of the user
+ * @type {string}
+ */
+ this.username = data.username;
+
+ /**
+ * A discriminator based on username for the user
+ * @type {string}
+ */
+ this.discriminator = data.discriminator;
+
+ /**
+ * The ID of the user's avatar
+ * @type {string}
+ */
+ this.avatar = data.avatar;
+
+ /**
+ * Whether or not the user is a bot.
+ * @type {boolean}
+ */
+ this.bot = Boolean(data.bot);
+
+ /**
+ * The ID of the last message sent by the user, if one was sent.
+ * @type {?string}
+ */
+ this.lastMessageID = null;
+ }
+
+ patch(data) {
+ for (const prop of ['id', 'username', 'discriminator', 'avatar', 'bot']) {
+ if (typeof data[prop] !== 'undefined') this[prop] = data[prop];
+ }
+ if (data.token) this.client.token = data.token;
+ }
+
+ /**
+ * The timestamp the user was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the user was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The presence of this user
+ * @type {Presence}
+ * @readonly
+ */
+ get presence() {
+ if (this.client.presences.has(this.id)) return this.client.presences.get(this.id);
+ for (const guild of this.client.guilds.values()) {
+ if (guild.presences.has(this.id)) return guild.presences.get(this.id);
+ }
+ return new Presence();
+ }
+
+ /**
+ * A link to the user's avatar (if they have one, otherwise null)
+ * @type {?string}
+ * @readonly
+ */
+ get avatarURL() {
+ if (!this.avatar) return null;
+ return Constants.Endpoints.avatar(this.id, this.avatar);
+ }
+
+ /**
+ * A link to the user's default avatar
+ * @type {string}
+ * @readonly
+ */
+ get defaultAvatarURL() {
+ let defaultAvatars = Object.values(Constants.DefaultAvatars);
+ let defaultAvatar = this.discriminator % defaultAvatars.length;
+ return Constants.Endpoints.assets(`${defaultAvatars[defaultAvatar]}.png`);
+ }
+
+ /**
+ * A link to the user's avatar if they have one. Otherwise a link to their default avatar will be returned
+ * @type {string}
+ * @readonly
+ */
+ get displayAvatarURL() {
+ return this.avatarURL || this.defaultAvatarURL;
+ }
+
+ /**
+ * The note that is set for the user
+ * <warn>This is only available when using a user account.</warn>
+ * @type {?string}
+ * @readonly
+ */
+ get note() {
+ return this.client.user.notes.get(this.id) || null;
+ }
+
+ /**
+ * Check whether the user is typing in a channel.
+ * @param {ChannelResolvable} channel The channel to check in
+ * @returns {boolean}
+ */
+ typingIn(channel) {
+ channel = this.client.resolver.resolveChannel(channel);
+ return channel._typing.has(this.id);
+ }
+
+ /**
+ * Get the time that the user started typing.
+ * @param {ChannelResolvable} channel The channel to get the time in
+ * @returns {?Date}
+ */
+ typingSinceIn(channel) {
+ channel = this.client.resolver.resolveChannel(channel);
+ return channel._typing.has(this.id) ? new Date(channel._typing.get(this.id).since) : null;
+ }
+
+ /**
+ * Get the amount of time the user has been typing in a channel for (in milliseconds), or -1 if they're not typing.
+ * @param {ChannelResolvable} channel The channel to get the time in
+ * @returns {number}
+ */
+ typingDurationIn(channel) {
+ channel = this.client.resolver.resolveChannel(channel);
+ return channel._typing.has(this.id) ? channel._typing.get(this.id).elapsedTime : -1;
+ }
+
+ /**
+ * The DM between the client's user and this user
+ * @type {?DMChannel}
+ */
+ get dmChannel() {
+ return this.client.channels.filter(c => c.type === 'dm').find(c => c.recipient.id === this.id);
+ }
+
+ /**
+ * Deletes a DM channel (if one exists) between the client and the user. Resolves with the channel if successful.
+ * @returns {Promise<DMChannel>}
+ */
+ deleteDM() {
+ return this.client.rest.methods.deleteChannel(this);
+ }
+
+ /**
+ * Sends a friend request to the user
+ * <warn>This is only available when using a user account.</warn>
+ * @returns {Promise<User>}
+ */
+ addFriend() {
+ return this.client.rest.methods.addFriend(this);
+ }
+
+ /**
+ * Removes the user from your friends
+ * <warn>This is only available when using a user account.</warn>
+ * @returns {Promise<User>}
+ */
+ removeFriend() {
+ return this.client.rest.methods.removeFriend(this);
+ }
+
+ /**
+ * Blocks the user
+ * <warn>This is only available when using a user account.</warn>
+ * @returns {Promise<User>}
+ */
+ block() {
+ return this.client.rest.methods.blockUser(this);
+ }
+
+ /**
+ * Unblocks the user
+ * <warn>This is only available when using a user account.</warn>
+ * @returns {Promise<User>}
+ */
+ unblock() {
+ return this.client.rest.methods.unblockUser(this);
+ }
+
+ /**
+ * Get the profile of the user
+ * <warn>This is only available when using a user account.</warn>
+ * @returns {Promise<UserProfile>}
+ */
+ fetchProfile() {
+ return this.client.rest.methods.fetchUserProfile(this);
+ }
+
+ /**
+ * Sets a note for the user
+ * <warn>This is only available when using a user account.</warn>
+ * @param {string} note The note to set for the user
+ * @returns {Promise<User>}
+ */
+ setNote(note) {
+ return this.client.rest.methods.setNote(this, note);
+ }
+
+ /**
+ * Checks if the user is equal to another. It compares ID, username, discriminator, avatar, and bot flags.
+ * It is recommended to compare equality by using `user.id === user2.id` unless you want to compare all properties.
+ * @param {User} user User to compare with
+ * @returns {boolean}
+ */
+ equals(user) {
+ let equal = user &&
+ this.id === user.id &&
+ this.username === user.username &&
+ this.discriminator === user.discriminator &&
+ this.avatar === user.avatar &&
+ this.bot === Boolean(user.bot);
+
+ return equal;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the user's mention instead of the User object.
+ * @returns {string}
+ * @example
+ * // logs: Hello from <@123456789>!
+ * console.log(`Hello from ${user}!`);
+ */
+ toString() {
+ return `<@${this.id}>`;
+ }
+
+ // These are here only for documentation purposes - they are implemented by TextBasedChannel
+ send() { return; }
+ sendMessage() { return; }
+ sendEmbed() { return; }
+ sendFile() { return; }
+ sendCode() { return; }
+}
+
+TextBasedChannel.applyToClass(User);
+
+module.exports = User;
diff --git a/node_modules/discord.js/src/structures/UserConnection.js b/node_modules/discord.js/src/structures/UserConnection.js
new file mode 100644
index 0000000..6ee9fc5
--- /dev/null
+++ b/node_modules/discord.js/src/structures/UserConnection.js
@@ -0,0 +1,48 @@
+/**
+ * Represents a user connection (or "platform identity")
+ */
+class UserConnection {
+ constructor(user, data) {
+ /**
+ * The user that owns the Connection
+ * @type {User}
+ */
+ this.user = user;
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * The type of the Connection
+ * @type {string}
+ */
+ this.type = data.type;
+
+ /**
+ * The username of the connection account
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The id of the connection account
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * Whether the connection is revoked
+ * @type {boolean}
+ */
+ this.revoked = data.revoked;
+
+ /**
+ * an array of partial server integrations (not yet implemented in this lib)
+ * @type {Object[]}
+ */
+ this.integrations = data.integrations;
+ }
+}
+
+module.exports = UserConnection;
diff --git a/node_modules/discord.js/src/structures/UserProfile.js b/node_modules/discord.js/src/structures/UserProfile.js
new file mode 100644
index 0000000..77f097c
--- /dev/null
+++ b/node_modules/discord.js/src/structures/UserProfile.js
@@ -0,0 +1,56 @@
+const Collection = require('../util/Collection');
+const UserConnection = require('./UserConnection');
+
+/**
+ * Represents a user's profile on Discord.
+ */
+class UserProfile {
+ constructor(user, data) {
+ /**
+ * The owner of the profile
+ * @type {User}
+ */
+ this.user = user;
+
+ /**
+ * The Client that created the instance of the the UserProfile.
+ * @name UserProfile#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: user.client });
+
+ /**
+ * Guilds that the client user and the user share
+ * @type {Collection<Guild>}
+ */
+ this.mutualGuilds = new Collection();
+
+ /**
+ * The user's connections
+ * @type {Collection<UserConnection>}
+ */
+ this.connections = new Collection();
+
+ this.setup(data);
+ }
+
+ setup(data) {
+ /**
+ * If the user has Discord Premium
+ * @type {boolean}
+ */
+ this.premium = data.premium;
+
+ for (const guild of data.mutual_guilds) {
+ if (this.client.guilds.has(guild.id)) {
+ this.mutualGuilds.set(guild.id, this.client.guilds.get(guild.id));
+ }
+ }
+ for (const connection of data.connected_accounts) {
+ this.connections.set(connection.id, new UserConnection(this.user, connection));
+ }
+ }
+}
+
+module.exports = UserProfile;
diff --git a/node_modules/discord.js/src/structures/VoiceChannel.js b/node_modules/discord.js/src/structures/VoiceChannel.js
new file mode 100644
index 0000000..848a6d5
--- /dev/null
+++ b/node_modules/discord.js/src/structures/VoiceChannel.js
@@ -0,0 +1,120 @@
+const GuildChannel = require('./GuildChannel');
+const Collection = require('../util/Collection');
+
+/**
+ * Represents a guild voice channel on Discord.
+ * @extends {GuildChannel}
+ */
+class VoiceChannel extends GuildChannel {
+ constructor(guild, data) {
+ super(guild, data);
+
+ /**
+ * The members in this voice channel.
+ * @type {Collection<string, GuildMember>}
+ */
+ this.members = new Collection();
+
+ this.type = 'voice';
+ }
+
+ setup(data) {
+ super.setup(data);
+
+ /**
+ * The bitrate of this voice channel
+ * @type {number}
+ */
+ this.bitrate = data.bitrate;
+
+ /**
+ * The maximum amount of users allowed in this channel - 0 means unlimited.
+ * @type {number}
+ */
+ this.userLimit = data.user_limit;
+ }
+
+ /**
+ * The voice connection for this voice channel, if the client is connected
+ * @type {?VoiceConnection}
+ * @readonly
+ */
+ get connection() {
+ const connection = this.guild.voiceConnection;
+ if (connection && connection.channel.id === this.id) return connection;
+ return null;
+ }
+
+ /**
+ * Checks if the client has permission join the voice channel
+ * @type {boolean}
+ */
+ get joinable() {
+ if (this.client.browser) return false;
+ return this.permissionsFor(this.client.user).hasPermission('CONNECT');
+ }
+
+ /**
+ * Checks if the client has permission to send audio to the voice channel
+ * @type {boolean}
+ */
+ get speakable() {
+ return this.permissionsFor(this.client.user).hasPermission('SPEAK');
+ }
+
+ /**
+ * Sets the bitrate of the channel
+ * @param {number} bitrate The new bitrate
+ * @returns {Promise<VoiceChannel>}
+ * @example
+ * // set the bitrate of a voice channel
+ * voiceChannel.setBitrate(48000)
+ * .then(vc => console.log(`Set bitrate to ${vc.bitrate} for ${vc.name}`))
+ * .catch(console.error);
+ */
+ setBitrate(bitrate) {
+ return this.edit({ bitrate });
+ }
+
+ /**
+ * Sets the user limit of the channel
+ * @param {number} userLimit The new user limit
+ * @returns {Promise<VoiceChannel>}
+ * @example
+ * // set the user limit of a voice channel
+ * voiceChannel.setUserLimit(42)
+ * .then(vc => console.log(`Set user limit to ${vc.userLimit} for ${vc.name}`))
+ * .catch(console.error);
+ */
+ setUserLimit(userLimit) {
+ return this.edit({ userLimit });
+ }
+
+ /**
+ * Attempts to join this voice channel
+ * @returns {Promise<VoiceConnection>}
+ * @example
+ * // join a voice channel
+ * voiceChannel.join()
+ * .then(connection => console.log('Connected!'))
+ * .catch(console.error);
+ */
+ join() {
+ if (this.client.browser) return Promise.reject(new Error('Voice connections are not available in browsers.'));
+ return this.client.voice.joinChannel(this);
+ }
+
+ /**
+ * Leaves this voice channel
+ * @example
+ * // leave a voice channel
+ * voiceChannel.leave();
+ */
+ leave() {
+ if (this.client.browser) return;
+ const connection = this.client.voice.connections.get(this.guild.id);
+ if (connection && connection.channel.id === this.id) connection.disconnect();
+ }
+}
+
+module.exports = VoiceChannel;
diff --git a/node_modules/discord.js/src/structures/Webhook.js b/node_modules/discord.js/src/structures/Webhook.js
new file mode 100644
index 0000000..96984ff
--- /dev/null
+++ b/node_modules/discord.js/src/structures/Webhook.js
@@ -0,0 +1,200 @@
+const path = require('path');
+const escapeMarkdown = require('../util/EscapeMarkdown');
+
+/**
+ * Represents a webhook
+ */
+class Webhook {
+ constructor(client, dataOrID, token) {
+ if (client) {
+ /**
+ * The Client that instantiated the Webhook
+ * @name Webhook#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+ if (dataOrID) this.setup(dataOrID);
+ } else {
+ this.id = dataOrID;
+ this.token = token;
+ Object.defineProperty(this, 'client', { value: this });
+ }
+ }
+
+ setup(data) {
+ /**
+ * The name of the webhook
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The token for the webhook
+ * @type {string}
+ */
+ this.token = data.token;
+
+ /**
+ * The avatar for the webhook
+ * @type {string}
+ */
+ this.avatar = data.avatar;
+
+ /**
+ * The ID of the webhook
+ * @type {string}
+ */
+ this.id = data.id;
+
+ /**
+ * The guild the webhook belongs to
+ * @type {string}
+ */
+ this.guildID = data.guild_id;
+
+ /**
+ * The channel the webhook belongs to
+ * @type {string}
+ */
+ this.channelID = data.channel_id;
+
+ /**
+ * The owner of the webhook
+ * @type {User}
+ */
+ if (data.user) this.owner = data.user;
+ }
+
+ /**
+ * Options that can be passed into sendMessage, sendTTSMessage, sendFile, sendCode
+ * @typedef {Object} WebhookMessageOptions
+ * @property {boolean} [tts=false] Whether or not the message should be spoken aloud
+ * @property {boolean} [disableEveryone=this.options.disableEveryone] Whether or not @everyone and @here
+ * should be replaced with plain-text
+ */
+
+ /**
+ * Send a message with this webhook
+ * @param {StringResolvable} content The content to send.
+ * @param {WebhookMessageOptions} [options={}] The options to provide.
+ * @returns {Promise<Message|Message[]>}
+ * @example
+ * // send a message
+ * webhook.sendMessage('hello!')
+ * .then(message => console.log(`Sent message: ${message.content}`))
+ * .catch(console.error);
+ */
+ sendMessage(content, options = {}) {
+ return this.client.rest.methods.sendWebhookMessage(this, content, options);
+ }
+
+ /**
+ * Send a raw slack message with this webhook
+ * @param {Object} body The raw body to send.
+ * @returns {Promise}
+ * @example
+ * // send a slack message
+ * webhook.sendSlackMessage({
+ * 'username': 'Wumpus',
+ * 'attachments': [{
+ * 'pretext': 'this looks pretty cool',
+ * 'color': '#F0F',
+ * 'footer_icon': 'http://snek.s3.amazonaws.com/topSnek.png',
+ * 'footer': 'Powered by sneks',
+ * 'ts': Date.now() / 1000
+ * }]
+ * }).catch(console.error);
+ */
+ sendSlackMessage(body) {
+ return this.client.rest.methods.sendSlackWebhookMessage(this, body);
+ }
+
+ /**
+ * Send a text-to-speech message with this webhook
+ * @param {StringResolvable} content The content to send
+ * @param {WebhookMessageOptions} [options={}] The options to provide
+ * @returns {Promise<Message|Message[]>}
+ * @example
+ * // send a TTS message
+ * webhook.sendTTSMessage('hello!')
+ * .then(message => console.log(`Sent tts message: ${message.content}`))
+ * .catch(console.error);
+ */
+ sendTTSMessage(content, options = {}) {
+ Object.assign(options, { tts: true });
+ return this.client.rest.methods.sendWebhookMessage(this, content, options);
+ }
+
+ /**
+ * Send a file with this webhook
+ * @param {BufferResolvable} attachment The file to send
+ * @param {string} [fileName="file.jpg"] The name and extension of the file
+ * @param {StringResolvable} [content] Text message to send with the attachment
+ * @param {WebhookMessageOptions} [options] The options to provide
+ * @returns {Promise<Message>}
+ */
+ sendFile(attachment, fileName, content, options = {}) {
+ if (!fileName) {
+ if (typeof attachment === 'string') {
+ fileName = path.basename(attachment);
+ } else if (attachment && attachment.path) {
+ fileName = path.basename(attachment.path);
+ } else {
+ fileName = 'file.jpg';
+ }
+ }
+ return this.client.resolver.resolveBuffer(attachment).then(file =>
+ this.client.rest.methods.sendWebhookMessage(this, content, options, {
+ file,
+ name: fileName,
+ })
+ );
+ }
+
+ /**
+ * Send a code block with this webhook
+ * @param {string} lang Language for the code block
+ * @param {StringResolvable} content Content of the code block
+ * @param {WebhookMessageOptions} options The options to provide
+ * @returns {Promise<Message|Message[]>}
+ */
+ sendCode(lang, content, options = {}) {
+ if (options.split) {
+ if (typeof options.split !== 'object') options.split = {};
+ if (!options.split.prepend) options.split.prepend = `\`\`\`${lang || ''}\n`;
+ if (!options.split.append) options.split.append = '\n```';
+ }
+ content = escapeMarkdown(this.client.resolver.resolveString(content), true);
+ return this.sendMessage(`\`\`\`${lang || ''}\n${content}\n\`\`\``, options);
+ }
+
+ /**
+ * Edit the webhook.
+ * @param {string} name The new name for the Webhook
+ * @param {BufferResolvable} avatar The new avatar for the Webhook.
+ * @returns {Promise<Webhook>}
+ */
+ edit(name = this.name, avatar) {
+ if (avatar) {
+ return this.client.resolver.resolveBuffer(avatar).then(file => {
+ const dataURI = this.client.resolver.resolveBase64(file);
+ return this.client.rest.methods.editWebhook(this, name, dataURI);
+ });
+ }
+ return this.client.rest.methods.editWebhook(this, name).then(data => {
+ this.setup(data);
+ return this;
+ });
+ }
+
+ /**
+ * Delete the webhook
+ * @returns {Promise}
+ */
+ delete() {
+ return this.client.rest.methods.deleteWebhook(this);
+ }
+}
+
+module.exports = Webhook;
diff --git a/node_modules/discord.js/src/structures/interface/TextBasedChannel.js b/node_modules/discord.js/src/structures/interface/TextBasedChannel.js
new file mode 100644
index 0000000..353c0a9
--- /dev/null
+++ b/node_modules/discord.js/src/structures/interface/TextBasedChannel.js
@@ -0,0 +1,377 @@
+const path = require('path');
+const Message = require('../Message');
+const MessageCollector = require('../MessageCollector');
+const Collection = require('../../util/Collection');
+
+
+/**
+ * Interface for classes that have text-channel-like features
+ * @interface
+ */
+class TextBasedChannel {
+ constructor() {
+ /**
+ * A collection containing the messages sent to this channel.
+ * @type {Collection<string, Message>}
+ */
+ this.messages = new Collection();
+
+ /**
+ * The ID of the last message in the channel, if one was sent.
+ * @type {?string}
+ */
+ this.lastMessageID = null;
+ }
+
+ /**
+ * Options that can be passed into send, sendMessage, sendFile, sendEmbed, sendCode, and Message#reply
+ * @typedef {Object} MessageOptions
+ * @property {boolean} [tts=false] Whether or not the message should be spoken aloud
+ * @property {string} [nonce=''] The nonce for the message
+ * @property {Object} [embed] An embed for the message
+ * (see [here](https://discordapp.com/developers/docs/resources/channel#embed-object) for more details)
+ * @property {boolean} [disableEveryone=this.client.options.disableEveryone] Whether or not @everyone and @here
+ * should be replaced with plain-text
+ * @property {FileOptions|string} [file] A file to send with the message
+ * @property {string|boolean} [code] Language for optional codeblock formatting to apply
+ * @property {boolean|SplitOptions} [split=false] Whether or not the message should be split into multiple messages if
+ * it exceeds the character limit. If an object is provided, these are the options for splitting the message.
+ */
+
+ /**
+ * @typedef {Object} FileOptions
+ * @property {BufferResolvable} attachment
+ * @property {string} [name='file.jpg']
+ */
+
+ /**
+ * Options for splitting a message
+ * @typedef {Object} SplitOptions
+ * @property {number} [maxLength=1950] Maximum character length per message piece
+ * @property {string} [char='\n'] Character to split the message with
+ * @property {string} [prepend=''] Text to prepend to every piece except the first
+ * @property {string} [append=''] Text to append to every piece except the last
+ */
+
+ /**
+ * Send a message to this channel
+ * @param {StringResolvable} [content] Text for the message
+ * @param {MessageOptions} [options={}] Options for the message
+ * @returns {Promise<Message|Message[]>}
+ * @example
+ * // send a message
+ * channel.send('hello!')
+ * .then(message => console.log(`Sent message: ${message.content}`))
+ * .catch(console.error);
+ */
+ send(content, options) {
+ if (!options && typeof content === 'object' && !(content instanceof Array)) {
+ options = content;
+ content = '';
+ } else if (!options) {
+ options = {};
+ }
+ if (options.file) {
+ if (typeof options.file === 'string') options.file = { attachment: options.file };
+ if (!options.file.name) {
+ if (typeof options.file.attachment === 'string') {
+ options.file.name = path.basename(options.file.attachment);
+ } else if (options.file.attachment && options.file.attachment.path) {
+ options.file.name = path.basename(options.file.attachment.path);
+ } else {
+ options.file.name = 'file.jpg';
+ }
+ }
+ return this.client.resolver.resolveBuffer(options.file.attachment).then(file =>
+ this.client.rest.methods.sendMessage(this, content, options, {
+ file,
+ name: options.file.name,
+ })
+ );
+ }
+ return this.client.rest.methods.sendMessage(this, content, options);
+ }
+
+ /**
+ * Send a message to this channel
+ * @param {StringResolvable} content Text for the message
+ * @param {MessageOptions} [options={}] Options for the message
+ * @returns {Promise<Message|Message[]>}
+ * @example
+ * // send a message
+ * channel.sendMessage('hello!')
+ * .then(message => console.log(`Sent message: ${message.content}`))
+ * .catch(console.error);
+ */
+ sendMessage(content, options) {
+ return this.send(content, options);
+ }
+
+ /**
+ * Send an embed to this channel
+ * @param {RichEmbed|Object} embed Embed for the message
+ * @param {string} [content] Text for the message
+ * @param {MessageOptions} [options] Options for the message
+ * @returns {Promise<Message>}
+ */
+ sendEmbed(embed, content, options) {
+ if (!options && typeof content === 'object') {
+ options = content;
+ content = '';
+ } else if (!options) {
+ options = {};
+ }
+ return this.send(content, Object.assign(options, { embed }));
+ }
+
+ /**
+ * Send a file to this channel
+ * @param {BufferResolvable} attachment File to send
+ * @param {string} [name='file.jpg'] Name and extension of the file
+ * @param {StringResolvable} [content] Text for the message
+ * @param {MessageOptions} [options] Options for the message
+ * @returns {Promise<Message>}
+ */
+ sendFile(attachment, name, content, options = {}) {
+ return this.send(content, Object.assign(options, { file: { attachment, name } }));
+ }
+
+ /**
+ * Send a code block to this channel
+ * @param {string} lang Language for the code block
+ * @param {StringResolvable} content Content of the code block
+ * @param {MessageOptions} [options] Options for the message
+ * @returns {Promise<Message|Message[]>}
+ */
+ sendCode(lang, content, options = {}) {
+ return this.send(content, Object.assign(options, { code: lang }));
+ }
+
+ /**
+ * Gets a single message from this channel, regardless of it being cached or not.
+ * <warn>This is only available when using a bot account.</warn>
+ * @param {string} messageID ID of the message to get
+ * @returns {Promise<Message>}
+ * @example
+ * // get message
+ * channel.fetchMessage('99539446449315840')
+ * .then(message => console.log(message.content))
+ * .catch(console.error);
+ */
+ fetchMessage(messageID) {
+ return this.client.rest.methods.getChannelMessage(this, messageID).then(data => {
+ const msg = data instanceof Message ? data : new Message(this, data, this.client);
+ this._cacheMessage(msg);
+ return msg;
+ });
+ }
+
+ /**
+ * The parameters to pass in when requesting previous messages from a channel. `around`, `before` and
+ * `after` are mutually exclusive. All the parameters are optional.
+ * @typedef {Object} ChannelLogsQueryOptions
+ * @property {number} [limit=50] Number of messages to acquire
+ * @property {string} [before] ID of a message to get the messages that were posted before it
+ * @property {string} [after] ID of a message to get the messages that were posted after it
+ * @property {string} [around] ID of a message to get the messages that were posted around it
+ */
+
+ /**
+ * Gets the past messages sent in this channel. Resolves with a collection mapping message ID's to Message objects.
+ * @param {ChannelLogsQueryOptions} [options={}] Query parameters to pass in
+ * @returns {Promise<Collection<string, Message>>}
+ * @example
+ * // get messages
+ * channel.fetchMessages({limit: 10})
+ * .then(messages => console.log(`Received ${messages.size} messages`))
+ * .catch(console.error);
+ */
+ fetchMessages(options = {}) {
+ return this.client.rest.methods.getChannelMessages(this, options).then(data => {
+ const messages = new Collection();
+ for (const message of data) {
+ const msg = new Message(this, message, this.client);
+ messages.set(message.id, msg);
+ this._cacheMessage(msg);
+ }
+ return messages;
+ });
+ }
+
+ /**
+ * Fetches the pinned messages of this channel and returns a collection of them.
+ * @returns {Promise<Collection<string, Message>>}
+ */
+ fetchPinnedMessages() {
+ return this.client.rest.methods.getChannelPinnedMessages(this).then(data => {
+ const messages = new Collection();
+ for (const message of data) {
+ const msg = new Message(this, message, this.client);
+ messages.set(message.id, msg);
+ this._cacheMessage(msg);
+ }
+ return messages;
+ });
+ }
+
+ /**
+ * Starts a typing indicator in the channel.
+ * @param {number} [count] The number of times startTyping should be considered to have been called
+ * @example
+ * // start typing in a channel
+ * channel.startTyping();
+ */
+ startTyping(count) {
+ if (typeof count !== 'undefined' && count < 1) throw new RangeError('Count must be at least 1.');
+ if (!this.client.user._typing.has(this.id)) {
+ this.client.user._typing.set(this.id, {
+ count: count || 1,
+ interval: this.client.setInterval(() => {
+ this.client.rest.methods.sendTyping(this.id);
+ }, 4000),
+ });
+ this.client.rest.methods.sendTyping(this.id);
+ } else {
+ const entry = this.client.user._typing.get(this.id);
+ entry.count = count || entry.count + 1;
+ }
+ }
+
+ /**
+ * Stops the typing indicator in the channel.
+ * The indicator will only stop if this is called as many times as startTyping().
+ * <info>It can take a few seconds for the client user to stop typing.</info>
+ * @param {boolean} [force=false] Whether or not to reset the call count and force the indicator to stop
+ * @example
+ * // stop typing in a channel
+ * channel.stopTyping();
+ * @example
+ * // force typing to fully stop in a channel
+ * channel.stopTyping(true);
+ */
+ stopTyping(force = false) {
+ if (this.client.user._typing.has(this.id)) {
+ const entry = this.client.user._typing.get(this.id);
+ entry.count--;
+ if (entry.count <= 0 || force) {
+ this.client.clearInterval(entry.interval);
+ this.client.user._typing.delete(this.id);
+ }
+ }
+ }
+
+ /**
+ * Whether or not the typing indicator is being shown in the channel.
+ * @type {boolean}
+ * @readonly
+ */
+ get typing() {
+ return this.client.user._typing.has(this.id);
+ }
+
+ /**
+ * Number of times `startTyping` has been called.
+ * @type {number}
+ * @readonly
+ */
+ get typingCount() {
+ if (this.client.user._typing.has(this.id)) return this.client.user._typing.get(this.id).count;
+ return 0;
+ }
+
+ /**
+ * Creates a Message Collector
+ * @param {CollectorFilterFunction} filter The filter to create the collector with
+ * @param {CollectorOptions} [options={}] The options to pass to the collector
+ * @returns {MessageCollector}
+ * @example
+ * // create a message collector
+ * const collector = channel.createCollector(
+ * m => m.content.includes('discord'),
+ * { time: 15000 }
+ * );
+ * collector.on('message', m => console.log(`Collected ${m.content}`));
+ * collector.on('end', collected => console.log(`Collected ${collected.size} items`));
+ */
+ createCollector(filter, options = {}) {
+ return new MessageCollector(this, filter, options);
+ }
+
+ /**
+ * An object containing the same properties as CollectorOptions, but a few more:
+ * @typedef {CollectorOptions} AwaitMessagesOptions
+ * @property {string[]} [errors] Stop/end reasons that cause the promise to reject
+ */
+
+ /**
+ * Similar to createCollector but in promise form. Resolves with a collection of messages that pass the specified
+ * filter.
+ * @param {CollectorFilterFunction} filter The filter function to use
+ * @param {AwaitMessagesOptions} [options={}] Optional options to pass to the internal collector
+ * @returns {Promise<Collection<string, Message>>}
+ * @example
+ * // await !vote messages
+ * const filter = m => m.content.startsWith('!vote');
+ * // errors: ['time'] treats ending because of the time limit as an error
+ * channel.awaitMessages(filter, { max: 4, time: 60000, errors: ['time'] })
+ * .then(collected => console.log(collected.size))
+ * .catch(collected => console.log(`After a minute, only ${collected.size} out of 4 voted.`));
+ */
+ awaitMessages(filter, options = {}) {
+ return new Promise((resolve, reject) => {
+ const collector = this.createCollector(filter, options);
+ collector.on('end', (collection, reason) => {
+ if (options.errors && options.errors.includes(reason)) {
+ reject(collection);
+ } else {
+ resolve(collection);
+ }
+ });
+ });
+ }
+
+ /**
+ * Bulk delete given messages.
+ * <warn>This is only available when using a bot account.</warn>
+ * @param {Collection<string, Message>|Message[]|number} messages Messages to delete, or number of messages to delete
+ * @returns {Promise<Collection<string, Message>>} Deleted messages
+ */
+ bulkDelete(messages) {
+ if (!isNaN(messages)) return this.fetchMessages({ limit: messages }).then(msgs => this.bulkDelete(msgs));
+ if (messages instanceof Array || messages instanceof Collection) {
+ const messageIDs = messages instanceof Collection ? messages.keyArray() : messages.map(m => m.id);
+ return this.client.rest.methods.bulkDeleteMessages(this, messageIDs);
+ }
+ throw new TypeError('The messages must be an Array, Collection, or number.');
+ }
+
+ _cacheMessage(message) {
+ const maxSize = this.client.options.messageCacheMaxSize;
+ if (maxSize === 0) return null;
+ if (this.messages.size >= maxSize && maxSize > 0) this.messages.delete(this.messages.firstKey());
+ this.messages.set(message.id, message);
+ return message;
+ }
+}
+
+exports.applyToClass = (structure, full = false) => {
+ const props = ['send', 'sendMessage', 'sendEmbed', 'sendFile', 'sendCode'];
+ if (full) {
+ props.push(
+ '_cacheMessage',
+ 'fetchMessages',
+ 'fetchMessage',
+ 'bulkDelete',
+ 'startTyping',
+ 'stopTyping',
+ 'typing',
+ 'typingCount',
+ 'fetchPinnedMessages',
+ 'createCollector',
+ 'awaitMessages'
+ );
+ }
+ for (const prop of props) {
+ Object.defineProperty(structure.prototype, prop, Object.getOwnPropertyDescriptor(TextBasedChannel.prototype, prop));
+ }
+};
diff --git a/node_modules/discord.js/src/util/ArraysEqual.js b/node_modules/discord.js/src/util/ArraysEqual.js
new file mode 100644
index 0000000..efd8275
--- /dev/null
+++ b/node_modules/discord.js/src/util/ArraysEqual.js
@@ -0,0 +1,14 @@
+module.exports = function arraysEqual(a, b) {
+ if (a === b) return true;
+ if (a.length !== b.length) return false;
+
+ for (const itemInd in a) {
+ const item = a[itemInd];
+ const ind = b.indexOf(item);
+ if (ind) {
+ b.splice(ind, 1);
+ }
+ }
+
+ return b.length === 0;
+};
diff --git a/node_modules/discord.js/src/util/CloneObject.js b/node_modules/discord.js/src/util/CloneObject.js
new file mode 100644
index 0000000..13366a7
--- /dev/null
+++ b/node_modules/discord.js/src/util/CloneObject.js
@@ -0,0 +1,5 @@
+module.exports = function cloneObject(obj) {
+ const cloned = Object.create(obj);
+ Object.assign(cloned, obj);
+ return cloned;
+};
diff --git a/node_modules/discord.js/src/util/Collection.js b/node_modules/discord.js/src/util/Collection.js
new file mode 100644
index 0000000..bafe710
--- /dev/null
+++ b/node_modules/discord.js/src/util/Collection.js
@@ -0,0 +1,365 @@
+/**
+ * A Map with additional utility methods. This is used throughout discord.js rather than Arrays for anything that has
+ * an ID, for significantly improved performance and ease-of-use.
+ * @extends {Map}
+ */
+class Collection extends Map {
+ constructor(iterable) {
+ super(iterable);
+
+ /**
+ * Cached array for the `array()` method - will be reset to `null` whenever `set()` or `delete()` are called.
+ * @type {?Array}
+ * @private
+ */
+ this._array = null;
+
+ /**
+ * Cached array for the `keyArray()` method - will be reset to `null` whenever `set()` or `delete()` are called.
+ * @type {?Array}
+ * @private
+ */
+ this._keyArray = null;
+ }
+
+ set(key, val) {
+ this._array = null;
+ this._keyArray = null;
+ return super.set(key, val);
+ }
+
+ delete(key) {
+ this._array = null;
+ this._keyArray = null;
+ return super.delete(key);
+ }
+
+ /**
+ * Creates an ordered array of the values of this collection, and caches it internally. The array will only be
+ * reconstructed if an item is added to or removed from the collection, or if you change the length of the array
+ * itself. If you don't want this caching behaviour, use `Array.from(collection.values())` instead.
+ * @returns {Array}
+ */
+ array() {
+ if (!this._array || this._array.length !== this.size) this._array = Array.from(this.values());
+ return this._array;
+ }
+
+ /**
+ * Creates an ordered array of the keys of this collection, and caches it internally. The array will only be
+ * reconstructed if an item is added to or removed from the collection, or if you change the length of the array
+ * itself. If you don't want this caching behaviour, use `Array.from(collection.keys())` instead.
+ * @returns {Array}
+ */
+ keyArray() {
+ if (!this._keyArray || this._keyArray.length !== this.size) this._keyArray = Array.from(this.keys());
+ return this._keyArray;
+ }
+
+ /**
+ * Obtains the first item in this collection.
+ * @returns {*}
+ */
+ first() {
+ return this.values().next().value;
+ }
+
+ /**
+ * Obtains the first key in this collection.
+ * @returns {*}
+ */
+ firstKey() {
+ return this.keys().next().value;
+ }
+
+ /**
+ * Obtains the last item in this collection. This relies on the `array()` method, and thus the caching mechanism
+ * applies here as well.
+ * @returns {*}
+ */
+ last() {
+ const arr = this.array();
+ return arr[arr.length - 1];
+ }
+
+ /**
+ * Obtains the last key in this collection. This relies on the `keyArray()` method, and thus the caching mechanism
+ * applies here as well.
+ * @returns {*}
+ */
+ lastKey() {
+ const arr = this.keyArray();
+ return arr[arr.length - 1];
+ }
+
+ /**
+ * Obtains a random item from this collection. This relies on the `array()` method, and thus the caching mechanism
+ * applies here as well.
+ * @returns {*}
+ */
+ random() {
+ const arr = this.array();
+ return arr[Math.floor(Math.random() * arr.length)];
+ }
+
+ /**
+ * Obtains a random key from this collection. This relies on the `keyArray()` method, and thus the caching mechanism
+ * applies here as well.
+ * @returns {*}
+ */
+ randomKey() {
+ const arr = this.keyArray();
+ return arr[Math.floor(Math.random() * arr.length)];
+ }
+
+ /**
+ * Searches for all items where their specified property's value is identical to the given value
+ * (`item[prop] === value`).
+ * @param {string} prop The property to test against
+ * @param {*} value The expected value
+ * @returns {Array}
+ * @example
+ * collection.findAll('username', 'Bob');
+ */
+ findAll(prop, value) {
+ if (typeof prop !== 'string') throw new TypeError('Key must be a string.');
+ if (typeof value === 'undefined') throw new Error('Value must be specified.');
+ const results = [];
+ for (const item of this.values()) {
+ if (item[prop] === value) results.push(item);
+ }
+ return results;
+ }
+
+ /**
+ * Searches for a single item where its specified property's value is identical to the given value
+ * (`item[prop] === value`), or the given function returns a truthy value. In the latter case, this is identical to
+ * [Array.find()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/find).
+ * <warn>Do not use this to obtain an item by its ID. Instead, use `collection.get(id)`. See
+ * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/get) for details.</warn>
+ * @param {string|Function} propOrFn The property to test against, or the function to test with
+ * @param {*} [value] The expected value - only applicable and required if using a property for the first argument
+ * @returns {*}
+ * @example
+ * collection.find('username', 'Bob');
+ * @example
+ * collection.find(val => val.username === 'Bob');
+ */
+ find(propOrFn, value) {
+ if (typeof propOrFn === 'string') {
+ if (typeof value === 'undefined') throw new Error('Value must be specified.');
+ if (propOrFn === 'id') throw new RangeError('Don\'t use .find() with IDs. Instead, use .get(id).');
+ for (const item of this.values()) {
+ if (item[propOrFn] === value) return item;
+ }
+ return null;
+ } else if (typeof propOrFn === 'function') {
+ for (const [key, val] of this) {
+ if (propOrFn(val, key, this)) return val;
+ }
+ return null;
+ } else {
+ throw new Error('First argument must be a property string or a function.');
+ }
+ }
+
+ /* eslint-disable max-len */
+ /**
+ * Searches for the key of a single item where its specified property's value is identical to the given value
+ * (`item[prop] === value`), or the given function returns a truthy value. In the latter case, this is identical to
+ * [Array.findIndex()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/findIndex).
+ * @param {string|Function} propOrFn The property to test against, or the function to test with
+ * @param {*} [value] The expected value - only applicable and required if using a property for the first argument
+ * @returns {*}
+ * @example
+ * collection.findKey('username', 'Bob');
+ * @example
+ * collection.findKey(val => val.username === 'Bob');
+ */
+ /* eslint-enable max-len */
+ findKey(propOrFn, value) {
+ if (typeof propOrFn === 'string') {
+ if (typeof value === 'undefined') throw new Error('Value must be specified.');
+ for (const [key, val] of this) {
+ if (val[propOrFn] === value) return key;
+ }
+ return null;
+ } else if (typeof propOrFn === 'function') {
+ for (const [key, val] of this) {
+ if (propOrFn(val, key, this)) return key;
+ }
+ return null;
+ } else {
+ throw new Error('First argument must be a property string or a function.');
+ }
+ }
+
+ /**
+ * Searches for the existence of a single item where its specified property's value is identical to the given value
+ * (`item[prop] === value`).
+ * <warn>Do not use this to check for an item by its ID. Instead, use `collection.has(id)`. See
+ * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/has) for details.</warn>
+ * @param {string} prop The property to test against
+ * @param {*} value The expected value
+ * @returns {boolean}
+ * @example
+ * if (collection.exists('username', 'Bob')) {
+ * console.log('user here!');
+ * }
+ */
+ exists(prop, value) {
+ if (prop === 'id') throw new RangeError('Don\'t use .exists() with IDs. Instead, use .has(id).');
+ return Boolean(this.find(prop, value));
+ }
+
+ /**
+ * Identical to
+ * [Array.filter()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/filter),
+ * but returns a Collection instead of an Array.
+ * @param {Function} fn Function used to test (should return a boolean)
+ * @param {Object} [thisArg] Value to use as `this` when executing function
+ * @returns {Collection}
+ */
+ filter(fn, thisArg) {
+ if (thisArg) fn = fn.bind(thisArg);
+ const results = new Collection();
+ for (const [key, val] of this) {
+ if (fn(val, key, this)) results.set(key, val);
+ }
+ return results;
+ }
+
+ /**
+ * Identical to
+ * [Array.filter()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/filter).
+ * @param {Function} fn Function used to test (should return a boolean)
+ * @param {Object} [thisArg] Value to use as `this` when executing function
+ * @returns {Array}
+ */
+ filterArray(fn, thisArg) {
+ if (thisArg) fn = fn.bind(thisArg);
+ const results = [];
+ for (const [key, val] of this) {
+ if (fn(val, key, this)) results.push(val);
+ }
+ return results;
+ }
+
+ /**
+ * Identical to
+ * [Array.map()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map).
+ * @param {Function} fn Function that produces an element of the new array, taking three arguments
+ * @param {*} [thisArg] Value to use as `this` when executing function
+ * @returns {Array}
+ */
+ map(fn, thisArg) {
+ if (thisArg) fn = fn.bind(thisArg);
+ const arr = new Array(this.size);
+ let i = 0;
+ for (const [key, val] of this) arr[i++] = fn(val, key, this);
+ return arr;
+ }
+
+ /**
+ * Identical to
+ * [Array.some()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/some).
+ * @param {Function} fn Function used to test (should return a boolean)
+ * @param {Object} [thisArg] Value to use as `this` when executing function
+ * @returns {boolean}
+ */
+ some(fn, thisArg) {
+ if (thisArg) fn = fn.bind(thisArg);
+ for (const [key, val] of this) {
+ if (fn(val, key, this)) return true;
+ }
+ return false;
+ }
+
+ /**
+ * Identical to
+ * [Array.every()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/every).
+ * @param {Function} fn Function used to test (should return a boolean)
+ * @param {Object} [thisArg] Value to use as `this` when executing function
+ * @returns {boolean}
+ */
+ every(fn, thisArg) {
+ if (thisArg) fn = fn.bind(thisArg);
+ for (const [key, val] of this) {
+ if (!fn(val, key, this)) return false;
+ }
+ return true;
+ }
+
+ /**
+ * Identical to
+ * [Array.reduce()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/reduce).
+ * @param {Function} fn Function used to reduce, taking four arguments; `accumulator`, `currentValue`, `currentKey`,
+ * and `collection`
+ * @param {*} [initialValue] Starting value for the accumulator
+ * @returns {*}
+ */
+ reduce(fn, initialValue) {
+ let accumulator;
+ if (typeof initialValue !== 'undefined') {
+ accumulator = initialValue;
+ for (const [key, val] of this) accumulator = fn(accumulator, val, key, this);
+ } else {
+ let first = true;
+ for (const [key, val] of this) {
+ if (first) {
+ accumulator = val;
+ first = false;
+ continue;
+ }
+ accumulator = fn(accumulator, val, key, this);
+ }
+ }
+ return accumulator;
+ }
+
+ /**
+ * Combines this collection with others into a new collection. None of the source collections are modified.
+ * @param {...Collection} collections Collections to merge
+ * @returns {Collection}
+ * @example const newColl = someColl.concat(someOtherColl, anotherColl, ohBoyAColl);
+ */
+ concat(...collections) {
+ const newColl = new this.constructor();
+ for (const [key, val] of this) newColl.set(key, val);
+ for (const coll of collections) {
+ for (const [key, val] of coll) newColl.set(key, val);
+ }
+ return newColl;
+ }
+
+ /**
+ * Calls the `delete()` method on all items that have it.
+ * @returns {Promise[]}
+ */
+ deleteAll() {
+ const returns = [];
+ for (const item of this.values()) {
+ if (item.delete) returns.push(item.delete());
+ }
+ return returns;
+ }
+
+ /**
+ * Checks if this collection shares identical key-value pairings with another.
+ * This is different to checking for equality using equal-signs, because
+ * the collections may be different objects, but contain the same data.
+ * @param {Collection} collection Collection to compare with
+ * @returns {boolean} Whether the collections have identical contents
+ */
+ equals(collection) {
+ if (!collection) return false;
+ if (this === collection) return true;
+ if (this.size !== collection.size) return false;
+ return !this.find((value, key) => {
+ const testVal = collection.get(key);
+ return testVal !== value || (testVal === undefined && !collection.has(key));
+ });
+ }
+}
+
+module.exports = Collection;
diff --git a/node_modules/discord.js/src/util/Constants.js b/node_modules/discord.js/src/util/Constants.js
new file mode 100644
index 0000000..cee2192
--- /dev/null
+++ b/node_modules/discord.js/src/util/Constants.js
@@ -0,0 +1,371 @@
+exports.Package = require('../../package.json');
+
+/**
+ * Options for a Client.
+ * @typedef {Object} ClientOptions
+ * @property {string} [apiRequestMethod='sequential'] 'sequential' or 'burst'. Sequential executes all requests in
+ * the order they are triggered, whereas burst runs multiple at a time, and doesn't guarantee a particular order.
+ * @property {number} [shardId=0] The ID of this shard
+ * @property {number} [shardCount=0] The number of shards
+ * @property {number} [messageCacheMaxSize=200] Maximum number of messages to cache per channel
+ * (-1 or Infinity for unlimited - don't do this without message sweeping, otherwise memory usage will climb
+ * indefinitely)
+ * @property {number} [messageCacheLifetime=0] How long until a message should be uncached by the message sweeping
+ * (in seconds, 0 for forever)
+ * @property {number} [messageSweepInterval=0] How frequently to remove messages from the cache that are older than
+ * the message cache lifetime (in seconds, 0 for never)
+ * @property {boolean} [fetchAllMembers=false] Whether to cache all guild members and users upon startup, as well as
+ * upon joining a guild
+ * @property {boolean} [disableEveryone=false] Default value for MessageOptions.disableEveryone
+ * @property {boolean} [sync=false] Whether to periodically sync guilds (for userbots)
+ * @property {number} [restWsBridgeTimeout=5000] Maximum time permitted between REST responses and their
+ * corresponding websocket events
+ * @property {number} [restTimeOffset=500] The extra time in millseconds to wait before continuing to make REST
+ * requests (higher values will reduce rate-limiting errors on bad connections)
+ * @property {WSEventType[]} [disabledEvents] An array of disabled websocket events. Events in this array will not be
+ * processed, potentially resulting in performance improvements for larger bots. Only disable events you are
+ * 100% certain you don't need, as many are important, but not obviously so. The safest one to disable with the
+ * most impact is typically `TYPING_START`.
+ * @property {WebsocketOptions} [ws] Options for the websocket
+ */
+exports.DefaultOptions = {
+ apiRequestMethod: 'sequential',
+ shardId: 0,
+ shardCount: 0,
+ messageCacheMaxSize: 200,
+ messageCacheLifetime: 0,
+ messageSweepInterval: 0,
+ fetchAllMembers: false,
+ disableEveryone: false,
+ sync: false,
+ restWsBridgeTimeout: 5000,
+ disabledEvents: [],
+ restTimeOffset: 500,
+
+ /**
+ * Websocket options. These are left as snake_case to match the API.
+ * @typedef {Object} WebsocketOptions
+ * @property {number} [large_threshold=250] Number of members in a guild to be considered large
+ * @property {boolean} [compress=true] Whether to compress data sent on the connection.
+ * Defaults to `false` for browsers.
+ */
+ ws: {
+ large_threshold: 250,
+ compress: typeof window === 'undefined',
+ properties: {
+ $os: process ? process.platform : 'discord.js',
+ $browser: 'discord.js',
+ $device: 'discord.js',
+ $referrer: '',
+ $referring_domain: '',
+ },
+ },
+};
+
+exports.Errors = {
+ NO_TOKEN: 'Request to use token, but token was unavailable to the client.',
+ NO_BOT_ACCOUNT: 'Only bot accounts are able to make use of this feature.',
+ NO_USER_ACCOUNT: 'Only user accounts are able to make use of this feature.',
+ BAD_WS_MESSAGE: 'A bad message was received from the websocket; either bad compression, or not JSON.',
+ TOOK_TOO_LONG: 'Something took too long to do.',
+ NOT_A_PERMISSION: 'Invalid permission string or number.',
+ INVALID_RATE_LIMIT_METHOD: 'Unknown rate limiting method.',
+ BAD_LOGIN: 'Incorrect login details were provided.',
+ INVALID_SHARD: 'Invalid shard settings were provided.',
+ INVALID_TOKEN: 'An invalid token was provided.',
+};
+
+const PROTOCOL_VERSION = exports.PROTOCOL_VERSION = 6;
+const HOST = exports.HOST = `https://discordapp.com`;
+const API = exports.API = `${HOST}/api/v${PROTOCOL_VERSION}`;
+const Endpoints = exports.Endpoints = {
+ // general
+ login: `${API}/auth/login`,
+ logout: `${API}/auth/logout`,
+ gateway: `${API}/gateway`,
+ botGateway: `${API}/gateway/bot`,
+ invite: (id) => `${API}/invite/${id}`,
+ inviteLink: (id) => `https://discord.gg/${id}`,
+ assets: (asset) => `${HOST}/assets/${asset}`,
+ CDN: 'https://cdn.discordapp.com',
+
+ // users
+ user: (userID) => `${API}/users/${userID}`,
+ userChannels: (userID) => `${Endpoints.user(userID)}/channels`,
+ userProfile: (userID) => `${Endpoints.user(userID)}/profile`,
+ avatar: (userID, avatar) => {
+ if (userID === '1') return avatar;
+ return `${Endpoints.CDN}/avatars/${userID}/${avatar}.${avatar.startsWith('a_') ? 'gif' : 'jpg'}?size=1024`;
+ },
+ me: `${API}/users/@me`,
+ meGuild: (guildID) => `${Endpoints.me}/guilds/${guildID}`,
+ meMentions: (limit, roles, everyone, guildID) =>
+ `users/@me/mentions?limit=${limit}&roles=${roles}&everyone=${everyone}${guildID ? `&guild_id=${guildID}` : ''}`,
+ relationships: (userID) => `${Endpoints.user(userID)}/relationships`,
+ note: (userID) => `${Endpoints.me}/notes/${userID}`,
+
+ // guilds
+ guilds: `${API}/guilds`,
+ guild: (guildID) => `${Endpoints.guilds}/${guildID}`,
+ guildIcon: (guildID, hash) => `${Endpoints.CDN}/icons/${guildID}/${hash}.jpg`,
+ guildSplash: (guildID, hash) => `${Endpoints.CDN}/splashes/${guildID}/${hash}.jpg`,
+ guildPrune: (guildID) => `${Endpoints.guild(guildID)}/prune`,
+ guildEmbed: (guildID) => `${Endpoints.guild(guildID)}/embed`,
+ guildInvites: (guildID) => `${Endpoints.guild(guildID)}/invites`,
+ guildRoles: (guildID) => `${Endpoints.guild(guildID)}/roles`,
+ guildRole: (guildID, roleID) => `${Endpoints.guildRoles(guildID)}/${roleID}`,
+ guildBans: (guildID) => `${Endpoints.guild(guildID)}/bans`,
+ guildIntegrations: (guildID) => `${Endpoints.guild(guildID)}/integrations`,
+ guildMembers: (guildID) => `${Endpoints.guild(guildID)}/members`,
+ guildMember: (guildID, memberID) => `${Endpoints.guildMembers(guildID)}/${memberID}`,
+ guildMemberRole: (guildID, memberID, roleID) => `${Endpoints.guildMember(guildID, memberID)}/roles/${roleID}`,
+ guildMemberNickname: (guildID) => `${Endpoints.guildMember(guildID, '@me')}/nick`,
+ guildChannels: (guildID) => `${Endpoints.guild(guildID)}/channels`,
+ guildEmojis: (guildID) => `${Endpoints.guild(guildID)}/emojis`,
+
+ // channels
+ channels: `${API}/channels`,
+ channel: (channelID) => `${Endpoints.channels}/${channelID}`,
+ channelMessages: (channelID) => `${Endpoints.channel(channelID)}/messages`,
+ channelInvites: (channelID) => `${Endpoints.channel(channelID)}/invites`,
+ channelTyping: (channelID) => `${Endpoints.channel(channelID)}/typing`,
+ channelPermissions: (channelID) => `${Endpoints.channel(channelID)}/permissions`,
+ channelMessage: (channelID, messageID) => `${Endpoints.channelMessages(channelID)}/${messageID}`,
+ channelWebhooks: (channelID) => `${Endpoints.channel(channelID)}/webhooks`,
+
+ // message reactions
+ messageReactions: (channelID, messageID) => `${Endpoints.channelMessage(channelID, messageID)}/reactions`,
+ messageReaction:
+ (channel, msg, emoji, limit) =>
+ `${Endpoints.messageReactions(channel, msg)}/${emoji}` +
+ `${limit ? `?limit=${limit}` : ''}`,
+ selfMessageReaction: (channel, msg, emoji, limit) =>
+ `${Endpoints.messageReaction(channel, msg, emoji, limit)}/@me`,
+ userMessageReaction: (channel, msg, emoji, limit, id) =>
+ `${Endpoints.messageReaction(channel, msg, emoji, limit)}/${id}`,
+
+ // webhooks
+ webhook: (webhookID, token) => `${API}/webhooks/${webhookID}${token ? `/${token}` : ''}`,
+
+ // oauth
+ myApplication: `${API}/oauth2/applications/@me`,
+ getApp: (id) => `${API}/oauth2/authorize?client_id=${id}`,
+
+ // emoji
+ emoji: (emojiID) => `${Endpoints.CDN}/emojis/${emojiID}.png`,
+};
+
+exports.Status = {
+ READY: 0,
+ CONNECTING: 1,
+ RECONNECTING: 2,
+ IDLE: 3,
+ NEARLY: 4,
+ DISCONNECTED: 5,
+};
+
+exports.ChannelTypes = {
+ text: 0,
+ DM: 1,
+ voice: 2,
+ groupDM: 3,
+};
+
+exports.OPCodes = {
+ DISPATCH: 0,
+ HEARTBEAT: 1,
+ IDENTIFY: 2,
+ STATUS_UPDATE: 3,
+ VOICE_STATE_UPDATE: 4,
+ VOICE_GUILD_PING: 5,
+ RESUME: 6,
+ RECONNECT: 7,
+ REQUEST_GUILD_MEMBERS: 8,
+ INVALID_SESSION: 9,
+ HELLO: 10,
+ HEARTBEAT_ACK: 11,
+};
+
+exports.VoiceOPCodes = {
+ IDENTIFY: 0,
+ SELECT_PROTOCOL: 1,
+ READY: 2,
+ HEARTBEAT: 3,
+ SESSION_DESCRIPTION: 4,
+ SPEAKING: 5,
+};
+
+exports.Events = {
+ READY: 'ready',
+ GUILD_CREATE: 'guildCreate',
+ GUILD_DELETE: 'guildDelete',
+ GUILD_UPDATE: 'guildUpdate',
+ GUILD_UNAVAILABLE: 'guildUnavailable',
+ GUILD_AVAILABLE: 'guildAvailable',
+ GUILD_MEMBER_ADD: 'guildMemberAdd',
+ GUILD_MEMBER_REMOVE: 'guildMemberRemove',
+ GUILD_MEMBER_UPDATE: 'guildMemberUpdate',
+ GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
+ GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
+ GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
+ GUILD_ROLE_CREATE: 'roleCreate',
+ GUILD_ROLE_DELETE: 'roleDelete',
+ GUILD_ROLE_UPDATE: 'roleUpdate',
+ GUILD_EMOJI_CREATE: 'emojiCreate',
+ GUILD_EMOJI_DELETE: 'emojiDelete',
+ GUILD_EMOJI_UPDATE: 'emojiUpdate',
+ GUILD_BAN_ADD: 'guildBanAdd',
+ GUILD_BAN_REMOVE: 'guildBanRemove',
+ CHANNEL_CREATE: 'channelCreate',
+ CHANNEL_DELETE: 'channelDelete',
+ CHANNEL_UPDATE: 'channelUpdate',
+ CHANNEL_PINS_UPDATE: 'channelPinsUpdate',
+ MESSAGE_CREATE: 'message',
+ MESSAGE_DELETE: 'messageDelete',
+ MESSAGE_UPDATE: 'messageUpdate',
+ MESSAGE_BULK_DELETE: 'messageDeleteBulk',
+ MESSAGE_REACTION_ADD: 'messageReactionAdd',
+ MESSAGE_REACTION_REMOVE: 'messageReactionRemove',
+ MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll',
+ USER_UPDATE: 'userUpdate',
+ USER_NOTE_UPDATE: 'userNoteUpdate',
+ PRESENCE_UPDATE: 'presenceUpdate',
+ VOICE_STATE_UPDATE: 'voiceStateUpdate',
+ TYPING_START: 'typingStart',
+ TYPING_STOP: 'typingStop',
+ DISCONNECT: 'disconnect',
+ RECONNECTING: 'reconnecting',
+ ERROR: 'error',
+ WARN: 'warn',
+ DEBUG: 'debug',
+};
+
+/**
+ * The type of a websocket message event, e.g. `MESSAGE_CREATE`. Here are the available events:
+ * - READY
+ * - GUILD_SYNC
+ * - GUILD_CREATE
+ * - GUILD_DELETE
+ * - GUILD_UPDATE
+ * - GUILD_MEMBER_ADD
+ * - GUILD_MEMBER_REMOVE
+ * - GUILD_MEMBER_UPDATE
+ * - GUILD_MEMBERS_CHUNK
+ * - GUILD_ROLE_CREATE
+ * - GUILD_ROLE_DELETE
+ * - GUILD_ROLE_UPDATE
+ * - GUILD_BAN_ADD
+ * - GUILD_BAN_REMOVE
+ * - CHANNEL_CREATE
+ * - CHANNEL_DELETE
+ * - CHANNEL_UPDATE
+ * - CHANNEL_PINS_UPDATE
+ * - MESSAGE_CREATE
+ * - MESSAGE_DELETE
+ * - MESSAGE_UPDATE
+ * - MESSAGE_DELETE_BULK
+ * - MESSAGE_REACTION_ADD
+ * - MESSAGE_REACTION_REMOVE
+ * - MESSAGE_REACTION_REMOVE_ALL
+ * - USER_UPDATE
+ * - USER_NOTE_UPDATE
+ * - PRESENCE_UPDATE
+ * - VOICE_STATE_UPDATE
+ * - TYPING_START
+ * - VOICE_SERVER_UPDATE
+ * - RELATIONSHIP_ADD
+ * - RELATIONSHIP_REMOVE
+ * @typedef {string} WSEventType
+ */
+exports.WSEvents = {
+ READY: 'READY',
+ GUILD_SYNC: 'GUILD_SYNC',
+ GUILD_CREATE: 'GUILD_CREATE',
+ GUILD_DELETE: 'GUILD_DELETE',
+ GUILD_UPDATE: 'GUILD_UPDATE',
+ GUILD_MEMBER_ADD: 'GUILD_MEMBER_ADD',
+ GUILD_MEMBER_REMOVE: 'GUILD_MEMBER_REMOVE',
+ GUILD_MEMBER_UPDATE: 'GUILD_MEMBER_UPDATE',
+ GUILD_MEMBERS_CHUNK: 'GUILD_MEMBERS_CHUNK',
+ GUILD_ROLE_CREATE: 'GUILD_ROLE_CREATE',
+ GUILD_ROLE_DELETE: 'GUILD_ROLE_DELETE',
+ GUILD_ROLE_UPDATE: 'GUILD_ROLE_UPDATE',
+ GUILD_BAN_ADD: 'GUILD_BAN_ADD',
+ GUILD_BAN_REMOVE: 'GUILD_BAN_REMOVE',
+ GUILD_EMOJIS_UPDATE: 'GUILD_EMOJIS_UPDATE',
+ CHANNEL_CREATE: 'CHANNEL_CREATE',
+ CHANNEL_DELETE: 'CHANNEL_DELETE',
+ CHANNEL_UPDATE: 'CHANNEL_UPDATE',
+ CHANNEL_PINS_UPDATE: 'CHANNEL_PINS_UPDATE',
+ MESSAGE_CREATE: 'MESSAGE_CREATE',
+ MESSAGE_DELETE: 'MESSAGE_DELETE',
+ MESSAGE_UPDATE: 'MESSAGE_UPDATE',
+ MESSAGE_DELETE_BULK: 'MESSAGE_DELETE_BULK',
+ MESSAGE_REACTION_ADD: 'MESSAGE_REACTION_ADD',
+ MESSAGE_REACTION_REMOVE: 'MESSAGE_REACTION_REMOVE',
+ MESSAGE_REACTION_REMOVE_ALL: 'MESSAGE_REACTION_REMOVE_ALL',
+ USER_UPDATE: 'USER_UPDATE',
+ USER_NOTE_UPDATE: 'USER_NOTE_UPDATE',
+ PRESENCE_UPDATE: 'PRESENCE_UPDATE',
+ VOICE_STATE_UPDATE: 'VOICE_STATE_UPDATE',
+ TYPING_START: 'TYPING_START',
+ VOICE_SERVER_UPDATE: 'VOICE_SERVER_UPDATE',
+ RELATIONSHIP_ADD: 'RELATIONSHIP_ADD',
+ RELATIONSHIP_REMOVE: 'RELATIONSHIP_REMOVE',
+};
+
+exports.MessageTypes = {
+ 0: 'DEFAULT',
+ 1: 'RECIPIENT_ADD',
+ 2: 'RECIPIENT_REMOVE',
+ 3: 'CALL',
+ 4: 'CHANNEL_NAME_CHANGE',
+ 5: 'CHANNEL_ICON_CHANGE',
+ 6: 'PINS_ADD',
+};
+
+exports.DefaultAvatars = {
+ BLURPLE: '6debd47ed13483642cf09e832ed0bc1b',
+ GREY: '322c936a8c8be1b803cd94861bdfa868',
+ GREEN: 'dd4dbc0016779df1378e7812eabaa04d',
+ ORANGE: '0e291f67c9274a1abdddeb3fd919cbaa',
+ RED: '1cbd08c76f8af6dddce02c5138971129',
+};
+
+const PermissionFlags = exports.PermissionFlags = {
+ CREATE_INSTANT_INVITE: 1 << 0,
+ KICK_MEMBERS: 1 << 1,
+ BAN_MEMBERS: 1 << 2,
+ ADMINISTRATOR: 1 << 3,
+ MANAGE_CHANNELS: 1 << 4,
+ MANAGE_GUILD: 1 << 5,
+ ADD_REACTIONS: 1 << 6,
+
+ READ_MESSAGES: 1 << 10,
+ SEND_MESSAGES: 1 << 11,
+ SEND_TTS_MESSAGES: 1 << 12,
+ MANAGE_MESSAGES: 1 << 13,
+ EMBED_LINKS: 1 << 14,
+ ATTACH_FILES: 1 << 15,
+ READ_MESSAGE_HISTORY: 1 << 16,
+ MENTION_EVERYONE: 1 << 17,
+ EXTERNAL_EMOJIS: 1 << 18,
+
+ CONNECT: 1 << 20,
+ SPEAK: 1 << 21,
+ MUTE_MEMBERS: 1 << 22,
+ DEAFEN_MEMBERS: 1 << 23,
+ MOVE_MEMBERS: 1 << 24,
+ USE_VAD: 1 << 25,
+
+ CHANGE_NICKNAME: 1 << 26,
+ MANAGE_NICKNAMES: 1 << 27,
+ MANAGE_ROLES_OR_PERMISSIONS: 1 << 28,
+ MANAGE_WEBHOOKS: 1 << 29,
+ MANAGE_EMOJIS: 1 << 30,
+};
+
+let _ALL_PERMISSIONS = 0;
+for (const key in PermissionFlags) _ALL_PERMISSIONS |= PermissionFlags[key];
+exports.ALL_PERMISSIONS = _ALL_PERMISSIONS;
+exports.DEFAULT_PERMISSIONS = 104324097;
diff --git a/node_modules/discord.js/src/util/ConvertArrayBuffer.js b/node_modules/discord.js/src/util/ConvertArrayBuffer.js
new file mode 100644
index 0000000..26b1cc8
--- /dev/null
+++ b/node_modules/discord.js/src/util/ConvertArrayBuffer.js
@@ -0,0 +1,18 @@
+function arrayBufferToBuffer(ab) {
+ const buffer = new Buffer(ab.byteLength);
+ const view = new Uint8Array(ab);
+ for (var i = 0; i < buffer.length; ++i) buffer[i] = view[i];
+ return buffer;
+}
+
+function str2ab(str) {
+ const buffer = new ArrayBuffer(str.length * 2);
+ const view = new Uint16Array(buffer);
+ for (var i = 0, strLen = str.length; i < strLen; i++) view[i] = str.charCodeAt(i);
+ return buffer;
+}
+
+module.exports = function convertArrayBuffer(x) {
+ if (typeof x === 'string') x = str2ab(x);
+ return arrayBufferToBuffer(x);
+};
diff --git a/node_modules/discord.js/src/util/EscapeMarkdown.js b/node_modules/discord.js/src/util/EscapeMarkdown.js
new file mode 100644
index 0000000..9db8c13
--- /dev/null
+++ b/node_modules/discord.js/src/util/EscapeMarkdown.js
@@ -0,0 +1,5 @@
+module.exports = function escapeMarkdown(text, onlyCodeBlock = false, onlyInlineCode = false) {
+ if (onlyCodeBlock) return text.replace(/```/g, '`\u200b``');
+ if (onlyInlineCode) return text.replace(/\\(`|\\)/g, '$1').replace(/(`|\\)/g, '\\$1');
+ return text.replace(/\\(\*|_|`|~|\\)/g, '$1').replace(/(\*|_|`|~|\\)/g, '\\$1');
+};
diff --git a/node_modules/discord.js/src/util/FetchRecommendedShards.js b/node_modules/discord.js/src/util/FetchRecommendedShards.js
new file mode 100644
index 0000000..a60f510
--- /dev/null
+++ b/node_modules/discord.js/src/util/FetchRecommendedShards.js
@@ -0,0 +1,19 @@
+const superagent = require('superagent');
+const botGateway = require('./Constants').Endpoints.botGateway;
+
+/**
+ * Gets the recommended shard count from Discord
+ * @param {number} token Discord auth token
+ * @returns {Promise<number>} the recommended number of shards
+ */
+module.exports = function fetchRecommendedShards(token) {
+ return new Promise((resolve, reject) => {
+ if (!token) throw new Error('A token must be provided.');
+ superagent.get(botGateway)
+ .set('Authorization', `Bot ${token.replace(/^Bot\s*/i, '')}`)
+ .end((err, res) => {
+ if (err) reject(err);
+ resolve(res.body.shards);
+ });
+ });
+};
diff --git a/node_modules/discord.js/src/util/MakeError.js b/node_modules/discord.js/src/util/MakeError.js
new file mode 100644
index 0000000..bbc84db
--- /dev/null
+++ b/node_modules/discord.js/src/util/MakeError.js
@@ -0,0 +1,6 @@
+module.exports = function makeError(obj) {
+ const err = new Error(obj.message);
+ err.name = obj.name;
+ err.stack = obj.stack;
+ return err;
+};
diff --git a/node_modules/discord.js/src/util/MakePlainError.js b/node_modules/discord.js/src/util/MakePlainError.js
new file mode 100644
index 0000000..b409462
--- /dev/null
+++ b/node_modules/discord.js/src/util/MakePlainError.js
@@ -0,0 +1,7 @@
+module.exports = function makePlainError(err) {
+ const obj = {};
+ obj.name = err.name;
+ obj.message = err.message;
+ obj.stack = err.stack;
+ return obj;
+};
diff --git a/node_modules/discord.js/src/util/MergeDefault.js b/node_modules/discord.js/src/util/MergeDefault.js
new file mode 100644
index 0000000..b09f970
--- /dev/null
+++ b/node_modules/discord.js/src/util/MergeDefault.js
@@ -0,0 +1,12 @@
+module.exports = function merge(def, given) {
+ if (!given) return def;
+ for (const key in def) {
+ if (!{}.hasOwnProperty.call(given, key)) {
+ given[key] = def[key];
+ } else if (given[key] === Object(given[key])) {
+ given[key] = merge(def[key], given[key]);
+ }
+ }
+
+ return given;
+};
diff --git a/node_modules/discord.js/src/util/ParseEmoji.js b/node_modules/discord.js/src/util/ParseEmoji.js
new file mode 100644
index 0000000..d9f7b22
--- /dev/null
+++ b/node_modules/discord.js/src/util/ParseEmoji.js
@@ -0,0 +1,14 @@
+module.exports = function parseEmoji(text) {
+ if (text.includes('%')) {
+ text = decodeURIComponent(text);
+ }
+ if (text.includes(':')) {
+ const [name, id] = text.split(':');
+ return { name, id };
+ } else {
+ return {
+ name: text,
+ id: null,
+ };
+ }
+};
diff --git a/node_modules/discord.js/src/util/SplitMessage.js b/node_modules/discord.js/src/util/SplitMessage.js
new file mode 100644
index 0000000..3833f00
--- /dev/null
+++ b/node_modules/discord.js/src/util/SplitMessage.js
@@ -0,0 +1,16 @@
+module.exports = function splitMessage(text, { maxLength = 1950, char = '\n', prepend = '', append = '' } = {}) {
+ if (text.length <= maxLength) return text;
+ const splitText = text.split(char);
+ if (splitText.length === 1) throw new Error('Message exceeds the max length and contains no split characters.');
+ const messages = [''];
+ let msg = 0;
+ for (let i = 0; i < splitText.length; i++) {
+ if (messages[msg].length + splitText[i].length + 1 > maxLength) {
+ messages[msg] += append;
+ messages.push(prepend);
+ msg++;
+ }
+ messages[msg] += (messages[msg].length > 0 && messages[msg] !== prepend ? char : '') + splitText[i];
+ }
+ return messages;
+};