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diff --git a/node_modules/discord.js/src/structures/Presence.js b/node_modules/discord.js/src/structures/Presence.js
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+/**
+ * Represents a user's presence
+ */
+class Presence {
+ constructor(data = {}) {
+ /**
+ * The status of the presence:
+ *
+ * * **`online`** - user is online
+ * * **`offline`** - user is offline or invisible
+ * * **`idle`** - user is AFK
+ * * **`dnd`** - user is in Do not Disturb
+ * @type {string}
+ */
+ this.status = data.status || 'offline';
+
+ /**
+ * The game that the user is playing, `null` if they aren't playing a game.
+ * @type {?Game}
+ */
+ this.game = data.game ? new Game(data.game) : null;
+ }
+
+ update(data) {
+ this.status = data.status || this.status;
+ this.game = data.game ? new Game(data.game) : null;
+ }
+
+ /**
+ * Whether this presence is equal to another
+ * @param {Presence} presence Presence to compare with
+ * @returns {boolean}
+ */
+ equals(presence) {
+ return this === presence || (
+ presence &&
+ this.status === presence.status &&
+ this.game ? this.game.equals(presence.game) : !presence.game
+ );
+ }
+}
+
+/**
+ * Represents a game that is part of a user's presence.
+ */
+class Game {
+ constructor(data) {
+ /**
+ * The name of the game being played
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The type of the game status
+ * @type {number}
+ */
+ this.type = data.type;
+
+ /**
+ * If the game is being streamed, a link to the stream
+ * @type {?string}
+ */
+ this.url = data.url || null;
+ }
+
+ /**
+ * Whether or not the game is being streamed
+ * @type {boolean}
+ * @readonly
+ */
+ get streaming() {
+ return this.type === 1;
+ }
+
+ /**
+ * Whether this game is equal to another game
+ * @param {Game} game Game to compare with
+ * @returns {boolean}
+ */
+ equals(game) {
+ return this === game || (
+ game &&
+ this.name === game.name &&
+ this.type === game.type &&
+ this.url === game.url
+ );
+ }
+}
+
+exports.Presence = Presence;
+exports.Game = Game;