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authorAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
commit19aba81bd9920c470ff258b35ef14276faa1146e (patch)
tree2937e91c1822edaf4ad0fcaf44f8a50ecf303203 /Menu.gd
parentcc3ae0f86b824cec321ee7734df4daa22b81af70 (diff)
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Finally some gameplay
Diffstat (limited to 'Menu.gd')
-rw-r--r--Menu.gd29
1 files changed, 0 insertions, 29 deletions
diff --git a/Menu.gd b/Menu.gd
deleted file mode 100644
index 4a20621..0000000
--- a/Menu.gd
+++ /dev/null
@@ -1,29 +0,0 @@
-extends MarginContainer
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-
-
-func _on_Play_button_up():
- pass # Replace with function body.
-
-
-func _on_Credits_button_up():
- pass # Replace with function body.
-
-
-func _on_Quit_button_up():
- get_tree().quit()
- pass # Replace with function body.