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authorAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
commit19aba81bd9920c470ff258b35ef14276faa1146e (patch)
tree2937e91c1822edaf4ad0fcaf44f8a50ecf303203 /android/build/AndroidManifest.xml
parentcc3ae0f86b824cec321ee7734df4daa22b81af70 (diff)
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Finally some gameplay
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diff --git a/android/build/AndroidManifest.xml b/android/build/AndroidManifest.xml
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+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="com.godot.game"
+ android:versionCode="1"
+ android:versionName="1.0"
+ android:installLocation="auto" >
+
+ <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
+ <!-- as that gets rewritten. -->
+
+ <supports-screens
+ android:smallScreens="true"
+ android:normalScreens="true"
+ android:largeScreens="true"
+ android:xlargeScreens="true" />
+
+ <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
+ <uses-feature
+ android:glEsVersion="0x00020000"
+ android:required="true" />
+
+<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
+<!--CHUNK_USER_PERMISSIONS_BEGIN-->
+<!--CHUNK_USER_PERMISSIONS_END-->
+
+ <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
+ <!-- If you want to add tags manually, do before it. -->
+ <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
+ <!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved -->
+ <application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
+
+ <!-- Records the version of the Godot editor used for building -->
+ <meta-data
+ android:name="org.godotengine.editor.version"
+ android:value="${godotEditorVersion}" />
+
+ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
+ <!-- Do these changes in the export preset. Adding new ones is fine. -->
+
+ <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <meta-data
+ android:name="xr_mode_metadata_name"
+ android:value="xr_mode_metadata_value" />
+
+ <!-- XR hand tracking metadata -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_metadata_name"
+ android:value="xr_hand_tracking_metadata_value"/>
+
+ <!-- XR hand tracking version -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_version_name"
+ android:value="xr_hand_tracking_version_value"/>
+
+ <!-- Supported Meta devices -->
+ <!-- This is removed by the exporter if the xr mode is not VR. -->
+ <meta-data
+ android:name="com.oculus.supportedDevices"
+ android:value="all" />
+
+ <activity
+ android:name=".GodotApp"
+ android:label="@string/godot_project_name_string"
+ android:theme="@style/GodotAppSplashTheme"
+ android:launchMode="singleTask"
+ android:excludeFromRecents="false"
+ android:exported="true"
+ android:screenOrientation="landscape"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:resizeableActivity="false"
+ tools:ignore="UnusedAttribute" >
+
+ <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
+ <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+
+ <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
+ platforms. -->
+ <category android:name="com.oculus.intent.category.VR" />
+ </intent-filter>
+ </activity>
+
+<!-- Custom application XML added by add-ons. -->
+<!--CHUNK_APPLICATION_BEGIN-->
+<!--CHUNK_APPLICATION_END-->
+
+ </application>
+
+</manifest>