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| author | Andrew Lee <alee14498@protonmail.com> | 2022-08-05 20:17:55 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2022-08-05 20:17:55 -0400 |
| commit | 19aba81bd9920c470ff258b35ef14276faa1146e (patch) | |
| tree | 2937e91c1822edaf4ad0fcaf44f8a50ecf303203 /android/build/AndroidManifest.xml | |
| parent | cc3ae0f86b824cec321ee7734df4daa22b81af70 (diff) | |
| download | frivolous-run-19aba81bd9920c470ff258b35ef14276faa1146e.tar.gz frivolous-run-19aba81bd9920c470ff258b35ef14276faa1146e.tar.bz2 frivolous-run-19aba81bd9920c470ff258b35ef14276faa1146e.zip | |
Finally some gameplay
Diffstat (limited to 'android/build/AndroidManifest.xml')
| -rw-r--r-- | android/build/AndroidManifest.xml | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/android/build/AndroidManifest.xml b/android/build/AndroidManifest.xml new file mode 100644 index 0000000..d38c2d6 --- /dev/null +++ b/android/build/AndroidManifest.xml @@ -0,0 +1,97 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="com.godot.game" + android:versionCode="1" + android:versionName="1.0" + android:installLocation="auto" > + + <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> + <!-- as that gets rewritten. --> + + <supports-screens + android:smallScreens="true" + android:normalScreens="true" + android:largeScreens="true" + android:xlargeScreens="true" /> + + <!-- glEsVersion is modified by the exporter, changing this value here has no effect. --> + <uses-feature + android:glEsVersion="0x00020000" + android:required="true" /> + +<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> +<!--CHUNK_USER_PERMISSIONS_BEGIN--> +<!--CHUNK_USER_PERMISSIONS_END--> + + <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> + <!-- If you want to add tags manually, do before it. --> + <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. --> + <!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved --> + <application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" > + + <!-- Records the version of the Godot editor used for building --> + <meta-data + android:name="org.godotengine.editor.version" + android:value="${godotEditorVersion}" /> + + <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> + <!-- Do these changes in the export preset. Adding new ones is fine. --> + + <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <meta-data + android:name="xr_mode_metadata_name" + android:value="xr_mode_metadata_value" /> + + <!-- XR hand tracking metadata --> + <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> + <meta-data + android:name="xr_hand_tracking_metadata_name" + android:value="xr_hand_tracking_metadata_value"/> + + <!-- XR hand tracking version --> + <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> + <meta-data + android:name="xr_hand_tracking_version_name" + android:value="xr_hand_tracking_version_value"/> + + <!-- Supported Meta devices --> + <!-- This is removed by the exporter if the xr mode is not VR. --> + <meta-data + android:name="com.oculus.supportedDevices" + android:value="all" /> + + <activity + android:name=".GodotApp" + android:label="@string/godot_project_name_string" + android:theme="@style/GodotAppSplashTheme" + android:launchMode="singleTask" + android:excludeFromRecents="false" + android:exported="true" + android:screenOrientation="landscape" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:resizeableActivity="false" + tools:ignore="UnusedAttribute" > + + <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. --> + <meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + + <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android + platforms. --> + <category android:name="com.oculus.intent.category.VR" /> + </intent-filter> + </activity> + +<!-- Custom application XML added by add-ons. --> +<!--CHUNK_APPLICATION_BEGIN--> +<!--CHUNK_APPLICATION_END--> + + </application> + +</manifest> |
